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  • DCEmu Featured News Articles

    by Published on May 17th, 2006 14:12

    Via CVG

    Us being the lucky sods that we are, we managed to spend almost the entire duration of E3 clamped around the Wii this year. Probably the most impressive game on display, in terms of intuitive control, insane action and graphical finesse though was Retro's Metroid Prime 3: Corruption - as you might have guessed from our gushing hands-on.

    Speaking to website Nintendo Now, Retro's lifted the lid on some of the previously undisclosed features we can see when the game hits at the launch of Wii. First up, it seems that Samus' ever present ship will play a big part this time around, with the ability to control it remotely (not to be confused with Wiimotely) via your visor.

    It appears that you'll be able to use the ship to launch bomb-runs, lift massive objects and position it to create temporary platforms. Not only that, but it'll play a vital part in interplanetary travel, although Retro seems keen to stress you won't actually have direct flying control.

    There's also news of a new 'Hyper Mode', born out of Samus' corruption by the Phazon from the first two Prime games. Once in Hyper Mode, Retro game director Mark Pacini, explained "you'll become very powerful for a short period of time, but you'll also have a possibility of dying because you're using this ability.

    "So the player has to learn how to balance this system, where you might want to go into Hyper Mode and use all your Phazon - your health switches to a different management system - and you might just use all your Phazon really quick and get through a tough area and then you're out of Hyper Mode.

    "But because you can manage this bar by how much you shoot, and your shots take out a certain number of Phazon units, you can actually stay in Hyper Mode for a longer period of time and be powerful for a longer period of time, at the expense of possibly dying. So it's kind of a system where hardcore people who are really good at the game might kind of take advantage of that system at a high risk."

    On top of that, there's also a new weapon stacking system, which applies to your beams, missiles and grapple beam. Essentially, this means that every new weapon you collect will boost your existing weapons, while still retaining the inherent properties of each. On the subject of weapons, Retro revealed that new additions this time around include a beam that shoots straight through materials and an X-ray visor, for solving puzzles and locating targets under surfaces.

    On the subject of multiplayer, it seems that Retro has ditched the idea, following the largely lacklustre modes in Metroid Prime 2: Echoes. Senior producer Bryan Walker revealed, "We added [multiplayer] in Metroid Prime 2 and it was fun. It was an experiment for us. In Metroid Prime 3, we really wanted to go back to the roots of Metroid, a very immersive single player first-person adventure. But that said, we're also very excited about the Wii Connect24 functionality, and we're discussing a number of options for Metroid Prime 3 to take advantage of that, and add value to the overall experience." On this last point, Retro confirmed it's "discussing" the possibility of downloadable content, including weapons upgrades.

    Last but not least, it appears Retro is keen to take onboard comments arising from E3, specifically addressing issues of controller sensitivity which, many people agreed, was a little too high on Nintendo's stand. "Since this is new technology", Pacini divulged, "we're always learning new ways that things do or don't work. As far as the sensitivity issue, that's something that there is a learning curve for with the Metroid Prime games.

    "It is a little bit more complicated in the control scheme, but after, we're kind of estimating, fifteen or twenty minutes, [...] you come back again and are like "How did I ever play without this?" As far as tunable sensitivity, absolutely. That is something that we found that people want - more and less sensitivity. I don't think we're going to be able to come up with one control scheme that works for everybody." ...
    by Published on May 17th, 2006 14:10

    Via akihabaranews

    Nihon Car & Bike came to us with a very interesting piece of news, Mitsubishi (Mitsu) sells in Japan a car called the “I” (you can find here a full test drive and some HD video of this car). And today Mitsu decided to bring a new version of its “I” the “Play Edition” where in fact you have a special cradle for iPOD nano. How it works? Well quite simple, you just have to plug the nano in the nifty cradle and there you go, you now can control and enjoy whatever music you have on your nano directly form your car audio… This as for today one of the most well designed cradle for a mp3 player in a car, well done Mitsu ! ...
    by Published on May 17th, 2006 11:29

    Raf has released a new version of the Homebrew Web Browser for the PSP, heres whats new:


    Wifi "Connect to" dialog, simple, unelegant and dirty
    Renamed screenshots to PSPLinks2_xxx.
    Changed threads priorities to more sensible values.

