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  • DCEmu Featured News Articles

    by Published on November 17th, 2006 23:24

    Gamasutra's semi-regular feature taking the pulse of folks in the game industry turns its attention this week to the PS3 and Wii launches. From the comments submitted to the site, it seems that many industry vets are generally more excited about the Wii than with Sony's offering. From the article:
    "'Definitely a Wii (already pwii-ordered). The price point of the PS3 and the lack of enticing launch titles makes me as interested in a PS3 as I am interested in getting a root canal.' - Ryan Conlon, Gearbox Software. 'I am buying a Wii because Sony is too arrogant, from their dev tools to the price point.' - Ed O'Tey, Electronic Arts. 'Wii - pre-ordered. I applaud the attempt to expand and explore game interaction with the Wii. I will not be purchasing a ps3.' - Jim Perkins, EA Canada"
    ...
    by Published on November 17th, 2006 23:17

    New from Divineo China



    With Talismoon range of Evolve ‘Wild Jungle’ edition for the PSP and Xbox 360, gamers are treated to extreme levels of comfort thanks to a soft ‘like fur’ finish, as well as refreshing and unique new look. Both sets of faceplates for PSP and Xbox 360 controller come complete with everything needed for a pain-free install, and each fur faceplate pattern will be unique. Styles consist of a ‘cow’ or striking ‘leopard’ fur finish. ...
    by Published on November 17th, 2006 23:12

    New from Divineo China



    With Talismoon range of Evolve ‘Wild Jungle’ edition for the PSP and Xbox 360, gamers are treated to extreme levels of comfort thanks to a soft ‘like fur’ finish, as well as refreshing and unique new look. Both sets of faceplates for PSP and Xbox 360 controller come complete with everything needed for a pain-free install, and each fur faceplate pattern will be unique. Styles consist of a ‘cow’ or striking ‘leopard’ fur finish. ...
    by Published on November 17th, 2006 23:12

    New from Divineo China



    With Talismoon range of Evolve ‘Wild Jungle’ edition for the PSP and Xbox 360, gamers are treated to extreme levels of comfort thanks to a soft ‘like fur’ finish, as well as refreshing and unique new look. Both sets of faceplates for PSP and Xbox 360 controller come complete with everything needed for a pain-free install, and each fur faceplate pattern will be unique. Styles consist of a ‘cow’ or striking ‘leopard’ fur finish. ...
    by Published on November 17th, 2006 23:06

    News Via CVG

    Having acquired the official World Superbike Championship licence, Italian developer Milestone is set to release the next instalment of its hyper-realistic biking sim early next year for PS2, Xbox 360, PC and PSP.

    Announced at the Milan Motorcycle Show with SBK World Champion Troy Bayliss in attendance the game promises to deliver the full range of tracks and bikes from the World Superbike racing series, complete with 170mph elbow bashing overtakes and death-defying crashes.

    A refined version of Milestone's superbly authentic bike handling model will power the new racer, though several selectable assist modes and a sliding scale of difficulty are included to prevent biking newbies tearing their hair out in frustration.

    Zooming around the one-circuit demo on show in Italy it wasn't long before we were pulling huge wheelies and gratuitous power slides to the tune of 1000 CCs of screaming metal. Although the playable game on show was stuck firmly in easy mode, Milestone assures us that hardcore bike nuts will be able to ditch the stabilisers and enjoy the game's true-to-life realism - though perhaps without the weeks spent in plaster cast, eh guys?

    Superbike 2007 arrives on PS2 and PSP in April next year, with PC and 360 versions due in November. Tune in next week as we quiz the game's producer Simone Bechine on all things Superbike, and corner Troy Bayliss for a cheeky chat about his recent spanking of Rossi and co. in the MotoGP season finale.

    Screens Here ...
    by Published on November 17th, 2006 23:06

    News Via CVG

    Having acquired the official World Superbike Championship licence, Italian developer Milestone is set to release the next instalment of its hyper-realistic biking sim early next year for PS2, Xbox 360, PC and PSP.

    Announced at the Milan Motorcycle Show with SBK World Champion Troy Bayliss in attendance the game promises to deliver the full range of tracks and bikes from the World Superbike racing series, complete with 170mph elbow bashing overtakes and death-defying crashes.

    A refined version of Milestone's superbly authentic bike handling model will power the new racer, though several selectable assist modes and a sliding scale of difficulty are included to prevent biking newbies tearing their hair out in frustration.

    Zooming around the one-circuit demo on show in Italy it wasn't long before we were pulling huge wheelies and gratuitous power slides to the tune of 1000 CCs of screaming metal. Although the playable game on show was stuck firmly in easy mode, Milestone assures us that hardcore bike nuts will be able to ditch the stabilisers and enjoy the game's true-to-life realism - though perhaps without the weeks spent in plaster cast, eh guys?

    Superbike 2007 arrives on PS2 and PSP in April next year, with PC and 360 versions due in November. Tune in next week as we quiz the game's producer Simone Bechine on all things Superbike, and corner Troy Bayliss for a cheeky chat about his recent spanking of Rossi and co. in the MotoGP season finale.

