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  • DCEmu Featured News Articles

    by Published on August 29th, 2007 10:26

    Hi Guys,
    Below are some Time Baby V7 sneak preview videos.
    To be released soon

    Part 1 - Time Baby V7 Talking Heart Rate Monitor Preview:



    Part 2 - Real World Demonstration:
    (Yep the video works.. dunno why it looks like this )

    Cheers, Art. ...
    by Published on August 29th, 2007 06:47

    In case you haven't heard, Nokia's blowing it out tomorrow, London style. We can't be certain what exactly is going to get announced until the curtain drops, but as the date and time draw near, we're hearing whispers from across the 'nets about what we can expect. Latest across our desks is this itinerary from The Nokia Blog, detailing the day's events; from it, we can see that the N81 and 8GB N95 are both on the docket, ensuring that the high end will be well represented. Also up are the rumored music store and the revamped N-Gage platform we've been hearing a solid buzz about recently. Stay tuned, we're just a few hours away now!

    via engadget ...
    by Published on August 29th, 2007 06:45

    via engadget

    Considering how much amusement can be had by using the MacBook Pro's accelerometers for completely unintended purposes, it stands to reason that hacking into the iPhone's sensors would be a virtually endless font of entertainment. It also stood to reason that it was just a matter of time before the ever-persistent hacking community broke its determined way into said sensors, and sure enough, here we have it. Like the successful coder says, the power of the iPhone's 3-axis accelerometer is largely untapped in the OS itself, so it'll be great fun to see what sorts of crazy business the homebrew folks can dream up. Get to work, everyone!

    ...
    by Published on August 29th, 2007 06:43



    via engadget

    There's never any substitute for independent verification, but we can understand why the UniquePhones crew wanted to whip up a video depicting the SIM unlock of an iPhone using their still-unreleased solution. With almost a half million signed up to be notified of the hack's release, to say they're getting harshed on by the tech community for the MIA unlock software is kind of an understatement. Despite the five points we're giving their crew for the effort, this is the part where the conspiracy theorists in the house are sure to chime in about the impossibility of an honest to goodness iPhone SIM unlock video produced by a company that specializes in unlocking phones. Well, fret not, we're still waiting eagerly to put the spurs to the hack ourselves, and we'll let you know in short order as soon as (or if ever) we snag it. ...
    by Published on August 29th, 2007 06:39

    via engadget



    Those looking to be a little more selective in the Nintendo DS-related media they transfer to and from their PC will soon have a new option from GameTech, which is set to release the above hardware/software combo in Japan on August 31st. While there unfortunately doesn't appear to be much more info than what you see on the box, the system seems to be straightforward enough, consisting a USB stick-sized device that'll accommodate your DS cart and some software (Windows only) that'll help you backup and manage your save game files. Of course, we're sure there's plenty of folks that'll find more uses for the thing than just save games, although it doesn't seem like GameTech's willing to help you in that department. ...
    by Published on August 29th, 2007 05:16

    via pdroms:

    RCCD is a new downloadable CD-ROM based magazine containing the very latest retro reviews, features and developer interviews, providing its readers with an essential one-stop resource for all their retro gaming needs. RGCD's main focus is on the new releases for 8/16-Bit computer platforms, but they also dedicate a good percentage of their reviews and feature space to retro look-and-feel PC-based remakes and independent games.



    Well, it's not been easy, but we've managed to complete this issue just in time for distribution at Retro North! RGCD has seen a lot of changes since the last time I sat down to write an editorial - the development team has again doubled in size and we've recently started work on a GBA/DS homebrew side-project (see the RGCD online shop for details). As for the magazine itself, in addition to the usual game reviews and previews Issue #03 also contains part one our debut proper article (courtesy of Mike Bevan) detailing the history of indie-gaming hero Jeff 'Llamasoft' Minter - and we've even included our first serious peripheral review; a write-up of the MMC64 SD-card reader for the Commodore 64 (well, I bought it to play games on, so it still sort of fits the magazine's remit...)

