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  • DCEmu Featured News Articles

    by Published on February 3rd, 2006 00:10

    DWedit has released a GBAMP version of the Gameboy Colour emulator for the GBA/GB Micro, this release also works on Nintendo DS and Gamecube Gameboy player.

    Alpha 5 - 2006-01-31 (Dwedit)
    Supports roms trimmed bank by bank (in non-GBAMP version)
    GBAMP version, with lots of aggressive memory management tweaks to increase performance

    Download via comments ...
    by Published on February 2nd, 2006 23:59

    Gebea is a plugin-based Gameboy Advance emulator for x86/Win32 computers. It is written in x86 assembly, C and Euphoria.

    Whats New

    2006-02-02
    CPU: Optimized Thumb emulation. Also minor speed improvements in ARM emulation.
    CPU: Fixed various bugs.
    GPU: Fixed a number of OBJ-related bugs.
    MMU: Added the missing DMA0 channel.
    MMU: Fixed some IRQ quirks.
    ..And probably some other things I've forgot about.

    Download via comments ...
    by Published on February 2nd, 2006 23:55

    PSMonkey posted this news on his site:

    "Our fellow monkey Wally has discovered something interesting. He has found a way to make waverace 64 show the n64 logo. It's a rather interesting hack. Whats going on is waverace progresses far enough to setup the n64 logo into the framebuffer but then haults on an unemulated opcode. So by supressing the unemulated opcodes for now the emulator is able to loop long enough for the video code to force a vsync and make the emulator draw the framebuffer to the screen. So why does this matter? It shows the emulator can progress further then originaly though. It does not mean we are close to running comercial roms yet but it does mean with a little more work we could start seeing more results.

    So we will have to see how things progress. So huge credit to wally for finding the hack & $n!pR for his continual testing of the emulator for me.

    More info here --> http://nemo.dcemu.co.uk/ ...
    by Published on February 2nd, 2006 23:42

    Source - Emu64

    Taken straight from my news post on the PCSX2 site:


    Not going to say much really, I think the video does that

    These videos are AVI (Xvid) and should be playable under any decent media player and are being shared using Bit Torrent, thus you will need a Bit Torrent client such as uTorrent to get these videos! Please seed for aslong as possible!

    (!) NOTE: Actual Gameplay footage not shown! Most run below 20 FPS!(!)
    Low Quality Version - 17MB

    High Quality Version - 87MB

    3D Graphics / Video Editing
    CKemu

    Musical Score / Mental Support During Rendering
    Refraction (BIFCO Records Ltd.)

    Painfull-to-Record Video Clip Staff
    ChaosCode (Devil May Cry 3)
    CKemu (Capcom Fighting Jam, Capcom Vs SNK2, Final Fantasy X-2 / 12, MGS2 - Skate, Monster Hunter G, Rumble Roses, Virtua Fighter 4)
    General Plot (Kingdom Hearts)
    Nachbrenner (DDR Party Collection, Gran Turismo 4, GTC Africa, Second Sight)
    Parotaku (Biohazard 4, Bloody Roar 3, Nightmare Before Christmas- Oogie's Revenge, R-type Final, Rez)
    Refraction (Final Fantasy X, Makai Kingdom)
    Rudy X (Frequency)

    Laz0r Team
    Gabest (Needs to fix LOTS)
    Refraction (Scratching his balls, pondering pizza)
    Saqib (Currently in the distant past fighting time distortions)
    Shadow (Kidnapped by his girlfriend, tortured, perhaps dead)

    In Memory Of
    Linuzappz (Needs to pop by and say hi! - lazy sod)

    http://www.pcsx2.net/ ...
    by Published on February 2nd, 2006 23:34

    The PS3 Killzone clip may have been the most talked-about tech demo at the Sony pre-E3 press conference, but one trailer wasn't far behind. The teaser for MotorStorm, from Evolution Studios, showed all types of vehicles racing against photorealistic backgrounds and climaxed with a tumbling buggy headed straight for an unsuspecting motorbike rider.

    As great of a cliffhanger as the trailer was, the question on everyone's mind was, "When can I play it?" As gamers know, just because a trailer is done doesn't mean that the game is anywhere close to completion.

    MotorStorm trailer Off-roading carnage abounds in this trailer from Sony's E3 press conference. MotorStorm, however, may speed out of the gates alongside the PlayStation 3. On Evolution Studios' Web site, the company says that it is working on "a 'next-gen' PS3 launch title called MotorStorm" (emphasis added).

    So, can gamers expect to trade paint and bend fenders when the PS3 finally comes out? Sony representatives would not comment on the subject, issuing what is fast becoming their answer to "Microsoft does not comment on rumors or speculation." "There has been no official announcement on launch software titles for PlayStation 3," said a Sony rep.

    Release dates for the PlayStation 3 launch titles (as well as the console itself) remain largely up in the air, and only a handful of games are currently scheduled for release this year. ...
    by Published on February 2nd, 2006 23:20

    (News Submission by drEDN4wt)

    Here is a beta of my new tide predictor program "TIDE_i" written in lua.

    Currently it only has 3 locations, Long Island USA, Hinkley Point UK and Weymouth UK..

