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  • DCEmu Featured News Articles

    by Published on December 5th, 2006 15:54

    Via CVG

    We used to love those old Fighting Fantasy choose your own adventure books. And like everyone else, we always cheating by keeping our fingers on the previous page we were on before seeing if we were about to fall to our deaths or get eaten by a giant scorpion.

    Ian Livingstone said, "Fighting Fantasy built up a huge, worldwide fan base over the years (I was one - Ed!). We believe that players will really enjoy the adventures in a new way on DS and PSP. Fighting Fantasy's interactive structure is ideal for bite-sized chunks of gameplay which is important for these devices."

    Co-creator Steve Jackson added, "We're convinced that innovative handheld versions will challenge and entertain a whole new generation of gamers - as well as existing fans - and will form the basis of a new portable gaming franchise."

    The right development and publishing partners are currently being searched out. More soon.

    For the record we loved Scorpion Swamp! ...
    by Published on December 5th, 2006 15:53

    Mistwalker's Xbox 360 RPG Blue Dragon recently scored an impressive 37/40 in Japanese gaming mag Famitsu, so a) presumably the game's a corker and b) the title could well be the one that helps Microsoft finally crack the Japanese market. It hits over the pond this month, so let's wait and see what happens. Meanwhile, new screenshots have been released.

    Blue Dragon boasts involvement of original Final Fantasy developer Hironobu Sakaguchi and characters designed by acclaimed Dragon Ball Z artist Akira Origami, and tells the tale of a young lad called Shu and his pals. They're using their magical powers to battle the evil Nene and work their way through numerous ancient ruins to help save the planet.

    Microsoft has informed CVG that Blue Dragon is down on the Western release schedule, but there's no launch date as yet. However, we'd expect it to hit around spring/summer next year.

    via cvg ...
    by Published on December 5th, 2006 13:54

    North America Halo Gamers!

    Register now for future Halo 3 updates and for an opportunity to participate in the Halo 3 multiplayer public beta program, scheduled to kick off in spring 2007. Participating in this beta is an unprecedented opportunity for gamers to be among the first to experience the most anticipated game of 2007.

    The Xbox Live multiplayer public beta, which is a pre-release version of the multiplayer experience of Halo 3, is scheduled for availability in spring 2007 exclusively on Xbox 360. This beta also represents an opportunity for gamers to give information that will help in the development of Halo 3. Through the resulting feedback, Bungie Studios will be able to further refine and hone the end result of the game.

    Please note that in order to register* for the beta, you must be 17 years or older and a resident of the 50 United States (includes District of Columbia) or Canada. If selected to participate, you must have access to the following:

    - An Xbox 360 Pro console (includes hard-drive) or an Xbox 360 Core console with hard drive
    - A valid Xbox Live Gold subscription
    - A valid Microsoft. NET Passport account with a Xbox Live gamertag linked


    European Gamers

    Europe will soon have the chance to secure their place on the Halo 3 multiplayer beta, scheduled to start next spring. Keep an eye on your local Xbox community site for more details.


    Sign up now ...
    by Published on December 5th, 2006 13:04

    Four of the top five titles developed by Nintendo

    Enterbrain has revealed software sales figures for the Nintendo Wii in Japan, with first-party developed titles leading the pack on the first weekend of release.

    Wii Sports was the best-selling game, racking up sales of 176,880 units, with Wii Play reaching 171,888 units.

    Fan-favourite The Legend of Zelda: Twilight Princess was the third best-selling game, shifting 145,068 copies, way ahead of the number four game, WarioWare: Smooth Moves, which reached 63,086 sales.

    Tecmo's Super Swing Golf was the only third-party title in the top five, selling 12,673 copies, while Ubisoft's Red Steel, a title receiving a lot of press in the US and Europe, sold just under 9000 units to become the eighth most popular launch game.

    The software tie-in ratio for the home console stands at 1.69, with Enterbrain reporting over 372,000 Wii's were sold over the first weekend in the region.

