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    by Published on October 4th, 2006 16:20

    The PAL delay of the PlayStation 3 could hurt revenues for publishers hoping to have taken advantage of a worldwide pre-Christmas launch of the console, with a potential 500,000 European gamers no longer viable consumers.

    That's the opinion of UBS Investment Research analyst Michael Wallace, who also noted that the situation may prompt some publishers to delay the launch of their titles to take advantage of a larger market when the PS3 launches in March.

    Wallace had expected Europe to receive 500,000 console units by Christmas, and noted that large publishers such as Activision may suffer from building their Q4 targets around the launch of the PlayStation 3.

    Publishers that have hedged their bets with titles across multiple formats, including Nintendo's Wii, had a better chance of making up losses, said Wallace.

    Shares in Sony fell yesterday by 2.75 per cent after another analyst, from Macquire Equities, issued a statement of concern about the PlayStation 3 units at this years' Tokyo Game Show which suffered from overheating problems.

    "We are concerned that such a problem has occurred so close to full production and is clearly negative news for the company," said the firm.

    Sony spokesperson Nanako Kato has since clarified the company's position to the Associated Press, stating that 200 units grouped closely together with little ventilation had caused the problems, and not any manufacturing fault.

    "It's not a problem with the PlayStation 3 unit itself. For a normal player at home, there shouldn't be any problem," he said.

    Yesterday investment firm Goldman Sachs lowered Sony's stock rating from 'buy' to 'neutral', amid concerns of disappointing PSP sales and confusion over the launch of the PlayStation 3. ...
    by Published on October 4th, 2006 15:22

    The incredible story of the Gizmondo, complete with 200mph car crashes, the mafia, Busta Rhymes, millions of dollars and loaded magnums is being told over at Wired and is a must-read. Who knew the story behind the weak cousin to the GP2x was so exciting?



    Quote Originally Posted by Wired
    In the early 2000s, Gizmondo rose to prominence as the maker of a handheld gaming device designed to compete with Nintendo's DS and Sony's PlayStation Portable. The company touted its gadget as the next big thing in pocket electronics and, at one point, talked of moving half a million units in just a few months. But critics panned the device, and it failed to entice many customers. A month before Eriksson went off the road, Gizmondo declared bankruptcy, having hemorrhaged nearly $400 million in less than four years.

    It might have ended there, another high-flying company with big ambitions and a lousy product. But the crash put a spotlight on Eriksson and raised a series of questions: Who is he? What kind of person drives nearly 200 mph on a coastal highway? The answers led to even more puzzles. In just a few years, it seems, Eriksson went from languishing in a European jail cell to making millions as a tech executive to, even more improbably, becoming deputy commissioner of antiterrorism for an obscure Southern California transit police force. Before *Eriksson lost control of his Ferrari in Malibu, no one in the US really cared about his strange story. But after the supercar came apart, Eriksson would find every inch of his life under scrutiny by the LA County Sheriff's Department, federal law-enforcement officers, and the media. That's when Eriksson and a tangle of cohorts would find out just how large a little bump could loom...
    Full story:
    http://wired.com/wired/archive/14.10/gizmondo.html ...
    by Published on October 4th, 2006 02:27

    Ok I saw this posted on the motorcycle forum I read and I'll certainly get the pocket bike racing one they are only going to be around $4 dollar's

    http://xbox360.ign.com/articles/736/736771p1.html ...
    by Published on October 3rd, 2006 23:01

    Cpasjuste has released a new version of his shell for the PSP, heres the info:

    Here is a brief list of what MyPspShell do (some things are for sure missing)

    Use psplink, so you can connect to the psp with pcterm.exe (see www.forums.ps2dev.org) to send commands.
    Use config.txt file in "Skin/Default/" directory to edit graphics.

    There is a lot of improvements to do, but i'm working on so many things on it and have so much ideas that it take lot of time. One of the last things i'v added is the basic online homebrews/games install, that download 7z'ipped games via HTTP then install them. Users can make theire own online homebrews download site by doing this :

    - Make a directory named "games" on your website.
    - Put a file named "games_weblist.txt" in this directory.
    - In this file, list the homebrew archives name's line by line, eg : IrShell.7z

    Download and Give Feedback Via Comments ...
    by Published on October 3rd, 2006 22:45

    Via Deviant PSP

    Me and KyyubiDX of Deviant Staff have been working on a new project, this time its a Mod of PSP Revolution ( DDR For PSP ) with Square Enix menu's and song's. It features Final Fantasy and Chrono Trigger, along with some others, its kinda small now, but in the future we will work to make this alot bigger with plenty more songs.

    As of Now their are only 12 songs, which you can expect updates with that very soon, I will also be releasing Anime Style v5 within a week ( HopeFully ) so stay tuned for updates

    Download Here (26mb) ...
    by Published on October 3rd, 2006 22:40

    The DS has a new fastest selling game, and not surprisingly, it begins with a Poke. Pokemon Diamond & Pearl sold 1,586,360 units in its first four days of sales over in Japan, sales tracker Enterbrain reported today. This demolishes the previous record holder, New Super Mario Bros., which managed 865,024 units in its first week.



