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    by Published on October 27th, 2011 00:12
    1. Categories:
    2. Playstation Vita News

    The new PlayStation Vita will launch in Japan on December 17 with a couple of features missing, according to a Famitsu report.
    The Japanese magazine reports in a recent Q&A that the machines web browser will support cookies, Javascript version 1.7, HTML5, but will not support Flash "at launch".

    The magazine also says, in conflict with information from Sony, that Vita will also not support 'Game Archives' - which encompasses downloadable PsOne and TurboGrafx-16 games in Japan - at launch.

    This suggests that Sony may have some feature-boosting updates lined up post-launch, and we're hoping these holes, if true, will be plugged before the handheld's EU/US launch in February.

    On a more positive note, the mag says Vita will have bilinear texture filetering for PSP titles, which will make the old-gen games look better on the new console.

    http://www.computerandvideogames.com...mes-at-launch/
    ...
    by Published on October 27th, 2011 00:10
    1. Categories:
    2. DCEmu

    Unreal Engine powerhouse Epic Games plans to actively influence how Microsoft and Sony build their new home console systems, according to company president Mike Capps.
    Speaking in an interview with Develop, Capps explained that Epic intends to engage with platform holders as production on new systems ramps up.
    "That's absolutely our plan. I can't say much more than that," he said, before cryptically adding, "Okay, let's say, a year ago that was our plan, and I can't tell you whether we've done it or not yet."
    Capps went on to explain that the Samaritan demo shown off at GDC last year was the first part of that plan.
    "Our Samaritan concept, if you look at PC hardware in two or four years' time, is something that the next consoles can achieve. It was just that no one knew what a next-generation game would look like - so that was our idea, to show people what we can achieve.
    "I mean, The Samaritan is a real-time demo that looks like an animated movie from about five years ago - the tech is getting that sophisticated. So our goal was to show off some of the technologies we would like to see on the next-gen platforms, and also to have The Samaritan as the benchmark.
    "We believe what we've demonstrated is achievable at a reasonable development cost, so it's what gamers should be demanding for next generation."
    Elsewhere in the interview, Capps detailed exactly what he wants to see from next-gen consoles. First up: more power.
    "I think it's very important that a gamer sees an Xbox Next or PlayStation Next and can clearly see the tech is not possible on current consoles. Otherwise they won't be a success. And that's a very tall order.
    "I mean, PS3 is still very bad-ass - Heavy Rain looks great. To blow that away we need the hardware to do it."
    His other key demand was that platform holders grant publishers and developers a more open content delivery system.
    "I think another thing that's changed is the way people are willing to spend their money. Consoles need to adapt to this," he explained.
    "Game revenue has moved to the service model and the microtransactions model. Consoles need to start being comfortable with that. They need to be able to do something where small virtual items can be sold and bought for 20¢ without a long certification process and a price approval process.
    "Right now we're not even allowed to change the prices of virtual content. We're not even allowed to set the prices. I just don't think this protectionist approach is going to be successful in a world where the price of virtual items changes on a day-today basis."
    Capps argued that allowing developers to set game prices - as is the case in the digital PC market - is vital in maintaining a healthy market for console games.
    "Double-A games will never come back unless we get rid of this notion of a game being $60 or not released. The console manufacturers need to let this happen.
    "The best way of driving developers to PC is telling them they have no freedom in what prices they can set for virtual items. It would be great to have the level of freedom that, say, Steam gives you."
    If Epic's input is taken on-board by console manufacturers it wouldn't be for the first time. The company reportedly convinced Microsoft to double the amount of RAM on the Xbox 360 from 256MB to 512MB, arguing that the original Gears of War needed the extra power to run in HD.

    http://www.eurogamer.net/articles/20...t-gen-consoles
    ...
    by Published on October 27th, 2011 00:07
    1. Categories:
    2. DCEmu

