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  • DCEmu Featured News Articles

    by Published on January 7th, 2007 17:32

    via joystiq



    You've heard the consumer reports: PS3s are in stock (despite short supply)! Tipster Tejan sent in the above camera phone image allegedly taken at a Long Island GameStop on January 5. Notice the retailer spares no expense in promoting the available supply. "Get 'em while they're hot, expensive, and short on games!!!" ...
    by Published on January 7th, 2007 14:45

    I know you guys will love this, this is a Compiler for Windows to stop people from stealing your Lua code. Named XtreamLua (no, that isn't a typo) Compiler v0.2, this handy application encrypts Lua code (which could otherwise be easily accessed using a simple word processor) so that nobody can steal your source and try to pass it off or using it in their own application/game. According to Emeric0101, this application is much faster than encoding the Lua file yourself and is pretty easy to use and from what we can tell by the GUI.

    The application has been originally coded in French but it also has English language files included. When you run the installer, just click the button which says "Suivant" and then select "English". After that, the rest of the installation process will continue in English along with the application when it runs. There are a few grammar errors such as the button which says "Do a file", but I think you can easily determine that this means go to a directory. If you are fed up with people stealing your code or you have a very big project coming up soon, this could be for you.

    I know some of you coders are tired of getting you code stolen so start encrypting you code guys!

    via XtreamLua

    Note from zion - this is awesome, no more will you have to worry about people stealing your code and passing it off as there own. Fantastic :thumbup:

    This also seems to make your game/app have more fps

    NOTE - From Zion,

    If you plan on using this, make sure to BACKUP your code in a safe place first as once you have encrypted it you cant uncyrpt it again, & therefor would render your code un-updateable. only use for releases and make sure to BACKUP your code before using it, then you can revert to the backup code to continue updating your game

    Download and Give feedback Via Comments ...
    by Published on January 7th, 2007 14:44

    I would say this goes down as a noobie mistake. Some poor person on the PlayStation forums didn't know that the white case around the cd was supposed to stay on there and proceeded to remove it with a screwdriver. Needless to say, their PSP no longer works and there are 12 pages of posts that are quite funny to read.

    quote:
    So I got a PSP for Christmas, and it took me about 30 mins, but I finally got the "Socom Fireteam Bravo 2" UMD out of its white case. Man, Sony really needs to make it easier to get UMD's out of their case, It took me a screwdriver! Anyways, I put the UMD in the PSP, and again Sony needs to fix this, it can move around and stuff so how can the data be read? And I started up the game and my PSP makes this really loud screeching noise and it cut my FTB2 in half! Wha tthe heck!!?? Now my PSP doesn't work!! What do I do??


    read the full thread here ps try not to laugh

    http://boardsus.playstation.com/play...ead.id=2721693 ...
    by Published on January 7th, 2007 02:34

    Hi,

    As some of you may know my mod site got changed to a new team site called "Team MAYH3M" representing 3 teams working as one ( Demon Designs, Zion Prouctions and a new team called Venom Productions )

    We are working hard to bring you a little something that alot of you have been begging for, for some time now

    Halo Zero for PSP

    We have alot of main stuff done ( animation, shooting, button combinations, ect ) and are still working on lots of other things ( live action cut scenes, AI, and some others )

    We will continue giving updates to what we are doing and what percentage is completed at http://pspdemon.dcemu.co.uk/ in the right hand bar youll see a Progress Report.

    I do hope you will enjoy the screenshots



    Thanks for Everything,
    PSPdemon

    PS would like to tell you whos who on the project

    Demon Designs:
    Lead GFX: PSPdemon
    Zion Productions:
    Coder: Zion
    Venom Productions:
    Lead Coder: JmanUmmKay ( V3N0M )
    Coder: Jman420
    Coder: Dawd
    Coder: Spldgr

    Thanks to All Beta Testers so far!

    Special Thanks to Dobermann for allowing us to do this. MUCH is appreciated

    Give Feedback/More Screenshots Via Comments
    ...
    by Published on January 7th, 2007 01:54

    Dark_AleX has released an new version of his custom firmware, 3.03OE-A' or 3.03OE-A2.

