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  • DCEmu Featured News Articles

    by Published on February 17th, 2006 06:44

    Big news article from Lik Sang

    Ever expanding our range of European games releases for PSP, we couldn't be happier than to offer you the latest in terms of quality roleplaying experience on the go you can yourself treat to at the moment: today we received two highlights of the genre, Namco's Tales of Eternia and Breath of Fire III, developed by Capcom. Both games came to stock last week, and preorders have already all been taken care of. The initial batch of Tales of Eternia has run out in no time, and we are currently in the process of re-supplying. The next delivery is expected in our warehouse by early next week and we recommend placing your purchase in the line quickly to guarantee one of them is yours. Both titles are eligible for our Free Shipping Worldwide promotion. Below, we'll take a closer look at what makes these titles tick and why we strongly believe you shouldn't miss playing them.

    Basically a stellar port of the original PlayStation version from a couple of years back, Tales of Eternia invites you to diverse explorable environments where an epic adventure unfolds, with multi-level 3D levels boasting plenty of color and texturing. Story-wise, there are three main characters Reid Hershel, Farrah Oersted and Meredy, a girl that seems to hold more than just a few secrets. Embarking on a journey to unravel the mysteries of their world's fate, they seek to collect a set of spiritual beings in the process to prevent planets Celestia and Inferia from colliding. Once more, Namco delivers an authentic real-time action RPG with an engaging storyline, countless mini games (which will earn your heroes unique features) and over 60 hours of gameplay. As the sea of clouds between planets is breached by the arrival of Meredy's spaceship, Eternia is again given the gift of hope...



    Tales of Eternia takes place within two massive worlds. Control one character out of a party of four through gorgeous surroundings, designed to transport the dense atmosphere, aided also by the great soundtrack here. Namco included a "Tales of" Linear Motion Battle System, which is built around different striking techniques, real-time combos and spells and takes place in a 2D side-scrolling environment. Customizing of characters? Sure was implemented: there are hundreds of enchanted weapons and powerful items to boost your in-game alter ego and you can also summon mighty powers while in combat. Another great thing about this title are the almost non-existent load times, guaranteeing speedy menu changes and gameplay.

    Knowing your enemy and relying on combo attacks from all sides, while raising your defense shield when needed is what will get you through challenging battle encounters. Fights feature massive, screen-filling transparency effects and let the action appear all the more intense and dramatic. Tales of Eternia sure is an ambitious Namco effort and will provide you with a captivating gaming experience for a long while to come.

    Then, without further ado on to the next RPG for Sony PSP we have for you today:



    A small boy on the run and a dragon reborn in flames... Capcom's Breath of Fire line counts as one of the most beloved RPGs not only in Japan, but also in western regions. A straight port from the 1997 PlayStation title, Breath of Fire III is widely accepted as the best entry in the series. Graphically enhanced to take advantage of the PSP's screen resolution, the game follows the fate of Ryu as he embarks on an epic quest to discover his ancestry and understand the dragon power that has awoken inside of him. Being the last of an extinct race with a fiery past, Ryu is also an outcast of society, representing a dormant dragon that was once awakened by miners and turned into an innocent child. A youngster destined to regain his powers...

    It's the first time the third instalment of the series is playable on a handheld, and boy has Capcom done a great job with moving this title over to the PSP! If one dragon might even be too much to handle for some adventurers, Breath of Fire III throws an incredible 987 possible dragon transformations at you, in order to mould your hero uniquely each time you play. The PSP version also includes a bonus Fishing mode at 18 different locations in the game world. Thanks to the Online Game Sharing function, Breath of Fire III owners can also send this fishing game to their friends to enjoy even if they do not have a copy of the game. Neat, share the love of wielding a fishing pole!

    Tactical combat includes additional attacks triggered by moving quickly, unleashing flaming retribution on enemies. Breath of Fire III on PSP is classic 2D roleplaying at its best. Visually still a masterpiece of this particular genre, the game universe appears colorful, coherently designed and perhaps most important, believable within its fantasy narrative. Definitely worth to consider if you are looking for some outstanding RPG action on the go. Dragons? Check. Heroes? Check. What more could your ...
    by Published on February 17th, 2006 01:22

    Xport has released a new version of Beats of RageX, a port of Beats of Rage, a fun beat-em-up game developed by the people at Senile.

    The new version adds support for OpenBOR, an extension of the Beats of Rage engine by the people at www.openbor.net.

