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  • DCEmu Featured News Articles

    by Published on September 8th, 2007 12:23

    Graph08 has released a new version of his Sudoku game for the DS.



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    by Published on September 8th, 2007 12:02

    News from Divineo USA

    Always have an ample supply of battery power when you need it most. The Charge Station 360 gives gamers the power to always keep two Xbox 360 wireless controller battery packs charging at all times. The Charge Station includes the dual port charging base and two rechargeable battery packs. Easily plug the Charge Station into the wall to keep battery packs charged. It takes just 4 hours to fully charge 2 battery packs. LED charge indicator lights designate when each battery is fully charged. The high quality NiMH batteries are designed to work with Microsoft wireless controllers and each provide an average of 25 hours of additional play time. They can be recharged repeatedly eliminating the need for costly AA batteries. ...
    by Published on September 8th, 2007 12:01

    News from Divineo USA

    Rapidly charge and stores 4 SIXAXIS™ controllers for the Playstation®3 with the Charge Base PS3. The Charge Base plugs into any standard wall outlet and is compact enough to fit in any home entertainment setup. Once plugged in, the Charge Base is able to store and charge up to 4 SIXAXIS™ controllers for the PlayStation 3. Utilizing Nyko’s patent pending technology, all 4 controllers will be charged simultaneously through the Mini USB ports, leaving all 4 of the console’s USB ports free while eliminating the need for cumbersome wires. The Charge Base is the ultimate charging and organizational accessory for the SIXAXIS™ controller. ...
    by Published on September 8th, 2007 12:00

    News from Divineo USA

    The Dual Charger AC’s patented design features two wall powered USB charging ports for charging two SIXAXIS™ controllers simultaneously. Plugging directly into a standard wall outlet, the Dual Charge AC charges the controllers by way of two included 4ft USB to Mini USB insulated charging cables that plug into the SIXAXIS™ controller. Featuring foldable power prongs and Velcro wraps for each cord, the Dual Charge AC is easy to pack away for travel. The Dual Charge AC is also compatible with other USB and Mini USB powered devices making the Dual Charge AC a must- have travel accessory for any gadget enthusiast. ...
    by Published on September 8th, 2007 11:58

    News from Divineo USA

    Experience a new level of graphical clarity on the PlayStation 3 with the HD-Link from Nyko. The HD-Link is designed to provide the best possible video and audio connection for the PlayStation 3. Featuring high end Y, Bp, Pr component connections, the HD-Link provides full 1080p resolution on your HDTV for both PlayStation 3 games and Blu-Ray™ movies. The shielded 8 foot cable allows for interference-free audio and video in any entertainment setup while providing high definition video and audio quality for the PS3. The HD-Link is ideal for those who demand the most out of their home electronics and want the best possible PlayStation 3 experience. ...
    by Published on September 8th, 2007 11:57

    News from Divineo USA

    Equipped with the World’s only fully featured Wii hacking system; our team of cheat developers have been harvesting some of the most powerful modified saves ever seen on a console. If you thought saves were a cop-out, think again.
    PowerSaves 512MB is the perfect companion for your Wii. Featuring a 512MB SD card packed with PowerSaves and a copy of MAX Media Manager Pro for Wii PC application, you can blow your games wide open and put your console at the heart of your digital life.

    PowerSaves are not like regular saves. Created by our talented team of code crackers, PowerSaves contain gamebusting features that let you play your game in ways the programmers never imagined. Depending on the game, you might start with Infinite Lives, Infinite Health, All Characters Unlocked, Every Item – the possibilities are endless. And unlike many ‘ordinary’ saves for Wii games, PowerSaves are not locked to your console. You can share it with your friends or upload it to the CodeJunkies server. And if your friends are also using these modified Datel saves, you can play with their save positions too!

    As well as a 512MB SD card packed with PowerSaves, PowerSaves 512MB comes supplied with MAX Media Manager Pro for Wii PC application. The perfect media management solution, MAX Media Manager Pro lets you transfer MP3s to your SD card, and even rip CDs. Video footage can be converted and condensed, and you can subscribe to Podcasts, manage your picture collection and even swap gamesaves with people from all over the world, as well as downloading more PowerSaves for the latest games from the CodeJunkies server!

    Features

    Manage and transfer audio, video and image files.
    Subscribe to podcasts.
    Rip CDs and DVDs direct to your SD card.
    Exchange and download gamesaves
    Back up saves to your PC
    Includes 512MB SD™ PowerSave™ Card
    NOTE: Some features require access to an internet-enabled PC.

