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  • DCEmu Featured News Articles

    by Published on October 16th, 2006 19:40

    New Mario toy released:



    features
    Contains 1 out of 12 Nintendo Super Mario Bros. Figure Chops Gashapons (shipped randomly!)
    Limited availability
    Official Super Mario Bros. Gashapon

    More Info --> http://www.play-asia.com/SOap-23-83-...j-70-1o2k.html ...
    by Published on October 16th, 2006 19:39

    New Mario toy released:



    features
    Official Super Mario Bros. Gashapon
    Contains 1 out of 8 Nintendo Super Mario Bros. Water Pump Game Gashapons (shipped randomly!)
    Limited availability

    More details --> http://www.play-asia.com/SOap-23-83-...j-70-1o2j.html ...
    by Published on October 16th, 2006 19:35

    Sixaxis is the worst name for a controller in the history of the world, whether you spell it entirely in capital letters or no. Luckily, the Sixaxis also appears to be the worst controller in the world, so it's aptly named!

    From an IGN hands-on of the Playstation 3:

    Compared to Microsoft's uber-comfortable Xbox 360 pad, the SIXAXIS feels cheap, plasticky, uncomfortable and disconcertingly light - almost as if it's going to fly out of your hands during those more extreme gaming moments.
    More worrying still, the newly-designed lower L and R shoulder triggers feel more like they belong on an early controller prototype than the near-final model. Replicating the 360 pad, rather than being simple shoulder-mounted buttons, the triggers are now hinged horizontally along the controller, with pressure forcing them inward along the bottom - like triggers then, really. Trouble is, they're placed almost unnaturally low meaning we found ourselves operating them by jamming our fingers in between the hinges to apply pressure, rather than using the buttons themselves. What's more, the triggers are convex, with no grooves to keep your fingers in place - an issue further compounded by their smooth finish, offering no resistance against your finger tips. Invariably we found our digits slipping off with the triggers snapping back to their default position. Bah.


    SIXAXIS? More like SUXASSES, am I right? Wokka wokka! You guys can steal that joke if you want, I haven't copyrighted it or anything. Maybe we can get a meme going. ...
    by Published on October 16th, 2006 19:30

    Via Gamespot

    Today Japanese-language gaming site Famitsu.com divulged some details about the upcoming sequel to Sony Computer Entertainment's PlayStation Portable action role-playing hybrid Kingdom of Paradise. Known as Tenchi no Mon 2: Busouden in Japan, the game is scheduled to hit shelves there on October 19. The game will have two main playable protagonists, Rou and Shunka, but according to Famitsu other characters will become playable as the story progresses. A pair of new characters were also introduced: One is a hulking, booze-swilling monk named Sutta Monda, while the other is Sema Purunapaine Borumu, the 23rd empress of the continent on which the story is set. Famitsu.com also reported that players will be able to download new quests and items using the PSP's wireless network capabilities. ...
    by Published on October 16th, 2006 19:29

    Brian Eno's song "Ending (An Ascent)" was used in two films--Traffic (2000) and 28 Days Later (2003) to convey an eerie-but-hopeful ambience. Now, the track has apparently been appropriated by Sony for use in what appears to be the first official television ad for the PlayStation 3. (Fan-made PS3 ads have bounced around the Web for months.)

    Though it had not been officially confirmed as authentic by Sony, the professionally produced 70-second spot, shows a young boy packing his bags and then running onto his apartment building rooftop. After exchanging looks with another, similarly excited youngster, the boy looks skyward, where a giant object is casting a huge shadow shaped like the number "3."

    The ad then fades to a black screen with the white tagline "The Wait is Over" and the PS3 logo. Although the clip appears to be from a Russian source, it is for the US market as it touts the North American launch date of November 17. It is viewable on YouTube here --> http://www.youtube.com/v/w0QxoKnU5Zg ...
    by Published on October 16th, 2006 19:27

    Gamers eager to take home a Wii the day it first hits retail are getting a better idea of what games they may be able to bring home with it today as another publisher revealed its launch day contributions. However, those looking for violent games about gangsters, espionage, or World War II may be a bit let down.

    THQ, which has found retail success with its games based on children's properties, is holding with its strategy for its contribution to the Wii's launch. The publisher confirmed four titles for the system that will be available on November 19, the day the console launches in the US, and each one has been given a family-friendly E-for-Everyone rating.

    The four games are Rainbow Studios' Cars (based on the Pixar Studios film of the same name), Avatar: The Last Airbender and Blitz Games' SpongeBob SquarePants: Creature from the Krusty Krab (both based on Nickelodeon cartoons), and the film-to-game adaptation Barnyard.

    THQ vice president of worldwide marketing Kelly Flock said, "As the number-one third-party publisher of software across all Nintendo gaming systems, THQ's library of popular mass-market brands aligns perfectly with Nintendo's strategy of creating fun and accessible experiences for the new Wii system."

    The four games from THQ up the number of North American launch titles for the Wii to more than two dozen. Nintendo previously stated that approximately 30 Wii games would be on store shelves by the end of the year.

    THQ has not yet confirmed retail prices for any of the games. ...
    by Published on October 16th, 2006 19:26

    Via Gamespot

    Over the weekend, bored gamers leafing through their Sunday papers had their interest piqued by a promotional insert from Toys "R" Us. The retailer has teamed up with the NBC game show Deal or No Deal--which itself is being turned into a PC game--to entice consumers into its stores as the holiday shopping season approaches.

