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  • DCEmu Featured News Articles

    by Published on January 31st, 2012 19:45
    1. Categories:
    2. PC News

    Weekly Star Wars: The Old Republic maintenance has been completed and game servers have returned - patch 1.1.1 is now live.
    It doesn't give white Lightsaber crystals to everyone. That was a joke - a forced choke. Sorry.
    All the SWTOR patch 1.1.1 changes are noted below.
    Our favourite is that "Kintan Behemoths no longer occasionally walk on top of trees when in combat".

    Classes and Combat

    General
    • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
    • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
    • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.
    Jedi Knight
    Guardian
    • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).
    Jedi Consular
    Sage
    • Mental Alacrity: Now correctly costs no Force to activate.
    • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.
    Smuggler
    Scoundrel
    • Flechette Round: Now provides 30% armor penetration while active.
    • K.O.: This ability now knocks the target down for 1.5 seconds.
    • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.
    Imperial Agent
    Operative
    • Acid Blade: Now provides 30% armor penetration while active.
    • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
    • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.
    Bounty Hunter
    Mercenary
    • Sweeping Blasters can now be made free with Thermal Sensor Override.
    Powertech
    • Oil Slick now correctly costs no heat to activate.

    Flashpoints and Operations

    Flashpoints
    Directive 7
    • Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
    • Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.
    The False Emperor
    • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.
    The Foundry
    • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
    • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.
    The Red Reaper
    • Lord Kherus now grants less experience.
    • Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
    • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.
    Operations
    Eternity Vault
    • Players no longer randomly die in this Operation after being in Gharj's lava.
    Karagga's Palace
    • Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
    • Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
    • Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
    • The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level.
    • Karagga no longer fires his Unstable Energy twice in a row.
    • Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
    • Walls that were missing in Karagga's Palace are now in place.

    Bug Fixes

    General
    • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed.
    Items
    Bug Fixes
    • Comparative tooltips for researched items no longer have their stats reversed.

    Missions and NPCs

    Missions
    Imperial
    • Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal.
    • Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable.
    • The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission.
    • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
    • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
    • Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal.
    • The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.
    Republic
    • Death Spiral: Fixed an issue that prevented
    ...
    by Published on January 31st, 2012 18:56
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    The pink 3DS was offered over the holidays in North America as part of aNintendogs bundle. Today, Nintendo announced that a standalone release for the Pearl Pink handheld will be offered Feb. 10, for $169.99. Of course, since the bundle was the same price, this isn't so much a cheaper option as it is no free game.

    In the announcement of the standalone release, Nintendo positions it as a Valentine's Day-themed item and suggests ways the 3DS can help sweethearts get closer, including snapping photos of dates with the camera (aww), bringing out each other's "sweet side" with a virtual puppy, playing Pushmo andFreakyforms (o... kay) and racing each other in Mario Kart 7. That last one is more likely to end a relationship than start one, we're afraid.

    The UK will also see a bundle-free release of the pink 3DS on Feb. 10, along with the Ice White model, which has yet to be released in North America in any form. Don't worry, we're sure it will.

    http://www.joystiq.com/2012/01/30/st...nk-3ds-feb-10/
    ...
    by Published on January 31st, 2012 18:55
    1. Categories:
    2. PS3 News
    Article Preview

    Are you one of those guys in a helicopter hovering near spawn points inBattlefield 3 (say, an aircraft carrier), wantonly exploiting the game and infuriating players? You may not actually be cheating, but we still think you'rethe worst.

    That aside, Battlefield 3 developer DICE is apparently looking to address allcheaters, and not just that guy who ruins the game for everyone with hisstupid, stupid helicopter, as the company has posted an ad for an "anti-cheat administrator." The move follows a recent redoubling of DICE's efforts to combat cheating in its latest game release.

