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  • DCEmu Featured News Articles

    by Published on March 8th, 2007 20:58

    The Nintendo DS Emulator for Windows gets another update:

    Added LZ77UnComp function.

    Fixed a bug in EEPROM management.

    Fixed a bug in CpuSet function.

    Fixed a bug in Texture management.

    Fixed a bug in Extend Palette.

    Fixed a bug in BGxCNT register.

    Fixed a bug in 3D stacks.

    Fixed a bug in MMU functions.

    Fixed a bug in load roms.

    Fixed a bug in IRQ routines.

    Download and Give Feedback Via Comments ...
    by Published on March 8th, 2007 20:54

    Emu_Kidid has released a new version of GCOS for the Nintendo Wii, GCOS is an operating system for the Nintendo Wii via the Gamecube slot.

    Download and Give Feedback Via Comments ...
    by Published on March 8th, 2007 20:51

    Sektor has released a new version of the port of Flashback to the Nintendo DS:

    Heres whats new:

    Updated to DLDI version of libfat for greater device compatibility
    DS LED blinking is stopped at startup because DS-X annoyingly leaves it on
    DS sleeps when closed (you have to pause manually)

    Download and Give Feedback Via Comments ...
    by Published on March 8th, 2007 20:45

    We brought you the story that an EA producer was not given access to Mii code for My Sims, and that according to him, no third parties were. The situation seems to have changed, because Sega Sammy is using the little guys and gals in its Jissen Pachinko/Pachislot Hisshouhou! Sammy's Collection Hokuto no Ken Wii. It's not the most exciting implementation of Miis, with no Fist of the North Star-style makeovers or actual in-game avatars-- in fact, it consists mainly of a Mii portrait tied to a character profile.

    The game uses Nintendo Wi-fi as well, but for online rankings, which hardly counts as online play. We aren't ready to call that an implementation of third-party online play yet.

    Coming from a licensed pachinko game, proof that it is possible for third parties to use Miis. Sega does what E ... Ain't?

    via wiifanboy ...
    by Published on March 8th, 2007 20:44

    Pandemic Studios, best known for big-kid games like Destroy All Humans and Full Spectrum Warrior, are working on a new children's game for Wii. According to a quote on Business Week's website from Pandemic Chief Executive Andrew Goldman, the game is the reflection of a desire to do something fresh and offer new gameplay, in a medium that they see as becoming stale. "The Wii does something new, and draws people back in."

    via wiifanboy ...
    by Published on March 8th, 2007 20:43

    via wiifanboy

    During an interview with Mercury News, Nintendo's resident ass-kicker and name-taker Regie Fils-Aime spoke about the problems with Wii supplies and the demise of E3 as we knew it, commenting on the phoenix that has risen from the ashes. His take: the new E3 is just important as the old E3. Reggie say wha?

    See, Reggie says that Nintendo will still continue to hold their big press conference every year at the event, as they had in the past (which was already confirmed), and sees the show now as focused more on North America. Wasn't the show always focused on North America? Regardless, we wouldn't say the new E3 is as important as the E3 of year's past, from our perspective. Now smaller press outlets will be denied access and that really boils down to hurting you guys, the readers.

    In speaking about the still-woefully-absent-from-retail-shelves Wii, Reggie said "we [Nintendo] are all acutely aware of the issue and we all realize we have a limited period of time to address the issue." The limited amount of time comes from the knowledge that consumers aren't going to wait forever for consoles to be on store shelves and eventually will just give up on the Wii altogether. ...
    by Published on March 8th, 2007 20:40

    Nice article from the Guardian:

    For years videogame watchers have complained that there is no mainstream channel for independently produced games. Sure, you can hunt down great indie titles online, but until recently, the only way casual users could experience these hidden gems would be through a mainstream publisher picking them up for retail distribution.
    Xbox Live Arcade and now the PlayStation 3's E-Distribution Initiative have shifted the industry mindset, with Microsoft and Sony actively courting the indie development scene. Sony has gone one step further with PS3, allowing users to install alternative operating systems to start their own programming projects. At last year's E3 event, Sony's head of the software platform division, Izumi Kawanishi, openly invited bedroom coders to start producing games and other apps for PS3.

    But this is also happening without their permission. For years there's been a large homebrew development community, a determined band of coders who hack into the firmware of games consoles, to seize control of the silicon and persuade the machine to run their own applications.
    But homebrew is quietly being legitimised. Online communities like Dcemu.co.uk provide a hub of homebrew development, offering clear instructions and helpful forums to non-techie uses wishing to run indie software on their consoles. The PSP scene is the liveliest. There are hundreds of apps, from emulations of classic consoles and home computer games to text versions of the Bible and guitar tuition.

