• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on July 11th, 2006 13:16



    Hi All,

    Here is a new version of PSPCAP32 the CPC Emulator for PSP.

    First i would like to thanks Shadow for his beautiful icons and background image .

    What's new in version 1.1.2 :

    - Add icons and background designed by Shadow !
    - Modify the UI to be able to use custom background images (transparency)
    - Sleep mode is now working (but only when you're in the emulator window)
    - Bug fix in danzeff keyboard (wrong key mapping)


    How to use it ?

    Have a look to the README.txt file !

    Two binary versions (for 2.x and 1.5 FW) and sources are included in the zip archive.

    This package is under GPL Copyright, read COPYING file for more information about it.


    Enjoy,

    Zx.

    Download and Give Feedback Via Comments ...
    by Published on July 11th, 2006 12:01

    I've just finished my howto for WMB-/WifiMe-ing with OpenSuse, the old howto moved to a new url (to make room for the menu to choose which howto you want).
    Check out the new howto here.
    Enjoy, and many hours of happy DS-ing and Linux-ing! ...
    by Published on July 11th, 2006 02:17

    Sorry for the title but its 2:10am on a work night, but anyway

    News Finders

    Our Submit News Forum since it was started has been a great success but im wondering if for all the different scenes we cover that we are missing releases simply because this is an Englsih Speaking site, the Homebrew and Emulation community is a worldwide community which has excellent Japanese, Chinese, German, French, Italian and probably the biggest next to ours the Spanish Scene, with all those scenes we must be missing releases so if any of you are native or just know of those scenes then please Submit Any News for any console we cover that you see , i dont mind if others pinch the submissions but to get the word out is more important.

    Reviews Of Hardware and Games Wanted

    From now on any decent Reviews of games or hardware for any console thats posted in our forums will appear on the respective site (once its gone through Quality control ), so if you fancy reviewing a game etc then post away, you can use our Submit News Forum to post them and ill relocate them as neccessary.

    Thanks all. ...
    by Published on July 11th, 2006 02:00

    Our Friend WhiteX of Emulation64 has posted a review of the game Pirates of the Caribbean Dead Man's Chest,



    More info --> http://www.yesasia.com/?/info.php?pro...4&lsaid=219793

    Heres the review

    Pirates of the Caribbean - Dead man´s chest

    PotC is the tie-in to the movie starring Johnny Depp, Orlando Bloom and Keira Knightley, it comes in the form of a hack and slash game, a brawler if you want, while it is not the best game ever, it certainly have enough good points to make it worth your while.

    Presentation/graphics 7

    Full 3d with lush environments, a great variety of enemies to be cut down and detailed and well animated characters make the graphics on this one a very positive point. There are also several different weapons, all with different animations and on screen representation, as well as a 3d gameplay, that´s right, you are not confined to the "2d rails" like The Incredibles or Kim Possible, on PotC you can fight your way giving the back to the screen. However the lack of a proper intro or cutscenes allied with the extremely bad minigames pulled down the grade a bit.

    Music/sound effects 5

    The music is quite forgettable, the sound effects are doing their job and there are some voices to go with
    some combos, the cutscenes use written text, so we are deprived of the actors´s voices.

    Gameplay 6

    It is a brawler so there is the infamous "3-hit combo" and you can get away with the most of the game with it but if you want to try something new, there are unlockable combos that make quite the difference on the gameplay, for an example, most of the enemies defend a lot, so there is one combo that break defenses if you time it right you can ally it with the first two hits making it the third of a devastating combo, or use it to break the defense and use a two hit combo using the kick button on the second hit taking staggering 70% of a sub boss energy on a single combo, cool as hell!
    There are some annoying collision problems, specially with larger enemies, that spoil some of the fun but it is nothing major.

    DS factor 5

    The lower screen is used with some statiscs and the touching capabilities only appear with the hideous minigames. The good use of the 3d engine made it come up a bit.

    Learning curve 8

    You can go 3-hit combo right from the beginning, very easy, but if you want the more powerfull combos, use an hour.

    Lasting appeal/game modes 5

    They packed some unlockables to make you revisit stages but most of them are concept art, you may want to unlock Elizabeth and the Rapier but there´s not much worthy to unlock besides the weapons. Have i said that the minigames are horrendous?

    Final considerations

    It is an honest brawler and it is way better than most portable movie tie-ins, it is superficial if you want it to be because you can and must use the combos to improve its depth. The scenarios and the characters are very nice and so are the enemies, for the DS standards. I say rent it, see if you like it, because the game is weirdly large than buy it.
    Oh! And stay the hell away from the minigames.
    ...
    by Published on July 11th, 2006 01:34

    Bundy has released a new game for the PSP, heres the details:

    Catch Bawls before your power bar runs out. You gotta use your hands to catch them. Forgot to mention, for now it only goes up to level 5.
    It's my first game, coded in C.

