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    by Published on November 9th, 2006 22:00

    Via Gamespot

    Earlier today, during a meeting with Atari, we had an opportunity to get our hands on an alpha version of Dungeons & Dragons Tactics for the PlayStation Portable. Currently scheduled for release in February, the turn-based strategy game adheres quite strictly to the D&D 3.5 rule set but is most definitely being developed with newcomers as well as hardcore D&D fans in mind. During the hour or so that we were able to spend with the game on this occasion, we took a good look at the character-generation system (there are no drow or half-dragons, sorry) and then put our new character and his party to work in a couple of early missions.

    There are seven different races available when you create a new character in Dungeons & Dragons Tactics, including humans, dwarves, gnomes, elves, half-elves, halflings, and half-orcs. After opting for one of those and settling on your gender, you'll be able to choose from no fewer than 13 different classes for your new character, which include barbarian, bard, cleric, druid, fighter, monk, paladin, psion, psychic warrior, ranger, rogue, sorcerer, and wizard. Depending on your class choice, you'll be able to choose from up to nine different alignments for your character, which include good, neutral, and evil variants of lawful, neutral, and chaotic.

    With all of that taken care of, your next task will be to assign points to your character's various attributes, skills, and feats. It's right about here that D&D newcomers could potentially start to feel out of their depth, so although the whole process is about as user-friendly as possible, Kuju has also included options to have your points assigned automatically--taking into account your race and class choices. The last thing you'll need to do before setting out on your first quest (there will be more than 40 in total) is to choose the portrait that will represent your character in cutscenes and party-selection screens and, completely independent of that, determine the look of his or her 3D character model by choosing from a handful of different head and body options. The 3D models for party members and their enemies are nicely detailed, particularly given that you're unlikely to see them up close very often during the normal course of play.

    Everything about Dungeons & Dragons Tactics is looking great right now, in fact, and the environments that you'll be questing in are certainly worthy of a mention. We saw two very different environments during our meeting: an outdoor battlefield at Estmanndal (the game's first level) and a series of underground caves and tunnels. The battlefield counted wide-open spaces with trees, walls, and barricades to provide cover among its features, and all of them looked great and cast realistic shadows. Our goal on that particular mission was to stop an enemy who was carrying a flag from escaping, and after checking out our party's skills, it quickly became obvious that there were several ways for us to go about achieving that goal. To be perfectly honest, a lot of the skill and spell names didn't mean an awful lot to us when we saw them appearing in the easy-to-navigate action menus, but with a quick press of the triangle button, we were able to call up brief explanations of each of them--a good example of Kuju going the extra mile to make the game as accessible as possible without bogging down experienced players with details that they already know.



    Torches are useful in caves, but carrying one might mean leaving your shield or another useful item behind.
    The underground caves and tunnels had a very different feel about them, not only because we had to concern ourselves with light spells and torches, but also because the gameplay involved a lot more exploration--which was invariably rewarded with treasure chests full of loot. The enemies that our party of level-one characters came up against while underground were skeletons and zombies mostly, so it was fortunate that the party we'd assembled to go into the level included a cleric. You'll get to choose different members (either premade or created from scratch) for your party before every quest, and while you'll never know exactly what kind of enemies to expect, taking the time to read through the prequest conversations between characters and such will often afford you a few hints.

    Our progress through each of the areas that we saw today was slow, not only because we were experimenting with different characters that we knew very little about, but also because--in the interests of grabbing as much loot as possible--most of our characters became encumbered and weren't able to move as quickly as normal. As a result, we didn't get to see nearly as much of Dungeons & Dragons Tactics as we'd have liked. ...
    by Published on November 9th, 2006 21:57

    A recent issue of UK's Prima magazine featured a disturbing Nintendo advertorial (i.e. an advertisement pretending to be an article) pitching Wii to the non-gamer type. This thing is so misleading, we'll just note the worst and wallow in our discomfort elsewhere:

    The feigned article vies to help individuals get fit while playing Wii. Umm, go work out or ride one of these...
    "Turn off the TV and get active in your own home with the revolutionary Wii." Umm, keep that TV on so you can use the console...
    The article suggests not to sit your children in front of a TV, but in front of the Wii instead. Umm, still not getting it...
    They make the Wii sound like a happy weight loss social center filled with rainbows and sugar plums rather than the video game console it is. And BOOOO creepy Wii advertorial image. Hooray, gaming grandpa!

    More info ...
    by Published on November 9th, 2006 21:57

    A recent issue of UK's Prima magazine featured a disturbing Nintendo advertorial (i.e. an advertisement pretending to be an article) pitching Wii to the non-gamer type. This thing is so misleading, we'll just note the worst and wallow in our discomfort elsewhere:

    The feigned article vies to help individuals get fit while playing Wii. Umm, go work out or ride one of these...
    "Turn off the TV and get active in your own home with the revolutionary Wii." Umm, keep that TV on so you can use the console...
    The article suggests not to sit your children in front of a TV, but in front of the Wii instead. Umm, still not getting it...
    They make the Wii sound like a happy weight loss social center filled with rainbows and sugar plums rather than the video game console it is. And BOOOO creepy Wii advertorial image. Hooray, gaming grandpa!