    Screens Here ...
    by Published on November 17th, 2006 23:03

    EA's recent Lord Of The Ring RTS 360 game was dogged by dodgy controls but EA say that C&C Tiberium Wars' gameplay is "ultra-responsive, smooth-as-silk".

    But is that all just PR talk. Probably, but with Ensemble Studios proclaiming the coming of the console RTS with Halo Wars, EA might have been forced to raise its game.

    Check out the first two screens of the Xbox 360 version via comments ...
    by Published on November 17th, 2006 21:39

    heres a very interesting program created by alatnet. here what he has to say

    Heh, i guess i haven't updated this maxscript for some time now...
    Started to work on it some more.

    Preview/Download Mirror Link:
    http://www.turbosquid.com/FullPrevie....cfm/ID/330570

    Features:
    - Export 3D models to lua code format:
    -- Export options include:
    --- Export models by world pos instead of by object pos.
    --- Export models that have textures.
    --- Export Target Cameras.
    --- Export models that have use Standard Materials or Multi-Materials.
    --- Export models with helpful or detailed information such as:
    ---- How many Vertexes, Edges, and Faces the model has.
    ---- Labels where the materials are.
    ---- Labels when the code of the model starts and ends.
    ---- Labels the vertex of the model code.
    --- Export the code to a file (3ds max only!) or to the listener.

    New Features:
    - The ability to have the utility in a window or on the side panel.
    - Export 3D models to lua code format:
    -- Export options include:
    --- Export Target Cameras.

    Features To Come (hopefully):
    - Export 3D models to C\C++ code format.
    - Export 3D models to PSPGL code format.
    - Export Spotlight to Lua, C\C++, or PSPGL code format.
    - Export grouped 3D objects (whether model, camera, or spotlight).
    - Export Animated Scenes.
    - And posibly some more stuff.

    How to use Gmax2PSP:
    - Start up Gmax.
    - Create or open a scene.
    - Link the objects you want to export to a box object named frame (for cameras link them to a box object named frame_cam):
    -- Select all of the objects to be exported.
    -- Click the button that has 2 white box objects (one at the top-left of the button and another to the bottom-right) and a red chain between them (it's near the top-left of Gmax).
    -- Click and drag the selected objects to the box object named frame, while dragging you will see dotted lines going to the cursor from the selected objects.
    -- Run Gmax2PSP:
    --- Go to the Utilities tab (it's to the right of Gmax and has a picture of a hammer).
    --- Click on MAXScript (NOT Visual MAXScript!).
    --- Click on Run Script.
    --- Find and open Gmax2PSP.ms.
    --- Underneath the button Run Script there is a drop down box, click and select Gmax2PSP.
    -- Click on the options you want to be used or not used for the export process.
    -- Click on the export code format you want (Lua currently supported only other selections will disable the export button untill the next release that supports it).
    -- [Extra Step if Exporting to the Listener] Open the Listener window (it's above the Run Script button and it's the button below the MAXScript button).
    -- Finaly, click Export Now!
    -- Progress bar at the bottom of Gmax shows the status of the exporting.
    -- If there is any errors exporting like an error on TVertex or something, then there is something wrong with your model and you will have to fix it and re-run Gmax2PSP. I will supply a list at the end of this post for ways to fix some of the errors, any other errors that are not listed please post the error message and the gmax scene that you are trying to export and I'll try to fix the error within the scene. If I fix the error within the scene, I will update the list and pm you the fixed gmax scene. If you find and fix an error that is not listed and deals with the gmax scene, please post the error message and what you did to fix it. If the error is not in the Gmax scene and posibly in Gmax2PSP, I will try to track down the bug and have that bug-fix in the new version.
    -- [Extra Step if Exporting to the Listener] Run the program, with the listener open, called GrabListener. This will save the export to a file, name it as you like.
    -- [Side Note if Exporting to the Listener] If the listener doesn't show up after Gmax2PSP has finnished exporting the 3D models to the Listener, you may want to hit Open Listener again. It will display the exported code and won't be erased.

    Error and Fix List:
    - "Gmax2PSP Error: 'frame_cam' object was not found."
    -- You have the Export Cameras option enabled, but you do not have the box object that is named frame_cam. Do not worry, the export will continue and will not effect the outcome of the export.

    - "Gmax2PSP Error: There are no cameras link to frame_cam"
    -- You have the Export Cameras option enabled and you have the frame_cam box object, but you don't have any camera's linked to frame_cam. Do not worry, the export will continue and will not effect the outcome of the export.

    - "Gmax2PSP Error: 'frame' object was not found."
    -- You do not have the box object named frame.

    - "Gmax2PSP Error: There ...
    by Published on November 17th, 2006 21:39

    heres a very interesting program created by alatnet. here what he has to say

    Heh, i guess i haven't updated this maxscript for some time now...
    Started to work on it some more.

