FriendTech, an innovator in technology that provides peripherals dedicated to enhancing the digital lifestyle with a goal of friendly usage, has just the right plan with its new iDea HomeDock. The new iDea HomeDock allows iPod and PSP enthusiasts to get excellent audio and video playback, while recharging their devices at the same time. The HomeDock comes in 2 versions which are wired and wireless; it is compatible with the entire iPod line, PSP, MP3 player and MP3 mobile phones -- 4 platforms together, a smart and stylish One for All design....
Yes you have read correctly, there are two (2) editions; a wireless and wired version which both offers stellar performance for audio and video through supported home entertainment devices. These light, compact, and attractive docking units provide clear stereo audio for any line-in device and eye catching video performance for the supported Photo\Video iPods. It is a true experience of transforming the leading portable consumer electronic devices into a piece of the puzzling home entertainment system. This is no ordinary docking unit, for it provides support to a range of platforms never seen before but also compliments each product in its own way. Both units feature the following:
• Connection to home stereo, mixers, A\V receivers, and recorders for supported devices
• Gives audiophiles the best quality sound from all dockable iPod’s (even Shuffle), Sony PSP, MP3 players, and Mobile MP3 enabled phones
• USB 2.0 connection for iPod synchronization via iTunes on PC and MAC
• Plays iPod videos on large screen TV via AV connection or S-Video
• Doubles as a charger and an Audio player for content on MS cards via PSP
• Charges iPod\PSP at once while simultaneously playing back A\V
• 16 button functional Remote with 3 unique needed features never seen in any iPod remotes.
Wired News: So what's it like to be the sex in games lady?
Brenda Brathwaite: I am the sex in games lady -- how'd that happen? I'm very passionate about it, I love it, and it's also very weird. Somebody has got to speak about adult content.... It's a real industry and I'm ever aware that saying something tasteless could immediately send it 10 years back.
I believe it's not fair to be forced to have a Disneyesque palette for your games. If somebody said to an artist you couldn't have any nudes in a museum, you have to take them all down because kids might see them, then artists would be in an uproar. If that happened to the movie industry? Actors would walk. Everybody would. But when that specter is raised in games it doesn't make the news.
It's also kind of personal -- things happen that you'd never expect. I regularly get people coming up to me who have a particular fetish and want to know where they can find a game for it. I never expected that people would tell me about their sex experiences. But when we moved -- I have an overwhelming amount of research material, porno games, etc. -- the movers assumed it was my husband's. When they found out it was mine, the look on their faces was worth everything.
WN: Why have a Sex in Videogames Conference?
Brathwaite: Because it's never happened. This is the stuff I sit in my office and wonder about. Every one of the panels was put together because I'd like an answer. One is on the moral issues we face in these type of games -- and the ethics when people can be anything they want. It's also an opportunity for people interested in networking, and for people interested in investing, hoping to meet with developers. There's so much as an industry that we need to discuss in depth.
WN: How does the industry respond to you?
Brathwaite: I'm out there saying that games aren't just for kids, they're for the average 29-year-old male -- and he has a healthy sex drive. So far it's all been supportive. People might be thinking, "What's she doing?" But they haven't said it.
There are many companies and individuals working on adult content and afraid of being blackballed. Yet we're seeing more mature themes integrated into regular games. People don't have to like sexual content, and not every game should line up and have it. But don't tell me or any other developer we can't have it. It's about censorship.
WN: Do you have any games that you'd like to mention?
Brathwaite: Second Life is just the granddaddy of them all. It's really incredibly supportive of all the cultures that have arisen in it. Everything from people hooking up and going on dates, to Furrys, BDSM, emergent family structures, emergent sex businesses -- if you can think of it, it's there. LoveChess: Age of Egypt (NSFW) changes the way you think about chess strategy. When you take a square, basically, the pieces mate. You end up thinking, "How do I engineer that without losing the game?" Naughty America is a massively multiplayer online erotic game that will be really cool to see (when it's released).
WN: What do you see for the future of sex in video games?
Brathwaite: Probably in the not-too-distant future there will be games that could improve peoples' sex lives, therapy for couples. Sex is completely normal and natural. Humans have sex drive and interest and it's not an abnormal thing.
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