    Wondering what happens with locked saves like Splinter Cell, Elebits/Eledees, and TMNT that can’t be transferred between consoles? – Well, with POWERSAVES for Nintendo Wii they’re not locked any more! ...
    by Published on September 8th, 2007 11:54

    News from Divineo USA

    The Battery Kit is the perfect companion to the Charge Station for Wii. The Battery Kit from Nyko allows you to make all your Wii-Remotes compatible with Nyko’s Charge Station for Wii (sold separately). Each Battery Kit comes with one NiMH rechargeable battery pack good for up to 25 hours of playtime on a single charge. A rubberized battery cover specifically designed to work the Charge Station’s dual port charging dock is also included in one of five custom colors. With the Battery Kit from Nyko, all of your Wii-Remotes can easily be upgraded and compatible with Nyko’s Charge Station for Wii. For those with more then 2 Wii-Remotes, the Battery Kit is the best solution for keeping all of your remotes charged and ready to go! ...
    by Published on September 8th, 2007 09:48

    Kristof has released 3 emulators for us lucky PSP Owners, an update of the Commordore 64 PSP Vice, A Commodore Plus 4 Emulator and a VIC20 Emulator, his newspost in full below

    Hi

    Due to popular demands, I've updated PSPVice.

    The new version is there :

    http://perso.numericable.fr/~ckckck/C64_PSPVice.html

    V1.1 : (Aug 07)

    What's new :

    - Stereo effect on sound output (I like this effect)

    - Subdirectories support. User can now browse any directory of the memory stick.

    - Update to latest VICE version (1.22)

    - Add autofire option. Two speeds available.

    - VIC20 standalone version.

    - PLUS4 standalone version.

    - "Shifted" keyboard GFX added (thank to Shabanak)

    - Small speed improvment (unfortunatly still not enough for some few games like Cauldron2).

    - PSP icons are hidden now ( __SCE__ method ).

    - Welcome text at load time (instead of black screen)

    - New menus organisation


    Bug fixed :

    - .NFO Comments fully displayed.

    - Fixed "RESTORE key works only once" bug. (from VICE core team)

    - Fixed crash when using game files with very long file names.

    - Disk files can be saved, but this need to be done manually (by detaching disk). Menu is now more clear and doc on web page describes how to save disks (the feature was in PSPVice1.0).

    - P00 files can be launched now.


    What is still not working :

    - Mouse emulation

    - Plus4 and Vic20 are rough ports. Need more polishing.


    I'm also updating PS2VICE to support same options as PSPVICE. Write me if you are interested in that version.

    Have fun

    Download and Give Feedback and Compatability Reports Via Comments ...
    by Published on September 8th, 2007 07:09



    News/release from Drwho198:

    Its basicly a non-scroling platformer on which you have to clear the screen from enemies. You do this by picking up eggs that spawn on the platforms, and throwing them at the baddies. You can also defend yourself by jumping ontop of the enemies, but that won't kill them. Once the level is cleared all remaining eggs on screen will turn to gold. Picking them up will give you good points if you mannage to do so before you get warped to the next round.

    In the future there will be added a lot of extras... like moving platforms, worse baddies... maybe bosses... a key that you can find in some levels to open a treasure (you can find part of that in the debug menu) and a lot of other stuff... but I'm not going to spoil it with all of my ideas...

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    via drwho198 ...
    by Published on September 8th, 2007 07:00

    via pocketgamer

    The ability to play PlayStation 3 dragon-combat game Lair on the PSP has generatád plenty of headlines in recent days. What's gained much less attention, however, is the fact that the feature is potentially available for all PlayStation 3 games.

    Indeed when checking up on the Lair situation with a Sony technical insider, we got the response: "It's a nice start. Over time, I'm sure we'll have more advanced features."

    The core of this PS3-PSP interaction is the PlayStation 3's Remote Play functionality, which allows registered PSPs (you have to initially connect your PSP to your PS3 via USB to register it) to access media such as movies or TV programmes held on the PS3 hard drive, or which are being accessed in real-time on the PS3.

    The ability to play PS3 games on your PSP is obviously a more complex technical step, but fundamentally, it can still be reduced to the ability of the PS3 to stream video footage across a wireless network.

    So when you're 'playing' Lair on your PSP, the game's not actually running on the PSP's processors. In this case – just like when watching a film that's running on your PS3 – the PSP is merely being used as a display device, albeit one that enables the interactivity of button presses (whether that be to pause the video stream or rotate the in-game camera) with a small enough latency to make playing a game manageable.

    That's the reason any PlayStation 3 game could enable the feature, as long as duties such as remapping the second analogue joystick or second shoulder buttons to the PSP's buttons are carried out.

    Still, it seems unlikely it would be appropriate for all PS3 games, even if developers wanted to enable the ability (significantly, it is something that's officially supported within Sony's PS3 software development kit).

    For example, the latency of most domestic wireless networks would struggle to provide the fluidity required for beat-'em-ups such as Virtua Fighter 5 or Tekken 6. Conversely, a more sedate 30 frames per second experience such as Lair is ideal.

    Other examples of how the technology could be employed have already been skwcased by Sony (although yet to be fulfilled), and include the use of PSP as a rear view mirror in racing games such as Gran Turismo.

    Expect to hear much more about PS3-PSP interoperability in the coming months as Sony starts to ramp up its Christmas marketing campaign for both platforms.
    ...
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