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  • DCEmu Featured News Articles

    by Published on January 6th, 2007 00:56

    via gamepro

    We just got back from a marathon gaming session, and Metroid was one of the most interesting titles that we played at Nintendo's super-secret, invite-only gaming session.

    Metroid Prime 3: Corruption Definitely stole the the show. The graphics looked amazing -- better than Halo 2 on the Xbox without a doubt -- and the levels showed off sparkling details, proving the Wii is far more powerful than the Gamecube. Out of all the games we played, the Wii controller seemed most at home with Metroid.

    You don't fire with your index finger, but with your thumb (using the A button). This sounds a little goofy, but in practice it worked very, very well. You could press the directional pad to fire rockets or enter your scanning mode, and the trigger (aka the B button) handled jumps very nicely. Samus has a few new moves that take advantage of the motion-sensitive controller. By locking onto a target and thrusting the left nunchuku forward, Samus could launch a grappling beam. The beam is similar to Half-Life 2's Gravity Gun, but was mostly used to push rubble out of the way, open grates, or in a nice touch, yank shields from enemy hands. The other major Wii functionality was that some control panels needed to be lifted, rotated, and pushed back into slots -- these movements were all handled on the Wii controller.

    Aiming with the point-and-shoot controller felt very nice, though it took a few minutes to become truly comfortable. The experience was much like playing a PC first-person shooter, especially since the nunchucku analog stick controlled movement We found that standing roughly four feet from the TV provided the best motion, and the cursor stayed smooth and steady -- no shakiness! The frame rate was also smooth and consistent, even when the screen got crowded with special effects.

    Metroid was probably the best Wii game on display. Wii can't wait to play more! ...
    by Published on January 6th, 2007 00:56

    via gamepro

    We just got back from a marathon gaming session, and Metroid was one of the most interesting titles that we played at Nintendo's super-secret, invite-only gaming session.

    Metroid Prime 3: Corruption Definitely stole the the show. The graphics looked amazing -- better than Halo 2 on the Xbox without a doubt -- and the levels showed off sparkling details, proving the Wii is far more powerful than the Gamecube. Out of all the games we played, the Wii controller seemed most at home with Metroid.

    You don't fire with your index finger, but with your thumb (using the A button). This sounds a little goofy, but in practice it worked very, very well. You could press the directional pad to fire rockets or enter your scanning mode, and the trigger (aka the B button) handled jumps very nicely. Samus has a few new moves that take advantage of the motion-sensitive controller. By locking onto a target and thrusting the left nunchuku forward, Samus could launch a grappling beam. The beam is similar to Half-Life 2's Gravity Gun, but was mostly used to push rubble out of the way, open grates, or in a nice touch, yank shields from enemy hands. The other major Wii functionality was that some control panels needed to be lifted, rotated, and pushed back into slots -- these movements were all handled on the Wii controller.

    Aiming with the point-and-shoot controller felt very nice, though it took a few minutes to become truly comfortable. The experience was much like playing a PC first-person shooter, especially since the nunchucku analog stick controlled movement We found that standing roughly four feet from the TV provided the best motion, and the cursor stayed smooth and steady -- no shakiness! The frame rate was also smooth and consistent, even when the screen got crowded with special effects.

    Metroid was probably the best Wii game on display. Wii can't wait to play more! ...
    by Published on January 6th, 2007 00:53

    via wiifanboy

    Before people started crying because they'd tossed their Wiimotes into their televisions, darts on the Wii almost seemed viable. Now it just seems like a whole series of accidents waiting to happen, and yet it looks like someone's going to do it anyway. While this one definitely comes from the rumor patrol at NeoGAF, it seems pro dart player Raymond van Barneveld knows something we don't about an amorphous Nintendo dart game. Hmm. A true sucessor to Wii Sports, perhaps? We'll wait to toss the confetti (or our Wiimotes), but it's an interesting rumor. ...
    by Published on January 6th, 2007 00:53

    via wiifanboy

    Before people started crying because they'd tossed their Wiimotes into their televisions, darts on the Wii almost seemed viable. Now it just seems like a whole series of accidents waiting to happen, and yet it looks like someone's going to do it anyway. While this one definitely comes from the rumor patrol at NeoGAF, it seems pro dart player Raymond van Barneveld knows something we don't about an amorphous Nintendo dart game. Hmm. A true sucessor to Wii Sports, perhaps? We'll wait to toss the confetti (or our Wiimotes), but it's an interesting rumor. ...
    by Published on January 6th, 2007 00:51

    via 4LW

    It all started with a big thunderstorm. The floor below your feet faded away, a giant hole appeared. Without any chance to help yourself you fell into it. Everything around you got dark.

    After a while, you awake and find yourself in a strange area. It's a completely different world, probably far away from home. It's a place lost in time, a place with different rules.

    Suddenly you see a strange glowing in the darkness. After getting closer you spot a sword sealed in a stone. The Sword of Time. This blade is the only way to travel in time. It is the only chance to ever get back home again. But while hurrying towards it, you make a frightening discovery.
    You are not the only one...

