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  • DCEmu Featured News Articles

    by Published on August 15th, 2007 16:37

    Samel has posted a new entry into the Neoflash Coding Comp:

    Simple sketch drawing application. This app was made to take note during university lesson so it's not a good drawing app, but it's easy and fast to use. A full zoom function is implemented with all dns supported level. All sketch can be saved as bmp. A slideshow function make it easyer to read all note.

    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2007 16:32

    Vampent has today released updates to their GBA Emulators for UIQ, Series60 and Series60v3 phones:

    vBag is a GameBoy Advance emulator that can play GBA games on your mobile phone.
    vBagX is the latest version of vBag.

    Features

    - For S60v3 and some S60v2, full speed with perfect sound effects for most games
    - Big rom size support (full support for 32M rom)
    - Each rom with 5 save/load slots
    - Speed adjustment option and frameskip option
    - Graphics mode option (origin,full,landscape,landscape origin)
    - Save/Load in games (flash,eeprom,sram up to 128K)
    - Key map setting
    - Sound volume switch
    - Thread priority option
    - Two Graph Output Mode: bitmap mode(default),direct mode(speed improved, but some phones not supported)

    Download Here ...
    by Published on August 15th, 2007 16:28

    Patrik Rak has released a new version of his Sinclair ZX Spectrum Emulator for Nintendo DS, heres some info:

    There are two versions, ZXDS.nds for Slot-1 (DS slot) based cards, and ZXDS.ds.gba for Slot-2 (GBA slot) based cards. Just choose the one which suits your card best.

    The provided executable was already patched with the r4tf.dldi DLDI driver, so it works fine on both my M3 DS Simply and M3 Mini SD Perfect. Of course, it should work fine on any other card which supports DLDI as well. Just give it a try and you will see. If it won't work for you right away, you might need to patch it with a specific DLDI driver for your card with a DLDI patcher, both of which you can find here. It might be wise to patch it in either case, just to make sure you have the most recent version of the DLDI driver for your card. If it still doesn't work, I am really sorry, but there is not much I can do about it. Please do NOT contact me regarding if it works or doesn't work on your card, at least at this point of time.

    You should also copy some snapshots or tape files to your card. Either SNA/Z80 snapshots or TAP/TZX/PZX tape files are supported. You can place them anywhere you want, although the /ZXDS directory is looked up first by default. For your convenience, I have included few Spectrum games in SNA or TAP format, so you can at least give it a go.

    Download and Give Feedback Via Comments ...
    by Published on August 15th, 2007 16:23

    PeterM has posted some news today about his work on both Cave Story and Quake for the Gamecube/Nintendo Wii.

    Heres his newspost:

    Phew, looks like Quake GameCube was pretty popular. As of now, it’s been downloaded 362 times. Who knew there were so many GameCube homebrew fans!

    There’s all kinds of discussion going on about it on various forums and as much as I’d like to respond to all the queries, all those forums are just way too much to keep up with. So what I’ll do is cover the main points here.

    Some folks have quite reasonably supposed that there won’t be any more GameCube homebrew from me because my Wii isn’t capable of running SD Media Launcher any more. The good news is that I do my development using a regular purple GameCube connected to my PC via a TV card. I think I would go insane if I were using the Wii as my main development console. It takes so long to start up and get into GameCube mode!

    I really should have put a new post up here when I released Quake, as many sites have copied and pasted my last Quake post into their news items.

    Additionally, I really should have put up a screenshot. Many sites used screenshots from GLQuake or highly modified Quake engines to illustrate their news posts, which is a shame because the shots they used don’t represent what the GameCube port looks like.

    In terms of gameplay, some people don’t like the way the view centres itself vertically if you start moving. I think this is a Quake feature rather than a GameCube port feature and there should be something useful (”lookspring”?) in the options screen if you want to disable it. I like it on, so I never thought about it.

    It’s unlikely that I’ll be doing any updates on Quake soon, mostly because I’m getting stuck into a new project at work and annoying network card issues have caused me to lose some schedule time, but partly because I’m pretty happy with Quake and there don’t seem to be any glaring issues that need fixed ASAP. That’s a first!

    Anyway, I’m glad people seem to like the port and hopefully there’ll be something else for you in the coming months.

    As I was concentrating on Quake, the GameCube ports of SDL or Cave Story haven’t really progressed much since I wrote about them last.

    Simon Parzer has been working on the SDL port of Cave Story. He’s been doing a great job implementing a mixer for sound effects and music. We’re sharing the same Subversion repository so he can port to Linux and GP2X while I port to GameCube.

