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  • DCEmu Featured News Articles

    by Published on April 17th, 2007 16:37

    Video games tend to polarise opinions in a way that other entertainment media do not. People who do not play them cannot understand their attraction and that lack of understanding can lead to some games being demonised. While there is research designed to show the short term physical reactions of video games players, there is very little information about why people play video games and what impact they think playing games has on them. The BBFC today published the results of a research project involving video games players ranging from children as young as seven through to players in their early 40s; parents of young games players; games industry representatives; and games reviewers.

    The research set out to gain insights into a number of issues including:

    the attractions of playing video games;
    what impact games players think playing has on them and their behaviour;
    whether the interactivity element of games alters the experience;
    what players think about the violence in some games;
    how they choose which games to play; and
    what parents think about video games.
    The key findings of the research were:

    that children begin playing games at an increasingly early age, but that the overall age of games players is getting older;
    there is a sharp divide between male and female games players in their taste in games and how long they spend playing;
    female games players tend to prefer ‘strategic life simulation’ games like The Sims and puzzle games and spend less time playing than their male counterparts;
    male players favour first ‘person shooter’ and sports games and are much more likely to become deeply absorbed in the play;
    younger games players are influenced to play particular games by peer pressure and word of mouth, but negative press coverage for a game will significantly increase its take up;
    people play games to escape from every day life and to escape to a world of adventure without risk which is under the control of the gamer, unlike the real world;
    games provide a sense of achievement and are active, unlike television and films which are passive. However, games are better at developing action than building character and as such gamers tend to care less about the storyline than making progress in the game;
    gamers appear to forget they are playing games less readily than film goers forget they are watching a film because they have to participate in the game for it to proceed. They appear to non-games players to be engrossed in what they are doing, but, they are concentrating on making progress, and are unlikely to be emotionally involved;
    gamers claim that playing games is mentally stimulating and that playing develops hand eye coordination;
    violence in games, in the sense of eliminating obstacles, is built into the structure of some games and is necessary to progress through the game. It contributes to the tension
    because gamers are not just shooting, they are vulnerable to being shot and most gamers are concentrating on their own survival rather than the damage they are inflicting on the characters in the game. While there is an appeal in being able to be violent without being vulnerable to the consequences which similar actions in real life would create, gamers are aware that they are playing a game and that it is not real life;
    gamers are aware that violence in games is an issue and younger players find some of the violence upsetting, particularly in games rated for adults. There is also concern that in some games wickedness prevails over innocence. However, most gamers are not seriously concerned about violence in games because they think that the violence on television and in films is more upsetting and more real;
    gamers are virtually unanimous in rejecting the suggestion that video games encourage people to be violent in real life or that they have become desensitised. They see no evidence in themselves or their friends who play games that they have become more violent in real life. As one participant said: “I no more feel that I have actually scored a goal than I do that I have actually killed someone. I know it’s not real. The emphasis is on
    achievement.”;
    non-games playing parents are concerned about the amount of time their children, particularly boys, spend playing games and would prefer that they were outside in the fresh air. However, they are more concerned about the ‘stranger-danger’ of internet chat rooms. While the violence in games surprises them and concerns some of them, they are confident that their children are well balanced enough to not be influenced by playing violent games;
    while parents agree that there should be regulation of games some are happy to give their children adult games because they are “only games”.
    David Cooke, Director of the BBFC said:
    “The BBFC classified just under three hundred video games last year. Most games in the UK are classified under a pan-European voluntary system, but those with adult content are required to
    come to us. We take this part of our ...
    by Published on April 17th, 2007 16:34

    press release:

    Dissecta is very pleased to present Steve Fawkner and team from developer Infinite Interactive, who will discuss their new DS and PSP game, Puzzle Quest: Challenge of the Warlords, at Dissecta Tuesday 24th April.

    Puzzle Quest: Challenge of the Warlords, which was released in North America in March, derives from a rich development heritage involving the Warlords series on PC, and exemplifies the new era of opportunities available with today's handheld consoles.

    'Puzzle Quest: Creating Magic with Infinite Interactive' will be held Tuesday 24th April, 6:30pm to 8pm, with a Q&A, some exclusive signed copies of Puzzle Quest to give away, and followed by complimentary networking drinks courtesy the game makers.

    Tickets and Venue:
    Tickets: all tickets $5 (book via [email protected]) and all ticket money received goes to the Alfred Hospital Foundation (The Alfred Foundation).
    This event wouldn't be possible without the generous support of Infinite Interactive. The venue is the Australian Games Innovation Centre (the Academy of Interactive Entertainment's Presentation Room), Atari Building, Melbourne, opposite Albert Park. Link: www.dissecta.com. ...
    by Published on April 17th, 2007 16:34

    press release:

    Dissecta is very pleased to present Steve Fawkner and team from developer Infinite Interactive, who will discuss their new DS and PSP game, Puzzle Quest: Challenge of the Warlords, at Dissecta Tuesday 24th April.