    Gameindustry.biz ...
    by Published on December 5th, 2006 11:40




    RoboBlitz™ is a humorous, physics-based action game full of inventive gizmos, weapons, characters, and environments. Players take on the role of Blitz, a multi-talented robot who must activate an aging Space Cannon to save his world from a band of maladjusted space pirates.

    - Powered by UnrealĀ® Engine™ 3
    - Gameplay entirely driven by physics
    - Advanced robot simulation and control
    theory
    - 19 levels of puzzle-solving and high
    intensity action, set in 7 unique
    environments

    it costs a bit higher than usual: 1200 Microsoft points (GBP £10.20 / EUR 13.96 / US $14.99 /Cad $19.19 / AUD $19.80 ) the asking price. ...
    by Published on December 5th, 2006 10:00

    Fackue has updates his fantastic Booting tool to version 1.0.2

    What's new:
    1.0.2
    - CDI burner appeared to be broken with Audio\Data CDIs
    - can burn CDDA (both mp3 and wav - will convert both to valid WAVs)
    - costmetic changes and other minior adjustments

    The only homebrew games that currently support CDDA is nxMakaqu and Tetris CD (neither have been tested).

    Source: DCHelp

    Local Download ...
    by Published on December 5th, 2006 07:21

    RaiderX has shared a method of getting custom backgrounds on 3.01 firmware. He also included an automated background for 3.01 fix program.
    Here is his original release post:

    Not too big of a hack, but a hack nonetheless.

    If you're like me, you'll want to customize every last bit of all your firmwares (flash, devhook, etc) Well, you've probably stumbled across the 01-12.bmp and tried editing to find that not all the images loaded. Well, I took a bit of time and figured out that Sony simply merged all the images into one file. You cna do this just the same way by simply opening up a new file in a hex editor, then opening each image you want to use in the hex editor and copying the code and pasting them right after the last one in the order you want them. Its very simple stuff. Heres my BG set I made, try it out if you want:

    http://www.sendspace.com/file/iqbovt

    replace that with ms0:\dh\301\f0\vsh\resource\01-12.bmp

    So theres an easy way and a hard way, well actually, there's an easy way, and an even easier way.

    [The Red Pill]
    To Do it manually:
    - Download a hex editor, there's plenty of free ones out there for every operating system.
    - Open a new file in the hex editor
    - Open the images you want to use (01.bmp 02.bmp 03.bmp 04.bmp 05.bmp 06.bmp 07.bmp 08.bmp 09.bmp 10.bmp 11.bmp 12.bmp)
    - Select the entire code for 01.bmp (Ctrl + A in windows should select all)
    - Copy it and paste it into the new blank file
    - Now you can close 01.bmp and go to 02.bmp
    - Copy all the code for 02.bmp and paste all tis code right after the code you pasted for 01.bmp, dont put any space or anything between them, jus thte image right after the last one.
    - Repeat the steps for all the images and save as "01-12.bmp"
    - Check the file size should be 72.3kb (74,112bytes)
    - Copy it to ms0:\dh\301\f0\vsh\resource\01-12.bmp and overwrite the old one
    - Load devhook and see if it worked
    - Enjoy!


    [The Blue Pill]
    I've made a little BATCH file for windows users to use and it'll easily merge the images for you.

    http://www.sendspace.com/file/8ych6k

    Instructions for the Merger:
    - Place the BMP Merger.bat in the same folder as the 01.bmp 02.bmp 03.bmp 04.bmp 05.bmp 06.bmp 07.bmp 08.bmp 09.bmp 10.bmp 11.bmp and 12.bmp
    - Run BMP Merger.bat
    - You will now have a 01-12.bmp, put it in ms0:\dh\301\f0\vsh\resource\01-12.bmp and overwright the old one

    Last edited by RaiderX (Yesterday 22:32:54)
    ...
    by Published on December 5th, 2006 06:42

    Enjoy all, please read the readme attached, as well as quoted below. (edited by the cap'n to take up less space and to stress some important notes.)

