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    by Published on August 22nd, 2007 16:48

    via Games Industry


    Apart from pinning down release dates for a pair of big titles, Nintendo has announced no new Wii or DS products at this year's Leipzig Game Convention – instead choosing to focus on the company's well-documented successes of the past year, Eurogamer.net is reporting.

    Using the consumer convention to open up its E3 titles to the public, the format-holder has said it will release Metroid Prime 3: Corruption for Wii on October 26 in Europe, and DS hit The Legend of Zelda: Phantom Hourglass a week earlier on October 19.

    Instead of the usual press conference, Nintendo opted for a more intimate approach; groups of around thirty journalists at a time were led around the company's exhibition stand.

    The company had already stated it was taking a more low key approach to the Leipzig event earlier this month.

    Nintendo Germany boss Bernd Fakesh spent forty-five minutes showing journalists the impressive European sales figures for games like Brain Training, Nintendogs and Wii Sports.

    "As we move through the tour, we must remember that gaming, too, is on the move," Fakesch began, claiming that Nintendo's dual strategy of new game concepts and easier, more intuitive control had opened up gaming to 'millions' of former non-gamers, especially among young females and the over-40s.

    Nintendo games occupied 16 of the top 20 slots from January to July this year in Germany, and Brain Training stayed in the top 10 for over 60 weeks. Fakesch also boasted an 80 per cent hardware share for Nintendo in the handheld market, and 65 per cent of the total games hardware market. ...
    by Published on August 22nd, 2007 16:48

    via Games Industry


    Apart from pinning down release dates for a pair of big titles, Nintendo has announced no new Wii or DS products at this year's Leipzig Game Convention – instead choosing to focus on the company's well-documented successes of the past year, Eurogamer.net is reporting.

    Using the consumer convention to open up its E3 titles to the public, the format-holder has said it will release Metroid Prime 3: Corruption for Wii on October 26 in Europe, and DS hit The Legend of Zelda: Phantom Hourglass a week earlier on October 19.

    Instead of the usual press conference, Nintendo opted for a more intimate approach; groups of around thirty journalists at a time were led around the company's exhibition stand.

    The company had already stated it was taking a more low key approach to the Leipzig event earlier this month.

    Nintendo Germany boss Bernd Fakesh spent forty-five minutes showing journalists the impressive European sales figures for games like Brain Training, Nintendogs and Wii Sports.

    "As we move through the tour, we must remember that gaming, too, is on the move," Fakesch began, claiming that Nintendo's dual strategy of new game concepts and easier, more intuitive control had opened up gaming to 'millions' of former non-gamers, especially among young females and the over-40s.

    Nintendo games occupied 16 of the top 20 slots from January to July this year in Germany, and Brain Training stayed in the top 10 for over 60 weeks. Fakesch also boasted an 80 per cent hardware share for Nintendo in the handheld market, and 65 per cent of the total games hardware market. ...
    by Published on August 22nd, 2007 16:33

    via Games Industry


    Media Create's latest figures show the Nintendo DS and Wii still atop the sales charts.

    For the week ending August 12, Nintendo sold 147,205 DS handhelds and 65,120 Wii consoles in Japan.

    Sony sold 21,321 PlayStation 3 consoles, just behind sales of 32,147 PSP handhelds. Sony also sold 12,545 PlayStation 2 consoles.

    Microsoft sold 2,112 Xbox 360 consoles in Japan during the same period, bringing total Japanese lifetime sales to just under 400,000 units.

    Topping the Japanese software charts for the week ending August 12 was SD Gundam G Generation Cross Drive for the DS, which sold 137,717 units, followed by Mario Party 8 for the Wii and Final Fantasy XII International Zodiac Job Systems for the PS2.

    Donkey Kong Jungle Climber for the DS debuted in the number four position, with J-League Winning Eleven 2007 for the PS2 at number five.

    Rounding out the top ten were Everybody's Golf 5 (PS3), Wild Arms Cross Fire (PSP), Wii Sports, The Legend of Zelda: Phantom Hourglass (DS), and Wii Play. ...
    by Published on August 22nd, 2007 16:30

    via Eurogamer


    EA has revealed that FIFA 08 on PS3 and 360 will feature a brand new online mode for 10 of you to play at once.

    It's called Be A Pro: Online Team, and will let you and four friends take control of one player each from a team - the rest will be handled by AI. A unique camera will then follow you and the action, as you face off against other teams of five from all around the world.

    The feature won't be in game when it launches here on 28th September, but is expected to be a free downloadable update around six to eight weeks later.

    "At EA Sports our dream is to create a full 11 versus 11 online gameplay experience in which each user will have a set position during the match and train specifically for that position," said Joe Booth, producer of FIFA 08 - echoing his promise to Eurogamer that it would be integrated in the game to sit alongside the World Cup in 2010.

    "Be A Pro is the first step in this direction, and now, with the ability to deliver five versus five online gameplay as free downloadable content, we are moving even closer towards the realisation of this dream."

    On top of that will be Interactive Leagues, which take all of the points won by supporters of a certain club and compile it in one giant league; alongside weekly in-game podcasts by the developers, plus regular leagues and tournaments you and your friends can set up.

    It will all complement the biggest and most coherent FIFA offering to date, promising better physics, controls, tricks, graphics, more teams, video capture and uploads, and lots more. ...
    by Published on August 22nd, 2007 16:28

    via Eurogamer


    Rock Band has been delayed in Europe until the first quarter of 2008, but will be fully localised for each territory, on both disc and downloadable content. It's also coming to PS2, home of original Guitar Hero success.

    The news erupted from the EA Games Convention conference in Leipzig, where Harmonix co-founder Alex Rigopulos took to the stage to detail the much-anticipated title.

