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  • DCEmu Featured News Articles

    by Published on March 12th, 2012 21:37
    1. Categories:
    2. PC News
    Article Preview

    Blizzard has confirmed that Diablo 3 won't launch with player versus player combat.
    Lead designer Jay Wilson said in a post on Battle.net that the PvP Arena system will arrive in a post-release patch."As we're counting down the days until we're ready to announce a release date for Diablo III, we've come to realize that the PvP game and systems aren't yet living up to our standards,"he said.
    "Today, we wanted to let you know that we've made the difficult decision to hold back the PvP Arena system and release it in a patch following the game's launch. After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who's waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete."
    Blizzard said the PvP patch will add multiple Arena maps with themed locations and layouts, PvP-centric achievements, and a quick and easy matchmaking system. "We'll also be adding a personal progression system that will reward you for successfully bashing in the other team's skulls," Wilson added.
    "We know a lot of you are looking forward to PvP, and we'll be focusing our post-launch efforts on making sure the Arenas are as brutal, bloody, fast-paced, and awesome as we know they can be. In the meantime, we're in the process of putting the finishing touches on what we think is a truly epic campaign and co-op experience for launch."
    There's been no official confirmation of a Diablo 3 launch date yet, although Amazon recently listed it for release on April 17.

    http://www.computerandvideogames.com...unch-with-pvp/
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    by Published on March 12th, 2012 21:35
    1. Categories:
    2. PSP News
    Article Preview

    Sony has announced a sale on a range of PSP titles that are downloadable from the PlayStation Store.
    The prices will vary from title to title, but some of those listed below will be available for as little as £7.99/9.99 Euros. Sony didn't provide pricing for each game in a list of sale items posted on the PS Blog, so you'll have to check the Store yourself for now. The games marked with an asterisk are also Vita compatible. Some of the titles included in the sale are:
    • 101-in-1 Megamix*
    • 2010 FIFA World Cup South Africa
    • Ace Combat Joint Assault*
    • ARMORED CORE 3 Portable*
    • ARMORED CORE LAST RAVEN Portable*
    • ARMORED CORE SILENT LINE Portable*
    • Army of TWO: The 40th Day
    • Asphalt : Urban GT 2*
    • Bakugan: Defenders of The Core*
    • Ben 10: Protector of Earth*
    • BEN10 ALIEN FORCE: VILGAX ATTACKS*
    • BIGS 2*
    • BlazBlue Continuum Shift 2*
    • Blazeblue Calamity Trigger Portable*
    • BLOOD BOWL*
    • Brothers In Arms D-Day*
    • Castle Rustle*
    • Chessmaster: The Art Of Learning*
    • Corpse Party*
    • Cover Girl*
    • Crystal Mines*
    • Dante's Inferno
    • Despicable Me*
    • Driver 76*
    • DYNASTY WARRIORS*
    • DYNASTY WARRIORS VOL.2*
    • Dynasty Warriors: Strikeforce*
    • FIFA 11
    • Free Running*
    • Ghost Recon Advanced Warfighter 2*
    • Gladiator Begins*
    • GODS EATER BURST*
    • Guilty Gear XX Accent Core Plus*
    • Harry Potter and the Goblet of Fire
    • Lunar: Silver Star Harmony*
    • MAJOR LEAGUE BASEBALL 2K9*
    • Manhunt 2*
    • METAL SLUG XX*
    • Michael Jackson The Experience*
    • MYST*
    • MYTRAN WARS*
    • Need For Speed Most Wanted 5-1-0
    • NEOGEO HEROES -Ultimate Shooting-*
    • Prince of Persia Rival Swords*
    • Prince of Persia The Forgotten Sands*
    • Prince of Persia: Revelations*
    • Pro Cycling 2009-Tour de France*
    • Pro Cycling 2010 - Tour de France*
    • Rugby League Challenge*
    • Samurai Warriors: State Of War*
    • Shin Megami Tensei: Persona Full Game*
    • Splinter Cell Essentials*
    • Street Riders*
    • The Red Star
    • THE WARRIORS*
    • Tiger Woods PGA TOUR 10
    • TOM CLANCY GHOST RECON PREDATOR
    • TOMB RAIDER: LEGEND*
    • Warriors Orochi*
    • Warriors Orochi 2*
    • Ys I & II Chronicles*
    • Ys SEVEN*
    • Ys: The Oath in Felghana*
    http://www.computerandvideogames.com...sp-power-sale/ ...
    by Published on March 12th, 2012 21:31
    1. Categories:
    2. Xbox 360 News
    Article Preview