    TEAM FWi Presents: 3.01 FWi
    FWi (FirmWare investigators) Members: (LordSturm - kando - birdman - JamesBDX)

    This installation is HIGHLY recommended to be installed on a FRESH installation of Dark_Alex's 2.71 SE-C (http://dax.lan.st)
    - The installation will not execute twice, as a countermeasure to this.

    WE DO NOT TAKE RESPONSIBILITY FOR ANY MIS-USE OF THIS PROGRAM OR ANY "BRICKS" THAT ARE CREATED DUE TO IMPROPER USAGE OF IT. RUNNING THIS PROGRAM MEANS YOU ACCEPT ANY AND ALL RISKS ASSOCIATED WITH YOUR PSP. PROPERLY FOLLOWING THIS README SHOULD ENSURE A SAFE AND PLEASANT FLASH.


    IMPORTANT: This installer will most likely "brick" if you have any custom PRX's FLASHED to your psp. So make sure to remove them first.
    ALSO this installer will delete the contents of vsh.txt and game.txt in ms0:/SEPLUGINS/
    we HIGHLY recommend removing all contents of ms0:/SEPLUGINS/ prior to installing to avoid bricking.

    Known Issues/Bugs:

    - If you have any hex-modified files, or prx plugins FLASHED, you may very well brick.
    We HIGHLY recommend re-installing SE-C before attempting this.
    - ONLY THE FIRST TIME when you go to system settings you will get a BSoD.
    - Power Settings freezes PSP
    - If a BSoD occurs, when entering language and time zone, after time zone is selected, psp freezes...just hard-restart and itll fix itself.
    - DNAS functions dont work properly (enabling WMA/Flash)
    - Some Homebrew wont run (homebrew is corrupt) but THERE IS A FIX FOR ALL (see bottom of readme.txt)
    - Under System Settings, the firmware version displays 2.71 SE-C.
    - The arrow keys that appear while reading agreements, as well as the arrow next to your text in the On Screen Keyboard, do not display properly. Some other symbols may not show properly either. These have no real effect on the psp as long as you know which button means ok and which means cancel.

    Confirmed NON FUNCTIONAL:
    - Online Manuals
    - PS1 Emulation
    - PS3 Remote Play

    Intentionally REMOVED:
    - Location Free TV
    - RSS ( Support was broken. )
    - Web Browser ( Removed to save space. )
    - Animated Gameboot ( gameboot.pmf ) [will get a plain white gameboot] to load gameboot.pmf from ms0:/ instead of flash0:/ to fix.)

    Unconfirmed?
    - Camera

    Confirmed FULLY/PARTIALY FUNCTIONAL:
    - 1.00/1.50 eboots ( Make sure to apply the fix that can be found below. )
    - 2.xx/2.71 eboots ( Remember theres no such thing as 3.xx eboots YET! )
    - ISO/CSO loading from XMB (no-umd as well)
    - MP3 Visualizer
    - Video Player
    - Photo Viewer
    - System Settings ( Power Save menu cannot be accessed, also causes first time run problems. )
    - UMD Auto-Start Setting
    - USB Connection ( Mass Storage )
    - WiFi ( in game, as there is nowhere else to use it. )
    - Anything that has yet to be mentioned.

    IMPORTANT: This installer will most likely "brick" if you have any custom PRX's FLASHED to your psp. So make sure to remove them first.