    The PlayStation 3 version of zombie FPS Dead Island debuts at number five on this week's Japanese sales chart.
    As reported by Andriasang, it shifted 39,945 copies on PS3, while the Xbox 360 version shuffled in at 10, with 13,147 sales.
    Mech anime crossover Macross F Sayonara no Tsubasa topped the chart, with FIFA also seeing a top 10 debut down at seven. It seems PES, which entered at number one a few weeks back, retains its vice-like grip on Japanese footie fans, despite FIFA's recent domination of the Western market.
    Elsewhere, Deus Ex: Human Revolution failed to make much of a mark, entering the chart at 13.
    Here's the full top 20:
    1. Macross F Sayonara no Tsubasa (Namco Bandai, PS3): 142,607 - NEW
    2. Naruto Narutimate Impact (Namco Bandai, PSP): 53,148 - NEW
    3. Go Vacation (Namco Bandai, Wii): 47,209 - NEW
    4. Just Dance (Nintendo, Wii): 45,580 (Life to date: 135,619)
    5. Dead Island (Spike, PS3): 39,945 - NEW
    6. FIFA 12 (Electronic Arts, PS3): 25,640 - NEW
    7. PES 2012 (Konami, PS3): 22,902 (356,724)
    8. Ace Combat Assault Horizon (Namco Bandai, PS3): 18,120 (167,591)
    9. AKB1/48 If I Loved an Idol in Guam (Namco Bandai, PSP): 17,562 (288,263)
    10. Dead Island (Spike, Xbox 360): 13,147 - NEW
    11. Rhythm Heaven Wii (Nintendo, Wii): 12,377 (517,691)
    12. Wii Sports Resort Wiimote Plus Pack (Nintendo, Wii): 12,334 (613,144)
    13. Deus Ex: Human Revolution (Square Enix, PS3): 8707 - NEW
    14. NBA2K12 (Take-2 Japan, PS3): 8701 - NEW
    15. Dragon Quest Collection (Square Enix, Wii): 8354 (371,151)
    16. Nintendogs + Cats (Nintendo, 3DS): 7980 (332,292)
    17. Kirby Mass Attack (Nintendo, DS): 7309 (265,670)
    18. Zelda: Ocarina of Time 3D (Nintendo, 3DS): 7133 (422,495)
    19. Tetris: Axis (Namco Bandai, 3DS): 6787 - NEW
    20. Monster Hunter Portable 3rd PSP the Best (Capcom, PSP): 6685 (49,209)
    Over on the hardware chart there was good news for gloomy Nintendo investors. The 3DS had another great week, with sales climbing from 55,025 last week to 73,933.
    The cause for the bump? As you can tell from the games chart, it certainly wasn't an influx of compelling new software. Looks like the new pink hardware model did the business.
    Further down the hardware chart, it was business as usual, with PSP, PlayStation 3 and Wii sales all continuing their recent slump.
    Here are the numbers:
    1. 3DS: 73,933 (Last week: 55,025)
    2. PlayStation 3: 23,897 (28,596)
    3. PSP: 22,095 (25,271)
    4. Wii: 11,235 (12,161)
    5. DSi XL: 2005 (2721)
    6. Xbox 360: 1620 (1887)
    7. PlayStation 2: 1296 (1280)
    8. DSi: 1293 (1999)
    9. DS Lite: 36 (71)
    http://www.eurogamer.net/articles/20...-top-10-debuts
    ...
    by Published on October 26th, 2011 23:59
    1. Categories:
    2. PS3 News
    Article Preview


    Today, the PlayStation Blog confirmed earlier rumors of a re-release forLittleBigPlanet 2. We can't say we're surprised, since the previousLittleBigPlanet game had a Game of the Year Edition re-release, but here it is: both a limited edition title with all of the game's DLC thus far and a PlayStation Move hardware bundle are coming to select retailers on November 15.

    The LittleBigPlanet 2: Special Edition features the original game, PlayStation Move add-on content, the Toy Story level and costume pack, and the pets costume packs, all in one package. But if you're lacking in hardware and have got the requisite clearance for flailing in your domicile, then perhaps the PlayStation Move hardware bundle is for you. It includes the enhanced version of LBP 2, plus a PlayStation Move controller, a Nav controller and a PlayStation Eye camera.

