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  • DCEmu Featured News Articles

    by Published on April 9th, 2006 22:14

    It was revealed by Famitsu and a thorough translation by N-Sider reader Samer that the Nintendo Game Seminar is resulting in not only educated students but also demos for the Nintendo DS. Games made by the students attending the Seminar will soon be available for download by shop goers in Japan via the DS Download Service. There were four carefully selected games, the first of which will appear on April 13.

    Apr 13 - Apr 24: Nekosogi Toruneedo (Nekosogi Tornado)
    Apr 27 - May 10: KuruKeshi (Rotate and Erase)
    May 11 - May 24: bioum (Abrv. of 'bioform birth')
    May 25 - Jun 07: Chii to Fuu no Oishii Ehon (Chii and Fuu's Delicious Picturebook)

    » Nekosogi Tornado
    A shooting game where you touch various objects in the town streets and fling them on enemies approaching from the sky.

    » KuruKeshi
    Puzzle game. Touch triangles made by linked stars and rotate them to create matching colour triangles which are then erased along with the links inside them.

    » bioum
    Things drawn by you become living creatures (Bio's). Bios multiply inside your DS and create an ecosystem.

    » Chii and Fuu's Delicious Picturebook
    A picture book you can play around with. Control two mice, collect ingredients and make a pancake.

    In March, Nintendo announced it would kick off its third annual Nintendo Game Seminar, which provides incite into the game industry to hopeful men and women trying to get a foot in the door. The seminar is held in Nintendo's Tokyo office. In a ten-month time span, students receive intimate hands-on knowledge of what goes into video game development. This includes classes on design, programming and sound for a platform such as the Nintendo DS. Applications must be received by May 8. Only 40 students will be selected after an additional examination and interview.

    The fact Nintendo is offering this type of user-created content on the Nintendo DS, bodes well for the future of that platform as well as Nintendo's Virtual Console service for the Nintendo Revolution. Unfortunately there's currently no word on whether or not these software demonstrations will make it outside Japan.

    http://www.n-sider.com/newsview.php?...y&storyid=1914 ...
    by Published on April 9th, 2006 22:11

    jkgp2x has released an oldstyle racing game for the GP2X, heres the info:

    this is a track and field racing game. press r and l repeatedly to gain speed.

    Screenshot and Download Via Comments ...
    by Published on April 9th, 2006 10:10

    Source Gamespot

    Source: The xtraordinary Xbox xperts at Xboxic.com.

    The official story: See below.

    What we heard: One of the keys of the Tomb Raider series' success has been the sex appeal of its heroine, Lara Croft. Whether it's her previous buxom incarnation or more-athletic current build, it is self-evident that Croft's designers made her to be pleasing to the eye--and the opposite sex.

    In her latest adventure, Tomb Raider: Legend, Croft's outfits verge on the risqué, and include a slinky evening dress, skin-tight artic suit, and the requisite hot pants. However, they remain modest enough for the game to have received a T for Teen rating from the ESRB.

    However, according to Xboxic, Legend may not be as demure as it purports to be. The editors of the Dutch Web site pronounced that "the game's US release date of April 11 has been moved back after someone had posted textures of the game to a forum clearly showing nipples on a bare breast."

    "The game contains a chapter set in Tokyo, where several women are dancing in the distance," said Xboxic. "To keep it simple for the animators, they had initially modeled all the women naked, so they could simply drape different dresses around them later. Why the breasts were there complete with nipples initially, I don't want to know."

    With anticipation for Legend running high, word of the flap spread throughout forums like wildfire. However, Eidos reps were quick to extinguish the fires of speculation. "No, Tomb Raider is not delayed," a rep told GameSpot. "That rumor is false. We are shipping on time for ALL platforms (PlayStation Portable is following by a few weeks as we've stated before)." (Emphasis in the original.)

    So where did the nude pictures come from? Eidos reps hinted that they may exist in the European version of the game--but not the one that goes on sale stateside on Tuesday. "No, the file commented on in this post is not in the US version of the game as reported," said the rep, before adding, "Ugh."