    In case there was any concern about Pokemon's popularity being on the wane, here's another stat for you. Enterbrain's sales figures make Diamond & Pearl the fastest selling Pokemon title ever, topping Gold & Silver, which sold 1,425,768 units in its first week in 1999.

    A separate sales tracking service, Media Create, has provided stats on the individual versions of the game. Diamond was apparently the more popular of the two, with 813,237 units sold, compared to Pearl's 762,029 units. The total doesn't match the Enterbrain figure, but this is usual for the different sales tracking data.

    Diamond & Pearl will hit American in 2007, and is expected to see similar success at retail. ...
    by Published on October 3rd, 2006 22:39

    Ignition Entertainment sent along word today that Mercury Meltdown -- the sequel to Mercury, the PSP's first liquid blob puzzle game -- is now shipping in North America, offering more than 160 new puzzles.

    Mercury Meltdown features a new visual style, doubles the number of stages, adds a free-look camera, and offers new ways to control your mercury blob. Mercury Meltdown also offers two-player games, party games, game sharing, custom skins and downloadable content.

    Via IGN ...
    by Published on October 3rd, 2006 22:37

    Evilo posted this news:

    So, I think that despite all the current problems, this is the moment to release a first beta !

    I'm only releasing the binary for now, as I still need to double-check the last modification I've done in the official SDK, commit them and then clean-up my code a little bit before putting it into the SVN

    The player is almost compatible will all available lua games, and I started a compatibility thread at the froggies forum to report working games and/or required script modifications to make them working :
    http://www.psxdev.org/forum/viewtopic.php?t=126
    I aso opened a thread to report bugs and problems with the player, so I would thank you to use it in case you encounter any issues/problems you could have :
    http://www.psxdev.org/forum/viewtopic.php?t=141
    (The froggies forum is theorically a french forum, but I don't see any problems to post in english on the above threads, as nowadays we all understand and speak english more or less correctly!)

    And finally, here is the first Beta version of the player :
    luaplayer_ps2_0.20_beta1.zip

    plus (hoping that the original author will agree) the DrMario game modified to run on the PS2 :
    Dr. Mario 0.3_ps2_version.zip (the zip content has to be put under the "Applications" directory)

    For information, I made the following changes to make DrMario running on the PS2 player :
    - updated script to Lua 5.1
    - remove pad:home()
    - replaced pad:note() by pad:triangle()

    I also modified the Lowser script and inverted X and O buttons (so [X] is used to select a directory/games and [O] to go back)

    Please also read carefully the README provided in the zip file for information, and once again consider this release as a real first Beta version !

    I hope you'll enjoy it as I do

    evilo.

    Download and Give Feedback Via Comments ...
    by Published on October 3rd, 2006 22:29

    Mollusk updated his translator for the DS, heres the info:

    Here is one the first projects I actually release, while all the others stayed on my hard drive... TranslatorDS !

    It has the advantage of supporting a freely-available dictionnary format, giving access to hundreds of different languages... Dictionnaries can be added easily using PAFS

    Simply choose the dictionnary when loading, then press Start to change the skin...

    Here are 2 examples with pre-included dictionnaries :

    French-English English-French

    French <-> Spanish, English, German, weighs 20MB though ^^

    To add dictionnaries, simply download .wb files, and use the ‘naked’ version to add them...

    Naked Version Source Code !!

    Simply add the .wb files and gif files (skins...) in the ‘Files’ folder, run PAFS.bat, and you’re set !

    French databases

    English databases

    Downloads Here ...
    by Published on October 3rd, 2006 22:19

    Via IGN

    So I'll tell you exactly what I told both Perrin Kaplan and Reggie Fils-Aime when they asked me the same question, which is, I believe Wii is $50 too expensive and three weeks too late.

    As a gamer, I want Wii to sell for $200 for a number of reasons. It has about one tenth the processing prowess and one fifth the RAM of, say Xbox 360, and it also lacks a true hard drive. It doesn't play DVDs. It doesn't play music CDs. Yes, you read that correctly and yes, it's true. In fact, in many ways, it could be called a turbo-charged GameCube. So why the $249 price point?

    Well, there are certainly reasons for it. It's easy to shrug off Wii as the least powerful of the three consoles, but consider what Nintendo has done. Wii is roughly half the size of GameCube and it still packs twice the power. It has roughly double the processing prowess, approximately double the RAM, an additional 512MBs of useable flash memory, built in 802.11b/g wireless capabilities and a full docking station for GameCube controllers. The console is backward compatible, in fact, with every GCN title ever made. And I haven't even mentioned its Wii Channels system or, most importantly, the Wii controller, which could represent one of the biggest hardware innovations the industry has seen in years. ...
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