    Puzzle Quest: Challenge of the Warlords, which was released in North America in March, derives from a rich development heritage involving the Warlords series on PC, and exemplifies the new era of opportunities available with today's handheld consoles.

    'Puzzle Quest: Creating Magic with Infinite Interactive' will be held Tuesday 24th April, 6:30pm to 8pm, with a Q&A, some exclusive signed copies of Puzzle Quest to give away, and followed by complimentary networking drinks courtesy the game makers.

    Tickets and Venue:
    Tickets: all tickets $5 (book via [email protected]) and all ticket money received goes to the Alfred Hospital Foundation (The Alfred Foundation).
    This event wouldn't be possible without the generous support of Infinite Interactive. The venue is the Australian Games Innovation Centre (the Academy of Interactive Entertainment's Presentation Room), Atari Building, Melbourne, opposite Albert Park. Link: www.dissecta.com. ...
    by Published on April 17th, 2007 16:34

    press release:

    Dissecta is very pleased to present Steve Fawkner and team from developer Infinite Interactive, who will discuss their new DS and PSP game, Puzzle Quest: Challenge of the Warlords, at Dissecta Tuesday 24th April.

    Puzzle Quest: Challenge of the Warlords, which was released in North America in March, derives from a rich development heritage involving the Warlords series on PC, and exemplifies the new era of opportunities available with today's handheld consoles.

    'Puzzle Quest: Creating Magic with Infinite Interactive' will be held Tuesday 24th April, 6:30pm to 8pm, with a Q&A, some exclusive signed copies of Puzzle Quest to give away, and followed by complimentary networking drinks courtesy the game makers.

    Tickets and Venue:
    Tickets: all tickets $5 (book via [email protected]) and all ticket money received goes to the Alfred Hospital Foundation (The Alfred Foundation).
    This event wouldn't be possible without the generous support of Infinite Interactive. The venue is the Australian Games Innovation Centre (the Academy of Interactive Entertainment's Presentation Room), Atari Building, Melbourne, opposite Albert Park. Link: www.dissecta.com. ...
    by Published on April 17th, 2007 16:34

    press release:

    Dissecta is very pleased to present Steve Fawkner and team from developer Infinite Interactive, who will discuss their new DS and PSP game, Puzzle Quest: Challenge of the Warlords, at Dissecta Tuesday 24th April.

    Puzzle Quest: Challenge of the Warlords, which was released in North America in March, derives from a rich development heritage involving the Warlords series on PC, and exemplifies the new era of opportunities available with today's handheld consoles.

    'Puzzle Quest: Creating Magic with Infinite Interactive' will be held Tuesday 24th April, 6:30pm to 8pm, with a Q&A, some exclusive signed copies of Puzzle Quest to give away, and followed by complimentary networking drinks courtesy the game makers.

    Tickets and Venue:
    Tickets: all tickets $5 (book via [email protected]) and all ticket money received goes to the Alfred Hospital Foundation (The Alfred Foundation).
    This event wouldn't be possible without the generous support of Infinite Interactive. The venue is the Australian Games Innovation Centre (the Academy of Interactive Entertainment's Presentation Room), Atari Building, Melbourne, opposite Albert Park. Link: www.dissecta.com. ...
    by Published on April 17th, 2007 16:32

    A man who was prosecuted after being caught in his home with over 800 illegally copied Xbox and PlayStation games, as well as hundreds of copied films and TV programmes, was sentenced on Tuesday 10th April to a 125 hour Community Service Order for contravening the Copyright Designs and Patents Act (1988) and the Trade Marks Act (1994).

    John Hamilton, 43, of Caledonia Road in Ayr, who already has previous convictions for similar offences, was exposed after selling copied games to an undercover investigator in an Internet forum. Despite using his mother-in-law’s sheltered housing address in Ayr for ‘returns’ and an anonymous email account, Hamilton was unaware that his ‘buyer’ was an ELSPA Internet investigator.

    Hamilton’s activities led to South Ayrshire’s Trading Standards Service being tipped-off and ELSPA investigations into on-line accounts led Officers straight to his door for the second time in less than three years. Trading Standards Officers and an ELSPA investigator assisted Strathclyde Police as they Searched Hamilton’s premises and garden shed. The swoop revealed illegally copied stock, two PC containing disc-burning software, spools of blank DVDs and boxes of padded envelopes.