    Extra Features in OpenBOR:
    * Running
    * More flexibility in modding (walkable areas, hole shapes/sizes)
    * Customizable "free specials" (any 2 directional combination and an action button)
    * New attack types (freeze, burn, steal)
    * Blocking for players and enemies
    * Ability to have adjustable walking areas using a unique "wall" system
    * Ability to jump on/walk on obstacles

    http://xport.xbox-scene.com/ ...
    by Published on February 17th, 2006 00:56

    Here comes the seventh port from Madelman. This is Tenmado, a shooter.

    (From homepage of the game)
    Tenmado is a vertically scrolling, late 1990s style (that is, a massive number of enemy shots against a smaller-than-it-looks spaceship) shoot ‘em up game. A very accurate collision detection makes it a game of dexterity. If something looks like a triangle, it is a triangle, not a rectangle of similar size.

    However, surviving is only 20% of the game. The main feature of tenmado is the “color chain bonus”. You can get a very big score (about 100 times bigger than a normal enemy-destruction point) by destroying enemies of the same color successively. It is easy or difficult depending on how greedy you are

    Screenshot and download via comments ...
    by Published on February 17th, 2006 00:44

    Source Spong

    Outrun 2006: Coast to Coast gathers the best of the Outrun 2 and Outrun SP arcade games and adds on an entirely new mission mode, online options over Internet and LAN for ALL versions (yes, including PSP Internet Wi-Fi play) for up to six players; plus brand new cars and music.

    There's also a whole host of entirely new features in the game too, including 'Outrun Miles' which allow you to buy new stuff in the showroom, enhanced 'slipstreaming' whereby you can increase your speed by slyly making use of a leading car's slipstream, and chasing 'rival' Ferraris in the game, which gives you a more regular incentive to push your car just that little bit faster.

    All in all it’s shaping up to be pretty much the ultimate Outrun experience. Which means it’s pretty much the ultimate home arcade experience. Its like we're nearly reaching that arcade high we've been looking for all these years. The one which we first experienced all those years ago on the original sit-down Outrun arcade machine in some seedy, smoky arcade in a rainy, northern seaside town, now taken over by heroin and prostitution though still serving good fish and chips.

    The basic rules of Outrun are quite easy. Don’t crash and drive dead fast. After that, the rest pretty much falls into place. You also have to remember that Outrun is not in any way a driving simulator (like Gran Turismo for example) but that its an arcade game, and as such is not limited in any way by having to mimic real-world physics. It's all about drifting. Like the real world, just better as drifting is actually really hard to do and usually results in crashing into a roundabout as one SPOnG writer found out recently to his cost.

    Playing the PSP version, we were soon mastering drifting in this diminutive form and marvelling at the great job Sumo Digital has done with this handheld port, keeping the game as faithful to the original arcade experience as we could imagine. It must be said that Sumo has once again showered itself in glory. And by glory we mean the tickertape and confetti kind, not the other kind the Germans like.

    And then SEGA dropped THE BOMBSHELL. Not only will the PSP version support multiplayer Wi-Fi gaming between players in the nearby vicinity. It will also support Wi-Fi Internet play. Yes, you might want to re-read that. Outrun 2006: Coast to Coast will be the second PSP game with online 'infrastructure' gaming. The first was a first party game, Twisted Metal, released last year and the next SOCOM game should also support it, which is also a first-party SCEE offering. Outrun is perhaps as important to PSP as Mario Kart was to the DS.

    So, you can play against your mates all over the world on your PSP providing you are logged into a suitable Wi-Fi service. And, OK, while Sony is not providing an extensive network of free Wi-Fi hotspots a la Nintendo, this is Outrun we are talking about. It’s the best arcade racing game SPOnG has ever played on a handheld console. And we are looking forward to tanning our mates all over the world at a powersliding head-to-head whilst sitting in bed, or sitting on the toilet or even (if we can be bothered to pay the inflated wireless tariffs) sipping on a toffee nut latte in our local Starbucks.
    ...
    by Published on February 17th, 2006 00:44

    Source Spong

    Outrun 2006: Coast to Coast gathers the best of the Outrun 2 and Outrun SP arcade games and adds on an entirely new mission mode, online options over Internet and LAN for ALL versions (yes, including PSP Internet Wi-Fi play) for up to six players; plus brand new cars and music.

    There's also a whole host of entirely new features in the game too, including 'Outrun Miles' which allow you to buy new stuff in the showroom, enhanced 'slipstreaming' whereby you can increase your speed by slyly making use of a leading car's slipstream, and chasing 'rival' Ferraris in the game, which gives you a more regular incentive to push your car just that little bit faster.

