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    by Published on September 7th, 2006 00:29

    New from SuccessHK



    Product Features of Digital Electronics Sony Cybershot DSC-T10

    1/2.5'' 7.2 Megapixel Effective Super HAD CCD
    3x optical zoom with Super SteadyShot stabilization
    High sensitivity (ISO 1000) settings, less color washout
    The 2.5'' LCD gives you a high-resolution view while shooting
    Carl Zeiss lens: This specially-produced lens provides rapid auto focus with appealing zoom range

    More Description of Digital Electronics Sony Cybershot DSC-T10

    7.2-megapixel photos: The powerful Sony Cyber-shot?DSC-T10 digital camera gives you the freedom to create extra-large prints.
    Ultra-slim body: The ultra-compact body—about the size of a credit card—makes this the perfect camera to tuck in a pocket or purse for high-quality photos almost anywhere.
    2.5" monitor: The 2.5" LCD gives you a high-resolution view while shooting, with great brightness in direct sunlight and large, easy-to-read menus. This large screen also makes it easy to share images with friends.
    Smart Zoom function: This camera features 3x optical, 2x digital and 6x combined zoom. Smart Zoom lets you focus on the subject of interest by cropping the image size—avoiding the image degradation of typical digital zooms.
    Carl Zeiss?lens: This specially-produced lens provides rapid auto focus with appealing zoom range. It is housed entirely inside the camera body and does not extend beyond the camera body.
    Capture MPEG movies: Take home movies with 640 x 480 VGA resolution at up to 30 frames per second. Go ahead and shoot away—the length of your audio/video clips is limited only by the capacity of your media card.
    Slide show with music playback: The DSC-T10 lets you view in-camera images in Slide Show sequence, with one-button operation, selectable transition effects and up to four music background tracks. ...
    by Published on September 6th, 2006 23:28

    Kevins WFC Status is an awesome app that reads all the info from Nintendos website to do with Wifi Gaming.

    Heres whats new:

    1.3.4 - September 6, 2006
    *****************************
    - Added 13 games
    - Added option to create custom graphs
    - Removed gametabs, replaced with dropdown menu

    Download and Give Feedback Via Comments ...
    by Published on September 6th, 2006 23:16

    Jester posted this news:

    Jester Corp DS is my first game it will be a 1 player (2 player later maybe)and will feature wifi (hopefully later on) only title screen loads now but watch this space as new releases will be coming out loads!!

    Sorry if it is not a worthwhile download right now but VERY soon this will be more worthwhile i hope like MUGEN and MEGAETk combined together sort of.

    Download and Give Feedback Via Comments ...
    by Published on September 6th, 2006 23:07

    Via DS Fanboy

    When the big scare of hinge damage on a massive scale to shipments of DS Lites in America hit, we were all going over our units with a magnifying glass. We were all thankful that Nintendo was so kind as to offer free repairs for damaged handhelds. Turns out the issue might not only be Lite-exclusive.

    During the latest podcast from VGM Daily, it's revealed that a DS Phat developed a rather large crack at the hinge. If you're one of the few who didn't trade up for their DS Lite and kept your old unit, you might want to go check at the bottom of that dusty old box out in the garage that currently houses your DS Phat and make sure it's without crack. ...
    by Published on September 6th, 2006 23:07

    Via DS Fanboy

    When the big scare of hinge damage on a massive scale to shipments of DS Lites in America hit, we were all going over our units with a magnifying glass. We were all thankful that Nintendo was so kind as to offer free repairs for damaged handhelds. Turns out the issue might not only be Lite-exclusive.

    During the latest podcast from VGM Daily, it's revealed that a DS Phat developed a rather large crack at the hinge. If you're one of the few who didn't trade up for their DS Lite and kept your old unit, you might want to go check at the bottom of that dusty old box out in the garage that currently houses your DS Phat and make sure it's without crack. ...
    by Published on September 6th, 2006 23:04

    Sata has updated his Save game file manager for the DS, from the translation this release centres around work on Final Fantasy 3 and Game and Watch.

    Download and Give Feedback Via Comments
    ...
    by Published on September 6th, 2006 23:00

    Mollusk posted this news:

    Here comes the official update after a few useless betas
    Main stuff you'll focus on :
    - Animated gif and their new commands
    - VBL functions
    - Stylus additions
    - No more compilation need on installation !
    - PAGfx compatibilty and error fixes

    Changelog :

    New Stuff
    ---------

    [Compilation] No longer requires install.bat

    [VBL] Added a custom function code in the VBL : PA_VBLFunctionInit(your function) will execute, each and every frame, a given function... This can be used to make counters or have critical codes run at full speed when you're low on CPU time. Be aware that too CPU-expensive functions might slow down your program or hang the DS if run from the VBL !!! PA_VBLFunctionReset() can be used to stop the custom function. An example was added (Other/VBLFunction)

    [2D/3D] Seperated the 2D init (still done by default in PA_Init). You can now use PA_Init2D to return to 2D mode after using 3D functions

    [Gif] Gif speed now works, only tested on emu for now. Thanks to Shaun for the solution Removed PA_SetGifSpeed

    [Gif] New commands available to change the gif speed while playing and pause it ! PA_GifAnimSpeed(float speed), PA_GifAnimStop, PA_GifAnimPause, and PA_GifAnimPlay. Check out the GifAnim example

    [Demos] Added the Bunny demo to the demo folder. It shows how to use sprite frames and pixel-perfect stylus collision to create stupid minigames


