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    by Published on June 21st, 2007 16:53

    A new release of ScummVM for all consoles has been released, heres the full info:

    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

    Heres whats new about this release:

    Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. Now available in stores, err, on download servers worldwide!

    "What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:

    Several new engines and thus new games supported:
    Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
    Cinematique evo 1 engine: Future Wars,
    GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
    AGOS engine: Simon the Sorcerer's Puzzle Pack,
    Parallaction engine: Nippon Safes Inc.,
    Touche: The Adventures of the Fifth Musketeer engine.
    DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
    Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
    Many nice improvements to our ports.
    And as usual a gazillion small fixes, tweaks and improvements.

    Download and Give Feedback Via Comments ...
    by Published on June 21st, 2007 16:45

    Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. Now available in stores, err, on download servers worldwide!

    "What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:

    * Several new engines and thus new games supported:
    o Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
    o Cinematique evo 1 engine: Future Wars,
    o GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
    o AGOS engine: Simon the Sorcerer's Puzzle Pack,
    o Parallaction engine: Nippon Safes Inc.,
    o Touche: The Adventures of the Fifth Musketeer engine.
    * DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
    * Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
    * Many nice improvements to our ports.
    * And as usual a gazillion small fixes, tweaks and improvements.

    So, what are you waiting for? Go and grab your free copy of the best-ever ScummVM while it's still hot!

    P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror!

    Download HERE

    http://www.scummvm.org/ ...
    by Published on June 21st, 2007 16:45

    Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. Now available in stores, err, on download servers worldwide!

    "What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:

    * Several new engines and thus new games supported:
    o Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
    o Cinematique evo 1 engine: Future Wars,
    o GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
    o AGOS engine: Simon the Sorcerer's Puzzle Pack,
    o Parallaction engine: Nippon Safes Inc.,
    o Touche: The Adventures of the Fifth Musketeer engine.
    * DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
    * Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
    * Many nice improvements to our ports.
    * And as usual a gazillion small fixes, tweaks and improvements.

    So, what are you waiting for? Go and grab your free copy of the best-ever ScummVM while it's still hot!

    P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror!

    Download HERE

    http://www.scummvm.org/ ...
    by Published on June 21st, 2007 16:45

    Finally, here it is! Our long awaited, best-ever new release, ScummVM 0.X.0 (or 0.10.0, for those roman numeral challenged amongst you), code named "Tic-tac-toe edition", has arrived today. Now available in stores, err, on download servers worldwide!

    "What's new? What's in it? Can I open it up yet?" - Hah, I can already see you shifting impatiently on your seats. But before you run, let me shed some light on the details of this latest installment of the successful ScummVM series:

    * Several new engines and thus new games supported:
    o Sierra AGI engine: Space Quest I & II, King's Quest I-III and many more, including a vast number of fan-made games,
    o Cinematique evo 1 engine: Future Wars,
    o GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The Prophecy,
    o AGOS engine: Simon the Sorcerer's Puzzle Pack,
    o Parallaction engine: Nippon Safes Inc.,
    o Touche: The Adventures of the Fifth Musketeer engine.
    * DXA movies (higher quality than MPEG2) can be compressed better now and can be used for the Broken Sword cutscenes.
    * Added 'Mass Add' feature to the Launcher, which allows you to scan for all games in all subdirectories of a given directory (to use it, press shift then click on "Add Game").
    * Many nice improvements to our ports.
    * And as usual a gazillion small fixes, tweaks and improvements.

    So, what are you waiting for? Go and grab your free copy of the best-ever ScummVM while it's still hot!

    P.S.: The SourceForge.net download mirrors are a bit slow when it comes to syncing, hence it can happen that your download fails or is corrupt after the first try. Don't give up, just try to download from another mirror!

    Download HERE

    http://www.scummvm.org/ ...
    by Published on June 21st, 2007 16:40

    New exploit for the PS3 released by Placasoft

    Hey guys,
    here we have a tutorial for my newest PS3 exploit. What do you need? :

    - PS3 with 1.7 - 1.81

    - Warhawk beta PKG file (http://zeus.dl.playstation.net/cdn/UP9000/NPUA80093_00/
    EHv0qnj9BGMdKm5VCNGyCUPU7hMKMrKsctfEve7DWJS9o5gnxH hVVAf0OHhm2v47a
    FAiFsT5Y7u7PsVmTAL6FV4OhyRp4MEGyO2E1.pkg?product=0 084&country=us)

    -Apache Server (http://www.apache.de/)

    -Simple DNS Plus (http://www.simpledns.com/)

    1st. Installing Apache Server :

    Install your Apache Server on Windows, after that go into your Apache Install folder, you will find a Folder called "htdocs". Go in there, and make some new Folder so it looks like this :

    "\htdocs\medius-patch\warhawk-pubeta\warhawk\20070608_r012\"

    If you finished that, go back to the "htdocs" folder and create more new Folder so it looks like this :

    "\htdocs\download\ps3\eu\fah\"

    2.Setting up Files

    We now have to copy all files we need. Go to the "20070608_r012" folder and download following files into it :

    -http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/
    warhawk/20070608_r012/NPUA80093.cfg

    -http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/
    warhawk/20070608_r012/NPUA80093_113_PARAM.sfo

    -http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/
    warhawk/20070608_r012/NPUA80093_113_release.self

    Next step is to copy the warhawk.pkg in to the "fah" folder and rename it to : fah.pkg.