    Sorry, no word on pricing, but we imagine the game will be $59.99 and the bundle will be somewhere around $149.99.


    http://www.joystiq.com/2011/10/26/so...e-limited-edi/ ...
    by Published on October 26th, 2011 23:46
    1. Categories:
    2. Snes News,
    3. Nes News
    Article Preview


    [lovablechevy] loves her Retro Duo console, especially since it takes up less space than the NES and SNES it has replaced. There’s a small problem though: the Retro Duo isn’t 100% compatible with her old Nintendo cartridges. Battletoads is a deal breaker for her, so she built Nintenduo, an NES/SNES console that uses all original Nintendo hardware.
    The Queen of Bondo began her project with a top-loading NES and the smaller revision of the SNES. There’s a Photobucket gallery showing the innards lovingly placed in their new plastic home.
    Not only can [lovablechevy] play classics like Paperboy, Donkey Kong Country, and the Super Mario RPG that are incompatable with the Retro Duo, all the accessories like the Zapper and Power Pad now work.
    The finished build is very small; not much bigger than an SNES 2, and is nearly dwarfed by the gigantic NES cartridges. She posted a video of herself trying not to shoot the stupid Duck Hunt dog with her Nintenduo. Check it out after the break.

    http://hackaday.com/2011/10/26/ninte...the-same-case/ ...
    by Published on October 26th, 2011 23:44
    1. Categories:
    2. Android News
    Article Preview


    Cries of “I am root!” abound once again with the rooting of Sony’s PRS-T1 eBook reader. The eBook Reader Blog took the original rooting directions and then looked atsome of the things you can do with root access.
    This hardware is based around an ePaper display, but we must say that the performance seems to be fantastic. There may be a few missing features from the original user interface (like how pages are turned) that can be fixed with root access, but we think it’s the added Android access that makes this worth it. In the video after the break you’ll see that you can drop through to the Android 2.2 desktop and install any application you’re interested in using. This is a multi-touch display so it’s well suited for navigation although applications don’t work well yet because of excessive screen refreshing. But we’re sure that will improve with time. Of note is the ability to play music through apps like Pandora, and the ability to load content from other providers like Amazon books via the Kindle app.
    Every time we write one of these rooted features we can’t help but think back to this I’m a Mac spoof video…. you’ll see why in the last few seconds.

    http://hackaday.com/2011/10/26/rooti...droid-goodies/ ...
    by Published on October 26th, 2011 23:41
    1. Categories:
    2. PC News

    Facebook has admitted that the company was caught off guard by its rapid rise as a gaming platform.
    Speaking to us at yesterday’s f8 Facebook developer conference in London, Facebook director of platform marketing Ethan Beardsaid: “I think it’s surprised us how quickly games took off on the platform. We built something very general-purpose – we didn’t set out to build a games platform or otherwise, we just built a platform for social applications.
    “I think in retrospect, it should have been obvious: games tend to lead the way on new platforms. Whether it’s PCs or phones, the games tend to be there out the front. The other one’s probably porn, but we don’t let porn on the platform!”
    Speaking candidly to us about Facebook’s struggle to balance viral game marketing and social news, Beard explained that as games took hold of the wide-reaching network, a natural imbalance between the frequency of game- and real-life-related updates arose.
    “Stories of the crops you’ve harvested [in FarmVille] had to compete with your sister getting married,” he explained. “I mean, your sister gets married once or twice in her life. Maybe three times [laughs]. Whereas you harvest crops all the time, every day throughout the day – those things are just miles apart in terms of how you actually surface the relevant information.
    “And so we ended up in a world where people weren’t seeing their sister getting married because it was obscured by all this game stuff.”
    Facebook has settled on what it sees as the right balance between the two disparate worlds, consigning game updates to the new Ticker feed and keeping users’ main feed clear for less frequent, more meaningful news. But why has it taken so long to get to this point?
    “We took some relatively drastic moves to try to be like, ‘Okay, let’s at least carve these things apart,’” Beard responds, making reference to Facebook’s initial decision to entirely remove developers’ ability to post to users’ walls. “It was definitely challenging for the ecosystem for a significant period of time, but then it helped us to understand how to build a platform that has the right technology underlying it and an API that actually works well for both sorts of information.”
    These game-focused changes have resulted in collateral benefits for other sectors, too, as Facebook partner engineer Simon Crossexplains.
    “There are definitely some features that we built specifically for games which are available to all developers of the platform now. The Fluid Width Canvas, which allows for wider game screens, is now being used by news apps like the Washington Post Social Reader designed for Fluid Width. Same thing with Open Graph - the way we’re solving the distribution problem for games in the news feed now works for everyone, and it’s now what powers Spotify.
    “We primarily built these things for games, but everyone benefits from games forging ahead.”
    While the social gaming phenomenon was unlikely to have been foreseen at the time of Facebook’s inception, its unsettling of the social network’s natural order has been a wake up call to a company that now appears to better understand not only the importance of games to its users, but also to its own evolution.
    Considering the 30 per cent fee that Facebook receives from every Facebook Credits transaction, together with Zynga’s upcoming IPO - expected to value the company at $20 billion – and it’s plain to see just how crucial games have now become to Facebook’s overall revenue.