    Download and Give Feedback Via Comments ...
    by Published on May 17th, 2006 11:27

    Via CVG

    Since its unveiling last year, the Wii controller's inspired all sorts of frenzied speculation as to what sorts of games it might be used for. On many a gamer's wishlist though, one thing crops up again and again - lightsaber duelling, courtesy of Nintendo's spacially-sensitive remote.

    While rumours were rife that we'd see just such a game revealed at E3 this year, it wasn't to be. However, Nintendo president Satoru Iwata has further added fuel to the flames in an interview with The Seattle Times. On the subject of adding a speaker to the Wii remote, Iwata suddenly gallops off at a wholly unexpected tangent, revealing, "We really want [George] Lucas to think about making a game where this can be used as a lightsaber. It should be fun."

    So, intergalatic wand-waving, accompanied by that familiar "fzzzzt-wuuuuuuuujjjjjjj" noise: Iwata definitely seems to want it, and we saw a couple of LucasArts bigwigs loitering around outside the Nintendo press conference last week too, which can only be a good sign.

    Could this grandest of dreams yet become reality? Come on George, leave the shitty prequels alone and jump to it! ...
    by Published on May 17th, 2006 11:24

    Via Gamesindustry

    The Nintendo DS is continuing to prove hugely popular with Japanese consumers, accounting for more than 70 per cent of sales - while the Xbox 360 is struggling to break the 1 per cent barrier.

    According to data provider Media Create, 138,000 Nintendo DS units and 690,000 DS Lites were sold during the month of April - accounting for 12.01 per cent and 60.19 per cent of sales respectively. Total DS sales rose by 206 per cent compared to figures for April 2005, which can be at least partly attributed to the launch of the DS Lite on March 2nd.

    The PSP was the next best-selling piece of hardware last month, with just over 130,000 units sold and an 11.34 per cent share of the market. The PS2 is still going strong for a console at the end of its life cycle - 112,000 units were sold, making for a 9.77 per cent market share.

    In fact, the PS2 far outsold Microsoft's next-gen console, which launched in Japan last December. The Xbox 360 is also trailing behind the GBA SP and the Game Boy Micro (both of which have market shares of around 2.6 per cent) - 10,701 units were sold in April, accounting for just 0.93 per cent of hardware sales.

    The original Xbox, which has never been able to secure a foothold in Japan, is also continuing to fair poorly. It lagged behind the GameCube (0.4 per cent) and GBA (0.02 per cent) with just 121 units sold last month and a 0.01 per cent market share.

    As for software sales, Konami topped the charts with Winning Eleven 10 for PS2 (460,500 copies sold), followed by DS title Animal Crossing: Wild World (317,000). Other DS games appearing in the top ten include Brain Training, Tetris and Pokémon Ranger, but GBA game Mother 3 was the third best-selling game of the month. ...
    by Published on May 17th, 2006 11:23

    NJ has updated his NeoGeoCD Emulator for the PSP, heres whats new:

    translation of news via google follows:

    It is command list functional test edition.
    As for command.dat MAM32 Plus! Please download from the home page.

    Modification/correction being completed
    Size of [huontodeta] was decreased.
    Japanese the font was drawn up.
    The font for [komandorisuto] was drawn up.
    Font anti alias processing of drawing was corrected.

    In the midst of job
    [komandorisuto] and simple text display function.
     (As for the text viewer whether you stop,)

    Corresponding failure
    Network opposition function.
     Only 1 there being PSP where the original software operates, because operation verification is impossible.