    Successfully completing the magazine within a tight deadline has proven that the possibility of RGCD becoming a bi-monthly publication is not as unrealistic as I'd previously imagined, and it's definitely a worthy target to aim for. We're not quite there yet, but with the size of the dedicated team increasing exponentially I doubt it'll take much longer. In just over 10 weeks we've amassed a total of 29 game reviews and 6 extra features, making this issue our biggest yet.

    The content is of the usual high caliber, and yet again we've further diversified our platform range; inside Issue #03 you'll find reviews of new releases for the AGA Amiga, Amstrad CPC, Atari 2600, Atari XE/XL, Commodore 64, MSX, Nintendo GBA and DS, Sinclair Spectrum and VIC20 - as well as the usual line-up of PC/Mac remakes and retro-style indie games. In addition to this we've held in-depth Q&A sessions with Matt Carr (he of the featured Blast Arena Advance cartridge project and Lemmings DS fame) as well as prolific Spectrum coder Jonathan Cauldwell (who talks about his upcoming EggHead title and his passion for Sir Clive's 8-Bit opus).

    Before anyone points out the obvious, I am aware that the last issue's featured game was a GBA release (which is a bit cheeky in itself because the GBA is not quite retro yet), but I make no apologies for featuring Blast Arena Advance in Issue #03; it's a cracking game and Matt Carr provided us with the inspiration to start our own cartridge project! Don't worry though; we'll re-address the balance in the next issue.

    Other highlights include previews of Pumpkin Games' Doppleganger and the awesome work-in-progress Lead 8K for the humble 2600, reviews of top C64 releases (lost and found commercial gem The Rebels and the Indiana Jones-aping Joe Gunn), Cosine's latest projects (Kikstart C64 and Reaxion GBA) and our favourites from last year's MSX Dev competition (Traffic Jam, Daedalian Opus and Malaika). PC retro-gamers are spoilt for choice this issue, with impressive remakes of Turrican (Hurican), arcade favorites Centipede (Millenipede and Spiga) and Robotron (Mechatron) and of course there's a selection of top original releases such as the boss-battling Fraxy, visually-overwhelming Burn The Trash and turn-based X-Com tribute Urban Legend.

    Well, that's another issue wrapped up! Now I've got to burn 100 CDs, print out the artwork and get busy with those scissors...
    Contents
    Featured Game

    * Blast Arena Advance (GBA)

    Retro Reviews

    * Aqua (Amstrad)
    * Barbie Seahorse Adventures (PC)
    * Blizzard's Rift (ZX Spectrum)
    * Burn The Trash (PC)
    * Daedalian Opus (MSX)
    * Elevators Amiss (Atari 2600)
    * Fraxy (PC)
    * Frogger '07 (VIC20)
    * Gangsters (Atari XE/XL)
    * Hurrican (PC)
    * Ifrit (English Translation) (PC)
    * Io (The Remake) (PC)
    * Joe Gunn (C64)
    * Kikstart (C64)
    * Lemmings DS (NDS)
    * Malaika - Prehistoric Quest (MSX)
    * Marble Logic (C64)
    * Millenipede (PC)
    * Reaxion (GBA)
    * Sniper (Atari XE/XL)
    * Spiga (PC)
    * Stranded 2.5 (ZX Spectrum)
    * Thrust Advance (GBA)
    * Traffic Jam (MSX)
    * The Rebels (C64)
    * Ultra Violent Worlds (Amiga)
    * Urban Legend (PC)
    * Zub (PC)

    Extras

    * Doppelganger Preview (PC)
    * Lead 8K Preview (Atari 2600)
    * Llamasoft: The Dromedary Years (Part One) (Misc)
    * MMC64 (C64)
    * Sonic MegaMix (SMD)
    * Streambolt Desero (PC)

    Emulators

    * AtariWin800
    ...
    by Published on August 29th, 2007 03:57

    via pdroms:

    MobileFinder (strictly "Finder" in the iPhone's springboard view) is a filesystem navigator and launcher for use with iPhones which have been jailbroken.