    More info ...
    by Published on November 9th, 2006 21:57

    A recent issue of UK's Prima magazine featured a disturbing Nintendo advertorial (i.e. an advertisement pretending to be an article) pitching Wii to the non-gamer type. This thing is so misleading, we'll just note the worst and wallow in our discomfort elsewhere:

    The feigned article vies to help individuals get fit while playing Wii. Umm, go work out or ride one of these...
    "Turn off the TV and get active in your own home with the revolutionary Wii." Umm, keep that TV on so you can use the console...
    The article suggests not to sit your children in front of a TV, but in front of the Wii instead. Umm, still not getting it...
    They make the Wii sound like a happy weight loss social center filled with rainbows and sugar plums rather than the video game console it is. And BOOOO creepy Wii advertorial image. Hooray, gaming grandpa!

    More info ...
    by Published on November 9th, 2006 21:53

    It turns out that Taito have gone for the more traditional peripheral route for their upcoming bullet train simulation epic on the Wii.

    Being a moderate connoisseur of console peripherals, that does look awfully similar to the PlayStation 2 controller for Densha de Go! Shinkansen: Sanyō Shinkansen Hen though.

    The game will be released february of next year for the princely sum of 6090 yen. For those that live near or in Osaka, you can fondly caress this controller at the Games Japan Festa opening in the next few days.

    Screen Via Comments ...
    by Published on November 9th, 2006 21:53

    It turns out that Taito have gone for the more traditional peripheral route for their upcoming bullet train simulation epic on the Wii.

    Being a moderate connoisseur of console peripherals, that does look awfully similar to the PlayStation 2 controller for Densha de Go! Shinkansen: Sanyō Shinkansen Hen though.

    The game will be released february of next year for the princely sum of 6090 yen. For those that live near or in Osaka, you can fondly caress this controller at the Games Japan Festa opening in the next few days.

    Screen Via Comments ...
    by Published on November 9th, 2006 21:53

    It turns out that Taito have gone for the more traditional peripheral route for their upcoming bullet train simulation epic on the Wii.

    Being a moderate connoisseur of console peripherals, that does look awfully similar to the PlayStation 2 controller for Densha de Go! Shinkansen: Sanyō Shinkansen Hen though.

    The game will be released february of next year for the princely sum of 6090 yen. For those that live near or in Osaka, you can fondly caress this controller at the Games Japan Festa opening in the next few days.

    Screen Via Comments ...
    by Published on November 9th, 2006 21:51

    It appears Microsoft has struck a deal with Universal Music giving them a portion of the sales from every Zune they sell. This undermines the traditional strategy created by Apple where music labels received money from song downloads, and not player sales. Microsoft has also said that similar offers are on the table for other labels as well. Way to go.

    I can see why they wanted to sweeten the pot just to make sure they got Universal onboard (Universal controls 1/3 of all music sold), but why did they need to try and make this standard procedure by offering it to the rest of the industry. Once again Microsoft kills the party for everyone else. ...
    by Published on November 9th, 2006 21:48

    In September, the Entertainment Software Rating Board (ESRB) gave ratings for unannounced Wii versions of a number of classic Sega games that were assumed to be part of the company's Virtual Console downloadable game service.

    Those assumptions were proven correct last week as Nintendo and Sega both confirmed the same slate of Sega titles would be among the 30 downloadable Virtual Console games available by the end of 2006. And while the games have now been officially announced, they were pulled at some point from the ESRB Web site and have yet to be reposted.

    The ESRB might have done it again, as the company's Web site today lists an assortment of unconfirmed games for the Nintendo Wii, all of which bear names familiar to longtime gamers. A scan of the ESRB Web site's ratings database culled the following unannounced titles, some of which have previously been hinted at:

    Punch-Out
    Pro Wrestling
    Kirby's Adventure
    Kid Icarus
    Hogan's Alley
    Wild Gunman
    Duck Hunt
    PilotWings

    All of the games received a rating of E for Everyone. It's worth noting that while these games would be plausible Virtual Console candidates, GameStop has been accepting preorders for Wii versions of Duck Hunt and PilotWings for months, both with a $49.99 price tag that would be more suited to a new installment in each series, rather than a straight retro release. A Wii game strongly reminescent of Duck Hunt was also shown in an E3 tech demo meant to feature the Wiimote's light gun-like capabilities. A Wii version of Kid Icarus has also been rumored for several months.

    A Nintendo representative had not returned GameSpot's request for comment as of press time. ...
    by Published on November 9th, 2006 21:48

    In September, the Entertainment Software Rating Board (ESRB) gave ratings for unannounced Wii versions of a number of classic Sega games that were assumed to be part of the company's Virtual Console downloadable game service.

    Those assumptions were proven correct last week as Nintendo and Sega both confirmed the same slate of Sega titles would be among the 30 downloadable Virtual Console games available by the end of 2006. And while the games have now been officially announced, they were pulled at some point from the ESRB Web site and have yet to be reposted.

    The ESRB might have done it again, as the company's Web site today lists an assortment of unconfirmed games for the Nintendo Wii, all of which bear names familiar to longtime gamers. A scan of the ESRB Web site's ratings database culled the following unannounced titles, some of which have previously been hinted at:

    Punch-Out
    Pro Wrestling
    Kirby's Adventure
    Kid Icarus
    Hogan's Alley
    Wild Gunman
    Duck Hunt
    PilotWings

    All of the games received a rating of E for Everyone. It's worth noting that while these games would be plausible Virtual Console candidates, GameStop has been accepting preorders for Wii versions of Duck Hunt and PilotWings for months, both with a $49.99 price tag that would be more suited to a new installment in each series, rather than a straight retro release. A Wii game strongly reminescent of Duck Hunt was also shown in an E3 tech demo meant to feature the Wiimote's light gun-like capabilities. A Wii version of Kid Icarus has also been rumored for several months.

    A Nintendo representative had not returned GameSpot's request for comment as of press time. ...
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