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  • DCEmu Featured News Articles

    by Published on February 18th, 2006 00:54

    You'll know by now how slavishly addicted we are to Pro Evo Soccer, rating it the finest footy game to ever grace a PC or console. Entire lunchtimes, days and even weekends have been sacrificed on the altar of PES as we strive to give it the full 110 percent.
    The recent announcement of PES - or Winning Eleven as its known over in the East - for the Nintendo DS has had us all a flutter like the rabid footy addicts we are, as we speculated wildly on how PES might look on the dual-screen device. Even more importantly though, how it might use the handheld's innovative touch screen controls to further our footy future.

    We still can't quite tell you that latter component, but we can provide you with a glimpse of what Winning Eleven DS will look actually look like, with first-ever shots emerging following Nintendo's recent DS Lite presentation. Even though they're rather small, you can see the play area's already looking great and it seems the lower screen will be reserved for cunning tactical changes.
    No further details for the moment, other than the fact it will use Nintendo's Wi-fi Connection service for some splendid online antics. Still that should more than whet your appetites for the DS footy delights to come. More PES DS kicking off - we hope - soon! ...
    by Published on February 18th, 2006 00:54

    You'll know by now how slavishly addicted we are to Pro Evo Soccer, rating it the finest footy game to ever grace a PC or console. Entire lunchtimes, days and even weekends have been sacrificed on the altar of PES as we strive to give it the full 110 percent.
    The recent announcement of PES - or Winning Eleven as its known over in the East - for the Nintendo DS has had us all a flutter like the rabid footy addicts we are, as we speculated wildly on how PES might look on the dual-screen device. Even more importantly though, how it might use the handheld's innovative touch screen controls to further our footy future.

    We still can't quite tell you that latter component, but we can provide you with a glimpse of what Winning Eleven DS will look actually look like, with first-ever shots emerging following Nintendo's recent DS Lite presentation. Even though they're rather small, you can see the play area's already looking great and it seems the lower screen will be reserved for cunning tactical changes.
    No further details for the moment, other than the fact it will use Nintendo's Wi-fi Connection service for some splendid online antics. Still that should more than whet your appetites for the DS footy delights to come. More PES DS kicking off - we hope - soon! ...
    by Published on February 18th, 2006 00:50

    Dean Takahashi connects the dots between a statement made during Nvidia's conference call yesterday and the elusive release date of the PS3. Takahashi writes, "Graphics chip maker Nvidia reported today that it doesn't anticipate any royalties from Sony during the current fiscal quarter which closes at the end of April," then deduces, "since Nvidia won't be collecting royalties on the chip this quarter, that suggests that Sony isn't going to be producing machines during the months that close at the end of April, 2006."

    If systems aren't being built by the end of April, it's pretty hard to imagine the PS3 being released this spring.
    http://www.joystiq.com/2006/02/17/nv...te-not-spring/ ...
    by Published on February 18th, 2006 00:48

    Another pro DJ equipment company is presenting dumbed-down DJing with iPods, with the release of Phonic’s new MixPod DJ mixer. The feature set, down to the video out connection and onboard controls, is nearly identical to the Numark
    iDJ. And while the MixPod has none of the iDJ’s visual beauty, it has all of the iDJ’s problems: you can’t scratch, you can’t cue, and you’re limited by all the restrictions of the iPod. Basically, you can’t really DJ. We just have to wait for Creative Labs to copy this, and the circle will be complete. Now, will someone please go buy these DJ kids real turntables instead, or at leat get them to figure out how to use their laptops?
    http://createdigitalmusic.com/index....1169&Itemid=44 ...
    by Published on February 18th, 2006 00:48

    Another pro DJ equipment company is presenting dumbed-down DJing with iPods, with the release of Phonic’s new MixPod DJ mixer. The feature set, down to the video out connection and onboard controls, is nearly identical to the Numark
    iDJ. And while the MixPod has none of the iDJ’s visual beauty, it has all of the iDJ’s problems: you can’t scratch, you can’t cue, and you’re limited by all the restrictions of the iPod. Basically, you can’t really DJ. We just have to wait for Creative Labs to copy this, and the circle will be complete. Now, will someone please go buy these DJ kids real turntables instead, or at leat get them to figure out how to use their laptops?
    http://createdigitalmusic.com/index....1169&Itemid=44 ...
    by Published on February 18th, 2006 00:46

    News from Gamespot

    The paper-based craze that has captured the minds of puzzle fans everywhere is about to become the digital craze that will capture the minds of puzzle fans who own PSPs. Ubisoft has announced that Go! Sudoku will be available for PSPs this March. Sudoku is a numbers-based game that challenges players to line up integers in a grid both horizontally and vertically so that no column or row has the same number twice. Go! Sudoku will have four difficulty levels and 1,000 puzzles set against customizable backgrounds. Ubisoft has not announced pricing information for the E-rated game. ...
    by Published on February 18th, 2006 00:43

    Source - Gamespot

    As is the case every year, Capcom used its annual Capcom Gamers' Day event to announce several new titles. Given the Japanese publisher's massive catalog, it should come as little surprise that it is releasing a compilation of classic puzzle games for the PlayStation Portable in the second quarter of 2006.