    Hardware manufacturers are getting in on the act. UK company Datel recently released a Games 'n' Music for the Nintendo DS - just slot it in and you can run homebrew games and apps, as well as watch videos and play MP3s. It even comes with 25 homebrew games.

    Even more accessibly, the flash game site Wiicade.com released an API allowing developers to support the motion sensing capabilities of the Wiimote controller. Soon, then, Wii owners will be able to play independently produced titles that use the physical controls in entirely new ways, Or, just as likely, you'll get 100 versions of Tetris that let you manipulate shapes by twisting your wrist. But hey, that still sounds like fun.

    This is, of course, all part of the breakdown in digital barriers between the consumer and the content provider. In courting the MySpace generation, console manufacturers have had to loosen their obsessions with control and security. And it's been liberating. Xbox Live Arcade is a success, and by embracing independent thought, Sony could turn round the PS3 naysayers. If indie gaming can do that, it can do anything.

    Nice to see mainstream news sites taking notice of our homebrew community here at DCEmu UK ...
    by Published on March 8th, 2007 20:37

    Weltall has released a new version of his Cheat app for the PSP, heres whats new:

    I decided to finally go on with the version number as there were a lot
    of changes since the last 0.1.6 version.

    So as for the new version since the latest REVISION I we have an fps
    counter which shows the current frames rendered by the game.
    A complete rewrite of the functions reading the database: now those
    nasty problems with the db loading should be fixed and there isn't a
    teorical limit on his size.

    finally for more little thing there was a bug in the last version about
    codeline adding which is now fixed and some other fixes here and there

    CHANGELOG:

    0.1.7 RELEASE
    -it's now possible to show the frame per second which are being rendered
    on screen by the game
    this can be enabled/disabled from the configuration menu (thanks to
    coldbird because he found
    the function which was hooked to make this possible) [ALL]
    -the db reader was rewritten from scratch this should fix the problems
    which involved the db
    loading and let you load db without file size limit (tested with a
    3,2MB db)[ALL]
    -corrected a bug while adding a new codeline (some lines were zeroed)
    [ALL]
    -corrected a bug with the db saving[ALL]
    -various other fixes
    -added a spanish translation by SiTWulf

    Download and Give Feedback Via Comments ...
    by Published on March 8th, 2007 20:30

    via wiifanboy

    Update: This schedule is only good up until Q2 for this year. Sorry for the mistake.

    Along with their press release for Pokemon Battle Revolution, Nintendo sent along a release schedule for all of the upcoming Wii games in 2007. Know what's weird, though? Mario Party 8 is listed as being released on May 29th.

    This, of course, doesn't support what we reported earlier about the party title involving Mario and his friends. We've put in a call to our Nintendo rep and will update you all on what they say later on. In the meanwhile, head past the post break for the full list of titles releasing on the Wii in 2007.

    [Via press release]

    Here's the goods:

    April 9 - Super Paper Mario - Nintendo
    April - Prince of Persia Rival Swords - Ubisoft
    April - Bust-A-Move Bash - Majesco
    April - Bioncle Heroes - Eidos
    May 15 - Mortal Kombat: Armageddon - Midway
    May 29 - Mario Party 8 - Nintendo
    May - Tamagotchi Party On - Namco Bandai
    May - Disney's Pirates of the Caribbean: At World's End - Disney Interactive
    May - Escape from Bug Island - Eidos
    May - Spider-Man The Movie 3 - Activision
    June 11 - Big Brain Academy - Nintendo
    June 25 - Pokemon Battle Revolution - Nintendo
    June - Cosmic Family - Ubisoft
    Spring - Heatseeker - Codemasters
    Q2 - Legend of the Dragon - American Game Factory
    Summer - Shrek the Third - Activision
    Summer - Transformers the Game - Activision
    What games are you looking forward to? ...
    by Published on March 8th, 2007 20:25

    via gamespot

    On Wednesday, the big news at the 2007 Game Developers Conference was Sony's debut of its PlayStation Home avatar-based service. On Thursday, Nintendo had the opportunity to claim some of the buzz with Shigeru Miyamoto's keynote at the Moscone Center's cavernous south hall esplanade.

