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  • DCEmu Featured News Articles

    by Published on February 28th, 2007 19:32

    The amount of PlayStation 3 units on store shelves throughout North America is due to the strength of Sony's manufacturing and supply chain, according to SCEA chief executive Jack Tretton.

    While critics have suggested the next-gen console is not a hit with consumers due to the fact it hasn't sold out in many locations, Tretton has stated it's because the company has never been this well organised.

    "It's a testament to the fact that we've been able to manufacture and ship units on a greater pace than any previous console," Tretton said in an interview with Reuters.

    via eurogamer ...
    by Published on February 28th, 2007 19:25

    New from Divineo China is the news that the WiiKey Modchip is now in stock and shipping

    Heres the info (DCEmu Isnt interested in piracy so no discussion of that thanks)



    The Wiikey modchip for Wii.

    - Direct boot of wii backups
    - Direct boot of GC backups
    - Direct boot of homebrew in GC mode
    - Supports all currently available console/drive versions
    - Supports D2B chipsets
    - Sophisticated (true) update mechanism via DVD (future proof, expect cool features to come)
    - Direct boot of different NTSC region Wii games/backups on US and JAP consoles
    - Partial support for NTSC region Wii games/backups on PAL consoles
    - Boots different region GC games/backups (partially without swapping)
    - Supports multi-disc games for BOTH Wii and Gamecube
    - Supports DVD-R / true DVD+R and +RW support (no bitsetting required!)
    - Improved readsettings for recordable media
    - Built-in audio fix
    - Supports fullsize 4GB discs for gamecube homebrew
    - Stealth mode
    - 512 byte EEPROM to store configuration
    - Quicksolder interface - no wires required
    - Unique disc backup application via sdcard
    - Compact design, best quality components, rock solid high speed controller
    - Professional ESD packing
    - Recovery mode - Can recover from a bad flash

    Buy from Divineo China ...
    by Published on February 28th, 2007 19:18

    Signs are indicating that Grand Theft Auto IV will feature ground-breaking technology used in LucasArts' new Star Wars game, Star Wars: The Force Unleashed.

    Rockstar has partnered with NaturalMotion to use the latter company's euphoria engine in "upcoming next generation" games.

    Employed in the recently revealed The Force Unleashed, euphoria simulates the human body and motor nervous system. It means that in-game characters are fully interactive and always react differently to external influences, ultimately leading to a more life-like experience for the player.

    Specific reference to how euphoria "uses the processing power of PLAYSTATION 3 and Xbox 360" to simluate the human body and motor nervous system was made in the announcement.

    While Rockstar is yet to name games using euphoria, its integration of the tech is well advanced.

    via cvg ...
    by Published on February 28th, 2007 19:18

    Signs are indicating that Grand Theft Auto IV will feature ground-breaking technology used in LucasArts' new Star Wars game, Star Wars: The Force Unleashed.

    Rockstar has partnered with NaturalMotion to use the latter company's euphoria engine in "upcoming next generation" games.

    Employed in the recently revealed The Force Unleashed, euphoria simulates the human body and motor nervous system. It means that in-game characters are fully interactive and always react differently to external influences, ultimately leading to a more life-like experience for the player.

    Specific reference to how euphoria "uses the processing power of PLAYSTATION 3 and Xbox 360" to simluate the human body and motor nervous system was made in the announcement.

    While Rockstar is yet to name games using euphoria, its integration of the tech is well advanced.

    via cvg ...
    by Published on February 28th, 2007 19:17

    A rumour is beginning to spread around the internet suggesting that there will be two different Halo 3 Betas.

    If the rumour turns out to be right, the first session of the Halo 3 multiplayer Beta test will only be for competition winners and will commence on March 21, just days before the launch of PS3 in Europe.

    Those that bought Crackdown, which includes an invitation to the beta test, will have to wait a little longer, as the rumour on The Above Domain says that a second session for those gamers will kick-off in May.

    Microsoft and Bungie have yet to state when the Beta will officially launch. The date is currently set at "late spring".

    via cvg ...
    by Published on February 28th, 2007 19:14

    EA has given new details on its city-building game, SimCity, after announcing its existence back in August 2006.

    The SimCity franchise has been around for years but the DS version looks like breathing new life into the city-building game. As well as creating and controlling you very own city, the game will take advantage of the stylus and built-in microphone controls of DS.

    You'll have to blow into the microphone to put out fires in the city and sign off on mayoral proclamations with your stylus. Players can also communicate with each other using the wireless data exchange feature. There'll also be several recognisable international landmarks available to place in your city.

    SimCity DS is scheduled for a worldwide launch this summer. Check out this first screen EA kindly sent along.

    Screen Via Comments
    via cvg ...
    by Published on February 28th, 2007 19:11

    Space Station Tycoon is a management sim in which you build and run a space station.

    The game is being developed by Wahoo Studios who were previously responsible for Outpost Kaloki X on XBLA, to which this bares many similarities.

    Just like its Xbox counterpart, the focus in this game is on managing your money, investing in building outposts to increase business and, in turn, increase your income.

    "The basic goal of building a station to serve customers and some of the economic elements will be very familiar to players of Outpost Kaloki X, but even the basic mechanics, like how customers make their buying decisions, have undergone an overhaul", Wahoo Studios designer, Jeremy Throckmorton, told IGN.

    Namco Bandai Games producer, Ben Cole added: "With Space Station Tycoon on the Wii, we have the opportunity to really bring to life the game we've all envisioned. For example, we've taken the opportunity add a whole slew of features we've always wanted to put into this type of game. Things like off-the-wall characters, station customization, and a whole slab of humour."

