• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on December 20th, 2006 19:02

    News from Guyfawkes

    I updated my game originally entered into the GP2X Coding Competition a few days ago to fix a couple of bugs that have been found. Changes are:
    - fixed a bug with the media path not being read for some users after their text editor automatically adds a line break.
    - fixed a bug where it may crash if you have a lot of music files which are added to the playlist
    - fixed a bug if the path to scan is correct but no music files are found, if this happens the music is disabled in the game, do not enable it otherwise the game will crash.
    - I changed the speed limiter a bit so the game should hopefully not stutter as much due to the music buffering from the SD card.

    A proper update of the game will be released in the new year with all the features that didn't make it in time for the GP2X Community Coding Competition deadline.

    Download Here --> http://archive.gp2x.de/cgi-bin/cfile...,0,0,0,27,1974 ...
    by Published on December 20th, 2006 18:55

    via Avelino Herrera Morales

    This is my first release of DINAMISE: A tracker-style MIDI sequencer for the MIDI out interface I have built for the GBA.

    The MIDI out interface is now by its second version. Go to this url for further info about the new hardware version. Build it and enjoy with DINAMISE! :-) ...
    by Published on December 20th, 2006 18:48

    J5892 has updated WiiTar app and now it uses the Nunchuck too, heres some info:

    This is Wiitar! v. 3.0 By Jordan Sanborn (J5892)
    It requires the nunchuck or 2 wiimotes. One to control the frets and chords,
    and the other to control picking.

    for Nunchuck instructions, scroll down.

    To control the frets, start by holding wiimote 1 flat for the first fret,
    then for each consecutive fret, tilt it slightly more towards vertical.
    There are 5 possible frets.
    The 4th is vertical, and the fifth is tilted slightly forward from vertical.
    For no fret, hold the "B" button.

    To pick, hold down a button on wiimote 2, and flick your wrist.
    The string keys is as follows:
    B - low E string.
    A - A string.
    Down - D string.
    Left - G string.
    Right - B string.
    Up - high E string.

    To change the buttons to your liking, just use GlovePIE's replace feature,
    search for the current button, and replace it with the one you want.

    To determine which wiimote is which, simply press A on one of them,
    and the debug window will show either "Wiimote 1" or "Wiimote 2".

    Video Here --> http://www.youtube.com/watch?v=67BOpSA8J_c

    Full Details Via Comments ...
    by Published on December 20th, 2006 18:44

    via gamesindustry

    Chris Satchell, general manager of Microsoft's Game Development Group, has questioned whether the Wii has got what it takes to keep gamers' interests in the long run.

    Speaking in an interview with GamesIndustry.biz, Satchell said, "I think the Wii is of interest, I'm not sure what its long term potential is. It's a super-strong for Nintendo's first-party IP, but beyond that?

    "I get that it is getting more developer support and that's good, but I just don't know if it's going to be that compelling."

    The Wii hit UK shops earlier this month, racking up sales of more than 105,000 units over launch weekend. That makes it the fastest-selling home console in history, beating Xbox 360 - which sold 70,000 units in the first few days after its launch last year.

    But according to Satchell, it's still to early to tell whether the Wii will be the winner in the end. "It's going to start very fast, it's a cool thing that's different, but I?m not sure how big it's going to be in the long term," he said.

    Satchell also questioned whether Microsoft's other rival in the console space is taking the correct approach when it comes to online services and user-created content, stating, "I don?t think Sony has the right focus. I'm not even sure, looking at how they execute, that they even think that it's important.

    "Like providing people with tools so that they can be creative; they certainly don't seem to do it in their professional space, so I don't really believe they're going to do it in other spaces."

    He observed that it takes "many many years of technology investment and many tens of millions of dollars" to get an online service like Xbox Live up and running, adding, "They're not chasing a fixed target, they're chasing us constantly innovating.

    "So I think that's where we do something different - we desperately care about the game development platform. How you enable the developers, how you give them a great software platform to build on. I don't think our competitors care in the same way; they have different interests," Satchell concluded. ...
    by Published on December 20th, 2006 18:42

    via mcv

    Nintendo has confirmed that it is developing new software to take advantage of interoperability between DS and Wii – and that it is hopeful of bringing it to UK retail in 2007.
    Speaking exclusively to MCV, DS product manager at Nintendo James Honeywell said that a link-up between the two consoles would prove a key factor in pushing sales of both formats.