    The tides are calculated to GMT so if you are in another timezone or in daylight saving time then the gmtdiff variable must be changed in the variables file.

    Load it up ...X to plot ....O to return to setup.

    Tell me what you think.

    Download via comments ...
    by Published on February 2nd, 2006 23:11



    Eek indeed. Our fellow monkey Wally has discovered something interesting. He has found a way to make waverace 64 show the n64 logo. It's a rather interesting hack. Whats going on is waverace progresses far enough to setup the n64 logo into the framebuffer but then haults on an unemulated opcode. So by supressing the unemulated opcodes for now the emulator is able to loop long enough for the video code to force a vsync and make the emulator draw the framebuffer to the screen. So why does this matter? It shows the emulator can progress further then originaly though. It does not mean we are close to running comercial roms yet but it does mean with a little more work we could start seeing more results.

    So we will have to see how things progress.

    So huge credit to wally for finding the hack & $n!pR for his continual testing of the emulator for me.

    -- info about protest --
    Well my protest turned out interesting. It's still an on going project that I will continue to push for (to get sites like ********** & dcemu to get along for a change). Yet I have still desided to take nincest on as a baby project wile i am still hard at work on iris, once maybe iris is futer along i will dedicate more to getting ninsest furter along to start running mario 64. So we will have to see how things go in the future.

    Thanks to all who suported the protest & the scene.

    --edit--
    Now this post comes with a free pretty picture. Mmmm thats lovely. I sudgest framing it. ...
    by Published on February 2nd, 2006 21:53

    Now first off i think all coders do a fantastic job for every homebrew and emulation scene on any console or computer for that matter. Without them and the hackers you wouldnt have a scene and its as simple as that.

    What ever the actions they do and the sometimes strange and unfathomable way that certain releases come out we as a site and a scene thank each and every coder for their work.

    Remember that Hero Worshipping one coder is really unfair to all the others who made it easy for that coder to release his work in the first place, the scene and the sites who support it, all work together (in a fashion ) but we are all part of the family and with that in mind shouldnt all homebrew releases be free.

    If the person or persons use say devkits or others code to work on their commercial homebrew then shouldnt they get a cut of any profit.

    The Dreamcast scene does have commercial homebrew but thats a scene long left to die because of Sega but the PSP is a strong and succesful console and will they be happy to see commercial homebrew ?

    We have seen the Bleemcast release on the Dreamcast which gave the Dreamcast an excellent PS1 Emulator but for one game releases, but believe me they made the original game look way better. But Sony used their financial muscle to kill that project dead and so do any coders really want to be sued by Sony if even one PSP gets bricked?

    Selling Homebrew even if you made it 100% yourself is a risky adventure.

    Whats your thoughts ? ...
    by Published on February 2nd, 2006 21:50

    (News Submission by Deniska)

    Long overdue, but finally here! :-)
    It took me a bit longer that I planned: I lost the previous version's source code due to computer crash and had to re-do it from scratch, but I think it's worth it ;-)... anyway:

    Rise Of The Triad PSP v0.9

    This is a PSP adoptation of Rise Of The Triad, 1st person shooter, originally developed by 3drealms/Apogee.
    (http://www.3drealms.com/rott/)
    Special thanks to people @ http://icculus.org/rott/, who developed the SDL/linux version of the game.
    Please read the attached documents for credits and other information.

    If you are unfamiliar with the game please read this great article:
    http://rott.classicgaming.gamespy.com/hell/

    INSTALLATION
    --------
    - select between the shareware and full versions (shareware game files are included;
    you can purchase the full version from www.3drealms.com)
    1.5 users: copy contents of 1.5 folder to ms:/PSP/GAME
    1.0 use EBOOT.PBP from 1.0 folder with data files from 1.5 folder (make sure your include .rott directory)
    2.0 Please let me know if either version works with the latest eboot loader for 2.0 firmware

    If you own the full version of the game use the EBOOTs from the "full" directory with the DARK WAR data files.

    CONTROLS
    ----------------
    Due to ovious PSP limitations, some game functions are not mapped in the default key configuration. If you don't like the control layout/functions - you can re-assign them in the controls menu.

    GAME PLAY
    -----------
    THIS IS STILL A BETA VERSION! So it may be a bit unstable. Refer to original documentation for details on game play. Network/multiplayer modes are not supported in this release, but you should be able to use some multiplayer levels in "exploration" mode.
    There are seems to be a problem displaying the cut-scenes in the begining of the levels in the full version. So if you see a black screen, just hit space/enter a few times to go through it faster.

    TODO
    ----
    MUSIC SUPPORT
    NETWORK/MULTIPLAYER SUPPORT - hmm, this may take a while
    I'll release the source code once I patch major bugs.

    Enjoy,

    DENIS

    Screenshots and Downloads via the Comments. ...
    by Published on February 2nd, 2006 21:37

    Miq01 has released a first release of his StepMania type game Beat2x.

    "I'm working in a rythm game similar to StepMania (for those who wonder why not porting it instead of working on a remake, it's just because I wanted to start it from scratch). For now, it's playable during the first 45 seconds of a song as I haven't added events for the rest."

    Screenshot and downloads via comments ...
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