    Among the highlights was a revelation that 10 new tracks would make the starting line-up for the title, but the price of Rock Band is still to be confirmed.

    The ten new tracks are as follows:
    • Rolling Stones - Gimme Shelter
    • Deep Purple - Highway Star
    • The Clash - Should I Stay or Should I Go
    • Faith No More - Epic
    • Beastie Boys - Sabotage
    • Radiohead - Creep
    • Jet - Are You Gonna Be My Girl
    • Nine Inch Nails - The Hand That Feeds
    • Smashing Pumpkins - Cherub Rock
    • OK Go - Here It Goes Again
    ...
    by Published on August 22nd, 2007 04:18

    via highdefdigest.com

    In a story that just won't die, 'Transformers' director Michael Bay now says he over-reacted when he posted a widely-reported angry message on his web site last night, condemning Paramount for dropping its support of Blu-ray.

    After huddling with Paramount brass today (and apparently watching the '300' HD DVD -- "it rocks," says Bay), the 'Transformers' director says he understands where the studio is coming from, and that after hearing Paramount's rationale for choosing HD DVD over Blu-ray, "I like what I heard."

    Bay now dismisses his earlier comments as an ill-informed late night post, written in haste following dinner with three owners of Blu-ray players. "I drank the kool aid hook line and sinker," said Bay.

    The full text of Bay's new post follows below:

    "Last night at dinner I was having dinner with three blu-ray owners, they were pissed about no Transformers Blu-ray and I drank the kool aid hook line and sinker. So at 1:30 in the morning I posted - nothing good ever comes out of early am posts mind you - I over reacted. I heard where Paramount is coming from and the future of HD and players that will be close to the $200 mark which is the magic number. I like what I heard.

    As a director, I'm all about people seeing films in the best quality possible, and I saw and heard firsthand people upset about a corporate decision.

    So today I saw 300 on HD, it rocks!

    So I think I might be back on to do Transformers 2!"


    So basically he says he wanted to fit in with the crowd...when he was drunk. ...
    by Published on August 21st, 2007 23:19

    Sebastian posted this release:

    Today I decided it would be a good time to release a little game I programmed over the last few weeks. It's inspired by "Gimme Friction Baby" by Wouter Visser


    Over at gp2x.info, someone asked for a port and I decided to try it. It's up to version beta 06, although not completely finished, it is ready for release.

    The game does not really need an explanation, just start it up, you'll get the hang of it soon enough

    When you start the game, you can press X to rotate the game, so you can either play it 320x240 or 240x320. Start and A start a game. Once ingame, stick up/down/left/right/click and A/B/X/Y fire the ball. Select immediately quits the game, start or volup+voldown return you to the intro screen.

    Read the readme on how to add your own music.
    The game can be found here.

    A big thanks to the people who have playtested it and helped me with suggestions (rx_shorty & GP2X.info!) Thanks to yaustar for Code::Blocks RC 4, great work!

    Hope you enjoy it!
    ...
    by Published on August 21st, 2007 23:17

    Skeezix posted a new version of his puzzle game for the GP2X:

    Heres whats new:

    o Swapped blue and white; this is mostly conceptual business, but when
    playing Gladiator you now want BLUE, and Friar wants WHITE more.

    o Toughness skill reduces 'clear' damage, not spell damage; not as insanely
    overpowered anymore

    o When dealing any kind of damage, at least 1pt always hits the target; ie:
    regardless of toughness or damage reduction or whatever, 1 lands.
    - note that a _dodge_ voids the entire attack, so no damage is dealt. We may
    need to balance that still .. but dodge is harder to go off anyway.

    o Free moves only occur after a clear, as they were intended. Ooops! Also,
    they should only occur when oyu actually get a move, not when you're missing
    a move. Oops! All that 3am coding..

    o Enemy level is now a little more in line with player; wont' really
    outclass you so much until level 5+

    o Skill points, spell points and gold are shown in the training area and
    stores, so you know how much you've got left

    o On match begin, for level 0-2, show a warning if you've not spent all your
    skill and spell pts when firing up a match; you cna save them up, but these
    early levels.. its wise to spend

    o A damage bonus (for clears only) is added based on level; not until level
    3 mind you, but helps to avoid long attles against giant hp, evne if you've
    not geared up .. or a mage without a +dmg weapon in hand, say

    o Weapon bonuses honoured now; ie: Pigsticker now has a +2 dmg bonus when
    equipped, so that means a clear-3-skulls does 3+2 dmg now, not just 3.
    Likewise, a 4-skulls does 6 dmg.
    - when enemies have giant hitpoints due to level you need big gear, or big
    spells, to keep the match short; if you have crappy gear or crappy spells, a
    high level opponent will take forever to beat

    Thats all for now, but much more to come

    http://www.codejedi.com/battlejewels...x-054-beta.zip

    Substantially untested; time was tight!

    jeff
    ...
    by Published on August 21st, 2007 23:14

    News from Ruckage

    My latest game is now available on the archive.

    Sleuth Slots is the first part of my Murder trilogy. It's a fruit machine simulator which I've tried to make as realistic as possible.

    You can download it here.
    ...
    by Published on August 21st, 2007 23:12

    beodeulpiri posted this new release:

    My 5th homebrew is a memory test game that find same latte art each other.

    You can select size (4x4, 5x5, 6x6) and mode (none, time limit, frequency limit) at option.

    You can see latte art image at moment when it is clicked. It is reversed again.

    Coffee Prince is my favorite drama title so I make it as a memorial at weekend.

    This drama is love story between cafe boss and boyish hostess.

    Download and Give Feedback Via Comments ...
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