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  • DCEmu Featured News Articles

    by Published on April 11th, 2007 01:22

    News from DrNeo:

    MK5 8G/16G GIGA cart upgrade core V1.23N+ [04-10-2007]

    history:

    * Support 4 different language:
    CHS - Chinese (simplified) version
    CHT - Chinese (traditional) version
    ENG - English version
    JAP - Japanese version
    you can choose which MK5 version you like, just run this upgrade ROM then can change to the different language;
    * Allow keep all save files to one same sub-folder;
    * Support SMS multi-save system, when you start to run this rom,you can choose which save file you want to restore and start for current game;
    * You can specify your own skin now,just need to put the *.BMP to your MK5 "dsystem\skin" folder,
    c_file.bmp --- it's upside background picture,BMP format,256pix X 192pix , 24bit color
    desktop.bmp --- it's downside background picture,BMP format,256pix X 192pix , 24bit color
    save_bg.bmp --- it's the SMS background picture,BMP format,256pix X 192pix , 24bit color
    MK5 will show the default skin if the "dsystem\skin" folder is empty;
    * Add one "passme2" mode,when the NDS turn on or in the MK5 menu, you can press the L+R+A+B 4 keys to enter MK5 passme2 mode , it'll boot GBA slot immediately;
    * Add one traditional 2D display mode,you can change 2D or 3D style in the "global.ini" file;
    * Add one MK5 USB linker boot loader,you can choose to enter the "Media Center" mode (MK5 mode) or the "Data Exchange" mode (PC mode) when you inset the MK5 GBA linker and turn on NDS.
    * Fixed one data transfer CRC error;
    * Add the folder auto create function,not need to create the folder which have defined in "global.ini" by manual;
    * Add the force backup function in MK5 menu,when you select one rom and press "START" will force to backup current rom save;
    * Fixed one reading error with global.ini file;
    * the game save type database update to #987.

    download: http://www.neoflash.com/forum/index....ic,4111.0.html ...
    by Published on April 11th, 2007 01:17

    via dsfanboy

    High profile game releases come and go; we play the heck out of titles and usually move on. But sometimes, we don't. We go back, again and again, due to some unknown and mysterious force, beckoning at our wills.

    Mario Kart DS and Clubhouse Games always seem to wind up in our DS after periods of relative inactivity; the casual nature of said games make it extremely easy to fit a round in whenever the mood strikes. Other games, however, such as Metroid Prime: Hunters, have gone untouched for months. Which titles do you guys play again and again, burning the midnight oil? ...
    by Published on April 11th, 2007 01:17

    via dsfanboy

    High profile game releases come and go; we play the heck out of titles and usually move on. But sometimes, we don't. We go back, again and again, due to some unknown and mysterious force, beckoning at our wills.

    Mario Kart DS and Clubhouse Games always seem to wind up in our DS after periods of relative inactivity; the casual nature of said games make it extremely easy to fit a round in whenever the mood strikes. Other games, however, such as Metroid Prime: Hunters, have gone untouched for months. Which titles do you guys play again and again, burning the midnight oil? ...
    by Published on April 11th, 2007 01:17

    via dsfanboy

    High profile game releases come and go; we play the heck out of titles and usually move on. But sometimes, we don't. We go back, again and again, due to some unknown and mysterious force, beckoning at our wills.

    Mario Kart DS and Clubhouse Games always seem to wind up in our DS after periods of relative inactivity; the casual nature of said games make it extremely easy to fit a round in whenever the mood strikes. Other games, however, such as Metroid Prime: Hunters, have gone untouched for months. Which titles do you guys play again and again, burning the midnight oil? ...
    by Published on April 11th, 2007 01:08

    News from evildragon

    EvilDragon (yay, that's me) with some help from Gernot Frisch just released a small app for your gp2x called QuickStart.

    It is a simple tool that is meant to be run upon booting up. It runs applications (which can be simply configured with a simple .ini-file) according to the button you press upon starting.

    I for myself use it to automatically run gmenu2x if I boot without pressing a button or running GMU when I boot the gp2x while pressing L.

    Instructions on how to use it are included in the archive.
    Please post any wishes, bugs, feedback, etc. here.
    It's been coded using GLBasic

    Download: QuickStart v1.0 ...
    by Published on April 11th, 2007 00:58

    eke-eke has released a new version of the Genesis Emulator for the Nintendo Gamecube and Wii, heres whats new:

    11/04/2007:
    - correctedMAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
    - removed unused sound buffer allocation

    Download and Give Feedback Via Comments ...
    by Published on April 11th, 2007 00:54

    via pro-g

    The ESRB website is often the source of new game release information and it has now revealed plans to release Quake III: Team Arena for Xbox 360. The PC FPS was released back in December 2000 as an expansion to Quake III: Arena, offering new team-focused multiplayer modes and weapons.

    With no official confirmation from Activision it is currently thought that the game will be released on Xbox Live Arcade. This won't be the first time Quake III has made it to consoles though, with Quake III: Arena making it to Dreamcast in 2000 and Quake III Revolution appearing on PlayStation 2 in 2001. Remarkably, the Dreamcast game allowed console and PC players to go head-to-head.