    All in all it’s shaping up to be pretty much the ultimate Outrun experience. Which means it’s pretty much the ultimate home arcade experience. Its like we're nearly reaching that arcade high we've been looking for all these years. The one which we first experienced all those years ago on the original sit-down Outrun arcade machine in some seedy, smoky arcade in a rainy, northern seaside town, now taken over by heroin and prostitution though still serving good fish and chips.

    The basic rules of Outrun are quite easy. Don’t crash and drive dead fast. After that, the rest pretty much falls into place. You also have to remember that Outrun is not in any way a driving simulator (like Gran Turismo for example) but that its an arcade game, and as such is not limited in any way by having to mimic real-world physics. It's all about drifting. Like the real world, just better as drifting is actually really hard to do and usually results in crashing into a roundabout as one SPOnG writer found out recently to his cost.

    Playing the PSP version, we were soon mastering drifting in this diminutive form and marvelling at the great job Sumo Digital has done with this handheld port, keeping the game as faithful to the original arcade experience as we could imagine. It must be said that Sumo has once again showered itself in glory. And by glory we mean the tickertape and confetti kind, not the other kind the Germans like.

    And then SEGA dropped THE BOMBSHELL. Not only will the PSP version support multiplayer Wi-Fi gaming between players in the nearby vicinity. It will also support Wi-Fi Internet play. Yes, you might want to re-read that. Outrun 2006: Coast to Coast will be the second PSP game with online 'infrastructure' gaming. The first was a first party game, Twisted Metal, released last year and the next SOCOM game should also support it, which is also a first-party SCEE offering. Outrun is perhaps as important to PSP as Mario Kart was to the DS.

    So, you can play against your mates all over the world on your PSP providing you are logged into a suitable Wi-Fi service. And, OK, while Sony is not providing an extensive network of free Wi-Fi hotspots a la Nintendo, this is Outrun we are talking about. It’s the best arcade racing game SPOnG has ever played on a handheld console. And we are looking forward to tanning our mates all over the world at a powersliding head-to-head whilst sitting in bed, or sitting on the toilet or even (if we can be bothered to pay the inflated wireless tariffs) sipping on a toffee nut latte in our local Starbucks.
    ...
    by Published on February 17th, 2006 00:44

    Source Spong

    Outrun 2006: Coast to Coast gathers the best of the Outrun 2 and Outrun SP arcade games and adds on an entirely new mission mode, online options over Internet and LAN for ALL versions (yes, including PSP Internet Wi-Fi play) for up to six players; plus brand new cars and music.

    There's also a whole host of entirely new features in the game too, including 'Outrun Miles' which allow you to buy new stuff in the showroom, enhanced 'slipstreaming' whereby you can increase your speed by slyly making use of a leading car's slipstream, and chasing 'rival' Ferraris in the game, which gives you a more regular incentive to push your car just that little bit faster.

    All in all it’s shaping up to be pretty much the ultimate Outrun experience. Which means it’s pretty much the ultimate home arcade experience. Its like we're nearly reaching that arcade high we've been looking for all these years. The one which we first experienced all those years ago on the original sit-down Outrun arcade machine in some seedy, smoky arcade in a rainy, northern seaside town, now taken over by heroin and prostitution though still serving good fish and chips.

    The basic rules of Outrun are quite easy. Don’t crash and drive dead fast. After that, the rest pretty much falls into place. You also have to remember that Outrun is not in any way a driving simulator (like Gran Turismo for example) but that its an arcade game, and as such is not limited in any way by having to mimic real-world physics. It's all about drifting. Like the real world, just better as drifting is actually really hard to do and usually results in crashing into a roundabout as one SPOnG writer found out recently to his cost.

    Playing the PSP version, we were soon mastering drifting in this diminutive form and marvelling at the great job Sumo Digital has done with this handheld port, keeping the game as faithful to the original arcade experience as we could imagine. It must be said that Sumo has once again showered itself in glory. And by glory we mean the tickertape and confetti kind, not the other kind the Germans like.

    And then SEGA dropped THE BOMBSHELL. Not only will the PSP version support multiplayer Wi-Fi gaming between players in the nearby vicinity. It will also support Wi-Fi Internet play. Yes, you might want to re-read that. Outrun 2006: Coast to Coast will be the second PSP game with online 'infrastructure' gaming. The first was a first party game, Twisted Metal, released last year and the next SOCOM game should also support it, which is also a first-party SCEE offering. Outrun is perhaps as important to PSP as Mario Kart was to the DS.

