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  • DCEmu Featured News Articles

    by Published on February 7th, 2006 16:21

    News from Lik Sang:



    Celebrating its 10th anniversary, Resident Evil Deadly Silence brings the bloody, horrific, and now classic tale of Spencer Mansion to the NDS. The US release arrived today, although as with past Ressie games in the states, some cut scenes have been censored. If you're thirsty for all the carnage you can get, we recommend picking up a copy of the full Japanese edition. Moving into the game though, Classic Mode lets you experience the original game without any changes, right down to the cut scenes and the 'so bad it's good' voice acting (fancy a jibble sandwich anyone?). Rebirth Mode on the other hand features a slew of changes, starting with improved controls, including Biohazard 3's 180 degree turn, and both the knife button and quick reload from Biohazard 4. The top screen displays a map, ammo and health meter, and there's also new traps, battles and puzzles, many of which make use of the touch screen.

    Certain parts of the game will also switch to first person mode and wielding your knife with the stylus, you can slice and dice your way through rotting zombie flesh. At other times you can use it to wipe blood off the screen, or blow into the microphone to perform CPR on an unfortunate teammate. Characters have been both re-modeled and re-animated, and confirmed guests of the Mansion include Chris Redfield, Jill Valentine, Barry Burton and Wesker. Not to be out-done, the zombies are upgraded too, being not only smarter, and not only chasing you from room to room, but in greater numbers also! All this alone would make for a spectacular remake, but no, Capcom always has to go that extra mile. Through a full on four player Wi-Fi mode, there's both co-op and competitive games to play, the latter being a race to kill the most monsters! With the US version in stock now, the Spencer Mansion is once again ready for dinner, erm, visitors. Preorders are all getting shipped as we speak, and more stock is available for new purchases. ...
    by Published on February 7th, 2006 16:18

    News from Lik Sang:

    This week Konami brings over 20 years of adrenaline-pumping Gradius action to the PSP. Together in one compilation you obtain Gradius I, II, III and IV, plus the PS1 title which was never released in the US, Gradius Gaiden. Still today the gameplay of these can outshine new shooters, with almost mazelike levels jam packed with obstacles to avoid while simultaneously annihilating everything that moves. New features start off with the ability to play in the original arcade orientation, or to make perfect use of the PSP's widescreen for these side scrolling shooters. Likewise there's some graphical upgrades to be found, and a dedicated gallery mode will take you back, letting you enjoy music and cut scenes from the past.



    Instead of being thrust back to the beginning when you die, now for the first time you can save and load at any point in each game through the pause screen. Konami have also put more power in your hands, letting you adjust the speed of gameplay and change the hit detection size. This definitive collection of shmup history deserves a spot in every retro fans library, and due before the end of the week, last minute pre-orders are still being accepted for the next couple of days. ...
    by Published on February 7th, 2006 16:18

    News from Lik Sang:

    This week Konami brings over 20 years of adrenaline-pumping Gradius action to the PSP. Together in one compilation you obtain Gradius I, II, III and IV, plus the PS1 title which was never released in the US, Gradius Gaiden. Still today the gameplay of these can outshine new shooters, with almost mazelike levels jam packed with obstacles to avoid while simultaneously annihilating everything that moves. New features start off with the ability to play in the original arcade orientation, or to make perfect use of the PSP's widescreen for these side scrolling shooters. Likewise there's some graphical upgrades to be found, and a dedicated gallery mode will take you back, letting you enjoy music and cut scenes from the past.



    Instead of being thrust back to the beginning when you die, now for the first time you can save and load at any point in each game through the pause screen. Konami have also put more power in your hands, letting you adjust the speed of gameplay and change the hit detection size. This definitive collection of shmup history deserves a spot in every retro fans library, and due before the end of the week, last minute pre-orders are still being accepted for the next couple of days. ...
    by Published on February 7th, 2006 16:18

    News from Lik Sang:

    This week Konami brings over 20 years of adrenaline-pumping Gradius action to the PSP. Together in one compilation you obtain Gradius I, II, III and IV, plus the PS1 title which was never released in the US, Gradius Gaiden. Still today the gameplay of these can outshine new shooters, with almost mazelike levels jam packed with obstacles to avoid while simultaneously annihilating everything that moves. New features start off with the ability to play in the original arcade orientation, or to make perfect use of the PSP's widescreen for these side scrolling shooters. Likewise there's some graphical upgrades to be found, and a dedicated gallery mode will take you back, letting you enjoy music and cut scenes from the past.