    Preview/Download Mirror Link:
    http://www.turbosquid.com/FullPrevie....cfm/ID/330570

    Features:
    - Export 3D models to lua code format:
    -- Export options include:
    --- Export models by world pos instead of by object pos.
    --- Export models that have textures.
    --- Export Target Cameras.
    --- Export models that have use Standard Materials or Multi-Materials.
    --- Export models with helpful or detailed information such as:
    ---- How many Vertexes, Edges, and Faces the model has.
    ---- Labels where the materials are.
    ---- Labels when the code of the model starts and ends.
    ---- Labels the vertex of the model code.
    --- Export the code to a file (3ds max only!) or to the listener.

    New Features:
    - The ability to have the utility in a window or on the side panel.
    - Export 3D models to lua code format:
    -- Export options include:
    --- Export Target Cameras.

    Features To Come (hopefully):
    - Export 3D models to C\C++ code format.
    - Export 3D models to PSPGL code format.
    - Export Spotlight to Lua, C\C++, or PSPGL code format.
    - Export grouped 3D objects (whether model, camera, or spotlight).
    - Export Animated Scenes.
    - And posibly some more stuff.

    How to use Gmax2PSP:
    - Start up Gmax.
    - Create or open a scene.
    - Link the objects you want to export to a box object named frame (for cameras link them to a box object named frame_cam):
    -- Select all of the objects to be exported.
    -- Click the button that has 2 white box objects (one at the top-left of the button and another to the bottom-right) and a red chain between them (it's near the top-left of Gmax).
    -- Click and drag the selected objects to the box object named frame, while dragging you will see dotted lines going to the cursor from the selected objects.
    -- Run Gmax2PSP:
    --- Go to the Utilities tab (it's to the right of Gmax and has a picture of a hammer).
    --- Click on MAXScript (NOT Visual MAXScript!).
    --- Click on Run Script.
    --- Find and open Gmax2PSP.ms.
    --- Underneath the button Run Script there is a drop down box, click and select Gmax2PSP.
    -- Click on the options you want to be used or not used for the export process.
    -- Click on the export code format you want (Lua currently supported only other selections will disable the export button untill the next release that supports it).
    -- [Extra Step if Exporting to the Listener] Open the Listener window (it's above the Run Script button and it's the button below the MAXScript button).
    -- Finaly, click Export Now!
    -- Progress bar at the bottom of Gmax shows the status of the exporting.
    -- If there is any errors exporting like an error on TVertex or something, then there is something wrong with your model and you will have to fix it and re-run Gmax2PSP. I will supply a list at the end of this post for ways to fix some of the errors, any other errors that are not listed please post the error message and the gmax scene that you are trying to export and I'll try to fix the error within the scene. If I fix the error within the scene, I will update the list and pm you the fixed gmax scene. If you find and fix an error that is not listed and deals with the gmax scene, please post the error message and what you did to fix it. If the error is not in the Gmax scene and posibly in Gmax2PSP, I will try to track down the bug and have that bug-fix in the new version.
    -- [Extra Step if Exporting to the Listener] Run the program, with the listener open, called GrabListener. This will save the export to a file, name it as you like.
    -- [Side Note if Exporting to the Listener] If the listener doesn't show up after Gmax2PSP has finnished exporting the 3D models to the Listener, you may want to hit Open Listener again. It will display the exported code and won't be erased.

    Error and Fix List:
    - "Gmax2PSP Error: 'frame_cam' object was not found."
    -- You have the Export Cameras option enabled, but you do not have the box object that is named frame_cam. Do not worry, the export will continue and will not effect the outcome of the export.

    - "Gmax2PSP Error: There are no cameras link to frame_cam"
    -- You have the Export Cameras option enabled and you have the frame_cam box object, but you don't have any camera's linked to frame_cam. Do not worry, the export will continue and will not effect the outcome of the export.

    - "Gmax2PSP Error: 'frame' object was not found."
    -- You do not have the box object named frame.

    - "Gmax2PSP Error: There ...
    by Published on November 17th, 2006 16:33

    News from Play Asia

    Welcome to this week's Movie/Music news roundup, containing all new Japanese and Hong Kong Video and Music releases from this week listed at Play-Asia.com. Over 200 new items are covered in this week, including new J-Pop, Anime as well as Japanese, Hong Kong and Western movie releases and much more.

    Here's a summary of all new releases that were published between Saturday, November 11th and Friday, November 17th If some specific item that you are looking for is missing, please don't hesitate to contact our customer service with your request.


    J-Pop Music releases (95)
    ENKA Music releases (1)
    Anime Soundtracks & Drama CDs (12)
    Video Game Soundtracks (3)
    Hong Kong Version Music releases (8)
    Hong Kong Version Movie releases (18)
    Japanese Movies (9)
    Non-Japanese Movies / Japanese Version (8)
    Anime DVD releases (31)
    J-Pop DVD releases (9)
    Video Game related DVD releases (1)
    Idol DVD (12)

    Full listings at link above ...
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