    ALSO this installer will delete the contents of vsh.txt and game.txt in ms0:/SEPLUGINS/ so if you have any custom prx plugins you were using, manually add them in yourself and edit the files as necessary. This is in order to enable 2.xx and 1.xx homebrew, as well as iso/cso support.
    Installation:
    1) Extract contents of this zip file to the root of your memory stick. you should have:
    ms0:/301/
    ms0:/PSP/GAME150/301_SE/
    ms0:/PSP/GAME150/301_SE/conf.bin
    ms0:/PSP/GAME150/301_SE/EBOOT.PBP
    ms0:/PSP/GAME150/301_SE/pspbtcnf.txt
    ms0:/PSP/GAME150/301_SE/pspbtcnf_game.txt
    ms0:/PSP/GAME150/301_SE/vsh.txt
    (if your 1.50 kernel is set to /GAME/ then move /PSP/GAME150/301_SE/ to /PSP/GAME/301_SE/)
    2) Dump 3.01 firmware (grab official eboot.pbp, extract data.psar and run the psar decrypter that was released.)
    ---THIS DUMP MUST BE ~~D E C R Y P T E D~~ (use square in psardumper)---
    3) place the dump into ms0:/301/ so it looks like:
    ms0:/301/data/cert/
    ms0:/301/kd/
    ms0:/301/vsh/
    ms0:/301/vsh/module/
    etc.
    4) Run the installer and enjoy!!
    ---
    To Return to 2.71 SE-C simply re-install DAX's firmware at http://dax.lan.st
    ---
    To make homebrew work that doesnt work:
    use PBPUnpacker to unpack the SFO of a homebrew that DOES work (IRShell 2.71 edition, CPS1PSP, LUA-Pacman, etc.), and simply extract the contents of the homebrew that doesnt work, replace the sfo with the one from the working homebrew, and repack
    ...
    by Published on December 5th, 2006 03:22

    Well I just watched the new trailer. A 1 minute 2 second beauty of CGI!

    The first bit is fairly slow, but sets the mood nicely before blowing us away with roughly 30 seconds of action, with an almost real-life looking Chief.

    I'll skip the lame talking kids bit and get straight to the action...




    Suffering from shellshock, we look through the Chief's eyes as he reaches for his helmet and puts it on. Then we see him receive some news from command, and then in come the wraith attacks on the scarred battlefield! How can Chief survive against such a barrage of deadly blue plasma? Well, he whips out some sort of grenade type device, fires and sticks it in the ground at his feet - and up goes a big hex covered sphere around him. Safe in his bubble, the plasma falls about him and he emerges unscratched to take a mad run and jump into a pile of what look like Brutes.




    All in all, fairly good, I wasn't expecting to find any new gameplay details in a movie with no in game footage, but I think we can safely say that this shield is the much pondered use of the 'x' button. We know from a 1up.com report that the 'x' button is something you activate, and also that it's not a central part of a muiltplayer match, since, the 1up players said they didn't need to activate their 'x' button once in a match of Halo 3.




    It seems from the new movie that it takes about a second to plant the shield before it will activate, and only lasts for a moment, so use of this feature may be an answer to the 'cover' style gameplay of Gears of War, adding some tactical play to the multiplayer. My guess would be that the time it takes to deploy the shield leaves you vulnerable, but if you can get it up, it will defend against possibly any attacks for the moment it remains active.

    I'm still left wondering what happens if an enemy is intersected by your shield (chopped in half?!), or can you move after planting the shield? Can you be melee attacked whilst it is active? Probably not, you probably stop to plant it, and have to wait until it fades before moving on. So, as the trailer suggests, it must be a primary way for Chief to defend against Wraith and grenade attacks. How will it change Halo's multiplayer feel? Hard to say - I'm kind of getting used to being able to take cover behind burnt out cars and buildings, and I think I'd miss Gears of War's hidey-peeky-shooty antics in any future first person shooters.

    By the time Halo 3 comes out, one would hope GOW's pretty bad matchmaking (or lack thereof) system will have been long fixed, and if so, GOW will be perhaps competing with Halo 2 for most played Live title. So when Halo 3 does arrive, it's not going to be the only decent shooter in the village!




    You can watch the trailer on xbox.com here


    Adios.



    ...
    by Published on December 5th, 2006 02:14

    She may be the most hyped female star of our time, but what really differentiates this 31-year-old mother of three is her authenticity. From her tireless generosity to her award-winning work to her stunning looks, Angelina Jolie completes a package of mind, body, and spirit that will make her legendary for generations. We wish there were more like her, and celebrate the fact that there never will be.

    Download at Perooz ...
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