    Michael Rawlinson, managing director of ELSPA commented: “Our investigations will continue to monitor the markets and work closely with our Trading Standards partners in stamping out counterfeiting. The simple fact about piracy is that it is illegal and punishable by fines, Community Service and jail sentences. No matter which way you look at counterfeiting it is nothing more than theft. Counterfeiters are only out for one thing: money. And because of this consumers who buy counterfeit games have no recourse under law for faulty goods.”

    Commenting on the case, a spokesperson for South Ayrshire Trading Standards said: “This case is part of an on-going clampdown on those who sell counterfeit goods in our Community. Whether directly through markets and street trading, or even on-line from the comfort of their own PC, we will investigate and prosecute those who sell fakes that shake consumer confidence and badly dent the revenues of legal sellers. This case also shows that those who believe that they can use the Internet to freely download and sell illegal films and games should think again. People may think that because they don’t set foot outside to sell fakes that they are not going to get caught, but you never know who your buyers might be, or who they’ll tell. Officers from Strathclyde Police or Trading Standards can search homes and take away a persons stock and their PC.” ...
    by Published on April 17th, 2007 16:29

    Winnydows has updated his Video converter for the PSP, heres all the info:

    Easy use and high quality program for converting videos for PSP, iPOD and PC.

    Import formats:
    AVI DIVX ASF MPG MPE MPEG VOB TS M2P D2V MOV QT 3GP HDMOV RM RAM RMVB RPX SMI SMIL MKV OGM WMV DVR-MS PMP FLV.

    Export formats:
    PMP AVC, MP4 PSP 2.80, MP4 PSP 480, MP4 iPod, MP4 iPod 640, MP4 PS3, MP4, AVI, AVI DV PAL, AVI DV NTSC, MPG, MPEG-2 PAL, MPEG-2 NTSC, FLV.

    4.112 changes:

    Fixed MKV libs miss.
    Enhanced quality of x264 encoding (no changes for iPod).
    Fixed update path to CLI apps after format change.
    MP4 PSP 3.10 A now compatible with PS3.
    Updated pmp muxer.
    x264 updated to 650.
    Removed mplayer.
    Mencoder updated to 22870.
    DVD delay now apply in aspect player too.
    In case of useless CustomMatrix moved to Advanced tab.
    Updated format MP4 PSP 3.30.
    Fixed resolutions list.
    Updated Spanish and German translation.
    Removed formats: MP4 PSP 2.80, MP4 PSP 3.10 A, MP4 PSP 3.10 B.
    Removed ATOMChanger.
    ffdshow updated to R1104.

    Download Here ...
    by Published on April 17th, 2007 16:26

    New from Negi:

    I was messing around with a hex editor and the 3.30 OE-A recovery prx and it works.

    This lets you launch recovery from your GAME menu. I'm wondering if anyone has the technical know-how to have it run the PRX directly from the flash so it works with all future versions of DAX's firmware.

    Download and Give Feedback Via Comments
    via negi ...
    by Published on April 17th, 2007 16:22

    New from daaa57150:

    Hi,

    Here's my 2nd lua library, in fact a mod of an existing library: animLib v4 by Grimfate126.
    I changed a lot of things, and added also a lot, mainly image buffering so that animations share common image ressources.

    For those who don't know animLib, this allows you to easily create animations based on multiple images or on spritesheets.

    And for those who use animLib and wish to change for this mod, I'm sorry but you'll have to rewrite parts of your code because I changed a lot of things. But I think it's worth the -little- trouble.

    As it's the first release and although I tested it intensively, there may be bugs or things missing or things you wouldn't expect to behave like it does... If it's the case report it there.

    I'm developping a game with it and for the moment it does what I need in a great way.

    I included a long readme with explanations for everything and an index.lua which will create a bunch of animations and show you how to do things.

    Download and Give Feedback Via Comments
    via daaa57150 ...
    by Published on April 17th, 2007 15:45



    Poisonhzkj has updated his excellent XMB plugin for compatibility with 3.30 OE-A! You can view the complete features below.

    Screenshot : Allows you to take a capture of the screen
    CPU Speed : Allows you to change the speed of the CPU
    System Information : View the battery life/temperature/CPU frequency
    Power Off : Power off the PSP
    Restart : Restart the PSP
    OE Config : Change the custom firmware settings
    Mount USBHost : Load UMD backups via a usb connection
    Settings : Change the plugin's settings
    -Password : Enter a password to protect your system at startup
    -VSH Analog : Activate the support of the joystick in the XMB
    -SCEP Buttons : Change the confirmation and hotkey buttons
    -Save DIR : Change the directory where screenshots are saved

    Download and Give Feedback Via Comments
    via Poisonhzkj ...
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