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  • DCEmu Featured News Articles

    by Published on April 29th, 2007 21:30

    It's now been about a month since I've released anything, and it seems as if TTR is getting a little old now, even for me. So, I decided to look back through some of my unfinished projects, when I came across this one, that I scrapped because I simply couldn't be bothered to finish it, it was too complex. 2 Hours later, here we are, a whole new game. Claxor was one of my first ideas for a game that I ever had when starting LUA. Give or take a few months, and here we are.

    Claxor is quite a simple game, you basically need to draw lines and bounce a ball off them to get the ball into the red box, using only straight lines, and with a limited number of them. Since this is a BETA, its still a little buggy, but nontheless quite enjoyable.

    Just a few screenshots...





    The game's GFX don't look like much now, once again having to be done in MS paint, so don't even bother commenting on them. They will be much improved for the next version, when I have someone to work on them for me.

    The game's controls areactually quite complex for the minute, as what with being quite glitchy, I've had to incorperate a lot of choice to still make it enjoyable.

    The controls are as follows:

    X - Start/Stop drawing line
    R - Next level/Re-randomize level
    L - Previous Level
    Select - Change View

    ^ This is just a cool trick I figured out how to do whilst playing around with the game's collision. There are 3 viewpoints, Normal lines only, Construction lines only, and both. The construction lines basically show where the ball will collide, but what with them refreshing every milisecond or less, the tend to move around the screen to hit the ball, and it looks quite cool. I've left them in just for you to see, although drawing whilst only viewing construction lines is not recommeded.

    Some known glitches to be fixed include that the ball passes straight through straight lines, horizontal or vertical, and that the ball can't tell if a line tries to deflect it downwards. Also, a few more levels would be good to. Expect to see all this in the version, which should be out sometime soon.

    Well, with all that said, have fun.
    Download link: http://www.sendspace.com/file/3yaept or get from the attachment ...
    by Published on April 29th, 2007 21:29

    azmodean posted this news:

    Initial release of rsvp4gp2x.

    Download from archive.gp2x.de

    Requires Pygame.

    This application displays text for reading in a rapid sequential fashion, which allows rapid reading even on a restricted-size screen such as the gp2x.
    Current features include: Bookmarking, Text Rotation, rewind, fast-foward, adjustable text display speed, a progress bar, configurable controls, configurable font size, configurable colors (for all display elements) ...
    by Published on April 29th, 2007 21:25

    New from Gropaz

    Yet another Gamecube Documentation. This includes just about everything explicitly and specifically related to the gamecube hard- and software internals and its programming. everything inside the box is subject to be documented, may it be relevant for actual programming or not. its meant as a reference for everyone who wants to know in all possible detail what makes this thing tick. Gzip compressed tarball including PDF.

    Download and Give feedback Via Comments ...
    by Published on April 29th, 2007 21:15

    News from the Wiikey Site:

    We have received a lot of questions on the coming update lately.

    The upgrade is now near completion. It has been delayed due to a few factors; the base system disc took longer than expected to complete, and there have been a few unexpected issues that are currently being worked on.


    Making the update incompatible with clones is NOT one of those issues, though. We would also like to clarify that we do not intend to brick or render clones inoperable.
    ...
    by Published on April 29th, 2007 21:06

    The french as are most countrys worldwide mad on the DS and Wii, heres the sales figures for the first Quarter of the year:

    Hardware Figures

    1.) Nintendo DS - 260,000
    2.) Wii - 144,000
    3.) Playstation 2 - 92,000
    4.) PlayStation Portable - 90,000
    5.) PlayStation 3 - 81,000
    6.) Xbox 360 - 43,000