    According to the ESRB listing, Quake III: Team Arena for Xbox 360 is in development at Pi Studios, which has previously worked on the Call of Duty series. ...
    by Published on April 11th, 2007 00:50

    via pspgen comes some new info on the next release of the custom firmware, it will have improved PS1 Emulation:

    translation:

    If, as DarK_Alex announced yesterday it will not have there a great innovation in the 3.30 OE it does not remain about it less than one small surprise will await you in integrated emulator PS1. Indeed while working on this one, they realized that an option making it possible to regulate the rate loading (In the play) of ISOs PS1 is present in this new version. Previously, in the old versions, the speed of the loading was done with identical compared to the PS1. Today, it will be possible, via an option, to choose between the original mode and an accelerated loading! We benefit from the occasion to say to you that the 3.30OE is in good way and that, DarK_Alex not having still a PSP, it still does not have there a precise date envisaged. But like us had already said it to you, no play not asking the 3.30, there is no need to hurry with the lake!

    Very interesting. ...
    by Published on April 11th, 2007 00:40

    new press release:

    UK publisher Ghostlight Ltd. are continuing their exciting expansion plans and further broadening an impressive release schedule by moving onto the Nintendo DS format, with the sensational forthcoming title Glory Days 2. Developed by French based ODenis Studio, multilingual Glory Days 2 is scheduled for a May release in all PAL territories.

    Glory Days 2 offers classic good versus evil shoot-em-up action, combined with ferocious real time strategy; a first on the DS. This unique combination of genres, combined with the Nintendo DS’s innovative control system and dual screens, makes for an immersive and, most importantly, fun gaming experience. 3D glasses functionality brings another dimension to gameplay, enhancing graphics and adding depth to battle-damaged landscapes.

    The player controls one of three heroic aviators, progressing through 16 expansive campaigns, gradually evolving from classic WWII aircraft to modern-day F14’s and deadly Apache helicopters. Flying aces engage in dogfights with the enemy, alternating between machine guns, and heat-seeking missiles to down their foes and claim air supremacy. Fearless helicopter pilots deploy troops behind enemy lines and weave through flak, bombing key strategic units in a compelling tug-of-war for territorial possession.

    Players take command over ground units, allocating funds to build tanks, ground troops and mobile ground-to-air defences during real time battles. Funds can be accrued by capturing the opponent’s bases and saving civilians in Choplifter-esque rescue missions. As players’ progress their military might grows, unlocking V2 rockets, drones, paratroopers and devastating B-2 stealth bombers.

    Players can go head-to-head in the fierce and gripping WiFi multiplayer mode, supporting up to 8 players split into 2 cooperative teams, both with one objective; capture and destroy the enemy command centre. Battles are fully customisable, allowing players to choose vehicle allocations, gameplay type (action, tactical or strategic), length of play and even weather conditions.

    Adrian Clews, Marketing Executive, comments: “Glory Days 2 is highly addictive, with fantastic gameplay, combining the best elements of classics such as Choplifter and Silkworm blended with Advanced Wars in one glorious game.” Adrian continues “The multiplayer game and 3D glasses functionality is sensational and sure to be a massive hit with DS owners.” ...
    by Published on April 11th, 2007 00:40

    new press release:

    UK publisher Ghostlight Ltd. are continuing their exciting expansion plans and further broadening an impressive release schedule by moving onto the Nintendo DS format, with the sensational forthcoming title Glory Days 2. Developed by French based ODenis Studio, multilingual Glory Days 2 is scheduled for a May release in all PAL territories.

    Glory Days 2 offers classic good versus evil shoot-em-up action, combined with ferocious real time strategy; a first on the DS. This unique combination of genres, combined with the Nintendo DS’s innovative control system and dual screens, makes for an immersive and, most importantly, fun gaming experience. 3D glasses functionality brings another dimension to gameplay, enhancing graphics and adding depth to battle-damaged landscapes.

    The player controls one of three heroic aviators, progressing through 16 expansive campaigns, gradually evolving from classic WWII aircraft to modern-day F14’s and deadly Apache helicopters. Flying aces engage in dogfights with the enemy, alternating between machine guns, and heat-seeking missiles to down their foes and claim air supremacy. Fearless helicopter pilots deploy troops behind enemy lines and weave through flak, bombing key strategic units in a compelling tug-of-war for territorial possession.

    Players take command over ground units, allocating funds to build tanks, ground troops and mobile ground-to-air defences during real time battles. Funds can be accrued by capturing the opponent’s bases and saving civilians in Choplifter-esque rescue missions. As players’ progress their military might grows, unlocking V2 rockets, drones, paratroopers and devastating B-2 stealth bombers.

    Players can go head-to-head in the fierce and gripping WiFi multiplayer mode, supporting up to 8 players split into 2 cooperative teams, both with one objective; capture and destroy the enemy command centre. Battles are fully customisable, allowing players to choose vehicle allocations, gameplay type (action, tactical or strategic), length of play and even weather conditions.

    Adrian Clews, Marketing Executive, comments: “Glory Days 2 is highly addictive, with fantastic gameplay, combining the best elements of classics such as Choplifter and Silkworm blended with Advanced Wars in one glorious game.” Adrian continues “The multiplayer game and 3D glasses functionality is sensational and sure to be a massive hit with DS owners.” ...
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