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  • DCEmu Featured News Articles

    by Published on August 7th, 2006 15:52

    Interweb speculation is mounting that Nintendo is planning to unveil several new Wii games at this month's Leipzig Games Convention, with a sequel to Mario Smash Football being mentioned as the most likely candidate for a debut Wii appearance.

    After the success of the original Mario Smash Football, it would come as no great surprise that Nintendo would want to deliver a follow-up.

    Other murmurings suggest that Nintendo's NES platformer, Kid Icarus, is also scheduled for a dusting off. The appearance of the game's hero, Pit, in the E3 Super Smash Bros Brawl trailer has fuelled rumours that a Wii version of Kid Icarus is in the pipeline.

    As expected, Nintendo is keeping tight-lipped, with our calls regrettably bearing no fruits of confirmation. Hopefully, all will be revealed when we attend the Nintendo press conference at the show. ...
    by Published on August 7th, 2006 15:29

    Worried about the ability - or non-ability - to transfer PS2 save games to PS3, destroying the appeal of backwards compatibility action on Sony's new beast? Well, fear not - well, not too much - as the Japanese giant has confirmed in an official FAQ that punters will be able to stick old PS2 game saves (and, it appears, PSone game saves too) onto the next-gen console.

    However, in its spillage of this slice of information in the FAQ, which is on Playstation.com, the company has stated that extra hardware will be required to move PS2 game saves to PS3 - due to the old memory cards not being physically compatible with the new machine.

    In answer to the question, 'How do I save my PlayStation 2 Memory Card information to PlayStation 3?', Sony says: "To use saved data on a PlayStation 2 memory card, you must copy the data onto a virtual memory card within the hard disk. This requires a PS2/PSone memory card adaptor to copy the data to your PLAYSTATION 3. A memory card adaptor is designed to edit, up/download game saves to and from EMS flash card or smart media card."

    Quite how we'll get our hands on this PS2/PSone memory card adaptor is - as there's no further official word on the product - currently a matter of debate. It may be offered out-of-the-box with PS3, or - and the cynic within reckons this more likely - it'll be offered as an optional purchase. We'll just have to wait and see. ...
    by Published on August 7th, 2006 15:28

    Activision has released a new trailer for Tony Hawk's Downhill Jam, demonstrating exactly how the Wii version of the game will work with Nintendo's motion-sensing controller.

    Downhill Jam is a bit of a departure from the more traditional Tony Hawk's games, shifting the action away from the skatepark and over to the steep city streets for some head-to-head (wait for it...) downhill racing. As you can see from the vid, you can use the Wii controller to manoeuvre your skater much like a steering wheel, while at the same time flicking the pad around to perform the Hawkster's famous moves and tricks.

    You can try out the new Wii-powered Tony Hawk for yourself when it grinds into the shops later this year.

    Trailer Here ...
    by Published on August 7th, 2006 15:23

    EA has released the first gameplay trailer showing off Medal of Honor: Heroes, its new exclusive PSP entry in the veteran WWII shooter series.

    A brand new single-player campaign is promised for the PSP edition, although you'll apparently be replaying several lead characters from previous games in the series, such as Lieutenant William Holt from European Assault and Sergeant John Baker of Allied Assault Breakthrough fame. In addition, six different multiplayer modes are promised, with 20-plus "classic" playable characters on the roster, and 15 multiplayer maps supporting up to an impressive 32 players in wireless bouts.

    We've no-doubt you've already spotted the screenshots we stuck up last week, so have a peek at this new trailer and let us know what you think in the comments section below. Medal of Honor: Heroes should be hitting the beaches before the end of the year.

    News and Trailer at CVG ...
    by Published on August 7th, 2006 15:22

    Activision has deployed several new screenshots from the PS3 and Xbox 360 versions of Call of Duty 3, the publisher's WWII FPS sequel that's preparing to leap into combat later this year. Unleash your bleary Monday morning peepers and eyeball the offerings that we've launched on this here page.

    Call of Duty 3 focuses on the Normandy Breakout, one of WWII's most brutal campaigns. The campaign saw Allied soldiers advancing across French soil in an effort to free Paris from the clutches of the German Army, following the D-Day landings in June 1944. In the sequel, players slip into the combat boots of US, Canadian, Polish and British SAS troops and take the fight to the Nazi war machine. Enjoy, we'll be bring you more on CoD3 shortly.

    Screens Here ...
    by Published on August 7th, 2006 11:28

    This is probably not "News" so feel free to move/erase this post, move it to GC section or whatever. But I feel it's so BIG and nobody mentions it, probably because GC is pretty much dead!

    Cobra 2.0 W.I.P. BIOS was released some time ago for Gamecube & Viper owners. Now I'm totally against piracy. But for the first time since 10 years or so, it's possible to create "state saves" anywhere in a game and to restore them at will on REAL hardware. Yes, the same kind of state save we could use on emus.

