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    by Published on February 11th, 2007 15:33

    StrmnNrmn has answered some questions asked by his blog users:

    Via: strmnnrmn.blogspot.com:

    A few common questions cropped up in yesterday's post so I thought I'd deal with them here so everyone could see the responses.

    Firstly, lots of people were asking about the possibility of moving the audio processing to ME. I'm really keen on doing this, but I'm not very familiar with the ME yet so I need to spend a few hours investigating it before I can figure out how much work is involved. Maybe I can do a few technical posts about the ME as I find out more about it?

    A few people were asking about an ingame menu and screen size.

    gotwake424 said:
    will there be an ingame menu? that will let you change the size of the screen and other stuff in game?

    xabier:
    i have just one question: you have mentioned viewport scaling/screen ratio a few months ago. is that going to be featured in Release 9 of daedalus? and i think that i heard somewhere that it should speed up the emulator a little with the new scaling, is that true?

    flyinghippo:
    One of your earlier posts showed your progress on implementing a 4:3 screen ratio. Would this possibly have any effect on the framerate?

    reuben:
    A while ago you noted that you had been working on viewport scaling. Will that be implemented in the upcoming release?

    I'm currently working on the in game menu - this is the last main thing I want to squeeze into R9. With this you'll be able to change the screen size while the rom is running, as well as a few other things (toggle audio on/off, swap controls etc).

    I doubt that knocking the screen size down will help the framerate all that much, as the framerate is still largely limited by the cost of CPU emulation rather than rendering.

    From philip:
    Do you have plans to implement frameskipping? That would greatly improve the speed, and shouldn't be too hard to add.

    on the rise1:
    have you ever thought or messed about putting in frameskipping in the emulator?

    Now that audio support is in, I think frameskipping makes a lot more sense. I'll see if I can squeeze this in for R9 too.

    yatahaze:
    can Daedalus run under 300mhz? would that boost those numbers in the table even more?

    Unfortunately Daedalus is already clocking everything at the maximum frequency, so there won't be an easy win there

    imitiaz:
    Are the rom files you are using zipped or unzipped? Will the extensions of the rom files even matter anymore?

    I was using unzipped rom files. The extension shouldn't matter, provided it's recognised (.v64, .z64, .rom etc) Daedalus should always figure out the correct thing to do with a given rom. I suggest you use a tool like RomCenter to manage the naming of all your roms, and extract them to the roms directory on your PSP as required.

    sroon said:
    Will expansion pack be inplented in your blessed R9?

    The expansion pak should already be supported: 'Expansion Pak: Yes' in the Rom Settings screen (just before the rom launches). If it's not working, it's a bug, and it'll be easy to fix.

    nick:
    Have you always been able to add audio support? Or did you hold it back because of the slow framerate?

    I've been holding off because of the framerate - I just thought it would sound horrible. The framerate is still a limiting factor with audio support, I'll talk a bit more about this soon.

    jeffrey said:
    Is there any official way to support your work? Either through paypal donations or whatever?

    No, not currently. To be honest, I'm a bit uncomfortable about accepting money for this. Financial reward has never been a motivating factor for me, I do this because it's an interesting project with lots of juicy technical problems to solve. If I was to ever accept donations, it would be for a specific goal (e.g. if I broke my development psp and it needed replacing, or to pay for hosting/bandwidth etc).

    andrew said:
    The best update possible for R9 is an icon for the PSP menu.

    Yes, I know I do like the Pochi Style icons. I emailed him asking for permission to use them with Daedalus, if I get the go ahead I'll bundle them with R9 by default.

    A few people were asking for videos of the work in progress. I'm not all that keen on doing this as I'd rather spend the time getting the final few features in place and releasing early rather than spending the time making videos. You'll be able to play with it yourselves soon enough

    As for a release date, I'm going skiing for a week on the 25th February, and I'd like to have R9 out before then.

    -StrmnNrmn
    ...
    by Published on February 11th, 2007 06:12

    THis was posted on a Tehskeen forum a while back, its a batch file to make Converting your NES Roms to dol format for FCEU 1.0.8x

    Just put all your roms in the directory named "nes" and double click the nes_converter.bat

    Look in the "dol" folder and there you have it. Nes emulated goodness ...
    by Published on February 11th, 2007 05:56

    No one seemed to notice this much in the discussion forums so ill post it here

    This is a guide for running N64 on the Gamecube with a tool thats been around for a while. It should work on the Wii as well and i doubt anyone checks the Gamecube Forums anymore so tihs place is the next most relevent

    I made the guide and posted it at: removed

    I did not make the programs however, they are the hard work of other coders.

    I personally think this is totally legal, if POPS is legal this is legal

    heres the link removed

    Have fun ...
    by Published on February 11th, 2007 01:44

    New from Blackshark



    Hi guys!

    just wanted to give you guys a heads up on what I've been up to.
    So im here to release an early Alpha of what I've been doing, for two reasons mostly,
    1. to see how you guys like it so far,
    2. To see if I can get some help with the GFX....you'll see.....

    CONTROLS
    you can use the analogue stick or the directional pad for moving,
    R is to fire
    Triangle is for music off
    Circle is for music on,
    that is basically it for not,

    Note that the charge shot does not fire any thing yet, to make the bar rise as if you were doing a charge shot though, hold both L and R.

    GAME TYPES

    Time Trial
    so far only the Time Trial mode is really "done" sort of, its definitely playable
    you have to shoot the Invincible enemies as many times as you can in 1 minute, the more times you hit them, the more your score goes up, be careful, they shoot back.....

