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  • DCEmu Featured News Articles

    by Published on December 7th, 2006 22:02

    New Mag for PSP released:

    Various German automakers have been promising to bring an exotic, high-powered mid-engined sports car to America ever since Mercedes showed the C111 Wankel-powered road burner in 1970. The closest they ever came was the recent $450,000 Porsche Carrera GT. Now Audi has shown a new middle-motored exotic that will come to market for less than a fourth of the Porsche’s price.

    Download at Perooz ...
    by Published on December 7th, 2006 22:00

    PsPhReaK has released a new version of his Homebrew RPG for the PSP, heres the release details:

    Well anyways, I dug this thing up a little while back after having given up on it for a while... I had so many problems that all turned out to be spawned from a bad MakeFile. It is a dinky RPG-style game thing where you walk around and kill things. It's called 2124, but I may change the name...

    anyway here's the release/feature/todo list:

    v. 0.2a - current release
    - walk around and kill stuff AND get money and exp
    - no level-gaining
    - much more stable than 0.1 (hasn't crashed yet, probably won't)
    - all graphics are compiled along with the game and are loadImageFromMemory'ed
    - integrated graphics makes it faster to copy to your MS as it is only one file: EBOOT.PBP (1.31mb)
    - collision no longer works, so you can walk through anything

    INSTRUCTIONS: well now I realize I forgot to say anything about how you play this thing....
    1. extract the .zip file to your PSP/GAME or PSP/GAME150 depending on your firmware set up
    2. move around with the analog nub or with the D-Pad
    3. when you encounter an enemy, wait until the sword icon appears on the enemy. Then you can attack with X. Or just hold down X the whole time, but it will not go any faster.

    This is the current battle mode. however, I will be changing it so there is no battle mode, and you just run around killing things (hack'n'slash).

    Download and Give Feedback Via Comments
    via psphfreak ...
    by Published on December 7th, 2006 21:55

    New release from slicer4ever:

    ok this is ver 0.4 the last ver was a measly conversion to c this one is way better i now have high scores,difficulty,and options to change your color,enemy color, or lives color currently you can only choose between: (red,blue,green)

    the games still very simple dodge the enmy blocks and pick up the live ones

    controls -
    x - go up
    start - pause menu

    now you must either exit in the main menu or using home or though the lost/quit screen

    theres 5 difficulty's:

    1 - easy
    2 - medium
    3 - hard
    4 - tough
    5 - insane

    i would have music but it drops the speed to much so maybe next ver theres more things that i'll let you find out

    Download and Give Feedback Via Comments
    via slicer4ever ...
    by Published on December 7th, 2006 21:52

    BlackShark has posted a new release of his PVP Pong game, heres the release details:

    I am here to release PvP PONG v3, or Player vs. Player Pong, which bosts alot of new features,
    including (but not limited to),

    -Added Customize ability

    -Added background for Menu

    -Added Ability to load your own background with ease

    -Added BackGround Changer

    -Added Improved AI for single player

    -Added a "Player 1 wins!" and Player 2 Wins!" image at the end of a game!

    This is my first game but is now being updated to v3
    and here are some screen shots.

    what is nice in this version is that it has a background changer,
    using it is simple, just use R or L to choose a back ground and then go into
    either PvP PONG or single pong and it will load tha background of your choice

    theres also the ablity to make your own background, just put what ever background you made into the images folder and name it custom1, then choose Custom 1 in the menu. You can also make your own paddles, ball, background, and music all together, just put your own images to replace, Custom 2(background), cussa and cussb (paddles), cball (ball, duh), and cmus(music)

    NOTE:that if you replace the music, it has to be in .s3m format!, so altogether it would look like, cmus.s3m.

    Download and Give Feedback Via Comments ...
    by Published on December 7th, 2006 21:47

    News/release from Yongobongo:

    This is my ever first game released, and I thought since it's Christmas time, why not make a fun little xmas game

    So what's this game about?
    I based the concept of this game off this game I played a while ago. I was looking for something to make, because I wanted to make a game, hopefully a Christmas kind of game
    Then I remembered the good old "drop the presents and hope they land in the chimney" game, so I did a google for it.
    There it was, so I decided, I'm making something like this for PSP!

    Basically, you do that, drop the presents in the chimneys! But avoid hitting the chimneys, they will damage your sleigh!

    Santa's Shop
    Little idea I had, after you die each time, you get the amount of points in your score added onto your money. You can use the money to buy new stuff in the shop like more HP, different backgrounds and presents, new sleighs -
    There's not much in the shop now, but if this a popular feature, i'll work on adding alot more
    There's also a highscore counter, so if you beat your previous highscore, it'll overwrite the old one.

