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  • DCEmu Featured News Articles

    by Published on July 31st, 2007 08:34

    - fixed Invalid procedure call or argument error with files sent through the command line
    - file extensions are kept as they were (case sensitive)
    - uses all the same instance
    - binary converted successfully check
    - context menus removed (use SendTo instead)
    - code cleanup
    - drag and dropping
    - SREC detection

    http://dchelp.dcemulation.com/?1ST_READ.BIN_Checker ...
    by Published on July 31st, 2007 08:33

    Uberjack has updated his MSX emulator for the psp with these new features:

    fMSX Changelog:
    According to the changelog for the application, one of the big changes retro gamers will be excited about is the 60 percent increase in rendering speed, with MSX2 titles running at full speed when played at 222MHz. In any case, below are the two main changes for fMSX-PSP v3.3.2:

    * 60% increase in rendering speed--MSX2 titles run at 100% speed at 222MHz
    * Fixed buffer overflow error affecting units without a battery (thanks to Alpha Beta for tracking it down)

    Download and Give Feedback Via Comments ...
    by Published on July 31st, 2007 08:33

    Becus25 has released a new version of his Custom Firmware for the PSP

    Heres whats new:

    - Updates of Sony locked from game/memory stick (when you execute some update of XMB la PSP will return to XMB).

    - Updates of Sony from UMD locked (patched the function vshKernelLoadExecVSHDiscUpdater)
    * And if you execute a update the PSP will do this ... :
    My flasher copy the file updater.pbp located on ms0:/psp/ie162 to flash1 (updater.pbp is the updater of the IE for install other IE new.
    When the system call the function vshKernelLoadExecVSHDiscUpdater from the XMB the console will return to XMB and copy the updater.pbp from flash1 and put it on ms0 for show it on XMB.

    Note : The folder 'ie162' will should be download of internet also .
    Note 2 : Not use the updater.pbp from 1.50 firmware . Your psp will be bricked.
    Suggestion of darkcommon of it function of darkcommon . Thanks .

    - Now load eboots of 1.0 firmware you shouldn't from recovery. This function will be enabled automatically .

    - Fixed a small bug found on recovery.

    Download and Give Feedback Via Comments

    Via Becus25 ...
    by Published on July 31st, 2007 08:20

    Raphael has released an application which lets you change the sensibillity of your Joystick

    Features:

    - It changes the axial mapping to a cubic (or other selected) form so that small movements don't get recognized too early.
    This means that you can move cursors more exactly and don't have it jumping around on the screen.
    - It applies a sensitivity scale to linearly change the responsiveness (and maximal amplitude for values < 100%)
    of the stick. With this you can 'slow down' the analog stick.
    - It filters movement of the analog stick so that abrupt changes are further smoothed (adjustable).
    - It is possible to calibrate the analog stick so it centers properly.

    It is a plugin,so you guys must know how to work with plugins,uh? If you forgot in these 6 days... here's a reminder:

    - Unzip the zipped archive
    - Copy the joysens.prx into your mso:/seplugins/ folder
    - Add the line "ms0:/seplugins/joysens.prx" into the game.txt
    - Turn off your PSP and go into the Recovery Menu and enable it under the plugins section
    - Enjoy!

    Download and Give Feedback Via Comments ...
    by Published on July 31st, 2007 08:19



    Hi All,

    PSPIRC is a basic IRC client for the PSP
    (see http://en.wikipedia.org/wiki/Internet_Relay_Chat)

    * What's new in this version ? *

    - New IRC engine (based on Afkim IRC engine)
    - Multiple channels support
    - Private messages support
    - New danzeff keyboard and mapping
    - Display Channel and user list
    - Add tabs in the console window
    - New login menu with Nickname (previous login save
    data are not compatible with this version)
    - Handle password for IRC authentication
    - Increase the text input field in the console window
    - Add word list in the main IRC menu (let you choose
    a word in a list, using word.txt file)
    - Code cleaning
    - Sprint PCS IR Keyboard support (thanks to Craig)


    * Credits and license : *

    It is mainly based on the IRC engine written by Danzel,
    and the user interface i wrote for PSPSSH.