    343 Industries already has "a definite story arc in mind" for Halo 5 and 6, the studio's told CVG.
    Speaking at Microsoft's Xbox Spring Showcase earlier this month, 343 studio creative director Josh Holmes revealed the developer has "clear arcs" for where the second Halo trilogy will go, but in terms of how it executes those arcs, he said "that will be worked out as we go through the creative process".
    "We have a definite story arc in mind. We have a very, very clear vision and understanding of the story for Halo 4 obviously and as you go further out from that point into the saga it obviously becomes a little looser," Holmes said.He also confirmed the Halo 4 plot is a direct continuation from Halo 3, but wouldn't say outright if previous games contained hints as to where the new game will go - or clues as to the identity of its mysterious new foe.
    "Everything that we've created has been designed with constancy and tie-ins to the existing cannon," he said. "So all of the historical cannon that comes before this game has been taken into account and connects in meaningful ways.
    "And there's been a lot of work that we've put in to building the franchise," he added. "Specifically, Frank O'Connor and the franchise team have been developing the fiction that surrounds the franchise and they've put a lot of effort into creating those tie-ins to the things that we're building for Halo 4.
    "That's something that we've partnered together on for the last several years."

    http://www.computerandvideogames.com...-for-halo-5-6/
    ...
    by Published on March 12th, 2012 21:29
    1. Categories:
    2. Nintendo 3DS News

    Nintendo will re-release the original Metroid game on the 3DS eShop this week.Originally for the NES, the classic space-faring adventure will be available to download this Thursday for £4.50/€5. 3DS Ambassadors got the game for free last year.Mega Drive platformer Strider will be re-released on the Wii's Virtual Console, meanwhile, for 800 Points (£5.60).Then there's 1st Class Poker & BlackJack, a casino title for DSiWare. Is it worth a gamble for £4.50/€5?Battle of the Elements arrives too, also for DSiWare. It's an animal-based puzzle game featuring racial stereotypes as characters. Make friends with a Communist panda, a turban-wearing Indian elephant or a Japanese fish wearing a hairband. It's also £4.50/€5.

    http://www.eurogamer.net/articles/20...shop-this-week
    ...
    by Published on March 12th, 2012 21:27
    1. Categories:
    2. Wii U News

    Epic VP Mark Rein will be shocked if the Wii U isn't a hit for Nintendo when it launches later this year.Sepaking to Eurogamer at GDC in San Francisco last week, Rein argued that parents are ready to upgrade their kid's Wii to Nintendo's new system."I like the Wii U. I think E3 will be a big eye-opener for people," he predicted."I played Batman: Arkham City on the Wii U and they are doing some really cool stuff with the controller."Do you remember the Zelda demo they had on it? Would you not buy a Wii U just to play that? Of course you would. That's what Nintendo is all about. Their hardware is the software delivery service for their great content. That Zelda demo was gorgeous and we can do even more than that with Unreal Engine 3. I think it will do great."Rein added that Nintendo's brand recognition and beloved IP should see it fly off shelves, though he suggested that it might have been quicker off the mark with getting the machine to stores."It's a great brand that a lot of parents really trust and they're probably ready to buy their kids an HD Wii that does that much more than just being an HD Wii."I'd love it if they'd done it last year, but I'm excited for them to do it this year. I'd be shocked if it doesn't do well."Did you play that Battle Mii game? Two players would play with a Wii Remote and Nunchuk and one would play with the Wii U controller?"I would buy a Wii U to play that game in a heartbeat. And I hope people make those kind of games with our technology. I think we've yet to really see what the Wii U can do and I think at E3 this year they're going to shock us."Earlier this year Nintendo president Satoru Iwata suggested that, more than ever, the company will be looking to partner with third parties when developing high-spec core games that fall outside of its traditional comfort zone.Might Epic step up to the plate with a new IP for the system, a la Gears of War on the Xbox 360?"If I had 10 development teams I'd make a game for every single platform and make that the special game for that platform," replied Rein."If you're the special game on that platform you do really, really well. Gears was one of the special ones on Xbox 360. Infinity Blade is a special game on the iPhone and iPad. Shadow Complex was a special game on Xbox Live Arcade."But we don't have 10 development teams so it's just a matter of picking and choosing what we do and doing the best thing we can for the idea that we have."Epic currently has two titles in development: Infinity Blade: Dungeons for iOS and Fortnite for as-yet unconfirmed platforms.

    http://www.eurogamer.net/articles/20...doesnt-do-well
    ...
    by Published on March 12th, 2012 21:20
    1. Categories:
    2. DCEmu

    Epic believes that the next round of home consoles will have to be "bleeding edge" if the likes of Microsoft, Sony and Nintendo want to stay relevant in the video game market. Speaking to CVG, Epic VP Mark Rein noted that the publisher is "pushing" console makers to use the best possible hardware. "Because if they don't," said Rein, "Apple will go right past them."