    Bogus or not bogus?: Bogus. ...
    by Published on April 9th, 2006 09:38

    For all you Nintendo DS Fans who own a flashcart set up this is the game for you to try, heres the latest news about the newest version of the Real Time Strategy for the DS called A Touch of War:

    Here's the latest, with excellent new graphics, courtesy of Chris Hildenbrand, a great piece of music, courtesy of Mike Keogh, and a bunch of buggy features, by me. The music is being sampled at 11khz because of memory issues, and is full of static because of it. There are a few new features including:
    Improved minimap which now shows visibility.
    Patrol paths for units(hold L/R and tap around the minimap).
    A half decent attack formation.
    Better balanced units(hopefully).
    Unit proficiencies. Cav beat Archers beat Infantry beat Cav.
    Menu to deselect specific unit types.
    Capability to yell at units that don't fall in line.
    Everything but sound and the mic work well on Dualis if you don't have a ds capable of playing this game.
    Cavalry defense upgrades will be available for a small fee once https is supported on the ds .

    I also added an ima-adpcm to raw conversion tool(with source) to the tools page.
    Enjoy

    Fantastic News, Download and Give Your Feedback Via Comments ...
    by Published on April 9th, 2006 01:01

    New Commercial PSP Game release from Success HK



    The blacktop's about to blaze with the most dangerous, ludicrous, and notorious combat racing to erupt on the urban streets. Fully strapped with a gang-load of firepower and fearless driving skills, players make a mad dash for power by racing against ruthless street crews, murdering their opponents, and building an empire of money. High-priced honeys, the finest bling, and millionaire cribs are just some of the rewards for the notorious few who can survive this most dangerous game.

    ...
    by Published on April 9th, 2006 00:59

    New Commercial PSP Game release from Success HK



    The second massive battle/strategy game for the PlayStation Portable based on Luo Guanzhong's historical novel of Ancient China.
    For the sequel, Koei has upped up the volume and added a host of new features. The game promises over 300 generals and considerably more stages to conquer. Also featured is a horse customization feature and a new stage branching system for gameplay -- based on your actions, you'll take a different path through a given stage. New to the PSP edition is a horse customization is wireless multiplayer for four and true widescreen use of the system.

    ...
    by Published on April 8th, 2006 22:42

    Hi All,

    Here is a new release (and i hope the last) of PSP-FTPD a FTP server for your PSP.

    It permits to send and retrieve files or complete directories to and from your PSP without any USB cables,
    using your Wireless connection (WIFI), with Internet Explorer or a FTP client on your PC.

    What's new in version 0.3.1 :

    - Bug fix in rename command, RNFR handshake message was not strictly compliant with the RFC,
    and it wasn't understood by IExplorer.
    - Capability to specify in a configuration file (psp-ftpd.cfg), a couple user/password for FTP authentication.
    - Binary version for 1.5FW
    - Improve transfert rate (500kbps from PSP->PC, 200kbps from PC->PSP)
    - Increase wifi connection delay (should be easier to connect to your router)
    - Add usefull informations in the README file (so please read it)

    How to use it ?

    Run PSP-FTPD on your PSP, and choose your wifi access point using arrow and press X to validate.
    After few seconds, you should see the message "FTP Server is now running on ftp://192.168.0.10/
    (with the IP address of your connection)

    If you use anonymous connection (without any password in the psp-ftpd.cfg file) then you can access
    your PSP using Internet Explorer with the previous URL (ftp://192.168.0.10/).

    If you use authentication, you have to specify user and password in the URL, for example :
    ftp://zx:[email protected]/

    When you have finished to transfert, rename, remove etc ... files on your PSP,
    you can press the [] key to close the connection and go back to the eloader.

    Finally ?

    It has been tested using gFtp on Linux and Internet Explorer and Filezilla on Windows.

    Two binary versions (for 2.x and 1.5 FW) and sources are included in this zip archive.