    Software Figures for weeks apr 2nd-8th

    1.) New Super Mario Bros. (NDS, Nintendo) - Up Two
    2.) Dragonball Z Budokai Tenkaichi (Wii, Atari) - Down One
    3.) Wii Play (Wii, Nintendo) - Re-entry
    4.) Animal Crossing: Wild World (NDS, Nintendo) - Up Five
    5.) MotorStorm (PS3, Sony) - Down Three
    6.) Brain Training (NDS, Nintendo) - Up One
    7.) The Legend of Zelda: Twilight Princess (Wii, Nintendo) - Up Five
    8.) Mario Kart DS (NDS, Nintendo) - Up Five
    9.) Final Fantasy XII (PS2, Square Enix) - Down Three
    10.) Resistance: Fall of Man (PS3, Sony) - Down Six
    11.) nintendogs: Labrador & Friends (NDS, Nintendo) - Up Seven
    12.) Virtua Tennis 3 (PS3, Sega) - Down Seven
    13.) Rayman Raving Rabbids (NDS, Ubisoft) - New Entry
    14.) Spectrobes (NDS, Disney) - Up Two
    15.) F1: Championship Edition (PS3, Sony) - Down Seven
    16.) Tamagotchi Connexion: Corner Shop 2 (NDS, Bandai Namco) - New Entry
    17.) Rayman Raving Rabbids (Wii, Ubisoft) - Down Three
    18.) Super Mario 64 DS (NDS, Nintendo) - Re-entry
    19.) Medal of Honour: Vanguard (PS2, EA) - New Entry
    20.) Pokémon Ranger (NDS, Nintendo) - New Entry ...
    by Published on April 29th, 2007 21:01

    via wsj

    The Wii-mote is becoming a cult object for hackers, with gadget geeks re-engineering the device to do all sorts of things having nothing to do with playing videogames. To repurpose the Wii-mote, they download free software from one of a number of Web sites and then tweak that code to assign a specific command to each movement of the device. In the end, the remote takes the place of a computer mouse or keyboard. Waving the Wii-mote sends a message wirelessly to the computer, which then communicates with whatever object the hacker is trying to control. Software engineer Chris Hughes has tinkered with almost everything in his Los Angeles home, from adding more storage capacity to his TiVo digital video recorder to changing the combination on the keyless entry to his Ford Explorer. When a friend at a Christmas party suggested he find a way to get his Wii-mote to control his Roomba robot vacuum cleaner, Mr. Hughes worked through the night tailoring the software code.

    More Info ...
    by Published on April 29th, 2007 20:40

    via Gameinfowire

    Prepare for lift off as leading video games publisher and developer NAMCO BANDAI Games America Inc. takes gamers above the clouds and deep into the unknown in its newest Tycoon Simulation game, Space Station Tycoon for the Wii. Available Summer 2007, Space Station Tycoon allows gamers to become moguls in their own galactic empire as they customize stations all over the galaxy while maximizing their income.

    “Space Station Tycoon utilizes the creative and unique functionality of the Wii by allowing gamers to emerge themselves in a type of tycoon gameplay never before experienced” Makoto Iwai, Executive Vice President and COO of NAMCO BANDAI Games, said. “Its fun loving characters and off-the-wall space station scenarios should have Wii owners scrambling to get their stations thriving.”

    Space Station Tycoon follows the adventures of Shawn and his high-strung monkey sidekick Tam through pirate infested space, meteor fields, supernovas, and bizarre characters as they seek out fame and fortune. Expand your empire with an increasing number of stations and customize each one to attract business. Keep the customers happy and they will gladly spend their money. Throughout the game, players will encounter over 30 kooky characters; but watch out because unruly space pirates, starfish ninjas and mysterious voodoo-practicing chickens can disrupt your stations at anytime, bringing your tycoon empire to the ground.

    Create gravity points with the Wii Remote and interact with objects in the environment. Catch asteroids to keep them from smashing your space station, bounce rowdy ships, retrieve tips from visitors and even lob cannonballs at those troublesome pirates that keep attacking. Available with multi-player party mode, co-op play, and more, Space Station Tycoon is a fast paced, tycoon simulation game complete with humor, light puzzle solving, and customization in a free form, non-linear world.

    Manage stations all over the galaxy and take advantage of the flow of the economy to maximize your income. Missions include preventing meteorites from crashing into your space station, protecting your real estate from ruckus causing pirates, preventing ninja starfish from fighting with party pigs and blocking comets from colliding with your space ships. Meet the objectives of each level in order to continue and expand your empire to become the ultimate Space Station Tycoon!