    He added that console gaming is about console makers "delivering something that's way out past the bleeding edge" and making their investment back with software royalties. If console makers don't opt for the latest and greatest tech, he said, there's a chance that consumers "won't want to take the leap" to future consoles.

    In Rein's view, it's Epic's job to push console makers with advanced technology demos like the "Samaritan" video shown at GDC 2011 (above). Incidentally, Rein isn't worried that console makers will under-deliver with the next generation, believing that they will instead "blow us all away." With Unreal Engine 4 aimed at next generation consoles, and assuming UE4 is even more impressive than the UE3-powered Samaritan demo, we certainly hope he's right.

    http://www.joystiq.com/2012/03/12/ep...xt-generation/
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    by Published on March 12th, 2012 21:17
    1. Categories:
    2. Apple iPad

    Super High Aperture. Heard of it? Probably not, but thanks to Apple, you'll probably long for days when you didn't in just a few months. According to an in-depth look from the folks at DisplaySearch, the aforesaid technique is the primary reason that Apple was able to shove 2,048 x 1,536 pixels into the 9.7-inch panel on the new iPad. Not surprisingly, it wasn't Apple that conjured up the magic; instead, it was crafted by engineers at Sharp and JSR (a display materials maker from Japan), but it'll be the iPad that makes an otherwise geeky achievement something that the mainstream covets. According to the science behind it, SHA is "a method of increasing aperture ratio by applying approximately a 3 [micrometer] thick photo-definable acrylic resin layer to planarize the device and increase the vertical gap between the [indium tin oxide] pixel electrodes and signal lines." Reportedly, there are also "at least twice as many" LEDs in the panel compared to that on the iPad 2, further suggesting that there's way more battery within the new guy than the last. Technophiles need only dig into the links below to find plenty more where this came from.

    http://www.engadget.com/2012/03/12/s...etina-display/
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    by Published on March 12th, 2012 21:15
    1. Categories:
    2. DCEmu
    Article Preview

    Tim Cook says the darnedest things. Why, just last week Apple's head honcho suggested that iPad users are ditching their home consoles in favor of Cupertino's favorite slate. Bold words, ones that can't be sitting well with the gaming industry's big three. Steady thy rifle, hardcore gamer, Cook has a point: the console wars have shifted irreversibly. Gone are the days of bickering over somewhat similar 16-bit consoles and their supposed lack of "blast-processing"; today's gaming armies wage war with wildly different artillery. In the pursuit of your mobile gaming dollar, Nintendo towed a traditional line with a new twist. Sony, on the other hand, seems to have bundled every input method it could get its mitts on into its next-generation portable. Microsoft, however, puts the "mobile" in mobile gaming, echoing Apple's own approach with an Xbox Live platform that eschews dedicated hardware to float across Windows Phone devices as a "feature."

    Take a step back, and suddenly it seems like the major players of consumer gaming aren't even driving on the same track. This war isn't about the "most powerful" console anymore; it's about creating the right experience for today's gamer. We ducked under the unspoken truce of last week's Game Developer Conference to get a bead on Nintendo, Microsoft and Sony's portable gaming strategies. Read on to see what they're doing to differentiate themselves from the competition.

    http://www.engadget.com/2012/03/12/N...g-at-GDC-2012/
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    by Published on March 12th, 2012 21:07
    1. Categories:
    2. Retro Consoles/Translation News

    John Romero currently has 'plans' for a new title with older FPS themes
    One of the most prolific game developers for first person shooter titles has declared that he has 'plans' to develop a game that would be more in line with some of the biggest titles from the early to mid-90s. While he has not revealed any concrete details, John Romero has expressed via Twitter that he has not ruled out the possibility of a new game that would remind consumers of the original Doom and Quake titles.
    Fielding multiple questions, the legendary designer said that he had "definitely not" ruled out a new 'old school' title, and that he already had 'plans' for such a title. As more and more questions came in, Romero swiftly stated that his game would most certainly not be a sequel to the infamous Daikatana.
    With nothing but a hint at his next game, Romero's leaving much to the imagination of gamers. With a storied career spanning multiple studios, Romero is currently sitting as CEO and co-founder of Loot Drop. His current studio might be more focused on the mobile and social gaming space, but his years at id Software apparently have not soured his desire to work on a core gaming title.
    Romero took part in an interesting GDC panel last week on the revival of garage games development, along with Tim Sweeney, Jordan Mechner, Notch and Adam Saltzman.

