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    by Published on September 22nd, 2006 01:35

    Sony executive VP Jack Tretton said this to Gamedaily:

    "What I've read widely and what I've heard from MS is, 'Yeah, we got beat last generation but that's because we were late to market and came out a year after PS2 did and that's why we got defeated and that's not going to happen again.' Yes, the PS2 was beating the Xbox 5 or 6 years ago, but now the PS2 is beating the Xbox 360... Year-to-date we've sold more hardware than they have and this past month we've sold more hardware," Tretton boasted. "So we beat them in their last generation machine and we're beating them in their current generation machine. And if I were Microsoft, the big concern I'd have is... Xbox 360 is actually doing worse than the original Xbox did."

    He continued, "I think obviously our competition, the handheld devices from Nintendo and specifically in the case of the DS, we really feel like they're appealing to the same audience that Game Boy has always appealed to. And if you look at the adoption rate of the DS over the first 17 months, not only does it trail the PSP but it also trails their other platforms... They're potentially losing some of their core audience and they're not really expanding beyond that and we think we're expanding into a completely new audience as we did with PlayStation. And we'll do just what we did on PlayStation; we'll dip down to the younger consumer eventually and we'll ultimately appeal to that vastly Earth wide audience we carved out with the original PlayStation."

    We queried Tretton about Nintendo's approach to broaden the market and "touch" the so-called "grey gamers" in addition to appealing to the younger set, and while it's hard to imagine a PSP in the hands of a 60-year-old for instance, Tretton believes there are more middle aged and young people playing PlayStation systems than one might think. "I think it's a good premise, but I would tell you for a fact that there are much more people in their 50s and 60s playing PlayStation platforms in terms of console, than there are playing Nintendo platforms. So I think it's conceivable just as we did with the PS1 and PS2 that we could bring in that audience."
    ...
    by Published on September 21st, 2006 23:11

    New version of the excellent puzzle game released

    Updates: September 21, 2006
    decreased loading times.
    optimized puzzle generator.
    new images created by me.

    Looking for talented 2d artist for new themes

    Download and Give Feedback Via Comments ...
    by Published on September 21st, 2006 22:52

    DCEmu is here to provide the latest news and downloads from so many homebrew scenes even after they seem to die, but homebrew never dies because with the release and hacking of each new console, the homebrew released on early consoles can be played on the new consoles so that the scene recycles itself.

    For over 10 years now ive been a follower of emulation and homebrew and witnessed many of the greates releases in emulation and homebrew and in that time made many friends inc some of the most gifted amateur coders and communitys second to none.

    In that time ive seen the scenes for every console rise and demise, the main 3 consoles for homebrew at the moment are Nintendo DS, PSP and GP2X but will they be soon with the new consoles around the corner.

    The Xbox360 could very soon see the first homebrew release and the release of the Wii and PS3 soon its going to be extremely exciting.

    An homebrew scene that requires no modchips will always be popular but who knows what the hackers will be able to do to get brew working.

    So Will the new next gen consoles take over or will the current consoles still rule the homebrew waves.

    Answers Via the comments ...
    by Published on September 21st, 2006 21:52

    Xport has released a new version of PCSXBox which is a PlayStation emulator for Xbox.

    Heres whats new:

    * Added buttons for L3/R3/Mode. "Mode" only functions in Dual Shock mode.
    * Fixed Right Thumbstick X-Axis (was inverted)
    * There is now a single directory for saves. If you were using the 1.4 or 1.6 cores to play games, then you should move all of your files/directories from E:\SAVES\PCSXBOX_1.4 and E:\SAVES\PCSXBOX_1.6 to E:\SAVES\PCSXBOX
    * Implemented true Dual Shock+rumble support. From the game configuration menu change the "Controller #" to "Dual Shock" to enable it. No, Ape Escape still does not work - it's a core issue, not a Dual Shock issue.
    * You cannot use Dual Shock and multitap simultaneously.
    * Added option to enable/disable rumble for controllers 1/2
    * Added option to increase the rumble amount for controllers 1/2 if the rumble is too light.
    * Instructions included on how to set up your own website which can store/serve configuration files: upload_download_configurations_instructions.txt

    More Info --> http://xport.xbox-scene.com ...
    by Published on September 21st, 2006 21:41

    Likely spurred on by the success of Nintendo's own Brain Training games, Majesco has announced the development of two new games designed to improve basic thinking skills and reaction time. Both Brain Boost: Beta Wave and Brain Boost: Gamma Wave are being developed under the consultation of Dr. Makoto Shichida, creator of the Right Brain Development Theory.

    "Each Brain Boost game offers a completely different set of fun, yet challenging, brain training problems that are designed to enhance your mental acuity," said Ken Gold, vice president of Majesco. "We believe a growing number of consumers are looking for more diversified game play experiences and the Brain Boost games will help attract a new audience to the category."

    Each of these games focuses on improving memory, concentration, and logical reasoning through increasingly difficult exercises in speed and accuracy. Brain Boost: Beta Wave focuses on stimulating parts of the right frontal lobe often associated with active concentration and busy thinking. Games included in Brain Boost: Beta Wave include Find a Match, Shape Recognition, Addition, Remember Sequence, and Moving Dots.