    Heres what he had to say about it:

    A few fixes, and cpu speed for umd/isos:

    This is the update from 3.03 OE-A to 3.03 OE-A'.

    Execute this only from 3.03 OE-A.

    changes:

    - Added cpu clock selection for umd/iso games. (not for vsh yet)
    - Fixed various bugs regarding the recovery menu, one of them made "rare text" appear when
    entering in plugins if pops plugins existed, the other one caused a crash when pressing triangle.
    - Fixed a small part of code in umd emulation that was not multithread safe.

    To install this update, extract it to the root of your memory stick, and run the update in 3.03OE-A.

    Check out and add to our POPSTATION Compatability List

    Download and Give Feedback Via Comments

    NewComers Check out our DCEMU Dark Alex Custom Firmware Guides/ Tutorials

    via darkalex ...
    by Published on January 6th, 2007 23:49

    Apparently these guys have video proof of Microsoft's new project. I won't belive it until it comes from Microsofts mouth or OXM tests it out. Why would these guys have a box if MS is keeping it under raps?

    http://www.news4gamers.com/xbox360/News-19184.aspx

    So what do you guys think? ...
    by Published on January 6th, 2007 23:16

    GadgetNutz's storybreaking reporter, The Bandito, has uncovered a developing story concerning Sony via his network of industry insiders around the Sony camp.

    On the heels of various industry reports of the lackluster sales of Sony's new Playstation 3 console up to, during, and beyond the Christmas season, it's no wonder that Sony feels internal pressure to alter it's course to more profitable waters. Obviously, the number one deficit of the new electronic entertainment device is the sheer number of newly introduced technologies, each with it's own seemingly continuous chain of production pitfalls. This same collection of newly deployed technologies directly impacts the pricing, further straining the retail sales of the Playstation 3. Considering that HDDVD technology is moving towards a broader market of consumers, Blu Ray is taking a considerable hit regardless of the Playstation branding.


    One doesn't have to pay close attention, or even take a second glance, to see that Sony, as a large corporation, has dropped the ball in it's own court. It has been reported time and time again that Sony has been facing financial difficulties, having to lay off workers, close plants, and refocus parts of their business. What only a few expected, Playstation 3 sales failed to match even the reduced supply during this holiday season. The affect of this has rippled through the major electronics retailers, creating a need to ship stock from store to store, and further impacting what profit margins retailers expected to see from the launch of a major new platform. The slick new Nintendo Wii and the powerhouse Microsoft XBox 360 managed to dominate the market, taking full advantage of the price differential, supply problems, and even the imagination of the consumer market. The season, in reality, isn't even over, and there is already a new captain at the helm, an almost unprecedented event indicating changes to come.

    At a cost of over two hundred dollars per drive, the Blu Ray is the force behind the massive cost of the Sony Playstation 3. It is speculated that Sony is bleeding some three hundred bucks per unit, and continues the wild trend of manufacturers losing cash on the console in expectations to get their money back on the software. However, with a scant dozen titles or so, Sony holds little hope of a quick turn around in their fortunes. From it's core, the powerful Cell processor,with it's poor production yields, has added pitfalls to it's on rollout that is compounded by the difficulty in mass producing the Blu Ray in the Playstation 3. The tremendous cost of product, let alone support and delivery costs, may have been a factor in the recent executive level staff changes, but that change (of executives) has pushed the importance of other changes up the ladder of importance.

    Sony is rumored to be making drastic changes to recapture the market before losing even more of it's command share to the likes of Nintendo (the success story of the holiday season) or the XBox 360 (still suffering in the land of the rising sun, but gaining momentum everywhere else). In a move that one source says is "aimed at family pricing," Sony is rumored to be working on a Playstation 3 that does not include the Blu Ray drive. Whether this will result in the current low-end model having a change, or a newer "entry level" Playstation 3, remains to be seen. However, this is in stark contrast to their previous, egocentric, statements regarding "what kind of consumer"* will be looking at the Playstation 3.