    Download the new version with Wiimote support HERE ...
    by Published on January 6th, 2007 00:51

    via 4LW

    It all started with a big thunderstorm. The floor below your feet faded away, a giant hole appeared. Without any chance to help yourself you fell into it. Everything around you got dark.

    After a while, you awake and find yourself in a strange area. It's a completely different world, probably far away from home. It's a place lost in time, a place with different rules.

    Suddenly you see a strange glowing in the darkness. After getting closer you spot a sword sealed in a stone. The Sword of Time. This blade is the only way to travel in time. It is the only chance to ever get back home again. But while hurrying towards it, you make a frightening discovery.
    You are not the only one...

    Download the new version with Wiimote support HERE ...
    by Published on January 6th, 2007 00:45

    Hiroaki has posted some WIP news of his DarwiinRemote application.

    In Wiili.org, sound feature in wiimote has been hacked gradually. Of course, I'd like to implement new version of DarwiinRemote and WiiRemote.framework, and have to fix many bugs (especially PPC bugs).

    but now, I have no time to implement them.

    Some of you may know that the beginning of the fiscal year in Japan is April (not September). In addition, I'm now 2nd year master's degree student. So that means I have to write master's thesis (by the end of this January).

    Until submitting my thesis, I may not be able to focus on DarwiinRemote project (perhaps I may implement it for changing of pace ;-) ).Anyway, I will be back soon. Please wait.
    ...
    by Published on January 6th, 2007 00:45

    Hiroaki has posted some WIP news of his DarwiinRemote application.

    In Wiili.org, sound feature in wiimote has been hacked gradually. Of course, I'd like to implement new version of DarwiinRemote and WiiRemote.framework, and have to fix many bugs (especially PPC bugs).

    but now, I have no time to implement them.

    Some of you may know that the beginning of the fiscal year in Japan is April (not September). In addition, I'm now 2nd year master's degree student. So that means I have to write master's thesis (by the end of this January).

    Until submitting my thesis, I may not be able to focus on DarwiinRemote project (perhaps I may implement it for changing of pace ;-) ).Anyway, I will be back soon. Please wait.
    ...
    by Published on January 6th, 2007 00:39

    Tob has released a new version of his excellent DS App called Nitrotracker now at v0.3, heres the details:

    I know I've let you wait for a long time, but as you probably know I was busy with DSMIDIWiFi for a bit. Well, I'm finally back to work on my
    favorite tracker and I'm glad to announce that I managed to invent the aerosol before the wheel by including *MIDI support* before implementing
    any effects :-)

    With DSMIDIWiFi, you can now use NitroTracker as a sequencer for your favorite music apps. Also, NitroTracker can act as a MIDI synth itself, so you can use any MIDI sequencer to play back samples you record with the DS's microphone in real time!

    I also gave the interface and usability some polish and improved card compatibility. NitroTracker now supports DLDI, which means that you can easily add support for your card if it doesn't work out of the box.

    Here's the list of changes:

    * Features:

    * DSMIDIWiFi support
    * The song restart position can now be set.
    * WAV preview in the file selector
    * Pause/Resume
    * Pattern looping
    * Reboot DS (press Start+Select)


    * Usability:

    * Some nice icons :-)
    * Shrinking the pattern cannot destroy data any more. If you
    accidentally make a pattern too small, you can just enlarge it
    again and your data is still there.
    * Speed can now be adjusted while playing.
    * The pattern can be switched while playing.
    * Newer touch code => Better touchscreen accuracy
    * The "clr" button is now on both screens.
    * Lines between all rows for better orientation
    * Red border when in record mode => Record mode is more obvious
    * An application icon


    * Fixes:

    * Relnote/finetune calculation for wavs works again.
    * 8bit wavs are now loaded correctly without corruption.
    * Stereo samples are now downsampled to mono.
    * Better card support through new fatlib and DLDI
    * An EZ4 Lite is included (.ds.gba)
    * Fading no longer causes corruption on longer samples.
    * "ins" is now 100% stable.
    * Moved to devkitPro r19b.


    Don't worry effects and everything will come, just be patient :-)

    Download and Give Feedback Via Comments ...
    by Published on January 6th, 2007 00:34

    Walaber has posted on his website a rather cool new project for the Nintendo Wii

    Heres the info:

    WiiSticks is my first attempt at combining input from a Wii remote and physics simulation. In the game the user holds 2 wii remotes (or 1 remote with a nunchuck attachment), and flips and spins a rod back and forth between 2 sticks that they control directly with the remote. The input is very intuitive, even providing basic force feedback (the controller rumbles on contact with other objects).
    A release version will be available soon. Requires a bluetooth adaptor for your windows PC, and at least 1 Wii remote + Nunchuck, or 2 Wii remotes.

    FEATURES
    intuitive controls feel "like the real thing"
    fully playable with only the wii remote (no mouse or keyboard required)
    expandable design means more sticks can be added easily


    REQUIREMENTS
    Windows XP
    3D accelerated video card with current drivers for DirectX or OpenGL
    Bluetooth adaptor / bluetooth capability
    2 Wii remotes (alternatively 1 wii remote + nunchuck attachment)

    Download and Give Feedback Via Comments ...
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