    Howie Mandel wants you to play with your Wiis.
    The inserts each contained a game piece which echoed the show's format--it had two suitcases, one marked "deal" and one marked "no deal." The "deal" case gives customers the "deal" of getting 10 percent off a single item at Toys "R" Us. The "no deal" suitcase offers the bearer a chance to enter the Deal or No Deal contest by (predictably) turning up at a Toys "R" Us location before October 28 and having the game piece's bar code scanned. One such piece will award the owner a grand prize of $1 million. Another will dole out the first prize, a free five-day trip to Los Angeles and an appearance on Deal or No Deal with its host, Howie Mandel.

    So why should gamers care about a contest that considers glad-handing a once all-but-forgotten stand-up-comic-turned-talk-show host a high honor? Other than the million bucks, the contest is targeting gamers by handing out 50,000 Nintendo devices. According to the official contest rules, 25,000 Wiis will be awarded as second prizes, and 25,000 DS Lites are will be awarded as fourth prizes.

    Before they start banging down Toys "R" Us stores, gamers should take note of two things. First, according to the official rules, the odds of winning either a Wii or a DS are 1 in 5,743--which, as far as contests go, isn't actually that remote. Secondly, winners won't be officially recognized until they are notified by mail on or after November 24--meaning winners won't be able to pick up their consoles until Thanksgiving.

    Those interested in entering the contest who didn't grab a paper on Sunday can get a free entry form by sending a self-addressed, stamped envelope to the address below by October 22.

    "Deal or No Deal NP"
    c/o Little & King Co., LLC
    31 Merrick Ave., Suite 150
    Merrick, NY 11566
    ...
    by Published on October 16th, 2006 19:26

    Via Gamespot

    Over the weekend, bored gamers leafing through their Sunday papers had their interest piqued by a promotional insert from Toys "R" Us. The retailer has teamed up with the NBC game show Deal or No Deal--which itself is being turned into a PC game--to entice consumers into its stores as the holiday shopping season approaches.

    Howie Mandel wants you to play with your Wiis.
    The inserts each contained a game piece which echoed the show's format--it had two suitcases, one marked "deal" and one marked "no deal." The "deal" case gives customers the "deal" of getting 10 percent off a single item at Toys "R" Us. The "no deal" suitcase offers the bearer a chance to enter the Deal or No Deal contest by (predictably) turning up at a Toys "R" Us location before October 28 and having the game piece's bar code scanned. One such piece will award the owner a grand prize of $1 million. Another will dole out the first prize, a free five-day trip to Los Angeles and an appearance on Deal or No Deal with its host, Howie Mandel.

    So why should gamers care about a contest that considers glad-handing a once all-but-forgotten stand-up-comic-turned-talk-show host a high honor? Other than the million bucks, the contest is targeting gamers by handing out 50,000 Nintendo devices. According to the official contest rules, 25,000 Wiis will be awarded as second prizes, and 25,000 DS Lites are will be awarded as fourth prizes.

    Before they start banging down Toys "R" Us stores, gamers should take note of two things. First, according to the official rules, the odds of winning either a Wii or a DS are 1 in 5,743--which, as far as contests go, isn't actually that remote. Secondly, winners won't be officially recognized until they are notified by mail on or after November 24--meaning winners won't be able to pick up their consoles until Thanksgiving.

    Those interested in entering the contest who didn't grab a paper on Sunday can get a free entry form by sending a self-addressed, stamped envelope to the address below by October 22.

    "Deal or No Deal NP"
    c/o Little & King Co., LLC
    31 Merrick Ave., Suite 150
    Merrick, NY 11566
    ...
    by Published on October 16th, 2006 19:24

    The Japanese branch of online retailer Amazon.com began taking preorders for the Sony PlayStation 3 at 7 p.m. Monday night Japan time. According to Japanese gaming blog Gameaholic, Amazon's entire launch day quota pre-sold out in under 20 minutes.

    The pre-order rush mirrors last week's GameStop and EB Games in-store PS3 preorder campaign, in which gamers lined up outside the stores before opening and snatched up all the stores' allotted PS3 systems in rapid fashion. PS3s are expected to be a tough find this holiday season, with Sony recently scaling back its plans for a worldwide launch of the system. Where it expected to have 4 million PS3s on shelves in the US, Europe, and Japan by the end of the year, last month the electronics giant delayed the European rollout until next year and halved its estimate of systems for 2006. Furthermore, the company said it would only have 400,000 units at launch for North America and 100,000 for Japan.

    Despite the preorder sell-outs, gamers on both sides of the Pacific still have an opportunity to secure a system on launch day. GameStop and EB Games have yet to begin their online preorder campaigns, and the especially determined (or desperate) can always camp out by a store that didn't take preorders.

    The PS3 is scheduled to go on sale in Japan on November 11, with a North American launch to follow November 17. ...
    by Published on October 16th, 2006 19:23

    With the advent of new input styles in the PS3 and Wii, many gamers are wondering what it will be like to actually play with the new controllers. Via Aeropause, an article on IGN says that the SIXAXIS controller is flimsy and poorly designed. Meanwhile, via Joystiq, an article on British site Entertainmentwise reports that the Wii isn't physically exhausting at all, as some people feared. After two hours of playtime, in fact, they loved the experience. From the article:
    "Some gamers have shown concern that the activity level required to play Wii games, especially the sporty titles, may be too high. There are concerns that you have to stand for long periods of time and use body actions such as swinging your arm above your head or at the side of your body. After playing non stop for two hours, did this happen to me? No. I'm not exactly Wonder woman in terms of fitness and I can assure you, as a regular player there was enough action to warrant perhaps making sure one has access to a tap before playing (you're going to want a drink if you play for as long as we did!) and possibly ensuring plenty of moving around space in your living room. The key to the Wii control is that even the most active title on the launch line up, Wii Sports, doesn't require you to make large body motions unless you want to." ...
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