    Features:
    • Filesystem navigation with system file protection
    • Icons differentiate different filetypes
    • Copy, Move, Delete operations (requires that /bin/mv and /bin/cp be installed)
    • File creation and renaming
    • Application Launch - Also launches MobileStudio apps
    • Executable launch (scripts, etc)
    • Preferences screen with filesystem browse settings
    • User modifiable associated file types that launch file viewers
    • Open mode when launched by other apps in MobileStudio


    Homepage: http://code.google.com/p/mobilefinder/ ...
    by Published on August 29th, 2007 03:53

    via pdroms:

    Books.app is a simple eBook reader for the iPhone. It reads HTML and text files stored in your Media/EBooks folder, and is smart enough to enter subdirectories, if, for instance, you've broken a book down by chapters.

    Changes:
    • Preferences pane! Choose your font, font size, navigation bar auto-hide preference, and much more!
    • Chapter navigation buttons on the bottom toolbar, at long last! Go forward and back without returning to the browser view.
    • Human-friendly browser sorting! You can use Chapter 1, Chapter 2... instead of Chapter 001, Chapter 002...


    Homepage: http://code.google.com/p/iphoneebooks/ ...
    by Published on August 29th, 2007 02:08

    PSP Hexen II ver. 1.1 is released

    Package, source code and readme file available at: http://jurajstyk.host.sk/download.htm

    Fixed Bugs:
    - Rendering errors that could be observed at some places. Two kind of errors are fixed :
    1. Problem with surfaces not being drawn sometimes (visible at village2 map at room with hidden portal )
    2. Problem with rendering beyond the edge of surface (visible at demo3 map at section with bell and uderground passage)
    - Switching between transparent and opaque water no longer requires map reloading
    - Some fixes related to model transparency rendering
    New Features:
    - Support for suspending and resuming game
    - Music playback trough MP3 implemented with MAD audio library
    (can be switched on/off from options menu or from console)
    - Optimised sky drawing
    (three modes are available now : original, optimised , single color)

    Download and Give Feedback Via Comments ...
    by Published on August 29th, 2007 01:26

    via OnlineConsoles

    On August 16th 2007, Sierra terminated all online services for Maximum Pool. This includes the dedicated servers (rooms) as well as the master server. Maximum Pool was the last Dreamcast Online game that had an undetermined future. We were confident a server would eventually be released, since the existence of a emulated Maximum Pool room server was known. Since Maximum Pool's official online services were terminated, the software needed to keep Maximum Pool online forever has finally been released to the public.

    Longtime PC Maximum Pool Player "Tino" over at PAuth.com community has finally released the room software needed to play Maximum Pool online. This is Sierra's official Room Server application. So it is important to note this is NOT software that was reverse engineered / emulated. It is software that was acquired in years past by the PC community, and is just now being made public.

    If you will recall a few summers ago, Maximum Pool's network functions were fixed, via a simple Hex edit to the game save. The game uses the save to store IP addresses for Rooms or Master Lists. If you want to play Maximum Pool online on the Dreamcast again, all you have to do is host the room server on your PC, have the necessary ports open on your router, and use a HEX editor application on your PC to add your IP address to the game save. It is as simple as that.

    So, while the game is now officially offline, this really is a time for celebration. All of the online games we have right now are currently online forever. Speaking of Online Forever (A term first coined by this community years back as we began to strive for salvaging our favorite online games), PAuth.com has also adopted the terminology in their quest to rebuild the PC Maximum Pool community. I feel really good about this because this term is empowering, and encourages others to salvage the network functionality for their favorite online games.

    I would also like to announce that OC will indeed be hosting a dedicated Maximum Pool room for Dreamcast users. I should have more news on this soon. As an aside to all of this, remember that OC is a hardware centric website, and we strive to only discuss playing online with Dreamcast game consoles. However if you are looking to add IP's for PC Maximum Pool Rooms to your Game Save, please hit up PAuth.com for more details. ...
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