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  • DCEmu Featured News Articles

    by Published on January 20th, 2007 10:51

    via ign

    Square Enix is spreading the love on Final Fantasy XIII pretty evenly between Japan's biggest game publications. Following up on our earlier reports from Famitsu, we have even more info from the pages ofDengeki PlayStation and Famitsu PS2.

    In Dengeki, FFXIII director Motome Toriyama said, "The intensity of the opening scene -- it's probably the most in the Final Fantasy series so far." The game's opening will consist of a real time battle scene whose intensity Toriyama promises will surpass what's been shown in the few trailers release for the game so far.

    Toriyama also clarified some points on the relationship between the Cocoon world and the world below it. FFXIII's story begins as something from the lower world invades the Cocoon, causing a panic. The people of Cocoon are generally afraid of the outside world, and anyone who is believed to have received outside influence is forced out of Cocoon. Toriyama likened this "influence" to a virus.

    The biggest concern amongst Cocoon residents is that of their home falling from the sky. People who do things that could make Cocoon fall from the sky, and people who are ablieved to have the ability to do such things, are deported from Cocoon.

    Closing up his comments with Dengeki, Toriyama promised some surprises for the celebration of Final Fantasy's 20th anniversary this year, as well as a chance to get our hands on Final Fantasy XIII as soon as possible. The first 20th anniversary surprise came recently with the announcement of the Final Fantasy 1 and 2 remakes for the PSP. Let's hope the second part of Toriyama's promise isn't too far off.

    Tetsuya Nomura had a few comments of his own with Dengeki, regarding both FFXIII and FF Versus XIII. Nomura, character designer for FFXIII, shared some details on the mysterious blonde-haired guy who appears at the end of the latest FFXIII trailer. He's a big guy, Nomura revealed, adding that the design specs for the character called for someone big enough to run while carrying two people around. Recently, it was decided that his foot size would be 33 centimeters.

    He wouldn't reveal the relationship between this character and Lightning, the game's main character, except to say that it will be something different that what we've seen so far. Other friendly characters will appear in the game, of course, although Nomura admitted to currently being in the middle of the design process.

    Nomura has more involvement in the Versus project, on which he's serving as director. While nothing but CG has been shown for the game so far, he said that due to the power of the PS3, the game should be able to feature battles set in areas with great differences in height, just like in the trailer. Players will have to fight using the full environment, both directly in front of them and above and below.

    The trailer showed the still nameless main character warping about while taking out enemies. Nomura explained that players wont be able to warp freely to every spot on the battle field. However, you will be able to warp to the location where you've placed your sword. You can also throw your sword into the distance, then warp to it. This is one area of the game where Nomura and crew are currently conducting tests.

    Also hinted at the trailer is that the main character will be fighting by himself. That won't be the case in the final version. You'll fight along side party members who have their own abilities and weapons. We can expect something similar to Kingdom Hearts, said Nomura.

    Nomura added one more important bit when discussing FF Versus XIII with Famitsu PS2. Asked what type of PS3-only features the game will have, he mentioned Six Axis support. He didn't go into specifics.

    Like FFXIII, we're sure you're wondering when you'll be able to get your hands on FF Versus XIII. Nomura has mentioned previously that development on the Versus XIII project is trailing that of its sister project. While Toriyama was able to suggest a playable version of FFXIII in the not so distant future, Nomura stated that he's already come up with ideas for the next Versus XIII trailer, which he promises will be extremely cool. ...
    by Published on January 20th, 2007 10:49

    Sonic the Hedgehog is one of those franchises that gamers truly love, even while the individual games get consistently slammed in reviews. With the recent 3-D entries in the series, the overwhelming consensus is that Sonic has largely deviated from his 16-bit roots as a smack-talking speed demon. SEGA has added a whole cast of supporting characters to the mix, consequently placing the focus on timed platforming, combat, and exploration rather than on pure, unadulterated speed.