    Brain Boost: Gamma Wave, on the other hand, focuses more on activities designed to stimulate higher mental activity, including perception and problem solving. Brain Boost: Gamma Wave includes training games for remembering Circumstances, Faces, Images, Numbers, and Colors.

    Developed by Interchannel-Holon, both Brain Boost: Beta Wave and Brain Boost: Gamma Wave are scheduled to ship in November for a suggested price of $19.99.

    Via IGN ...
    by Published on September 21st, 2006 21:39

    Publisher Buena Vista Games today revealed that Spectrobes, a Japanese action-RPG from developer Jupiter Corporation, will ship worldwide on March 15, 2007.

    Following its work on Kingdom Hearts: Chain of Memories, Jupiter offers an original sci-fi adventure for the Nintendo DS. Heroes Rallen and Jeena must excavate, awaken and train Spectrobes, prehistoric creatures which are crucial in defeating the evil Krawl forces. Throughout the game, players train Spectrobes, boosting their power and adjusting them to match a particular play style.

    Via IGN ...
    by Published on September 21st, 2006 21:38

    One of Square Enix's most beloved non-RPG series is coming to the DS. According to Japan's Famitsu Weekly, Square Enix will be porting over Front Mission 1st, a 2003 PlayStation remake of the first Front Mission game.

    Fans can look forward to a few improvements over the original. In addition to new mechs, the game will include a character from Front Mission 5. Battle sequences are being tuned to use the DS's dual screen setup for an easy view of the action.

    Front Mission 1st will see Japanese release this Winter. We're expecting to get a first look at the Tokyo Game Show, which kicks off in Tokyo on Friday Morning.

    Via IGN ...
    by Published on September 21st, 2006 21:37

    Following last week's surprise announcement through Jump Magazine, we've at last gotten a few solid details on Final Fantasy XII: Revenant Wings thanks to the latest issue of Famitsu. As we detailed in our initial report last week, this spin-off of the latest numbered FF game is being developed for the DS.

    Revenant Wings tells the story of Vaan and Panelo, two of the main characters from FFXII. Vaan is 18 years old in the game, and has just fulfilled his dream of getting his own plane. He keeps himself free of politics and family life and travels the skies as an air pirate. The 17-year-old Panelo serves as his navigator.

    The game's director is Motome Torishima, who previously served as event planner on Final Fantasy VII, event director for Final Fantasy X and director for FFX-2. He's also working as director on Final Fantasy XIII for the PS3, so he's got some strong ties to the FF series. Serving as co-producer is Eisuke Yokoyama, the assistant producer on Dragon Quest VIII.

    Torishima explained to the magazine the reason for putting this spin-off on the DS. Apparently, Torishima and his staff had taken note of a common scene throughout Japan: people playing the DS. They began to consider ideas for games designed for people who aren't into games. That's when the idea of a "My First Final Fantasy" came up.

    To make a game suitable for inexperienced gamers, Torishima and crew planned to make something that uses the touch pen for control. They also decided to get rid of overly complicated elements from the battle system. While Torishima wouldn't provide specifics, he said we can expect a system that will allow you to defeat your enemies with minimal controls.

    In addition to this vague promise regarding the battle system, we know just one detail on Revenant Wings. Flight will be a central part of the game. You'll be able to take to an air ship and travel through the land from the very start of the game, Torishima said.

    Yokoyama and Torishima's details on the storyline were equally vague. The time frame of Revenant Wings in relation to the main FFXII story isn't important, explained Torishima, adding that the game's timeframe is merely an era when Vaan and Panelo were air pirates. The story of XII was, he admitted, that of Vaan and Panelo getting caught up in a storyline that was already taking place with Ashe and the other characters. In Revenant Wings, Vaan has the main character role all to himself.

    Yokoyama added that the game isn't a sequel to FFXII. It's not, for instance, FFXII-2.

    Famitsu doesn't have any screenshots of Revenant Wings, meaning we'll probably have to wait a bit for specifics on how the game will play. The Tokyo Game Show should provide for our first glimpse of the game, though, as Square Enix will be showcasing a trailer. Stay tuned for more details shortly.

    Via IGN ...
    by Published on September 21st, 2006 21:00

    Via PSPFanboy

    Some new Sim City DS screens have surfaced, and if we weren't dying for this game before, we're certainly in danger of perishing now. The DS just seems like such an incredible medium for this title, and the screens have a familiar, almost nostalgic feel that brings to mind the old SNES game Utopia, particularly in the shot to the right.

    Our (Google) translation isn't perfect, but it looks like this build of the game is not a port, but was designed specifically for the DS, so we can tentatively expect some really fantastic functionality. Further, there are changes to the game made specifically for the Japanese version. Once we get more detail on what those are, we'll let you know -- and that makes us very curious if English-language versions will feature similar additions.

    Screenshots Via Comments ...
    by Published on September 21st, 2006 20:52

    zikitrake has released a new version of his rather excellent Pacman type game for the GP2X.

    Download and Give Feedback Via Comments ...
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