    Last month, websites reported hands-on trials with the first fruits of DS/Wii development, Pokemon Battle Revolution, which is yet to be given a UK release date. But Honeywell confirmed that Nintendo is working on many more cross-platform titles.

    “You will definitely see Wii and DS interoperability as soon as we have it finished,” said Honeywell. “We haven’t made any announcements over specific software for connectivity, but there are definitely a number of exciting things in creation which we want to bring to market as soon as possible. We’re hopeful that will be next year.”

    Honeywell also took the opportunity to distance DS/Wii connectivity from the bi-console connectivity offered by the platform holders’ rivals, stating that any Wii/DS link-up would continue “Nintendo’s ethos of fun and play”.

    “Our competitors might offer connectivity between formats, but it concentrates on media capabilities, rather than the fun and interaction you’ll get when you bring our two consoles together,” he added.

    “For example, the connectivity between Xbox 360 and PC is very much based in streaming video and other media. The link-up between Wii and DS will be much more about offering new forms of gameplay, fun and interaction. It will offer yet another new set of experiences for the whole family.” ...
    by Published on December 20th, 2006 18:42

    via mcv

    Nintendo has confirmed that it is developing new software to take advantage of interoperability between DS and Wii – and that it is hopeful of bringing it to UK retail in 2007.
    Speaking exclusively to MCV, DS product manager at Nintendo James Honeywell said that a link-up between the two consoles would prove a key factor in pushing sales of both formats.

    Last month, websites reported hands-on trials with the first fruits of DS/Wii development, Pokemon Battle Revolution, which is yet to be given a UK release date. But Honeywell confirmed that Nintendo is working on many more cross-platform titles.

    “You will definitely see Wii and DS interoperability as soon as we have it finished,” said Honeywell. “We haven’t made any announcements over specific software for connectivity, but there are definitely a number of exciting things in creation which we want to bring to market as soon as possible. We’re hopeful that will be next year.”

    Honeywell also took the opportunity to distance DS/Wii connectivity from the bi-console connectivity offered by the platform holders’ rivals, stating that any Wii/DS link-up would continue “Nintendo’s ethos of fun and play”.

    “Our competitors might offer connectivity between formats, but it concentrates on media capabilities, rather than the fun and interaction you’ll get when you bring our two consoles together,” he added.

    “For example, the connectivity between Xbox 360 and PC is very much based in streaming video and other media. The link-up between Wii and DS will be much more about offering new forms of gameplay, fun and interaction. It will offer yet another new set of experiences for the whole family.” ...
    by Published on December 20th, 2006 18:41

    via mcv

    Think the PSP is struggling? Think again. Sony has told MCV that it is confident of selling one million units in the UK before the end of the year, safely securing its place as the second best-selling console of 2006.
    After a raft of online fanboy disdain and hype surrounding its home console rivals, the PSP has managed to comfortably outsell both PS2 and Xbox 360 in 2006 – leaving its performance at UK retail second only to Nintendo’s DS.

    “People mention us in the same breath as DS because we’re both handheld products, but we’re actually going after very different markets,” Sony UK’s commercial director Kevin Jowett told MCV. “We’ve put in just under £300 million of turnover at retail with PSP because we’re such a boys console and we’ve hit the mark with older gamers.”

    The PSP arrived in the UK to much fanfare last September, and quickly became the fastest selling console the territory had ever seen. But the rise of the DS and the troubling performance of UMD have dampened enthusiasm surrounding the format.

    However, ChartTrack’s statistics bear out the fact that 2006 has truly been the Year Of The Handheld – and that PSP has been a dominant force. And Sony sees much more to come next year.

    Jowett added: “The evolution you’ll see on PSP will be greater than any console Sony has ever released, starting with new peripherals like the PSP camera, which is out in early 2007.” ...
    by Published on December 20th, 2006 18:39

    via ign

    Sony is delivering the ultimate Christmas gift to Japan this year: a free demo of Gran Turismo 5, set for download starting December 24 exclusively via the PlayStation Store. Thanks to Famitsu, we were able to relive our childhoods and get a sneak peak at the gift in advance.