    http://www.gamesindustry.biz/article...hool-fps-title

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    by Published on March 12th, 2012 21:03
    1. Categories:
    2. Xbox 360 News

    The numbers don't add up for solid state media on home consoles, says Rob Fahey

    Microsoft

    E&D Emerging Markets

    www.microsoft.com/uk/games


    Trade newspaper MCV reported this morning that Microsoft is planning to drop optical disc media from the next generation Xbox, replacing it instead with a removable solid state format. The reaction online was instantaneous - a strong backlash against the idea of an all-digital console, lamenting the plight of those without superb broadband and fretting over the inevitable price hikes brought on by the end of second-hand and retailer discounting.
    Spot the disconnect. What MCV reported is the end of optical media in the Xbox; what the world heard, apparently, is the end of physical retail. They're not the same thing, as anyone who's bought a PlayStation Vita - and then successfully walked into a shop and bought a game on a solid-state flash card - can tell you.
    MCV shoulders much of the blame for the confusion, since having established that (according to its unnamed sources) Microsoft was proposing to replace optical discs with a solid-state format, it then proceeded to talk about the threat this poses to retail anyway - as if retail cares deeply whether it's selling games on discs or on solid-state cartridges. The next generation of consoles will, inevitably, shift some focus away from physical retail and on to digital distribution, but that will happen regardless of what format is chosen for physical distribution of games.
    Still, even if that approach hadn't been taken in the original article, the reaction would probably still have been broadly the same. The industry is pretty jumpy about anything that has an impact on retail right now. It's understandable, given the GAME crisis and the overall fall in physical sales. It's just not terribly relevant to this discussion.
    "The industry is pretty jumpy about anything that has an impact on retail right now. It's understandable, given the GAME crisis and the overall fall in physical sales. It's just not terribly relevant to this discussion."

    What we're actually talking about here, remember, is the question of whether games will be distributed on optical discs, as we currently do, or whether the next-generation Xbox will follow PlayStation Vita down the path of distributing games on flash cards. That's not a matter of digital retail strategy - next-gen games will be available simultaneously on digital download platforms and in physical retail, regardless of what form the physical product takes. Rather, it's a really straightforward question of cost:benefit.
    What are the advantages of solid state? What are the disadvantages? What are the costs? Does it balance out? That's what we're really asking here. That's what Microsoft is asking, too. With solid state prices in freefall and given the problems the Xbox 360 has had with its disc drives over its lifespan, they'd be mad not to think about alternatives to discs. Thinking about it doesn't mean they'll do it, though - it just means they'll weigh the pros and cons.
    What are the pros? Well, solid state memory gives you a fair few benefits in terms of the physical structure of the machine. Compared to an optical disc drive, it's small, it's got no complex moving parts, it makes no noise, generates little heat and doesn't suck up much power. From the perspective of a console hardware designer, those are all very positive things - although it's pretty obvious that they're much more attractive if you're designing handheld hardware (like PlayStation Vita). In a console that sits under a TV, plugged into the mains, power consumption, heat, noise and size are still considerations, but vastly less critical than they were in Sony's decision to drop discs from the Vita.
    In a console that sits under a TV, plugged into the mains, power consumption, heat, noise and size are still considerations, but vastly less critical than they were in Sony's decision to drop discs from the Vita.

    How about the technical aspects? In theory, solid state offers various advantages in this regard. Discs are a well-understood technology, but that doesn't stop them from being a bit of a pain in the backside - they stream data faster in some parts of the disc than others, and have long delays when you move between areas of the disc, forcing the read head to travel across the surface. They're very good at streaming large, continuous files (like movies) and pretty bad at providing access to loads of little files scattered around (like games). Developers solve this by cleverly arranging data on the disc, but it doesn't always work out; solid state should, in theory, be a much better medium to work from.
    That's in theory. In practice, the term "solid state" covers a multitude of sins. It can mean the superb SSD drives which give computers a new lease of life and are beloved of anyone working with random access media anywhere, but it can also mean the cheap off-the-shelf SD card you pop into your camera, which offers far fewer advantages - if any. You get what you pay for, in essence.
    ...
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