    The IR keyboard support is based on the work of Harald Fielker
    (author of the PSP IR Keyboard Library) with a new patch
    from Craig to support Sprint PCS IR keyboard.

    This software is distributed under GNU V2 License,
    see GPLV2.txt file for all details and information about it.

    It has been developed on linux for Firmware 1.5 and
    3.40-OE, and for the IR keyboard part it has been tested
    using a Targus Universal IR Wireless keyboard.

    How to use it ? Everything is in the README.txt file.

    Many thanks to Danzel for his Virtual kerboard and his
    IRC stuff, and to all PSPSDK developpers.

    Special thanks to Snaap06 for EBOOT icons, and to Craig
    for his Sprint IR keyboard driver.

    It's still a beta release and work still remain !

    Enjoy,

    Zx ...
    by Published on July 31st, 2007 08:08

    Here's a new release from Weltall of his great cheat device application.

    The changes of this new version:

    - [ALL] now the text reader loads txt files from ms0:/seplugins/cwcheat/text/gameid.txt where game id is the id shown on cwcheat, it works just like memory cards or _S db entries. In this way you can store a txt file for every game.
    - [ALL] now the text reader saves the old position upon exiting, in this way everytime you return to the text reader it will be were you left it, even if you reload the game. It will be saved as gameid.pos in the same dir of the txt.
    - [LITE] added an homebrew only lite prx: it's called cwcheathblite.prx
    - [ALL] moved config loading from the volatile partition to the kernel partition of the ram this should allow better compatibility with games/homebrews/vsh. GTA: LCS is working fine now even in m33 no umd modes (np9660/m33)
    - [ALL] moved clock changing functions to the end of the cwcheat bootup process this increased compatibility with the vsh (now it's possible to use the homebrew prx or use R during bootup to load cwcheat even without umd and without freeze) and maybe also with homebrews and games
    - [ALL] added a generic function to manage all numbers insertions in cwcheat (this is mainly backend)
    - [ALL] implemented a goto function accessible with select in the memory editor: for now it's the only function using the generic number insertion function. (NB: it will search for the adress before the entered one alligned to the bytes you can see in a line)
    - [ALL] fixed a bug in the disassembler which could lead to it going before the user mapped area when opening it making it crash.
    - [ALL] now the cwcheat for homebrews can be installed easily as it's put in the MS_ROOT folder
    - [POPS] now when entering the memory editor from the cheat mod menu the adress is managed correctly
    - [ALL] now the memory editor and disassembler cleans the screen right when changing screens not only when exiting
    - [LITE] added an POPS lite prx: it's called cwcheatpopslite.prx
    - [ALL] the screen is cleared more in the disasm and memory editor to avoid parts of the memory editor, cheat modifier or disassembler remaining on screen
    - [ALL] fixed a bug which could make the disassembler crash when making a new cheat if entered from the memory editor while selecting a not 4byte alligned adress.

    Enjoy cheating!:thumbup:

    Download and Give Feedback Via Comments


    Via CWCheat ...
    by Published on July 31st, 2007 06:48

    StrmnNrmn has posted 2 updates on Daedalus PSP in the last few days heres both Newsposts in full:

    Recharged
    It's been quite a while since my last update. I was starting to feel a little worn out from all the work I'd been putting into the emulator over the past few months so since releasing R12 I've been taking a bit of a break from Daedalus to unwind and recharge my batteries.

    It's been really nice just taking a bit of a break to do a few different things with my spare time. I spent a short while in Spain with my sister, and since I've been back I've been catching up with a bit of reading, watched a load of TV that I'd queued up and played through a few games I'd had gathering dust for a while. Sadly my 360 succumbed to the Red Ring of Death last week so it seems I might have been pushing it a bit too hard

    I found a new flat in Guildford which I'll be moving to at the end of August. I'm quite excited about the move as I'll save a lot of time commuting. It currently takes me little over an hour to travel into work and it'll just be 15 minutes once I move. I'm hoping that cutting back on the commute should not only free up a couple of hours each day, but I'll also be a bit less knackered once I finish for the day.

    I also picked up a Macbook Pro during my 'time off' and I've really been enjoying my new-found sense of computing freedom (I've been writing this post on the train on the way home from work.) It's the 17" 'lapzilla' model, and it's an absolute beast. It actually compiles Daedalus faster than my year old desktop PC which I find pretty impressive. I'll have some details and tutorials about compiling Daedalus PSP under OSX in the near future.