    The quirky characters you meet will have you perform a range of bonkers scenarios, "like putting together a heavy metal concert for Frankengull and Voodoo Chicken", Cole reveals.

    Expect the game to launch on Wii in Summer 2007.

    via cvg ...
    by Published on February 28th, 2007 19:09

    The first details have emerged on Stuntman: Ignition, the sequel to the PS2 original previously published by Atari.

    The premise for the new Stuntman has essentially remained the same. As a Hollywood stunt driver you're tasked with performing action-packed film sequences with your precision driving skills, dragging your career higher the more spectacular your stunts are.

    Over 25 vehicles are promised for the PS3, 360 and PS2 sequel, and 36 stunt runs spread across six themed films and commercials, reports IGN.

    The most interesting part of Stuntman 2 however appears to be the online mode, which lets you challenge up to eight other stuntmen and steal stunts from them in multiplayer arenas. With the stunt construction toolkit you can also plan out your own stunts online and see if anyone can meet your challenge, or miss the mark and crash in to a house like some kind of stuntman nancy.

    Bob Aniello, senior VP of worldwide marketing at THQ said, "The game brings a unique approach to the genre, encouraging gamers to perfect their racing technique while creating their own personalized Hollywood stuntman experience."

    Stuntman: Ignition is currently pencilled in for this summer. Look for the first screens and movies soon.

    via cvg ...
    by Published on February 28th, 2007 19:09

    The first details have emerged on Stuntman: Ignition, the sequel to the PS2 original previously published by Atari.

    The premise for the new Stuntman has essentially remained the same. As a Hollywood stunt driver you're tasked with performing action-packed film sequences with your precision driving skills, dragging your career higher the more spectacular your stunts are.

    Over 25 vehicles are promised for the PS3, 360 and PS2 sequel, and 36 stunt runs spread across six themed films and commercials, reports IGN.

    The most interesting part of Stuntman 2 however appears to be the online mode, which lets you challenge up to eight other stuntmen and steal stunts from them in multiplayer arenas. With the stunt construction toolkit you can also plan out your own stunts online and see if anyone can meet your challenge, or miss the mark and crash in to a house like some kind of stuntman nancy.

    Bob Aniello, senior VP of worldwide marketing at THQ said, "The game brings a unique approach to the genre, encouraging gamers to perfect their racing technique while creating their own personalized Hollywood stuntman experience."

    Stuntman: Ignition is currently pencilled in for this summer. Look for the first screens and movies soon.

    via cvg ...
    by Published on February 28th, 2007 19:08

    via CVG

    Sensible Soccer, the classic arcade football hit, is headed for to Xbox Live Arcade using the gameplay from fan favourite Sensible World of Soccer 96/97.

    In this Q&A, Codemasters director of casual gaming, Nick Pili details exactly what new features will be built into the game, such as Xbox Live support, and what aspects of the classic will be left untouched.

    Could you briefly outline your involvement with the Sensible World of Soccer (SWOS) project?

    Pili: During a series of meetings last summer with Microsoft at the 2006 Casual Games Conference in Seattle we were discussing a number of XBLA game opportunities.

    Microsoft were keen to have an easy to pick-up-and-play football game for the XBLA platform - a Sensi type game seemed like the obvious choice.

    After presenting the business case internally for a SWOS XBLA game, supported by the overwhelming interest of the SWOS community it was a no-brainer to take this project forward.

    Is this version of SWOS just an online version of last year's Sensible Soccer?

    Pili: No - the game is different from last year's. We have listened very carefully to the Sensi communities' comments after last year's game and I'm pleased to confirm the following:

    In this version the user will be able to play two main modes of SWOS. Mode 1 will be the original Amiga game (we haven't touched the core game code) with enhanced graphics and enhanced game features.

    Mode 2 will be the actual original Amiga game from the mid 90s. Again we haven't altered the game code in any way.

    Will the gameplay differ from the Amiga/PC/SNES version?

    Pili: No - as stated above it will be the EXACT core gameplay that we all remember from the Amiga/PC/SNES versions.

    Which version of SWOS does this game's code use (either of the all-conquering 95/96 or 96/97 versions hopefully)?

    Pili: To produce the authentic SWOS experience we'll be using the original source code used in SWOS 96/97, so you can celebrate now! The core gameplay will be untouched, and therefore identical to that within the SWOS96/97 game.

    Is there any new or changed audio (crowd chants or songs)?

    Pili: Yes - in Mode 1 of the game (see question 2) we're improving the audio and crowd chants.

    Will it feature Xbox Live functionality? What online tournaments and features can we expect from this?

    Pili: Yes - you'll be able to play online and there will be high-score tables all as standard. We'll announce more details in due course.

    Can you reveal any of the achievements planned for the XBLA version?

    Pili: Watch this space - details to be announced in due course.

    Can I play the game in HD resolution?

    Pili: Yes - the game will support HD resolutions as standard.

    Is there going to be a PC release?

    Pili: Yes - we can confirm that later in the year we will be releasing a PC version for Vista-based machines.

    Is the PC release just for Vista or can people on Win2k and XP play it?

    Pili: So far just Vista. We hope to provide the game for more OS in the future though.

    What online tournaments and features can we expect from the PC version?

    Pili: We are currently working with Microsoft to understand exactly how the new Windows Live functionality will work. Once we figure this out we will be able to confirm what online tournaments and features we can apply to the Vista version of SWOS.

    When do you expect to release the game on XBLA?

    Pili: Summer 2007. We'll confirm a more accurate date in the very near future! ...
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