    Sonic and the Secret Rings is the first Sonic title developed exclusively for the Wii. With this game, it is obvious that SEGA took all of these complaints about recent Sonic games to heart and devoted itself to creating a game that remained true to Sonic's roots, while at the same time making interesting use of the Wiimote. Sonic and the Secret Rings is set in an Arabian Nights-inspired setting, with Sonic and crew taking part in an epic quest, while tangling with mythical beasts and mysterious enemies. Of course, storyline has never been the strength of a Sonic game, and Sonic and the Secret Rings is absolutely no exception. While the storyline does serve to break up the level progression, it is far from being the focus of the game.

    Full Article at IGN ...
    by Published on January 20th, 2007 10:47

    via ign

    The Wii is already off to a rollicking success all across the world mostly thanks to strong first-party game offerings. Wii Sports and The Legend of Zelda Twilight Princess have been more than enough game to keep rabid Wii-ners satisfied up until now. Of course, all of that will change as we enter a lull in the release schedule approaching Spring 2007. Sure, Nintendo has a few first-party offerings slated to fill in the gaps, but the burden of supporting the system is going to fall on third-parties over next few months.

    Enter EA. While the publishing giant has been known in the past to deliver lackluster ports to Nintendo systems -- much to the ire of diehard Nintendo fans -- its approach to Wii development has noticeably defied this trend. EA has seen fit to fill the lonely winter months of 2007 with some solid Wii-specific content. Although, EA has a slew of interesting games lined up to be released on the Wii, the premiere title among these is without a doubt SSX Blur.

    SSX Blur is an exclusive Wii version of the popular snowboarding franchise. With SSX Blur, EA set out to combine the best aspects of older SSX games into one nice little package, neatly wrapped up with some solid Wiimote-controls. We recently got a chance to get our hands on a Wiimote and hit the slopes with SSX Blur, and we can state with some degree of certainty that it is a game to watch out for this spring.

    Full article Here ...
    by Published on January 20th, 2007 10:46

    The latest ESRB ratings have come in, and with it a few more Wii surprises for the coming months. Though most of the titles hitting this list have already been previously confirmed, or were entirely expected by anyone with half a brain (Bonk's Revenge and Bonk III come to mind), we've snagged the latest set of rated Wii games for your snooping enjoyment.

    ESRB Ratings for 1/19/07


    Sproink - Windows PC/Wii, Rated E (21 Rocks, LLC)

    Jewel Quest II - Windows PC/Wii, Rated E (21 Rocks, LLC)

    Dragon's Curse - Wii, Rated E (Hudson)

    Bonk's Revenge - Wii, Rated E (Hudson)

    Bonk III - Bonk's Big Adventure - Wii, Rated E (Hudson)

    Sonic and the Secret Rings - Wii, Rated E (SEGA)

    Mario Party 8 - Wii, Rated E (Nintendo of America)

    Xevious - Wii, Rated E (Namco Bandai)

    via ign ...
    by Published on January 20th, 2007 10:41

    via ign

    One of Capcom's most talented developers may have a chance to show his stuff on Nintendo's latest gaming machine, the Wii. Speaking with Japan's Gemaga, Keiji Inafune revealed that Capcom has an unannounced Wii title in development. He hopes to be able to show it this year.

    Inafune most recently brought Xbox 360 owners Dead Rising and Lost Planet. Both were critical and commercial successes throughout the world, making interest in his future projects high.

    His role on this new title is unknown. He may have direct involvement, or it may be just a general Capcom project. ...
    by Published on January 20th, 2007 10:38

    via wiifanboy

    We love all sorts of game-related videos, from straight up footage to fan-made homages, but videos that blend several elements from pop culture are always fun. Continuing the theme from last week's dramatic look at Super Smash Brothers Brawl is a similar video, though much lighter in tone. This one features those super cute Elebits and music from Naruto.

    Video here --> http://www.youtube.com/watch?v=R7n9cIsoti0 ...
    by Published on January 20th, 2007 10:32

    via wired

    Stop me if you've heard this one before: a writer pitches an idea to their editor, the editor approves, the writer starts to research it, and bam, an overlooked fact downs the whole thing. Such was the case with a post planned for earlier this week, entitled "No Wii Point Password Protection? Thanks a lot, Jerks." Then I discovered you can password protect those Wii Points, after all. Oops.