    Capcom Puzzle World is a compendium of old-school console puzzlers shrunken down for the PSP. First up is a revamped version of Super Puzzle Fighter II, which will feature new gameplay options previously exclusive to the Japanese version of the game: Super Puzzle Fighter II: Y, which allows for chain-reaction, come-from-behind wins, and Super Puzzle Fighter II: Z, which has bricks falling up instead of down.

    Another game included in Capcom Puzzle World is a port of the 1990 arcade game Block Block. The game allows cooperative block-breaking for two players, who must manipulate constantly shrinking paddles to clear the blocks.

    Last but not least is the three-in-one Buster Bros. Collection, which was originally released for the PlayStation. As the name implies, the game is itself a compilation of three arcade puzzle shooters: Buster Bros., Super Buster Bros., and Buster Buddies.

    All five games included in Capcom Puzzle World have been optimized for the PSP system's 16x9 letterbox screen, and all will support ad hoc wireless multiplayer. The collection will also feature a snapshot mode that lets players record their moments of triumph and lets them import their own pictures to use as level backgrounds. ...
    by Published on February 18th, 2006 00:43

    Source - Gamespot

    As is the case every year, Capcom used its annual Capcom Gamers' Day event to announce several new titles. Given the Japanese publisher's massive catalog, it should come as little surprise that it is releasing a compilation of classic puzzle games for the PlayStation Portable in the second quarter of 2006.

    Capcom Puzzle World is a compendium of old-school console puzzlers shrunken down for the PSP. First up is a revamped version of Super Puzzle Fighter II, which will feature new gameplay options previously exclusive to the Japanese version of the game: Super Puzzle Fighter II: Y, which allows for chain-reaction, come-from-behind wins, and Super Puzzle Fighter II: Z, which has bricks falling up instead of down.

    Another game included in Capcom Puzzle World is a port of the 1990 arcade game Block Block. The game allows cooperative block-breaking for two players, who must manipulate constantly shrinking paddles to clear the blocks.

    Last but not least is the three-in-one Buster Bros. Collection, which was originally released for the PlayStation. As the name implies, the game is itself a compilation of three arcade puzzle shooters: Buster Bros., Super Buster Bros., and Buster Buddies.

    All five games included in Capcom Puzzle World have been optimized for the PSP system's 16x9 letterbox screen, and all will support ad hoc wireless multiplayer. The collection will also feature a snapshot mode that lets players record their moments of triumph and lets them import their own pictures to use as level backgrounds. ...
    by Published on February 18th, 2006 00:43

    Source - Gamespot

    As is the case every year, Capcom used its annual Capcom Gamers' Day event to announce several new titles. Given the Japanese publisher's massive catalog, it should come as little surprise that it is releasing a compilation of classic puzzle games for the PlayStation Portable in the second quarter of 2006.

    Capcom Puzzle World is a compendium of old-school console puzzlers shrunken down for the PSP. First up is a revamped version of Super Puzzle Fighter II, which will feature new gameplay options previously exclusive to the Japanese version of the game: Super Puzzle Fighter II: Y, which allows for chain-reaction, come-from-behind wins, and Super Puzzle Fighter II: Z, which has bricks falling up instead of down.

    Another game included in Capcom Puzzle World is a port of the 1990 arcade game Block Block. The game allows cooperative block-breaking for two players, who must manipulate constantly shrinking paddles to clear the blocks.

    Last but not least is the three-in-one Buster Bros. Collection, which was originally released for the PlayStation. As the name implies, the game is itself a compilation of three arcade puzzle shooters: Buster Bros., Super Buster Bros., and Buster Buddies.

    All five games included in Capcom Puzzle World have been optimized for the PSP system's 16x9 letterbox screen, and all will support ad hoc wireless multiplayer. The collection will also feature a snapshot mode that lets players record their moments of triumph and lets them import their own pictures to use as level backgrounds. ...
    by Published on February 18th, 2006 00:42

    Source - Gamespot

    Last August, Famitsu first revealed that Capcom was developing Ghosts 'n Goblins for the PlayStation Portable. However, in the interim, no North American release information was divulged by the Japanese publisher, making many wonder if the game also known as Goku Makaimura would arrive stateside.

    As it turns out, American Ghosts 'n Goblins fans are in luck. Capcom today announced that the game will be released in the US under the title Ultimate Ghosts 'n Goblins. Set for a third-quarter ship, the game updates the infamously challenging side-scrolling series with a new plot that follows franchise hero Sir Arthur on an all-new adventure. This time around, the knight will do his best to save a princess while fighting off a horde of various undead beasties.

    Though a side-scrolling adventure, Ultimate Ghosts 'n Goblins is based on a 3D graphics engine, providing for more-detailed characters and environments. It will also have a branching storyline that will see Arthur pick up new objects to take on new foes across five stages, each with a boss battle at the end. ...
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