    http://www.next-gen.biz/news/faceboo...-new-platforms
    ...
    by Published on October 26th, 2011 23:37
    1. Categories:
    2. Playstation Vita News

    A memory card is "pretty much a requirement" for PlayStation Vita, according to Japanese magazine Famitsu.
    Andriasang brings word that some games - apparently includingUncharted: Golden Abyss - will not even boot up without a memory card inserted into Sony's upcoming PSP successor.
    All of which is fair enough - especially for those preferring to download their games from the PlayStation Store rather than buy boxed product at retail - but Sony's decision to use a new proprietary card format means, inevitably, they will come at quite a price.
    While worldwide pricing is yet to be revealed, in Japan a 4GB card costs ¥2,200 (£18), 8GB ¥3,200 (£26), and 16GB ¥5,500 (£45), while a 32GB card will set you back ¥9,500 (£78).
    Vita launches in Japan on December 17, and will be released in Europe, Australia and the US on February 22.

    http://www.next-gen.biz/news/vita-me...ch-requirement
    ...
    by Published on October 26th, 2011 23:34
    1. Categories:
    2. DCEmu

    The arrival of Battlefield 3 next week doesn’t just mark the culmination of EA’s campaign to unseat Activision’s yearly Call of Duty colossus. It’s a calculated attack on the most lucrative modern games franchise of all time. Grudges between the publishers run deep, and this fight has dragged in not just two banner franchises, but also warring developers, rival distribution systems and opposing console formats. MCV reviews the story so far...
    THE FRANCHISES: CALL OF DUTY vs BATTLEFIELD
    This year’s Call of Duty-Battlefield face off is the culmination of a tussle between two decade-old franchises that have long tried to assert dominance over the shooter genre.
    Battlefield came first with September 2002’s Battlefield 1942. It was followed by three expansion packs. Battlefield 2 didn’t arrive until 2005, but it took the franchise into the present day, and was extensively supported with add-on packs – Special Forces, Armored Fury, Euro Forces and the familiar-sounding Modern Combat. Think of it as a military take on The Sims model, with regular updates.
    Certainly, like The Sims, Battlefield has been keen to diversify. There have been two download-only versions: Battlefield 1943 on consoles and free-to-play PC game Battlefield Heroes. There was also a futuristic sequel, Battlefield 2142, and it’s also got a spin-off action-oriented console brand, Bad Company, which has had two retail releases. Across 18 instalments the franchise has sold well over 20m units – but analysts say hype is so strong for Battlefield 3 it could sell at least half that in 12 months.
    Call of Duty came a year later and has been a bit less promiscuous than Battlefield. Modern Warfare 3 is only the eighth main game released since the original Call of Duty in late 2003, although three console-only spin-offs were released in the franchise’s more PC-focused beginnings. Most famously, development has regularly switched between two US studios, creator Infinity Ward (formed by a squad of Medal of Honor developers who defected from EA) and Treyarch. Whereas Battlefield has been almost-entirely under the remit of Swedish team DICE.
    Treyarch has sometimes unfairly (and sometimes fairly) been branded the ‘B team’ to Infinity Ward. IW has developed the defining instalments CoD and CoD 2 (2005), plus Modern Warfare (2007) and Modern Warfare 2 (2009). But Treyarch’s have been franchise-growing crowdpleasers in their own right – Call of Duty 3 (2006), World at War (2008) and Black Ops (2010). There have been mobile and handheld remakes, but these are footnotes in the franchise, which hasn’t been as milked quite like Battlefield.
    While the last ten years have also seen Halo, Half-Life and Medal of Honor grab attention, the tension between CoD and Battlefield as rival shooters has slowly mounted, but never been truly realised. Oddly, major releases in each series have never coincided until this year. So when the first shots are fired, any gains – and any weakness – might just define their futures.