    Updated Stuff
    -------------

    [Stylus] Now includes Stylus.Downtime and Uptime, to know how long the stylus was held on the screen or off of it (check Input/Stylus2 example to see that in action)

    [Stylus] Added Stylus.DblClick, may need more testing though, also in Stylus2 example

    [DeSmuME] Reverted back to the old version, this one had 'Hickups'

    [Giflib] Changed its compilation, saves 4kb

    [Doc] Updated the doc


    Things Fixed
    ------------

    [Compilation] Fixed the 5 last warnings

    [Examples] FAT example back, thanks Creebo

    [PAGfx] Better declarations in all_gfx.h and .c, with #ifndef and CPP compatible stuff

    [PAGfx] Now works correctly when you don't precise the Sprite/Bg mode (256colors, etc...) Will take the most common mode by default (fixes PAGfx.exe errors and PAGfx Frontend import function

    [Draw] Draw functions fixed, thanks to PadrinatoR

    I know sourceforge might take a few hours to update, so I put the installer and the zip on an ftp :
    http://www.palib.info/Release/PAlib060905.exe
    http://www.palib.info/Release/PAlib060905.zip
    ...
    by Published on September 6th, 2006 23:00

    Mollusk posted this news:

    Here comes the official update after a few useless betas
    Main stuff you'll focus on :
    - Animated gif and their new commands
    - VBL functions
    - Stylus additions
    - No more compilation need on installation !
    - PAGfx compatibilty and error fixes

    Changelog :

    New Stuff
    ---------

    [Compilation] No longer requires install.bat

    [VBL] Added a custom function code in the VBL : PA_VBLFunctionInit(your function) will execute, each and every frame, a given function... This can be used to make counters or have critical codes run at full speed when you're low on CPU time. Be aware that too CPU-expensive functions might slow down your program or hang the DS if run from the VBL !!! PA_VBLFunctionReset() can be used to stop the custom function. An example was added (Other/VBLFunction)

    [2D/3D] Seperated the 2D init (still done by default in PA_Init). You can now use PA_Init2D to return to 2D mode after using 3D functions

    [Gif] Gif speed now works, only tested on emu for now. Thanks to Shaun for the solution Removed PA_SetGifSpeed

    [Gif] New commands available to change the gif speed while playing and pause it ! PA_GifAnimSpeed(float speed), PA_GifAnimStop, PA_GifAnimPause, and PA_GifAnimPlay. Check out the GifAnim example

    [Demos] Added the Bunny demo to the demo folder. It shows how to use sprite frames and pixel-perfect stylus collision to create stupid minigames


    Updated Stuff
    -------------

    [Stylus] Now includes Stylus.Downtime and Uptime, to know how long the stylus was held on the screen or off of it (check Input/Stylus2 example to see that in action)

    [Stylus] Added Stylus.DblClick, may need more testing though, also in Stylus2 example

    [DeSmuME] Reverted back to the old version, this one had 'Hickups'

    [Giflib] Changed its compilation, saves 4kb

    [Doc] Updated the doc


    Things Fixed
    ------------

    [Compilation] Fixed the 5 last warnings

    [Examples] FAT example back, thanks Creebo

    [PAGfx] Better declarations in all_gfx.h and .c, with #ifndef and CPP compatible stuff

    [PAGfx] Now works correctly when you don't precise the Sprite/Bg mode (256colors, etc...) Will take the most common mode by default (fixes PAGfx.exe errors and PAGfx Frontend import function

    [Draw] Draw functions fixed, thanks to PadrinatoR

    I know sourceforge might take a few hours to update, so I put the installer and the zip on an ftp :
    http://www.palib.info/Release/PAlib060905.exe
    http://www.palib.info/Release/PAlib060905.zip
    ...
    by Published on September 6th, 2006 22:56

    Lick has posted the first OFFICIAL Release of DSLive Weather for the Nintendo DS, heres the release info:

    First Official Release that includes graphics. Aestus, that’s heat in Latin. I’m sure you guys agree that this release is hot!

    Changes (from Tepidus release):
    - Better layout current condition.
    - One global server setting, so you don’t have to type that for each and every profile.
    - Left and Right switches between profiles.
    - Touching the information will switch between units (F/C, miles/km).

    Installation Notes:
    - Make sure to create a directory in the root, named “DSLiveWeather”. (If you’re upgrading from previous installations, remove the trailing exclamation icon (”!”) from the directoryname.)
    - You must use the file ‘weather/fetch2.php’ from the server ‘lick.huuf.net’. Must.
    - You might want to delete reports.b, because there has been a change in the way DSLW loads that file. Though you don’t -need- to do it.

    Bugs
    Please report any bugs that you find so I can remove them ASAP.

    Download and Give Feedback Via Comments ...
    by Published on September 6th, 2006 22:51

    Via http://www.pcsx2.net/

    Current WIP on the PCSX2 0.9.2 beta has led to the PAL (SCES 5049x) version of Final Fantasy X being Playable. Thanks to a variety of fixes made by various members of the team, including;

    MTGS / DC mode stability - Great for Dual Core / CPU users!

    IPU fixes, including fully working sound in videos

    Pause and sync issues, no more random hangs, looping etc

    SPU2 fixes, including ADMA, and timing related issues.

    With MTGS (Multi Threaded GS) / DC (Dual Core) features gaining improved stability, the game can be played at 'enjoyable' speeds, ranging from a base speed of 29 FPS in the most intense areas, right up to the peak speeds of over 140 FPS.[1]

    This means that the US, Japanese and finally the European versions of Final Fantasy X are fully playable!

    Enjoy the shots posted on the PCSX2 official forums! here
    ...
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