    You start with $500 just to get you started if you want something in the shop

    Copyright
    It may seem not that much work to you, but it was actually not that easy. I had never made a game before, only apps, and I had to learn how to do collision and everything. But that's a good thing, because now it's easy for me to make more games!
    So please don't steal this and say you made it. That really ticks me off when people do that

    Known bugs:

    Cannot drop more then one present at the same time, or it will delete the previously dropped one (if someone can help me, would be appreciated )
    Exit isn't quite working correctly
    Shop is laggy on the PSP
    Please report any bugs you find to me So I can make this game better

    To Do List

    Health Potions or something of the likes - To get back lost health from hitting chimneys
    Bonus points - If you get 3 in a row or something
    Bonus collectables - Things that randomly appear somewhere on the screen and if you collect it, you get bonus points
    Better Santa shop - ie. More stuff to buy, more reasonable prices (judging from feedbacks )
    Bonuses at the end of a round that ask you a random question from a quiz, and if you get it right you get some bonus points
    Be able to drop more then 1 present at a time
    Randomize the present graphic (big maybe)
    Recommend something and i'll see if I can make it happen!
    Enjoy, and merry christmas!

    Download and Give Feedback Via Comments
    via yongobongo ...
    by Published on December 7th, 2006 21:40

    DrynnlX posted this news/release:

    This is the second release of the my first PSP game.

    Catch the bubbles in your tin as they fall down.

    Version 0.2

    Extract the .rar to X:\PSP\GAME\LuaPlayer\App lications\
    where X is your PSP's Drive letter

    Changes:

    Improved the GFX which was a must! Unlike the first release, there is no longer a massive black background around the bubbles, but there is still some white. Hopefully this will be improved in future version.

    To do list:

    Release as Stand-Alone Eboot
    Improve GFX
    Add Sound
    Add Different bubbles
    Add Dificulty selection
    Add Lives
    Add Bonus Bubbles
    Stop so many bubbles coming down at once!

    Bugs:

    Sometimes, too many bubbles come down at any one time.

    Please let me know of any more you find.

    Controls:

    D-pad - Control the tin
    L-Trigger - Take a screenshot
    O - Pause

    Download and Give Feedback Via Comments
    via drynnlx ...
    by Published on December 7th, 2006 21:33

    News/release from yolarry:

    I been all over the forum today trying to port Cheat Device without no devhook to go into or recovery mode. Recovery mode never works for me not all the time for some odd reason. So why not make a Coldbird installer way that I never seen Edison ever did or anyone esle. This Pack uses UMF like the mp3 prx installer. I was going to make it split but why not pack it. I have not confirm if VCS and 1.5 but I think it truly does. If somebody does, let me know.

    oh yeah it overwrites mp3 prx install DAT files. I did not had the time to fix that part.

    Download and Give Feedback Via Comments
    via yolarry ...
    by Published on December 7th, 2006 21:23

    Via Pspfanboy

    The internet loved seeing the dual-analog PSP in action. Too bad it looked as bad as Britney Spears' you-know-what. Well, the creative people of Next PSP Hacks have come up with a much more attractive solution: dual analog nubs, which are cased internally and symmetrically. Looking at the video they provided, it seems like this is what the PSP should've had in the first place! Of course, I wouldn't rip apart my PSP to attempt what must have been a daunting installation.

    Video Here --> http://www.youtube.com/v/s0t4Y0w6RBk ...
    by Published on December 7th, 2006 21:20

    An article from PSP Fanboy that explains a lot why the PSP struggles to sell the Commercial games it should:

    The Chinese video game market is a difficult one for manufacturers to deal with, simply because piracy is totally out of control in that region. Many publishers and console manufacturers avoid the market altogether. However, the Chinese market loves to play video games, and a blog called Shanghaiist is recommending the PSP for holiday gift givers this year:

    "Our buying decision this holiday season has every bit to do with the PSP being a nifty gadget as it does some of the extra "resources" available to us as residents of Shanghai, or China for that matter ... rampant piracy of games. The PSP is no different. Machines for sale here are from either Europe or Japan, but with firmware downgraded/modified so that they can handle "backup" (read "pirated") games."
    While I'm all for sales of the PSP increasing, I'm appalled at this recommendation. Telling people to buy a system because you can easily pirate games on it is really uncool. Of course, it seems like many people on the Internet also seem to think the PSP is all about homebrew and piracy as well. What have you experienced on the web?

    So who agrees with the article above ? ...
    by Published on December 7th, 2006 21:11

    via ps3fanboy

    You know it was coming. Linux opened so many doors and windows with its Yellow Dog iteration, this shouldn't be such a big surprise. I mean, Snes9x operates in Linux, so... you know. While the video on YouTube has a guy going really, really slow in loading Chrono Trigger (he's really typing like he's eating a hot dog with one hand and balancing a soda in the other), the truth of the matter is that it works! It runs nearly at full speed and with those fun little 16-bit sounds. The sounds are, however, slightly off-kilter. No biggie, though.

    Personally, I'd rather play all my SNES emulator games for free than download the classics on that virtual library thingy. But for all you perfection buffs, know that it's not a completely, absolutely perfect rendition of your classic SNES titles. So, take your pic. If I had a PS3 right now, I'd be loading up... hmm... probably the translated Seiken Densetsu 3... A.K.A. Secret of Mana 3 (let me break that down right quick: the first game was titled Final Fantasy Adventure for the Game Boy, the second was actually Secret of Mana and this was the third! Ta-da!).

    Video Here --> http://www.youtube.com/watch?v=gZcj8zoYtHY ...
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