    The GameCube port of SDL is going okay. The only problem I see is with the audio system. SDL won’t convert audio properly when the frequency change isn’t a power of two. Unfortunately the GameCube plays only 32KHz and 48KHz audio, which isn’t very common, and SDL won’t convert correctly between those frequencies and the usual suspects like 11KHz, 22KHz or 44KHz. This is due to be fixed in SDL 1.3, but until then I’ll need to write an on-the-fly rate conversion routine.

    After I get back on schedule with work I’ll pick up SDL again. I hope once SDL is released that the flood gates will open for loads more GameCube ports. The scene seems a bit bare. I think the recent GameCube homebrew contest at DCemu only had one entrant!

    SDL for the Gamecube/Wii would open the doors to much more homebrew for the systems, personally i cant wait to see it happen ...
    by Published on August 15th, 2007 16:06

    New from Play Asia



    features
    All-New Read and React System: New player skill icons identify on-field strengths and weaknesses, providing an immediate read on what your opponent is giving you. Quickly react, create mismatches, and exploit opponent weaknesses before every play.
    All-New Skill Drills: Take on an army of tackling dummies in an all-new skill drills mini-game designed to teach you the game of football. A progressive learning system teaches you how to use game controls under pressure, while advanced and multiplayer modes allow you to fine-tune your skills or challenge a friend to a head-to-head competition.
    New Fantasy Challenge Mode: Leverage your fantasy football knowledge by drafting the ultimate NFL dream team. Play through four competition levels with your fantasy squad in hope of winning challenges, increasing your salary cap, and adding new superstars to your team.
    Madden Unmatched: All-new player moves, including auto-motion and low-hitting tackles, plus ultra-smooth gameplay provide the most realistic NFL gaming experience ever.

    description
    Feel what it's like to be a field general making key personnel decisions on both sides of the ball during the game's biggest moments in Madden NFL 08. Quickly identify your strongest players on the field before every snap then move them into position to make game-changing momentum-altering plays. Play to your team's strengths by immediately reading your opponent's schemes and reacting to the action as soon as the ball is snapped. Create mismatches and exploit weaknesses as you read and react with Madden NFL 08. ...
    by Published on August 15th, 2007 16:01

    via joystiq



    These days, companies have got to really put in a lot of work to impress us with the utter trash that they'll make to cash in on the Wii's success. ezGear, if you want our honest opinion about your first effort, it's something of a mixed bag.

    Sure, your tennis, baseball and golf attachments are really useless, but that kind of useless is so last year. What we're looking for is a special kind of useless. But hey, what do we have here? A boxing glove that you slide your Wiimote and nunchuk into? Wow. That really is awful. Nicely done. We've got to say though, you've outdone yourself with the Wii Sparring Glove, which is ... a sparring glove. It's inspired enough to remind us that even if video games aren't high art, making crap for them most certainly is. ...
    by Published on August 15th, 2007 15:59

    via gibiz

    The Nintendo Wii is on course to hit one million sales in the UK within three to four weeks, according to official sell-through figures from Chart-Track, Eurogamer is reporting.

    Currently the console is outselling the 360 in the UK by over four to one, and the PS3 by more than six to one each week. If it keeps it up, it should pass the GameCube's lifetime UK sales figure of just over a million by the end of September.

    Naturally, then, its next milestone will be to overhaul Microsoft's lead in the UK - which, if the current trend continues, could be before the end of October.

    However, with Halo 3 due out at the end of September and rumours of a possible price-cut to coincide with it, Nintendo will have its work cut out to claim the number one spot that early.

    Similar success stories are evident all around the world, with Nintendo swiftly closing on Microsoft to become the console manufacturer with the biggest worldwide installed base.

    The Japanese giant is clearly on something of a roll, with DS installed base figures in the UK now around the 4 million mark. ...
    by Published on August 15th, 2007 15:56

    New from Divineo UK



    CHUCKii is a full replacement case set for both the Wii-mote and the Nunchuk of the Wii console (sold as a complete set) and available in several colors and transparency. Made from the highest quality materials and durable ABS plastic carbonates, as well as patented Japanese acrylic paint, CHUCKii suits your lifestyle and colors up your gaming console. ...
    by Published on August 15th, 2007 15:50

    New from Divineo UK



    The Case Protector offers optimum protection and a new appearance for your DS Lite. The case houses the console securely inside and offers protection from scratches and other damage. The protector case let's you have full access to all game and connection ports, so you can play your favourite games while still being protected. The Case protector is officially licensed by Nintendo which ensures the calibre of the product is equivalent to that which you would receive had it been made by Nintendo themselves and comes with the Nintendo stamp of approval. ...
    by Published on August 15th, 2007 15:46

    New from Divineo China



    A classic flaw on the official Wiimote controller: Broken handy Strap. Here is the solution, it even is very strong built to improve security.

    Specifications & extra information

    - Durable and resistant
    - For spare or replacement use
    - Compatible with all Wiimote controllers ...
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