    Download and Give Feedback Via Comments

    via bundy ...
    by Published on July 11th, 2006 01:06

    The next generation of optical media is riddled with safety and anti-piracy mechanisms (think the AAC encoder on Sony's music program Sonic Stage ...what a pain). With this encryption in mind, movie producers felt they could rest easier, knowing their works of art (debatable at times) could not be plundered by CyberPirates, or Cyrates.

    But avast, mateys! A loophole has been discovered and it's fairly elementary. The first Blu-Ray enabled PCs have the ability to take a lovely full resolution screenshot whilst a movie is playing. Manipulate that Print key (Prt Sc for the hunt n' peck typists out there) so it takes pictures to match the frames per second of the actual movie and you've got a pirated video track! Snag the audio separately and voila -- a super HD movie free for distribution.

    Sony and Toshiba are going to counter this with updates for the video players and graphics card that will close the loophole before too much damage is done. Still, kudos to the magazine c't that found said loophole and Heise Security for bringing it to our attention. ...
    by Published on July 11th, 2006 01:02

    AgentQ posted this news:

    ScummVM DS is now officially part of the ScummVM project, and I am the official port maintainer. This means that the DS port is in the subversion repository along with the other ports, and everyone who checks out the source code will get my port along with it.

    It also means that the DS version will be released alongside the other ScummVM versions, from the next version onward, and will be downloadable from the official ScummVM site, and on Sourceforge too. Also, bugs and feature requests in the DS port can be reported on the ScummVM bug tracker, and the port will get it's own forum too, where I will be able to support users who have problems.

    This doesn't mean that ScummVM DS will suddenly support every game, or that all the bugs will disappear. In fact, the version in SVN has one less feature than my released 0.61 build, namely that you can't delete saves anymore. This is going to be added in a general fashion for all games, so I will implement that when it comes along. It's still just me working on the port, but if other people break the DS version, they will have some reason to fix it, while they didn't when it was unofficial. So that will make it easier for me. All in all, it's a pretty good thing. ...
    by Published on July 11th, 2006 00:56

    Rumors are coming in that a programmer for Super Smash Bros. Brawl has recently said on his blog that the game will be featuring destructible environments and customizable characters. The environments are said to feature terrain that will reflect damage through burning and crumbling. Whether this can be used as a weapon in the game is yet to be determined, as well as the validity of the statement on a whole.

    As for customizing characters, supposedly the game will employ a new stat system that allows you to customize the play style of each character, inputting data to balance its speed, strength, etc. to the player's liking. Also, it is said that each character will have an arsenal of moves that the player may map to the character, allowing for even more customization.

    While this is all a huge rumor right now, we sure hope that it turns out to be truth. ...
    by Published on July 11th, 2006 00:54

    European sites seem to have all the good Wii info lately. A German site, GamesCathedral, is posting freshly gleaned details (from where, who knows) on the mysterious Fire Emblem Wii. As you'll remember, this game's brief, anime FMV appearance in the E3 press conference made many feel all glowy and warm, yet no further details could be pried from the lips of Nintendo's faithful (ninja) executives.

    Apparently, the newest incarnation of Fire Emblem will feature two protagonists, one male and one female. The male, interestingly enough, is Sothe...the very same Sothe of Fire Emblem: Path of Radiance fame. A direct sequel, perhaps? PoR was critically acclaimed for all kinds of rocking, and a continuation would hardly be ill-received. The female lead is a bit murkier, though it might be Ilyana from the same game.

    Finally, the article states that the game might be in full 3-D, a first in the Fire Emblem series. No more isometric view? Oh, our minds ache already. ...
    by Published on July 11th, 2006 00:53

    Because somebody out there has to care. In a follow-up interview to one conducted way back in February, Aussie developer Krome Studios confirms that their furry friend from down under will indeed make an appearance on Nintendo's next console. After commenting on the studio's current projects, Konami's Hellboy and The Legend of Spyro: A New Beginning, the tricky-to-pronounce Steve Stamatidiadis notes that "the Wii is the perfect platform for a TY game and you can bet your booties that we'll be doing one down the track."

    Since our considerably valued booties are on the line, we'd also wager that the Wii version of TY the Tasmanian Tiger will involve chucking the wiimote like a boomerang in order to defeat at least one evil robot kangaroo. With a talking animal jumping over platforms and such, the game will no doubt be a veritable explosion of creativity (and other Australian stereotypes). Somebody can't wait. ...
  • Search DCEmu

  • Advert 3