    Download via comments

    Awesome news for PSP Homebrew Fans, Download and Give Feedback Via the Comments ...
    by Published on May 17th, 2006 10:44

    Here is team matrix release for the coading compation

    It is called
    Avalaunch (Penguin BobSled) v0.1

    This is a fun dodge the bolders game
    It currently has 2 levels and sound, and fetures everyone's favorate Penguin Tux

    I played it for 4 min and had fun, so i hope you all do as well

    This is a playable demo and could use a few more things, so im calling it v0.1beta


    TeamMembers
    Coders:
    CoderX

    Artists:
    RealNoWhereMan
    Peter


    Download Via Coments

    Just a Little Note
    Team Matrix is looking for bricked psps so if you have no need send it in, it is for the develpment of fw mods
    ...
    by Published on May 17th, 2006 10:32

    Hi! I started to learn C language three months ago to try to port Frontier Elite II for PSP.
    I used Tom Morton's sourcecode of his GLFrontier PC port that can be found here.
    The whole merit goes to him.

    So today is the first beta release! (v0.1)

    The game is slow when there is a lot of stuff drawn in the 3Dview, but is almost playable when you are in space.
    You can save/load your commander, but don't try to rename your save file in the game: there is no OSK implemented yet so it will freeze your PSP.
    If you want to change your commander name, just rename the save file in FRONTIER/SAVS directory using your computer.

    You can download FRONTIER 1337 on my dedicated website.

    The game is for 1.5 firmware users only: just unpack/copy FRONTIER and FRONTIER% folders to ms:/PSP/GAME
    I didn't make EBOOT for 1.0 and didn't try it on 2.X

    Now, I'm taking a little break for my exams and then I'll start to speed the game up...

    Download and Give Much Needed Feedback Via Comments ...
    by Published on May 17th, 2006 02:35

    ELoader Patch Released

    Fanjita and Ditlew have released a Patch for the last Eloader Released, heres the details from their site:

    It's been a little while since we updated eLoader, and a few people have been asking what's happening. So here's a little update on what we've been up to.

    We spent a little time looking at various exploit possibilities, and some of that work is still on-going. We can't say much about what those involve, because the chances are that nothing will come of them, so there's no point in getting people excited. One thing that did come out of all that though, is Moonlight's discovery that GTA can be rebooted in UPDATE mode. If you're a developer with a v2.0 or v2.01 PSP, and want to explore update mode, then you can download an eLoader patch here that will allow eLoader to support UPDATE mode.

    Note that this only works on v2.0 or v2.01, and is only useful to developers looking to explore the UPDATE mode environment. We don't yet have the syscall mappings for v2.5 or v2.6 - if you happen to have a v2.5 or v2.6, and understand how to obtain a memory dump using GTA, then please take a look in the README.TXT file inside that patch download. If you can obtain a memory dump from one of those firmwares in UPDATE mode, then with your help we would be able to generate the updated syscall mappings - thanks.

    Remember - update mode isn't useful to the vast majority of PSP users, and probably won't lead to anything useful; but for developers, it's vaguely interesting to play with.

    On other fronts, we haven't been doing much with eLoader recently, for several reasons:
    We're busy cleaning up the code, trying to flush out some bugs and make a stable platform for further development. While we do that, it's difficult to also develop anything new.

    -Fanjita's laptop, with his compiler and development environment, is away for repairs, so he can't do any work on the PSP for a week or so. While it's away, he's been working on a new project which should benefit all homebrew users, and will hopefully be unveiled in the next few weeks.

    -Ditlew has been busy in his personal life, and also on a couple of side projects.
    Have fun with UPDATE mode, we'll see you soon!

    Download and Give Feedback Via Comments ...
    by Published on May 17th, 2006 02:31

    I'd just like to announce my new site is up and running great on the DCemu network.

    Survival Horror HQ is your ultimate stop for all your survival horror gaming needs. Check for up-to-date news on franchises such as Resident Evil and Silent Hill, as well as the newly announced horror games for the next generation.

    survivehq.dcemu.co.uk ...
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