    Said administrator will be tasked with a variety of responsibilities, many of which you'd expect a community liaison to handle, though the list is oddly missing "put up with staggering levels of infantile behavior from legal adults." Can you tell we don't like cheaters?
    http://www.joystiq.com/2012/01/30/ba...r-to-stop-the/
    ...
    by Published on January 31st, 2012 18:51
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    Nintendo head honcho Satoru Iwata hinted at the possibility of paid DLC for two of its 3DS titles, Super Mario 3D Land and Mario Kart 7, at a recent investor meeting. Speaking in terms of hardware and software lifespans, Iwata suggested Nintendo could benefit from the addition of paid DLC to both Super Mario 3D Land and Mario Kart 7:

    "What if we could provide add-on content through the network?" Iwata asked, positing a solution to the problem of players growing tired of the games they've purchased. "As I referred to before, for example, this is the idea of supplying new stages to Super Mario users who want to play the game more but have completed the game and lost interest in the existing stages.

    "This will not only give us new profits but will lengthen the life of a product, in that it will never be out of fashion and can keep attracting public attention as long as many people play it." DLC functionality was added to the 3DS with the last firmware update, and will first be used in a retail title in Japan withTheatrhythm: Final Fantasy.

    http://www.joystiq.com/2012/01/31/iw...3d-land-mario/
    ...
    by Published on January 31st, 2012 18:47
    1. Categories:
    2. PC News
    Article Preview

    And here you thought Microsoft bringing Windows 8 to ARM was big news. Turns out, a member of thexda-developers forum has managed to make an APK that puts a variety of Redmond's x86 operating systems on the HTC EVO 3D and its 1.2 GHz Qualcomm Snapdragon silicon -- Windows 95, 98, XP and even your favorite flavor of Linux are all available for the three dee-equipped handset. All you need to do is install the Bochs Pentium emulator APK and the OS disk image of your choice, modify a couple files, and you'll be doing yesteryear's desktop computing on a handheld in no time. Feeling nostalgic? Detailed instructions how to do it yourself and the necessary files can be found at the source link below, but all we want to know is: does it do the blue screen of death or the force close dance when things go awry?

    http://www.engadget.com/2012/01/30/a...on-the-evo-3d/
    ...
    by Published on January 31st, 2012 18:45
    1. Categories:
    2. PC News
    Article Preview

    The tenth iteration of Mozilla's browser is rolling out from today and we're sat here waiting for our own go signal. As the biggest UI tweaks will arrive in v12, the majority of changes are under the hood: except that the "forward" button now only appears once you've pressed "back." New APIs provide for full-screen viewing of web apps, Anti-aliased WebGL graphics and an "extended support release" that enables enterprise customers to only download security updates. CSS 3D Transitions are now supported alongside a new CSS inspector for those digging deep into the fabric of the universe internet. Java applet and moving bookmarks crashes should be a thing of the past, but it's not all plain sailing: no new release ever is, after all. On the "to be fixed" list includes herky-jerky scrolling in Gmail, Silverlight videos not working in OS X and vertical scrolling is broken on some touch-pads. Let's hope they get the former fixed quickly, our inbox is already overflowing 'round these parts.

    http://www.engadget.com/2012/01/31/firefox-10-out-now/
    ...
    by Published on January 31st, 2012 16:23
    1. Categories:
    2. DCEmu