    According to the latest issue of the magazine, the demo, titled Gran Turismo HD Concept, will ship with one course and ten cars. The course is the all new Eiger Nordwand, and you'll be able to race it normal and reverse.

    The car list has mostly Japanese vehicles, but there are some high profile foreign models in the bunch. Here's the full list:

    Suzuki Cappuccino '95

    Mazda Eunos Roadster '89

    Honda Integra Type R'04

    Mitsubishi Lancer Evolution IV GSR'96

    Infinity G35 Coupe

    Mitsubishi Lancer Evolution IX GSR'05

    Lotus Elise 111R'04

    Nissan Sky Liner GT-R V Spec II '94

    Toyota Celica GT-FOUR Rally Car '95

    Ferrari 599'06

    You start the demo off exclusively with the Cappuccino, but by clearing the time attack mode in a pre-set time, you'll be able to unlock the next car. Eventually, you'll unlock a drift trial mode.

    The magazine also scored an interview with Kazunori Yamauchi. The Gran Turismo series producer talked about how the demo came about, and what we can expect in the coming year from his hard working team at Polyphony Digital.

    Asked to explain why Sony decided to skip out on a retail release for Gran Turismo HD, and instead focus on GT5, Yamauchi admitted that following the Tokyo Game Show, gamers expressed their desire for the full game. He made specific mention of overseas gamers, which means that if you complained on a message board, your voice might have been heard.

    Yamauchi spoke vaguely on the relationship between GT5 and GTHD. While not getting into specifics, he stated that his team wants to put both GTHD Premium and GTHD Classic into the new title. Asked if Sony intends on carrying out its ambitious plans for downloadable content, Yamauchi stated that there has yet to be a decision on whether or not to carry the business model over.

    On the topic of the GTHD Concept demo itself, Yamauchi revealed that the Christmas Eve download will include Polyphony's next generation driving simulation engine. According to the producer, this engine fixes such areas as drift control and drift angle. As previously announced, the demo won't have online races, but it will offer network rankings separated according to the various cars. Replays from the top ranked players will be available for download, so you can see how the best of the best race.

    More downloadable content will become available before GT5's full release. Yamauchi promised a photo mode of some form to become available for download. He wouldn't give a specific time frame.

    Yamauchi also promised an official announcement for Gran Turismo 5 before the next Tokyo Motor Show, scheduled for October 27, 2007. We plan on getting close and personal with the GTHD Concept demo until then. ...
    by Published on December 20th, 2006 18:36

    New from SuccessHK

    Star Wars: Lethal Alliance is the first original Star Wars game built exclusively for portable gaming systems. Immerse yourself in an adventure that takes place between Episode III: Revenge of the Sith and Episode IV: A New Hope. Gamers will engage in collaborative gameplay as they embody both Twi'lek Rianna Saren and her security droid Zeeo. Hired by the Rebel Alliance, this deadly duo must work together to infiltrate Imperial planets and fight legions of evil fiends. Our heroes' ultimate goal: Uncover the Empire's most deadly secret - the Death Star. ...
    by Published on December 20th, 2006 18:28

    Great news for Sims fans as Sims 2 Pets has been released:

    Heres all the info:



    Get your paws on The Sims™ 2 Pets and create pets for your Sims to train, play with, and love as their own! From scampering puppies to cuddly kittens, add a new furry friend to your Sims' lives. You'll have the option to choose from your favorite breeds or customize your very own! With so many features and personalities to choose from, you're sure to find the perfect pet for your Sims family! As in real life, your Sims pets will require care and training. Teach them your favorite tricks and give them the attention they need. A neglected cat with an urge to scratch might claw up your new couch if you aren't careful and leaving your dog unattended near a freshly planted flower bed probably isn't wise. Keep in mind that Sims pets-like their owners-have a mind of their own, so expect the unexpected.

    Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-1l1y.html ...
  • Search DCEmu

  • Advert 3