    THE PUBLISHER SLURS: ACTIVISION vs EA
    Choice quotes from the key execs that have stirred up trouble
    “I have only seen Battlefield 3 shown on a PC. I’ve not seen it on a console, which is where the bulk of our business is. If it is just a PC title as it looks like today, that is a very small audience to participate.”
    Bobby Kotick, Activision
    “Our game is more authentic. It’s definitely going to do a lot of things better. A lot of people bought Modern Warfare more for the coffee table and didn’t play it for two months. There’s sort of that mass audience... they’re going to win there. The question is, ‘So, if the gamer buys our game and the mass audience buys their game, where do the two meet?’ And all I want to do, if you will, is to have them rot from the core,”
    John Riccitiello. EA
    Recently, a competitor of ours was quoted as saying that he wants to see one of our games to “rot from the core.” Can you imagine the head of Dreamworks coming out with a new animated movie and saying that he wants to see Toy Story “rot from the core”? Or the author of Twilight saying she wants Harry Potter to “rot from the core”? We should all support great content, even if we didn’t create it.
    Eric Hirshberg, Activision

    “Welcome to the big leagues Eric. I know you’re new in the job but someone should have told you this is an competitive industry. You’ve got every reason to be nervous. Last year Activision had a 90 per cent share in the shooter category. This year, Battlefield 3 is going to take you down to 60 or 70. At that rate, you’ll be out of the category in two to three years. If you don’t believe me, go to the store and try to buy a copy of Guitar Hero or Tony Hawk.”
    Jeff Brown, EA

    “We [the developers] have a lot of respect for each other. We know how hard each team works, I know the sacrifices they are putting in and their families are putting in, so there is a lot of respect there. I think it’s fought at a different level of ours. So although they may be our competition, I actually view Modern Warfare 2 as the benchmark that I need to aim for.”
    Glen Schofield, Sledgehammer Games

    “We’ve been making Battlefield for 12 years now and we wouldn’t have been able to do it and continuouslygrow if we didn’t focus on our thing. So I’d use the comparison of runners.
    ...
    by Published on October 26th, 2011 23:29
    1. Categories:
    2. PC News

    Entertainment retailer HMV has reacted with giddy delight to the news that Grand Theft Auto V is very much in the works.
    The game was revealed yesterday, with a debut trailer due next Wednesday.
    "Any new launch activity involving GTA is bound to be a fantastic development that would inject huge excitement into the games market for fans, retailers and media alike – as we're already seeing,” HMV’s head of games Tim Ellis told MCV.
    “Having set the bar so very high with previous releases from the franchise, the developers do face the challenge of delivering another brilliant game that's as good if not better than anything we've seen before, but given Rockstar's outstanding track record I have no doubts they'll achieve that - and we, for one, can't wait to see what they come up with."
    Of course, there is one presumption here – that Grand Theft Auto V will be a boxed retail product.
    Obviously the chances are very much in favour of this. Indeed, it would be staggering should Rockstar decide to abandon traditional channels with this new release. It’s a guaranteed seller.
    But a year ago who would have though that the console version of Crysis would skip retail? Or the new Burnout game? Or the HD Resident Evil Remakes and CCP’s ambitious FPS Dust 514?

    http://www.mcvuk.com/news/read/hmv-g...-market/087006
    ...
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