    Turns out it's a rather simple process to boot:

    1. Hit the Wii Options button in the lower left-hand corner of the Wii Menu and navigate to Wii Settings.
    2. Click the arrow on the right side of the screen to bring up Page 2, choose Parental Controls.
    3. Go through the process of creating a PIN and a secret question.
    4. In Other Settings, select "Yes" when asked about restricting the use of Wii Points. Go ahead and limit use of Internet Channel, News Channel, and the highest gaming rating allowed if you're feeling adventurous.

    Why any sane, childless person would bother with this after the jump.

    The Wii Shop Channel doesn't retain credit card information on the server a la Sony and Microsoft, so there's no worries about fraudulent charges by other users. I'm also aware that many, like myself, only purchase Wii Points when there's something they actually want, the odd leftover sum typically not enough to buy a NES game.

    But then Christmas came, and with it, a deluge of Wii Point Cards. Because I'm horrible at keeping track of flimsy plastic cards, I made sure to redeem them all right away, which left me with something like 800 million Wii Points on my account. And considering the Wii's popularity among drunken college students, well, I really don't want to come home and find out someone thought Urban Champion sounded like, so totally awesome, dude. Plus the more standing between me and the impulse purchase of yet another shooter, the better ...
    by Published on January 20th, 2007 10:29



    Hi All,

    Stella is the best emulator of Atari 2600 game console, running on many
    different systems, such as Linux, Solaris, Windows, MacOS/X WinCE, OS/2, GP2X.

    It has been written initially by Bradford Mott, see Stella's site for details.

    PSP2600 is a port on PSP of the version v2.2 of Stella. It's based on the work
    of David Voswinkel, who was the first to port Stella to PSP.

    It has been developped on linux for Firmware 1.5 and i hope it works also
    for 2.x using the great eloader (0.99x) from http://www.noobz.eu/.

    How to use it ? Everything is in the README.txt file.

    Sources are included, and this package is under the GNU public license,
    read COPYING.txt file for more information about it.

    Many thanks to Gelon for his beautiful icons, to the Stella team
    for this nice emulator, and to all PSPSDK developpers.

    Enjoy, :thumbup:

    Zx.

    UPDATE: The first who ported Stella to PSP was Aenea ...
    Sorry for this mistake (His name wasn't on the official stella web site, it might explain my error) ... ...
    by Published on January 20th, 2007 10:28

    Shash hs once again updated his blog with news about his DeSmuMe exploits - DS Emu for Windows:

    As stated in the comments, I've not been feeling well for the past 10 days or so, so not much done related to coding/testing. I'm starting to feel better, so I'll be able to post screenshots of really new stuff, and not from the 1.5 months old 3D core :P

    Anyway, as promised on comments, here are some screenshots (last two ones are personal choice, I just loved how the game looks):

    As you can see, blending it's still not fixed: I don't know if I'll ever fix it in the current renderer, I've to rewrite some stuff from scratch, and that should fix almost all blending problems

    Screens Via Comments ...
    by Published on January 20th, 2007 10:24

    A new version of the Dos emulator for the Xbox has been released. heres whats new:

    Updated core to DOSBox 0.65

    CDROMs can be real CDs or a directory on your XBox hard drive or an image file (ISO, BIN, etc)

    IPX/Network/Modem support implemented (untested)

    Added joystick mappings for the following missing keyboard keys:
    Scroll Lock
    Num Lock
    Pause/Break
    Print Screen

    Navigate menus using the keyboard
    Up = Menu Up
    Down = Menu Down
    Enter = A/Select
    Escape = B/Cancel

    Bring up the Options menu from in-game by pressing
    Scroll Lock and Num Lock simultaneously on the keyboard

    Brought XPort GUI core up to most recent feature set

    New 10x11 pixel aspect ratio mode. Access it on the Video/Skin Configuration menu.

    New option under "General Options" :
    "Auto-Return to Launcher After Exit Game"
    This will automatically return to the launching program after you exit a game. (Only happens if the emu was launched with a game via the command-line method.)

    There is no save state or rewind support, even though it may look like there is.

    More Info ...
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