    Rovio CEO Mikael Hed told attendees of the Midem Conference in Cannes that the "problem" of piracy is all a matter of perspective, The Guardian reports.
    Hed explained that Rovio's apps and consumer products suffer from piracy, particularly in Asian markets. However, he believes it is "futile" to pursue the perpetrators through the courts unless their merchandise is damaging the brand.
    "Piracy may not be a bad thing," he said. "It can get us more business at the end of the day."
    This, Hed claimed, is the lesson that the global entertainment industry can learn from "the rather terrible ways" the music business attempted to combat piracy.
    "We took something from the music industry, which was to stop treating the customers as users, and start treating them as fans. We do that today: we talk about how many fans we have."
    "If we lose that fanbase, our business is done, but if we can grow that fanbase, our business will grow."
    The discussion surrounding piracy in the games industry intensified around the now-shelved SOPA and PIPA legislation, yet while the scale of the problem is clear the best way to address the situation is still open to debate.
    Rovio is not alone in identifying an opportunistic silver-lining in piracy. Speaking to GamesIndustry.biz at the Unite 2011 conference, Unity Technologies' John Goodale described how piracy of the company's engine helped seed its business in China - now one of its key territories.
    Elsewhere in his presentation, Rovio's Hed also explained that the phenomenal popularity of Angry Birds has allowed the company to start regarding it as a "channel," with many users spending as much time in the app as they do watching popular TV shows.
    "We have some discussions with [music] labels about what we could do together to give access," he said. "It is possible to promote music content through our apps as well... We are positively looking for new partnerships, and we have a rather big team working on partnerships, so it's just a case of getting in touch with us and we'll take it from there."

    http://www.gamesindustry.biz/article...erate-business
    ...
    by Published on January 31st, 2012 16:21
    1. Categories:
    2. DCEmu

    Upcoming action title Prototype 2 will be the first Activision title to include an Online Pass type system.
    The publisher has taken a different approach to the traditional Online Pass method by only offering free codes in a limited number of copies.
    It all takes the guise of Radnet – a content portal that gives fans 55 free pieces of additional content spread across the seven weeks following the game’s release in April. Content will include events, challenges, avatar items, themes, videos and extra campaign abilities.
    But once the Radnet Edition supplies run out, even those who buy a brand new copy will face an additional outlay to access the same content.
    "Radical Entertainment has always focused on bringing long lasting fun to its fans, and Prototype 2's Radnet content is our way of rewarding the game's most loyal supporters — the early adopters, the one's who will replay it over and over again," Radical Entertainment studio head Ken Rosman stated.
    "We think this is great because we're giving our fans hours of additional gameplay outside Prototype 2's main narrative, and cool rewards — all delivered weekly following the game's launch."

    http://www.mcvuk.com/news/read/activ...ne-pass/090504
    ...
    by Published on January 31st, 2012 16:19
    1. Categories:
    2. Nintendo 3DS News

    Development legend and current Nintendo senior MD Shigeru Miyamoto has said that finding a new, big-hitting IP is the “solution” to Nintendo’s current financial troubles.
    Earlier this month Nintendo scrapped its profit forecasts, saying it now expected to post a loss for the current financial year.
    So perhaps it’s no surprise that Miyamoto, the driving force behind Nintendo’s success, believes that the company must invest and develop its way back into profit.
    “Developing big hit titles must be the solution,” he told investors.
    “I am acting with the understanding that one big hit title can change multiple phases of a situation in the entertainment business, and I feel that finding such one big hit is my basic job.”
    There’s no disputing Miyamoto’s heritage, of course. As the creator of IPs such as Mario, Zelda, Donkey Kong and Wii Fit he stands as perhaps the greatest creative mind gaming has ever seen.
    Recent output, however, has been less successful. The last two games on which Miyamoto was credited as designer – Wii Music and Steel Diver – were critical and commercial flops.

    http://www.mcvuk.com/news/read/miyam...big-hit/090505
    ...
    by Published on January 31st, 2012 16:12
    1. Categories:
    2. DCEmu