    For more information on Space Station Tycoon, visit http://www.namcobandaigames.com ...
    by Published on April 29th, 2007 20:37

    via Cubed3

    The latest issue of US magazine EGM has the following rumours: Level 5's Professor Layton and the Mysterious Village is coming to the US; Hudson is working on a new Bonk for Wii and DS; the next Kingdom Hearts will be a spin-off appearing on a 'hearty console'. ...
    by Published on April 29th, 2007 20:35

    via Cubed3

    The latest first day sales data from Japan's new releases last Thursday are now in and Square Enix is definitely taking the lead with its Final Fantasy XII spin-off on DS, Revenant Wings as it has sold 180,000 units from its initial shipment of 450,000 copies. The game takes on a real-time strategy approach, akin to the recently release Heroes of Mana and features a wealth of FMV clips and some gorgeous music. Whilst fun and light-hearted, there are a few control issues and it has not been received extremely favourably by the Japanese otaku that snapped up the PlayStation 2's original Final Fantasy XII. However, it will easily break at least 500,000 and could be boosted by the impending Golden Week to eventually reach a million.

    Elsewhere, Hudson's popular board-game title (other than Mario Party), Momotaro Densetsu, makes its début on the DS this week, starting with 20,000 units for its first day, proving more popular (for now) than the game many thought would set the Wii on fire in Japan - Big Brain Academy: Wii Degree. The DS version has sold upwards of 1.4 million to date, but the Wii edition has started slowly with just 15,000 units. It is expected, though, to stick around for quite a long time.

    Finally, the other Wii game of the week is Bandai Namco's highly promoted One Piece: Unlimited Adventure, which shoots off with a very healthy 30,000. ...
    by Published on April 29th, 2007 20:05

    New release from simonjhall:



    DIGG THIS NEWS



    I'm delighted to announce the latest version of QuakeDS for public consumption - pre-release two!
    I was going to do several releases over the last two months, but I'm kinda glad I held back as I think that "one more feature" thing really helped!

    Changes from pre1->pre2:

    - faster rendering
    - vertex lighting and light animations (proper lightmapping may be in the next build)
    - Alias model texturing
    - proper timebase, so no variable speed
    - a crosshair and a HUD
    - the Quake font (or whatever font is available in the mod you're playing)
    - a nearly-proper sky
    - sky, water, lava, sludge animations
    - full control configuration
    - game save saving/loading
    - every level works - I have played from beginning to end with no crashes or thrashing
    - wifi network play, via an access point (build coming in a few days after more testing)
    - adequate support for mods/TCs in this build - full compatibility in the EXRAM build (coming in a few weeks)
    - much improved sound system on the ARM7 (no music yet...)
    - transparent water support via r_novis or VIS'ed maps
    - hardware fogging for a light depth cue, or thick fog for underwater
    - LOADS more little things (eg the end-of-episode finale messages)


    The bad,

    - if you had problems getting pre1 to run on your card before (say you had a DS Link) then it ain't gonna run this time! Same goes for cards which have no DLDI driver.
    - you will only get textured models if you use pak files - loose files won't work any more
    - if you have a slow flash card then loading textures on the fly may really annoy you
    - particles and sprites still haven't been fixed
    - there's an occasional sound glitch
    - no on-screen keyboard in this build


    To run (the quick way),

    - download the zip file, and put the NDS in the root of your card
    - DLDItool it with the DLDI driver of your choice
    - make a directory in the root of your card named id1
    - put the config file (downloaded from the site) in the id1 directory
    - put your two pak files in that directory too
    - plug into DS and power on.


    As I said before, wait a few days for the networking build (full co-op and deathmatch) and hang on a little longer for the full TC compatibility.
    Don't forget to actually read the web page as there are a bunch of options to change stuff like loading textures etc.

    Anyway, a big thanks go my testers - I couldn't have done it without you! Oh and the 20000+ people who downloaded pre1 in the first few weeks after it came out ;-)

    Legal: I take no credit for the development of Quake, that all goes to the guys at id Software. I also claim no copyright, trademark etc. Again, all work, copyrights, trademarks are owned by them.
    I just made the patch which coaxes the game into running on the DS.

    Download Shareware Version of Quake from ID Software

    Download and Give Feedback Via Comments ...
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