    So, you can play against your mates all over the world on your PSP providing you are logged into a suitable Wi-Fi service. And, OK, while Sony is not providing an extensive network of free Wi-Fi hotspots a la Nintendo, this is Outrun we are talking about. It’s the best arcade racing game SPOnG has ever played on a handheld console. And we are looking forward to tanning our mates all over the world at a powersliding head-to-head whilst sitting in bed, or sitting on the toilet or even (if we can be bothered to pay the inflated wireless tariffs) sipping on a toffee nut latte in our local Starbucks.
    ...
    by Published on February 17th, 2006 00:35

    New keynote address by Sony exec to be titled "PlayStation 3: Beyond the Box." Speech will discuss next-gen console's potential.

    See it »
    The question on a lot of gamers' minds is "When are we going to get some official information on the PlayStation 3!?!?"

    Sony and the Game Developers Conference gave an answer today: March 22. Phil Harrison has been announced as the latest keynote speaker at the 2006 Game Developers Conference, joining other luminaries behind the podium such as Nintendo's Satoru Iwata and Maxis' Will Wright.

    Harrison is the president of Sony's worldwide studios, and he helped unveil the PS3 at last year's E3 press conference with the "rubber duck" tech demo. The speech will be titled "PlayStation 3: Beyond the Box," and will outline Sony's business plans for the PS3 as well as how its technology will help steer the industry through the next generation.

    "Mr. Harrison's talk comes at the perfect time for the eager developer audience at the GDC," said Jamil Moledina, director of the Game Developers Conference. "His discussion will answer many questions developers have for Sony at this stage before the impending PS3 launch."

    The 2006 Game Developers Conference takes place March 20-24 in San Jose, California. Harrison's keynote speech is scheduled for Wednesday, March 22 from 10:30 a.m.-11:30 a.m. PST. For more information on the GDC, head over to the official Web site. ...
    by Published on February 17th, 2006 00:34

    Majesco and Backbone give robot-heavy franchise 20 types of vehicles, wireless play, and a new story on Nintendo's portable.
    Piloting giant walking robots in combat requires years of training, lightning-quick reflexes, and nerves of steel. But in gamers' cases, it'll just require ample control of a DS stylus. Details have been released about MechAssault: Phantom War, which makes its way to the DS later this year.

    The third-person shooter is currently in development by Backbone Entertainment, a division of Foundation 9 Entertainment. The top screen will show the traditional third-person view of the action, and the bottom screen will show the inside of the combat, complete with BattleMech controls. Using the stylus, gamers will be able to hack Mechs, eject themselves, and switch weapons.

    The single-player mode features 24 campaigns spanning four planets, and wireless multiplayer allows up to four players to compete in three different modes. Twenty types of vehicles will be included in the game, such as BattleMechs, tanks, and BattleArmor.

    Rating and pricing information has not been announced for MechAssault: Phantom War. ...
    by Published on February 17th, 2006 00:34

    Majesco and Backbone give robot-heavy franchise 20 types of vehicles, wireless play, and a new story on Nintendo's portable.
    Piloting giant walking robots in combat requires years of training, lightning-quick reflexes, and nerves of steel. But in gamers' cases, it'll just require ample control of a DS stylus. Details have been released about MechAssault: Phantom War, which makes its way to the DS later this year.

    The third-person shooter is currently in development by Backbone Entertainment, a division of Foundation 9 Entertainment. The top screen will show the traditional third-person view of the action, and the bottom screen will show the inside of the combat, complete with BattleMech controls. Using the stylus, gamers will be able to hack Mechs, eject themselves, and switch weapons.

    The single-player mode features 24 campaigns spanning four planets, and wireless multiplayer allows up to four players to compete in three different modes. Twenty types of vehicles will be included in the game, such as BattleMechs, tanks, and BattleArmor.

    Rating and pricing information has not been announced for MechAssault: Phantom War. ...
    by Published on February 17th, 2006 00:34

    Majesco and Backbone give robot-heavy franchise 20 types of vehicles, wireless play, and a new story on Nintendo's portable.
    Piloting giant walking robots in combat requires years of training, lightning-quick reflexes, and nerves of steel. But in gamers' cases, it'll just require ample control of a DS stylus. Details have been released about MechAssault: Phantom War, which makes its way to the DS later this year.

    The third-person shooter is currently in development by Backbone Entertainment, a division of Foundation 9 Entertainment. The top screen will show the traditional third-person view of the action, and the bottom screen will show the inside of the combat, complete with BattleMech controls. Using the stylus, gamers will be able to hack Mechs, eject themselves, and switch weapons.

    The single-player mode features 24 campaigns spanning four planets, and wireless multiplayer allows up to four players to compete in three different modes. Twenty types of vehicles will be included in the game, such as BattleMechs, tanks, and BattleArmor.

    Rating and pricing information has not been announced for MechAssault: Phantom War. ...
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