    3. Getting the DNS Server work

    Download and install the Simple DNS Plus. When you are finished start it, and make a right mouse click on the icon and go to "EDIT DNS RECORDS".
    Now you have to press "Quick Domain Wizard" Enter following data :

    Domain Name : deu01.ps3.download.playstation.net (which is the server where the ps3 gets FAH)
    Web ServerIP/Mail server IP/FTP serverIP/IPaddress : The IP of your apache server!

    Now go once again on "Quick Domain Wizard" and enter this :
    Domain Name : download-prod.online.scea.com (which is the server where the ps3 gets the Warhawk Update)
    Web ServerIP/Mail server IP/FTP serverIP/IPaddress : The IP of your apache server!

    4. Setting up the PS3 and installing Warhawk
    Got to your PS3, and edit the Networksettings to you IP (DNS - Server). Now we need to Install Warhawk, for this you have to delete FAH (if you have installed it) and download it again! This time it will install Warhawk Beta on your PS3. If its finished start Warhawk.

    5.Change Files to Update
    Go to the Warhawk update folder, and open "NPUA80093.cfg",
    this is the file in which Warhawk takes a look if there is
    anything new. The original one contains this :



    1.13 NPUA80093_113_release.self warhawkapp.self 80191921.13 NPUA80093_113_PARAM.sfo PARAM.SFO 11281.00 data00p.psarc data00p.psarc 3043387Version Number / name of the File on the server/ name of the file on PS3 / size (bytes)The last row is not allowed to edit, because if you do, theUpdate will fail! But you can change the first 2 rows.E.g. if you want to swap the .png just put this into your .cfg :1.13 NPUA80093_113_PIC0.png PIC0.PNG 46761.13 NPUA80093_113_PIC1.png PIC1.PNG 30313161.00 data00p.psarc data00p.psarc 3043387Now press ONLINE in warhawk, if all works right, he willsee a new update and will download your files into the PS3HDD. It is important that you just have 3 lines in the .cfg!Also the files you want to replace in the ps3 have to exist!Now have fun with this little exploit and check back for morenews!cYaWaisted(aka placasoft)

    Remember no warez discussion, we are only interested in exploit for homebrew. ...
    by Published on June 21st, 2007 16:28

    News/release from Lynx:

    Anyway, this is really just a concept, the "final" product will not look anything like this, more of a database browser, and we are just starting to work on the web interface to allow people to create accounts so they can add homebrew to the database when it is ready.

    One nice thing to note (I hope others will do it as well) is the ability to download the latest version of SLURP within SLURP. It would be nice if some of the WiFi enabled games we already have (ExplosiveGas comes to mind) would check to see if a newer version is available, and give the option to download it.

    Be gentle

    Download and Give Feedback Via Comments ...
    by Published on June 21st, 2007 16:21

    News/release from Sh4wn:

    I've also created a GUI for DLDI, but this time for the Linux people out here.

    It is created with the intention to improve my C++ skills, and also just for the fun.
    I've modified the original DLDI source pretty much, which is now a lot more object oriented. And I'm using the gtkmm UI library

    More info:
    http://nds.lucasvd.nl

    Download
    The first public beta can be downloaded from the sourceforge site:
    http://sourceforge.net/project/showf...kage_id=231940
    It's still beta, so if you encounter a bug, know so improvements for my code, or anything else, leave a comment.
    ...
    by Published on June 21st, 2007 16:17

    via balance site

    The very first external controller plugin has been posted to us already, which uses the Nintendo DS to control the game. It uses a DS Motion Card to detect motion and rotation of the console and the orientation data of the DS is sent through WiFi to the external controller plugin.

    The required files are available here.

    ...
    by Published on June 21st, 2007 16:13

    The Gamecube/Nintendo Wii Homebrew scene has been on a roll lately with many excellent emulators being released, well today Zodttd the coder behind ports of a Playstation emulator to many consoles has posted this in the forums here at DCEmu:

    I'm willing to take it on. Guess I need to get a Wii. Exciting news about Wii / GC homebrew.

    I bet I can get "fullspeed" emulation out of the GC / Wii with my teams psx4all emulator. I'll look into it.

    Is there a demand for such an emulator for the GC / Wii? I ask since I normally aim to get psx4all working on handhelds. Getting it to work on a console, would mean they could just use a PS1/PS2.

    Lets hope and pray he takes this on ...
    by Published on June 21st, 2007 16:03

    News/release from insert witty name:

    pgeFont is part of Phoenix Game Engine.

    -=Info=-
    The library loads a TrueType font and generates a swizzled 4-bit paletted bitmap font texture for use when drawing text. It's very fast.

    -=Samples=-
    There are two samples included, one for raw GU and the other using the graphics library from Yeldarb's tutorials on psp-programming.com
    If you're using the graphics library then you may need to reset the sceGuTex* states to what they are defaulted to in the initGraphics() functions, after using the pgeFont* functions.
    It should be easy enough to add to any other library.

    -=Dependencies=-
    Freetype

    -=Differences=-
    The differences between this release and the actual Phoenix Game Engine pgeFont code are:
    - No loading to VRAM
    - No loading from memory

    Possibly more on release of the engine.

    -=Credits=-
    Raphael: Converted my initial 8-bit textures to 4-bit and fixed a bug in the swizzle function.

    -=License=-
    This is released under the Creative Commons Attribution-Share Alike 3.0 License.
    See LICENSE for more information.

    -=Atttribution=-
    With accordance to the license, the following must be adhered to:
    If you use the code in any way, shape or form you must attribute it in the following way:

    'Uses pgeFont by InsertWittyName - http://insomniac.0x89.org

    If you alter the code in any way, shape or form you must also release the updated code under the same license.

    See http://creativecommons.org/licenses/by-sa/3.0/ if you need more information.

    Download and Give Feedback Via Comments ...
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