    I've personally tested it and while it's not yet rock solid I am totally amazed by how good and convenient it is. Now I say WTF ? Why now ? How is it possible, is it easy to do ? If it's easy why doesn't it exist on XBOX or PSP ? If it's not that easy how could they do it on GC ? Could we expect this kind of feature on other systems?

    I know this kind of feature existed on old 8-bit computers, but well... as you probably understood, i'm just amazed and feel like it's a small revolution

    Video of this feature in action: http://www.youtube.com/watch?v=LgQvfqhHDKE&NR ...
    by Published on August 7th, 2006 06:42

    omaremad posted this news/release:

    Hello, this started as apc application for some shader code i wanted to test... but now i used the same technology and ported it to the ds.

    In the demo you have 100% 3d waves with fluid physics both on the water and on the camera( camera bounces on water using the height of the verties and their normals)

    the waves can be of inifinte complexity
    the demo shows 25*25 grid (each square has two tris so its pushing 1250 verts leaving about 800 for the rest of the game)

    the demo runs at 14 fps, the waves run on fixed point but some uneeded byte shifts can be taken out, the speed decrease is exponential since its a grid so smaller / less dense grids can run at 60fps

    skybox looks pretty nice and free from wobbling and alising, seams etc... because its not 3D

    its a 2D Exrot BG blended with the 3D layer

    the small mesh in the demo show a early version of a blender mesh exporter which exports:

    -vertex colours (whoohooo baked radiosity instead of memory eating lightmaps)
    -uv coords
    -vertex coords
    -normals

    this is very early and i hope i might get some assembler experts to help


    DPAD= move
    Touch screen= look
    Tap i say tap the start button for waves , long presses make huge waves which can be disorientating
    ok teh demo:

    Download and Give Feedback Via Comments
    ...
    by Published on August 7th, 2006 06:33

    Let's play guess the framerate :-)

    Please don't bombard us too much yet with questions, the emu is still in early stages. Creds go to myself (of course), Aprentice, Lightning, and Thakis. Feel free to check out #Gekko on Efnet IRC.

    ~ShizZy

    Screenshot Via Comments ...
    by Published on August 7th, 2006 06:30

    ~Cmr8286 posted this:

    This is a little piece I did last semester for a Woodworking elective. The assignment was to build a table or reliquary, and I had had the idea of doing something to hold a Gamecube for a while. The concept is sort of a throwback to the days when consumer electronics, such as turntables and phonographs, were housed in huge chest-like cabinets.
    It is made entirely out of ash, using mortise-and-tenon joints. It is fully functional and currently holds my Gamecube, making a nice addition to the other maple furniture in my apartment.

    Screen Via Comments ...
    by Published on August 7th, 2006 06:14

    Article via Pockketgamer

    It’s smaller, prettier, has better screens and a nicer stylus so when I got my DS Lite, I was a happy man. Having used it for a couple of months however, I’ve been troubled by the question of whether the DS Lite is actually better than its fatter original when it comes to some games?

    My right hand, for one, screams ‘No’.

    Maybe like old time Nintenditis, such contact marks are just a consequence of playing too many games. After all, I am the Nintendo section editor on the Pocket Gamer website.

    But what I’ve noticed when reviewing recent games such as Pirates of the Caribbean and Stormbreaker on DS Lite - anything that requires heavy use of the shoulder buttons (especially the right one) - has left me in agony. You don’t have to be playing for more than a couple of hours a day either. And once you’ve developed a nasty-looking contact mark, you have to avoid playing for a couple of days to let it heal too.

    The problem - unsurprisingly - is the smaller size of the DS Lite, which means instead of being able to support your DS without it digging into your hand, you’re more likely to end up grinding the more tightly curved bottom corner of the DS Lite into your palm where your life and head lines meet, as you frantically try to press the shoulder button and action buttons simultaneously. The problem is especially acute in fast-moving action games which characterise the two particular games I’ve had problems with. (I’m currently playing Monster House, which doesn’t use the shoulder buttons, so no problems there.)

    This doesn’t happen on DS Fat however as its bigger dimensions mean the contact area is further down your palm, on the more fleshy part of your inner thumb.

    Another contributing factor are the flat sides of the DS Lite. The DS Fat, in contrast, has concave edges which spreads the contact over a wider area of your hand. The DS Lite’s top edge does the opposite.

    Of course, such ergonomic problems are nothing new in the games business. Microsoft’s original Xbox controller was a wash out despite undergoing thousands of hours of user testing. The problem was it was only tested on large North American hands, not the more petite Asian versions. The DS Lite seems to be a case of such geographic myopia in reverse.

    At least my hinges haven’t cracked yet though!
    ...
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