    The line of eager developers waiting to get into the hall surrounded an entire city block 20 minutes before the keynote was intended to tip off. It snaked back around on itself as GDC staffers did their best to keep the crowd from spilling over onto the streets.

    The enthusiasm was understandable, though. The previous evening, Miyamoto took home a lifetime achievement award at the Game Developers Choice Awards for his three decades of work. After receiving a standing ovation, he promised those in attendance that he would have much to say at his keynote the following morning, amping up expectations to stratospheric heights.

    10:40: Inside the hall, attendees are greeted by the obligatory gaming press conference thumping techno music. Five massive video screens dominate the space as a host of gaming journalists huddle over softly glowing laptops. Almost 10 minutes after the scheduled start time, people are still finding their seats as an announcement is made asking for cell phones to be turned off.

    10:47: People are still finding seats. A certain game-blog staffer is running around with a video helmet haranguing anyone in range.

    10:48: Staffers are still trying to find seats for attendees, squeezing as many people into the auditorium as possible. Mutterings in the crowd range from discussion of Sony's keynote to assessments of the week's various parties, with free beer, swag, and embargoed news being freely disseminated.

    10:52: People continue to jostle for seating. Hopefully there aren't any fire marshals about...

    10:55: The DS pictochats are almost as full as the auditorium as attendees are again asked to take their seats. The keynote is scheduled to end at 11:30 a.m., but that seems unlikely at this rate.

    10:59: Still nothing happening. You can almost feel an epidemic of gluteal cramps begin to break out amongst the constantly shifting crowd. Still, Perhaps surprisingly, the crowd seems to be tolerating the delay in good spirits. Conversations about Mega Man, Mario, and other familiar franchises rise above the din.

    11:00: Now the show starts.

    11:01: GDC director Jamil Moledina takes the stage to introduce Shigeru Miyamoto, talking about the creator's "quarter century of disruptively contagious hits."

    11:02: Miyamoto takes the stage to a round of applause and cheers. He's wearing a link pin on his lapel.

    11:03: Speaking through a translator, Miyamoto says he will use the Wii's photo channel to give his presentation.

    11:04: Miyamoto begins talking about his 25 years designing video games, referencing games like Donkey Kong and Pac-Man as the games people talked about.

    11:05: He shows a picture of the stereotypical child gamer, eyes glazed, jaw slack, and calls it "disturbing."

    11:06: He brings up the top-selling games of 1998, pointing to Nintendo's GoldenEye at the top of the charts and saying that the gamer image was still generally neutral. But by 2004, he said something had changed.

    11:07: With Grand Theft Auto and Halo 2 on the top of the charts, Miyamoto said he was getting new questions from reporters, questions about what effects games had on people. Even though sales went up, he said the reputation of the industry went down.

    11:08: Miyamoto expressed his concern about games becoming stagnant as everyone tried to do the one type of game that was successful, and then brings up his creative vision, and "The Nintendo Difference."

    11:09: The three elements of Nintendo's corporate vision are next. Up first is the expanded audience. Miyamoto says he has his own way of gauging a product's potential success with an expanded audience. He calls it "the Wife-o-meter," and shows a graphic of it. It measures one variable: The interest of his own wife.

    11:10: He says that we may remember the first time we played Pac-Man or Super Mario Bros. as important moments in our lives. However, they were not important moments for his wife.

    11:11: Not even Tetris attracted Miyamoto's wife, but she took some interest in their daughter's experience with Ocarina of Time. Animal Crossing scored even better on the Wife-o-meter, convincing her to actually pick up the controller, but Miyamoto still strived to drive the meter higher.

    11:13: Now he talks about pets. While his wife is a cat person, Miyamoto prefers dogs. He references the Wii Everybody Votes Channel poll on the subject to show that more than 60 percent of the voting population agrees with him.

    11:14: After an extended detour and pictures of his dog, Pick, Miyamoto gets back to the point. He talks about showing Nintendogs to his wife, and how she started looking at games from a different perspective.

    11:15: For Valentine's Day, Miyamoto said he came home from work expecting her to be asleep, but instead found her playing the Wii. She had stayed up casting votes on the Everybody Votes channel.

    11:16: Miyamoto was shocked, saying it meant she had downloaded the channel herself. He said it would have been less surprising to find Donkey Kong ransacking his house.

    11:17: Now he shows a picture of the second installment of Brain Age, and how she's embraced the game completely. Miyamoto says she's turned into a hardcore gamer and shows off her Mii, which she uses ...
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