    Now that I've had a bit of time off, I'm feeling very excited about getting cracking with R13. My main feeling is that I'd like to continue working on speeding up the emulator to try and improve the framerate for titles that are already working. From your comments on this blog and on other sites such as the DCEmu forums (the site seems to be down right now - I'll update with a link later) it seems that this is mostly what people are interested in seeing for the next release.

    There are a number of different areas I can investigate to help improve performance. The two main possibilities I want to investigate are working on further dynarec improvements, and looking at making use the Media Engine. To start with I'm going to explore both of these areas and try and figure out which would give the biggest 'bang for buck' for R13. I'll post and update on R13 when I have more details.

    -StrmnNrmn

    and also this one:

    Custom Controller Configurations
    A number of people have asked if I would be adding support for user-defined controller configurations in a future release of Daedalus. As it happens Daedalus has supported user-defined controller configurations from R7 onwards. From the readme file:

    As of R7 Daedalus now allows user-configurable controls to be specified.
    The desired controls can be chosen from the Rom Settings screen.

    In order to define your own controller configuration you need to add a
    new .ini file to the Daedalus/ControllerConfigs directory. There are a
    few examples provided which should give an overview of what is possible.
    I will look at providing a more thorough tutorial shortly.

    The format really is quite simple, but it is very flexible and allows for a number of advanced configurations. Here is a simple configuration which is distributed with Daedalus (ControllerConfigs/dpad.ini):

    Name=DPad
    Description=By default the PSP DPad maps to the N64 DPad. Hold Circle to map to the CButtons.

    [Buttons]
    N64.Start = PSP.Start
    N64.A = PSP.Cross
    N64.B = PSP.Square
    N64.Z = PSP.Triangle
    N64.LTrigger = PSP.LTrigger
    N64.RTrigger = PSP.RTrigger
    N64.Up = !PSP.Circle & PSP.Up
    N64.Down = !PSP.Circle & PSP.Down
    N64.Left = !PSP.Circle & PSP.Left
    N64.Right = !PSP.Circle & PSP.Right
    N64.CUp = PSP.Circle & PSP.Up
    N64.CDown = PSP.Circle & PSP.Down
    N64.CLeft = PSP.Circle & PSP.Left
    N64.CRight = PSP.Circle & PSP.Right

    The file starts with two lines defining the name and description for the controller config. These strings are used in the UI when selecting configurations. The '[Buttons]' block defines the mapping from PSP controls to N64 controls. In this particular configuration the N64 d-pad is mapped to the PSP d-pad when the circle button is released. When circle is pressed, the PSP d-pad maps to the N64 c-buttons. This config is particularly useful for games which make heavy use of the d-pad.

    In the [Buttons] section, the left hand side of each rule must consist of one of the following N64 control names:

    Name Description

    N64.Start The N64's start button

    N64.A The N64's A button

    N64.B The N64's B button

    N64.Z The N64's Z trigger

    N64.LTrigger The left trigger

    N64.RTrigger The right trigger

    N64.Up Up on the N64's d-pad

    N64.Down Down on the N64's d-pad

    N64.Left Left on the N64's d-pad

    N64.Right Right on the N64's d-pad

    N64.CUp The N64's C up button

    N64.CDown The N64's C down button

    N64.CLeft The N64's C left button

    N64.CRight The N64's C right button

    N.B. There is currently no definition for the N64's analogue stick. By default this is always assumed to be bound to the PSP's analogue stick.

    The right hand side of
    ...
    by Published on July 31st, 2007 06:44

    News/release from Marce:

    This program lets you change your recovery language,it works in all 3.XX OE / M33 firmwares.

    Recovery Translator v3 Download
    *** Instalation ***

    To install the program in your psp copy the hole package to you memorystick root.Then,start the program and choose the language you want and press X.

    *** Languages ***

    - Spanish
    - French
    - Italian
    - Portugues
    - English (Original)
    - Catalan

    *** Important ***

    -> This software writes in flash,we are not responsable for nothing.