    Instead of being thrust back to the beginning when you die, now for the first time you can save and load at any point in each game through the pause screen. Konami have also put more power in your hands, letting you adjust the speed of gameplay and change the hit detection size. This definitive collection of shmup history deserves a spot in every retro fans library, and due before the end of the week, last minute pre-orders are still being accepted for the next couple of days. ...
    by Published on February 7th, 2006 15:52

    It was a quiet introduction with no announcement, no fanfare, and certainly no warning -- not that we hadn't expected this -- but today Apple threw up a 1GB nano on their store for $149. Yup, same nano we've all come to know and, um, wipe smudges and scratches constantly. Thing is, we know that Apple doesn't like making a big deal when they start phasing out old products, and from the look of things that could be what they're doing with the shuffle, which got a price slash itself, the 512MB version down to $69 and the 1GB version down to a Benjamin. Somehow we can imagine they'll be selling a lot more nanos than ever before, and they probably won't be of the 2GB/$200 or 4GB/$250 variety, feeling us? ...
    by Published on February 7th, 2006 15:52

    It was a quiet introduction with no announcement, no fanfare, and certainly no warning -- not that we hadn't expected this -- but today Apple threw up a 1GB nano on their store for $149. Yup, same nano we've all come to know and, um, wipe smudges and scratches constantly. Thing is, we know that Apple doesn't like making a big deal when they start phasing out old products, and from the look of things that could be what they're doing with the shuffle, which got a price slash itself, the 512MB version down to $69 and the 1GB version down to a Benjamin. Somehow we can imagine they'll be selling a lot more nanos than ever before, and they probably won't be of the 2GB/$200 or 4GB/$250 variety, feeling us? ...
    by Published on February 7th, 2006 13:45

    PMPMOD_1_02_M4g3 Plus Edition by miemt11


    what plus in this version:

    1: now you can delete any pmp file within the PMPMOD player (I always want this feature)
    Select button will be the delete function
    2: automatic refresh your file list when any pmp video delete


    BTW, this is my second PSP project for the day....
    Enjoy

    I need to sleep now...................
    Update: Oh, forget to inlcude the license.txt ...
    by Published on February 7th, 2006 11:53

    (New GBA Emulator for the PSP by Miemt11 and his newspost too)

    GBA Emulator for PSP

    Version 0.01

    1: First GBA Attempt (base on psp298 GBA 1.1 src)
    2: Smaller eboot size
    3: PSP 1.0 support (not tested)


    GBA re-attempt by miemt11, date: 08 Feb 2006

    Thanks psp298 for his GBA 1.1 emulator for PSP and also Forgetton for his VBA for PC

    Download via comments ...
    by Published on February 7th, 2006 11:05

    NJ once again has released a new update of his NEOGEO CDZ Emulator for PSP which youll be curious to know is based on Chuis Neo4all NeoGeo CD emulator for Dreamcast.



    Heres the translation

    Being to receive the mail, it does, but way there are some which considerably become heavier than version before depending upon the game, the shank.
    Because other than of fist 2 of the dragon tiger is not modified especially big, you just looked at the source suddenly not being understood. Being disgusted ゃ formal edition for a while tip kana.... When it returns, it tries checking.

    Modification point (Release Candidate):

    Being to make formal edition and to apply, it does, but bug around sound agreement being not to go, there is no excuse, but
    Please wait already for a while.

    User modification of interface and completed. (As for some modification whether it is)

    Adjustment around interrupting timer and MC68000 completed.

    Dragon the fist of the tiger 2 (Art of Fighting 2) it reached the point where speed modification is reflected normally. Because method of the special interruption is used, only this game has done the processing of exclusive use.
    When as for influence you think in the other game that it does not come out, but it seems that problem occurs please communicate.

    Luster although it tried mounting, because it is not play possible speed, it abolished effect. Because 000-lo.lo which is use schedule you did not use after all, under present conditions it becomes unnecessary in starting.

    Download via comments, (anyone offer a better translation please do so ) ...
    by Published on February 7th, 2006 11:05

    NJ once again has released a new update of his NEOGEO CDZ Emulator for PSP which youll be curious to know is based on Chuis Neo4all NeoGeo CD emulator for Dreamcast.



    Heres the translation

    Being to receive the mail, it does, but way there are some which considerably become heavier than version before depending upon the game, the shank.
    Because other than of fist 2 of the dragon tiger is not modified especially big, you just looked at the source suddenly not being understood. Being disgusted ゃ formal edition for a while tip kana.... When it returns, it tries checking.

    Modification point (Release Candidate):

    Being to make formal edition and to apply, it does, but bug around sound agreement being not to go, there is no excuse, but
    Please wait already for a while.

    User modification of interface and completed. (As for some modification whether it is)

    Adjustment around interrupting timer and MC68000 completed.

    Dragon the fist of the tiger 2 (Art of Fighting 2) it reached the point where speed modification is reflected normally. Because method of the special interruption is used, only this game has done the processing of exclusive use.
    When as for influence you think in the other game that it does not come out, but it seems that problem occurs please communicate.

    Luster although it tried mounting, because it is not play possible speed, it abolished effect. Because 000-lo.lo which is use schedule you did not use after all, under present conditions it becomes unnecessary in starting.

    Download via comments, (anyone offer a better translation please do so ) ...
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