    3D technology in the home has yet to achieve mass penetration in any sector. Sales of compatible TVs may be increasing, but they have yet to claim a majority of households.
    Similarly, the number of 3D films in cinemas is on the rise, but has yet to become the standard. And for all the investment the industry has made, 3D gaming has yet to establish itself as the rule rather than the exception.
    Nintendo made perhaps the greatest advance in 2011 with the launch of the 3DS, while Sony will up the ante this year with the release of a 3D games monitor. Microsoft remains steadfastly neutral about the whole affair, but has made the Xbox 360 3D ready and added stereoscopic modes to Gears of War 3 and Halo Anniversary.
    Even third-party publishers offer a 3D mode in titles such as Batman: Arkham City, Sonic Generations and Battlefield 3 – but other compatible releases are few and far between.
    Previously, MCV has discussed what it will take for the masses to embrace 3D, but perhaps the more pressing question is whether or not demand for the technology even exists.
    YES
    Simon Benson – Senior Development Manager, 3D Team
    If you are a soldier, professional sportsperson or surgeon, it is likely that you need 3D vision to do your job. To simulate their real-world activities, 3D visuals are typically essential and so professional simulators have utilised stereoscopic 3D for many years.
    3D can greatly increase visual immersion – possibly more so than the transition from SD to HD gaming.
    The significant benefits that 3D adds to gaming also makes it a key driver for 3DTV uptake. Currently 3DTVs are widely available and apparently selling faster than HDTVs were at the same point in their lifecycle – which is even more significant given economic issues.
    Let’s not forget though, that 3D gaming is still in its infancy. As a result there are plenty of opportunities to innovate and deliver groundbreaking experiences that naturally attract lots of interest and publicity.

    Alex Wiltshire – Online Editor, Edge

    This isn’t about the industry needing it. Arguments about the technology driving TV and hardware sales in a saturated marketplace are for suited execs. No, this is about the games themselves needing 3D.
    Since 3DS’ release I’ve begun to feel a deep affection for stereoscopic 3D. It started with experiencing Ghost Recon: Shadow War’s playfield as if it’s a little model with toy soldiers. It continued by enjoying the sense of space in Star Fox 64 3D. It grew by better appreciating Link’s relationship with his world in Zelda: Ocarina Of Time 3D. And by Super Mario 3D Land and Pullblox, the effect had become an indelible part of the game.
    So much so, in fact, that I genuinely missed it in Skyward Sword.
    Few companies get 3D like Nintendo does. And I’m still not prepared to both invest in the new TV and wear the glasses – it’s up to manufacturers to make all that worthwhile. But the titles specifically crafted for 3DS prove that gaming is peculiarly appropriate for the sense of form, relation and volume that the effect at its best can yield.

    Lee Kirton – Marketing Director, Namco Bandai Partners

    3D has been around for a very long time and in some cases I really do like it. I enjoy the 3D experience in some gaming genres but not in others. I think it depends on the experience itself and what you want from it.
    I treat 3D as an event. I do enjoy playing the 3DS and the feeling that it delivers and I’ve also enjoyed many current gen games in 3D. I’ve yet to get immersed in the home entertainment 3D and Sky 3D but I really do put that down to individual tastes.
    Overall, it’s good to have it available in gaming and it’s down to personal choice in the end as to what each gamer or movie fan wants. For me, it depends on what the product is.
    NO
    David Houghton – Content Editor, GamesRadar
    Every so often, a new technology turns up and instantaneously opens up a raft of new possibilities in the creation and consumption of games. Online connectivity has transformed how we share gaming. Even the much-maligned motion control has, at times, provided genuinely immersive experiences in naturalistic game-world interaction.
    But so far I have found 3D to be nothing more than an opportunistic chancer, trying to blag its way into that exclusive club of game-changers using a dog-eared, photocopied fake ID and hastily assembled bum-fluff.
    For me, 3D adds nothing but slight and short-lived garnish at the high-cost of clarity and immersion. The effect itself brings with it the potential for no meaningful new design additions bar the same cheap jump-scare gimmicks it has peddled since the ‘50s.
    As for those claims of a tangible connection to the game world? Pah. I’ve never found 3D technology to be anything other than a heaving great wrecking ball for the fourth wall. Even when done well, the effect is never natural enough to be fully immersive, creating a wibbly depth-perception uncanny valley.
    All that, and I need to recalibrate my much-prized, none-more-anally honed TV picture settings to counteract ...
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