    Campaign
    Not even done yet, you can enter it, but, theres only two guys, there to shoot, and when they die nothing happens yet, don't worry, won't remain this way forever :P press Start to go back to menu from here.

    ETA or Escape the Asteroids
    Still working on this as well, there are no asteroids yet :P, use the analogue to go to the TOP of the screen, currently the only way to exit. this should be an interesting mode when finished!

    Classic
    Not even started yet :P this will be like the classic space game, were the enemies are in a row, and they move side to side, when they hit a side, the move down, this will have many speeds as you move from level to level!

    Thats all for modes for now,
    there is also a name impute and Scoring system, you can view the high score for each game mode and WHO set them! (maybe your friend beat your score and now you got to teach him who's Boss)


    I plan for Multi player modes, but mostly just 2 to 1 PSP, Im not so sure about wifi, unless you would like to code it for me, it most likely won't happen in time for the PXP compo. But maybe in even later versions, that way it would make good use of the name system, so you can know WHO you are beating down ...

    also Almost for get to mention, there is a Ship selector, there's only a few for now, but I have a couple more to add, (Credit Goes ALL to comeonfhqwhgads for those ships, Thank you so much dude!, I couldn't stand my Paint creations any longer!)

    So I Need from you guys feedback!, please...

    Download and Give Feedback Via Comments ...
    by Published on February 11th, 2007 01:28

    New from Pasky13 is an update to his CWCheat Database editor:

    Whats new in v1.60

    Now able to download the latest official CWcheat database directly and open it for editing at user discretion.
    Base convertor added to the hexadecimal calculator for those that don't know how to convert decimal to hex very well.
    Icons have been cleaned up, interface should have a crisper look than before.
    Shrinked the size of the loading forms, I thought they were unnecessarily big.
    Large database files are loaded slightly faster.
    More bug fixes. (It's a given....=P)

    *** NOTE ***

    If you downloaded v1.55, I highly suggest you upgrade the program. I made an error when making the joker command, I didn't realize the joker address is always the same for PSP games. It is now fixed.

    Requires the Microsoft.NET framework 2.0 which can be downloaded at Microsoft's website:

    Download and Give Feedback Via Comments
    via pasky13 ...
    by Published on February 11th, 2007 01:24

    New release from hallo007:

    Here we are again , as you will know , much people are still on 3.03OE-C for there custom xmb icons , so here is flash agent F1 with multi firmware support

    Remember USe at own risk
    Only USE AT 3.10OE AND 3.03OE

    changelog F1

    Quote:
    -works now on 3.03OE andn 3.10OE firmwares
    -topmenu_plugin enabled for 3.03 , disabled for 3.10OE
    -new ICON0.PNG (made by silvenius)
    -Give your own site as online instruction manual
    -logo while start up(by Moose_Island)
    -exit on non supported firmwares
    -you need to accept agreements
    -rco file menu


    what is flash agent?
    flash agent is a homebrew programm for 3.10 OE firmware
    you can customize your dark alex custom firmware

    how to use it?
    flashing a files
    put the files you want to flash somewhere on your memory stick
    start flash agent
    go to filebrowser
    select the file you want to flash

    I want my original files back , how?
    start flash agent
    go to recovery menu
    select flash original ......(example gameboot)

    I dont want flash to much,how?
    start flash agent
    go to firmware hacks
    select redirect gameboot to....
    if you want to change your gameboot , just replace him on the ms0:/

    Free up some space
    start flash agent
    go to recovery menu
    select replace font
    you saved 2.5mb

    Download and Give Feedback Via Comments ...
    by Published on February 11th, 2007 01:18

    New from pspballer07:

    This is v0.5 of Icon Action Replacer (aka IAR). It replaces the action of an icon to do an action of another icon. For example, it can make the Network Update Icon in the XMB open up your photos or vice versa. It can also do the settings,remote play, and saved games. Read the ReadMe for more info.

    USE WITH CAUTION

    Download and Give feedback Via Comments
    via pspballer07 ...
    by Published on February 11th, 2007 01:14

    via pspfanboy

    PSP Fanboy offers the latest and greatest movie and game trailers, formatted for the PSP in this new weekly feature. Check it out every Saturday. PSP owners can download files wirelessly via m.pspfanboy.com.

    Instructions: Save all movie and thumbnail files to MP_ROOT/101ANV01/. Requires firmware 2.00 or above. Do NOT place in "VIDEO" folder. Firmware 2.80 or above do not need to download thumbnails.


    Ocean's 13
    Flow (PS3)
    The Warriors (PSP)
    Tales of Destiny 2 (PSP)
    Sid Meier's Pirates! (PSP)

    All via link above ...
    by Published on February 11th, 2007 01:12

    via pspfanboy

    Did you know that the upcoming After Burner: Black Falcon uses real world, licensed aircraft? Neither did I, until Gamespot talked to producer Ryan Kauffman. He reveals the crafts that are used in the game, such as the F-14X Tomcat, the F-15E Strike Eagle, and the F/A-18E Super Hornet. Those that know their planes may appreciate the inclusion of more modern craft, such as the F-22 Raptor and the F-35 Lightning II.

    While the vehicles of After Burner may stick true to the real world, it appears that the locations are based in fantasy. The term "reality plus one" reflects upon the level designs, which vary from a lush jungle environment, to a snowy tundra. My favorite named level? Mountainistan. Just has a nice ring to it.

    More Info ...
    by Published on February 11th, 2007 01:10

    A trailer to the upcoming Call of Duty: Roads to Victory game for the PSP has been released.

    Video Here ...
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