    To further fuel the fire, Toshiba has been reported to be getting ready to announce at CES (The Consumer Electronics Show) a new HDDVD player in the sub-two hundred dollar range. If these reports hold to be true, Sony's Blu Ray hopes may be dashed in even more markets than just that of the video-game arena. The steep pricing of Blu Ray players already make the Playstation 3 the entry level model, and Toshiba may have just put the nail in the coffin of this format. This holiday season was Sony's chance to leap ahead of the HDDVD format, establishing Blu Ray in the consumer market.

    Supply problems alone would have likely created problems with Sony's hopes about Blu Ray, but with lackluster sales it is nearly a forgone conclusion. This puts Sony in a terrible position of not only trying to turn their ship around, but if they aren't careful--it could very well sink. A Playstation 3 without Blu Ray technology may save the Playstation from the fate previously seen by Sega's Saturn, but it will be the death nail in the Blu Ray coffin.

    http://www.gadgetnutz.com/modules/ne...?storyid=00264

    This is a developing story so Sony might change their minds... mabye. ...
    by Published on January 6th, 2007 22:19


    DOWNLOAD or download locally here

    About this version, maybe could be a little buggy, is a work in progress version, please be patient.

    ------------------------------------------------------------------
    PCECast - WIP
    ------------------------------------------------------------------

    Intro-------------------------------------------------------------
    PCECast is an Pc Engine emulator. Games in PCE and ISO+WAV format could be played.

    Suport------------------------------------------------------------
    - Games in PCE, ISO, HCD, TOC, NEC (*read more) are playable
    - Cd-Rom Games are suported as ISO+WAV (HCD, TOC, NEC)
    - Sound & CD Sound
    - Zip PCE game files
    - Analog pad movement
    - Savestate with mini-screenshot
    - Pad 6 buttons
    - FPS counter

    THIS Version------------------------------------------------------
    Speed is good but not perfect, sometimes the emu could slow down for a while, for this reason I recomend disabling CD audio.
    you can get more speed disabling sound, but you can only do it one time for running emu and after loading any game.

    Many option in Gui are disabled or unoperative, as soon as I had more time this would be solved.

    ToDo-------------------------------------------------------------
    - Savesatate would be sooner full active, now saveste are too big for vmu.
    - More speed
    ...

    Seemore & Contact----------------------------------------------
    [email protected]
    http://ltk.dciberia.net
    http://www.dciberia.net
    http://www.tronvideogames.net

    Many thanks to----------------------------------------------------
    Ron (http://www.tronvideogames.net), Timofonic, Juarrox, Kupra, Kortex, Adrian, Chui, Fox, Dnkroz, MadriDC & MadridSX pelople, Cuqui, H-Bonzo music band,... and many others. ...
    by Published on January 6th, 2007 21:46

    Dabomstew posted this news/release:

    An easy way to change the version displayed in 3.03 OE-A system settings without hexediting or manual flashing - and unlike X-Flash, you can use any characters, rather than just 1.00-9.99.

    This is tested and working fine on my own 3.03 OE-A psp, but I cannot guarantee that it will work 100% every time.

    Read the included readme for usage instructions.

    I will release an update if any problems are discovered, but the program will not receive any more functionality (except maybe updates to support later versions of DAX's custom firmware).

    Download and Give Feedback Via Comments
    via dabomstew ...
    by Published on January 6th, 2007 21:35

    via verdicts

    An unconfirmed source has revealed that Nintendo are currently working on a wireless version of their Nunchuck attachment for the Wii remote.

    This comes after many complaints from gamers who feel that the dangling wire which links the two devices, simply distracts from gameplay, especially in games which require significant movement of the arms, such as Wii Boxing or Call of Duty 3.

    The Wii Nunchuck gets it's name from the martial arts weapon, the ''Nunchuckas'' because of the similarities in design; a chain/wire connects two heavier objects at either end. The wireless Nunchuck attachment will possibly undergo a name-change to make sense.

    There's no reason for Nintendo not to make future wireless devices for the Wiimote - a wireless reciever would plug into the remote in place of any wires linking the two. Communications between Wiimote and Console would be as normal. The downside to this is the added drain on batteries, though with Nintendo's track record with their previous wireless technologies, we're sure they will leap this hurdle.

    Nintendo were unable to comment at the time of press.

    Although no official announcements have been made, we will certainly be following this story closely and hope to hear from Nintendo soon regarding the matter. ...
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