    Enjoy, Zx. ...
    by Published on April 8th, 2006 21:08

    The_Lead_Factor has messaged me about a tutorial he has wrote for modding the game Super Mini Mario, heres some info

    Here is a nice little Tutorial I made explaining everything you need to know about making an SMM Mod. It covers how to make SFXs, GFXs, And Levels.

    Check it out here --> http://smmtutorial.tripod.com/Tutorial.txt ...
    by Published on April 8th, 2006 20:56

    Xport released a new version of WinUAEX - an Amiga Emulator for Xbox.

    Heres whats new:

    * ISO/MP3/CUE support (but same CDDA bug as with real CDs - see notes)
    * ISO/MP3/CUE also works across network and on ISO9660
    * GUI brought up-to-date
    * Minor optimizations, perhaps extra 1-2 fps
    * Fixed bug where if you changed graphics filters you would get black screen
    * Fixed ISO9660 bugs
    * Fixed Relax bugs
    * Fixed bug where mouse input was not being recognized if only one USB mouse was attached to the XBox. Hopefully 2-mice will still work.
    * Flicker filter setting now saved for each game
    * Multiple joysticks problem should be fixed
    * CD32 Blue button fixed
    * Cleaned up the Kickstart ROMs and gave proper names to them.
    * Added more robust/correct "Machine Defaults"
    * Save states now store the currently inserted disks in all of the disk drives. Now you shouldn't have to worry about whether or not you have the correct disks in the drives when you load a previously saved state.
    * New game configuration option : "Clip Excess Video Borders". When enabled, WinUAEX will attempt to only display the currently active game screen and remove the excess space. This can result in some screen jumpiness in certain circumstances, but does give pleasing results from time to time. This is off by default.
    * Fixed bug where if you configured/ran a HDF file, then exited the emulator, restarted it, and tried to load the game again from the saved configuration, it would fail.
    * Can now select keys on the virtual keyboard with the Left Analog stick
    * New in-game menu option "Rotate Disks" - this will rotate the disks in the 4 floppy drives. This can also be assigned to a button combination in the usual way. (Go to controller configuration, Change Emulator Definitions, then map one of the "Emu Buttons" to "Rotate Disks" (it's at the very end of the list), then go to Change Joypad Mappings, Change Game Mappings, and assign it a button combination.)

    More info --> http://xport.xbox-scene.com ...
    by Published on April 8th, 2006 20:49

    Kazuo Yoneyama, one of the Nintendo engineers who worked on the design of DS Lite, talks about how to improve handheld consoles

    In an interview with Nintendo Online, Yoneyama talked about the issues he and design partner Tomoyuki Sakiyama faced including battery life, durability, reducing size and weight and maintaining the machine's balance.

    On Balance and Weight

    "It's not just a matter of making sure all the components can fit in the case. We also have to think about the total weight and how the machine balances from front to back and left to right when the user is holding it."

    On Size and Functionality

    "We knew that we couldn't make it so small that we sacrificed functionality. Of course, we wanted to keep the display the same size, and it wouldn't have worked to change the button positions much either. To reduce the size within those constraints, we worked together with component makers, and now we're using some custom-designed parts."

    On Cost Implications

    "We had to be very careful about adding cost to the finished product, and were also aware of the possibility that some factories may have trouble producing our parts. Taking these issues into account, working out where it makes sense to use custom parts is something that we lost a lot of sleep over."

    On Battery Life

    "The battery looks the same as the DS, but it actually has 20 percent more storage capacity. The DS Lite screen is so bright that it might be a little uncomfortable to play in a dark room. To address that, and to offer some power savings, we added four selectable brightness levels to the DS display."

    On Durability

    "For a portable console, you can't afford to neglect durability. Rather than having our users pay several thousand yen to fix the console if they drop it, we'd rather that they be able to spend that money on buying games instead. With that in mind, we've beefed up the internal structure and layout, and we've spent a lot of time doing strength testing. Of course, when you strengthen the device, you also struggle with weight and size...that's a conflict that's been with us since the time of the Game Boy." ...
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