    -> This software was succesfully tested in 3.02 Oe/3.03Oe/3.10Oe/3.30Oe/3.40Oe/3.51M33/3.52M33 (Works fine in these)

    -> After installing the package in the root of the memorystick dont delete anything or it wont work,after flashing you can delete all.

    Thanks to Dark_AleX for the recovery

    Download Via Link Above and Give Feedback Via Comments
    via marce ...
    by Published on July 31st, 2007 06:24

    Hi all well to those of you who are still visiting after the 6 days of downtime, Last Wednesday the server was running fine when i left it at 3.30pm but when i returned at 6pm there was a problem with MySQL, now normally the server fixes itself thanks to work Martin64 did on it to reset itself if the need arises, i left the server 3 hours but it didnt reset itself which was strange. I tried to reboot using putty but i couldnt connect.

    So i went into the servers control panel and rebooted it through there, now heres where something strange happened because the server set itself into ReadOnly Mode (to those like me who dont have a clue what that means it basically means that the server is down.)

    The timing of this was a major blow after the nearon 2 days downtime only a few weeks before when the server was restored because of problem some due to a phishing attempt on the network.

    Our server admin and all around great guy Martin64 was away on holiday in London last week and only arrived home today. I sent tickets into the hosts but discussing the problem with Martin64 he was told the best solution was to backup and restore again. He has been running tests on the hardware to diagnose the problem but as of this time no clue as to what caused the hard drive to go into readonly mode.

    To all the visitors to DCEmu UK i apologise profusely for the downtime, it hurts me just as much as an homebrew fan looking for the latest news and updates.

    Im sure even the rivals to DCEmu UK will be glad to see us back as competition in the Homebrew and Emulation scene only makes for a stronger scene in the end.

    Now hold on tight because we are going to be newsposting massively to ensure every release is posted.

    again im sorry for the downtime but it was out of all our hands.

    Lets get DCEmu UK back to normal asap.

    Thanks as always for Martin coming to our side in our hour of need. ...
    by Published on July 31st, 2007 05:55

    Team M33 have released anew version of their excellent Custom Firmware for the PSP which now supports PSP Firmware 3.52.

    Heres Whats New:
    [LIST][*] 3.52 Supported[*]M33 NO-UMD: fixed problem with several games including Simple 2500 Series Portable, The IQ Cube[*]Bug Fix for Go!Cam, GPS and sceKernelLoadExecVSH* not working in game mode.

    They also updated it with a new bugfix release, heres the changelog

    Changes:

    - Document.dat of psx games were broken due to some important changes in popsman.prx and now is fixed.
    Plus, now document.dat does not need the same gameid as game which is played.

    - The compatibility issue with irshell loading psx games in usbhost/nethost has been solved.

    - Changes in recovery:

    1. Removed the advanced config option "use isofs on UMD inserted", as it is not useful now.
    2. Added "Format flash1 and restore settings" in Advanced.
    3. Added speeds 20 and 100.
    4. When in usb mode inside recovery, it is impossible to turn PSP off.

    - The chineses and korean languages did not work in XMB, because they crashed homebrew and recovery.
    The issue has been fixed, but korean font is not there, so you need to take it with psardumper from official updater, and put it in flash0:/font/kr0.pgf.

    - M33 driver: fixed SBK07, now it work.

    With this release we also a plugin to load pops from 3.40, 3.51, and 3.52.
    The plugin works in 3.51 M33 and 3.52 M33. In 3.51 M33 you won't see option "3.51", and in 3.52 M33
    you won't see option "3.52" (use original from flash for same firmware).

    Instructions: copy seplugins to the root of the memory stick. Extract the following prx of a firmware: /kd/popsman.prx, /kd/pops.prx, /vsh/modules/libpspvmc.prx and /vsh/modules/pafmini.prx and copy them to /seplugins/popsloader/ with names like popsman3XX, pops3XX.prx, libpspvmc3XX.prx, pafmini3XX.prx, where XX is 40, 51, or 52.

    Activate the plugin in recovery and done! First time you run a game, it will let you choose pops version.
    Next time will remember configuration for each game; press R to change it.

    The plugin doesn't apply to psn games.


    Team M33

    Download and Give Feedback Via Comments


    Donate to Team M33. ...
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