This is my (rough) port of TONG!
It's a rather evil little puzzle game where you play both Tetris and Pong on the same grid. I'm posting it here since I can't seem to get registered on the file archive (well, it registered me, just won't send me an email... grrr.. username is Stuckie, if someone could prod it )
Firstly, I play this without a joystick mod.. and I can play for quite a while.. so if you lot complain about it being too hard, then play better.. this is a VERY hard game and demands a lot of concentration.. you've been warned
The controls are, if you can't be bothered to read the README:
Stick controls the paddles.
A/B moves the tetris block left and right
X drops it
Y rotates clockwise
L and R rotate anti-clockwise and clockwise respectively
Start pauses.
In the menus, X selects and changes things.
There's two versions. One compiled with theoddbot's precompiled SDL libraries ontop of devkitGP2X (with sound ) The other compiled through ooPo's toolchain with the HW accelerated SDL (without sound, but faster and smoother)
Sourcecode IS included.. though I've mangled it somewhat.. but before you shout at me, look at the original code I didn't really change that much.
I'll probably release another version once I can get sound/music working with no slow down... and maybe a few more to tweak the gameplay.. other than that, consider this complete
Developer's Note: I have a 1.50 PSP and i didn't really feel like upgradeing then downgradeing tonight just to test something that should work seeing that there was no real editing to the code just swaping of PRX files.
Features for Firmware 2.00:
Load UMD's with CPU clocked at 333 and GPU clocked at 166
Restore/Edit XMB Menu Names (Can't use PSP Menu Edit by Loco for Firmware 2.00)
Features for Firmware 1.50:
Load UMD's with 2.00 or higher support (Has not been improved)
Load UMD's with CPU clocked at 333 and GPU clocked at 166
Restore/Remove asura effect
Restore/Add custom backgrounds
Restore/Edit XMB menu names
Version reminder removed due to complaints
Features for Firmware 1.00:
Load UMD's with 2.00 or higher support
Load UMD's with CPU clocked at 333 and GPU clocked at 166
Restore/Remove asura effect
Restore/Add custom backgrounds
Restore/Edit XMB menu names (Can't use PSP Menu Edit by Loco for Firmware 1.00)
This agreement is due to FlashMod being Open Source and Public Domain which could cause people to download a Version of FlashMod that might not be from Orbis PSP Development. So for yours protection I urge you not to download FlashMod if it does not say Orbis PSP Development. As for people that want to release their own version of FlashMod please tell me before releasing any unofficial versions.
I Agree by downloading FlashMod Version 2.0 that I relinquish Orbis PSP Development of any liabilities concerning the software effect on my PSP.
Here is my homebrew titled Mankalah. Here are the instructions that I included in the game:
Mankalah (also called Warri) is one of the oldest known games originating from Africa. Each players has 7 pits, 6 of them containing stones. The larger bowl to the right is called the Kalah.
The object is to move more stones into your Kalah than your oponent. On each turn a player selects one of his pits to move stones from. All stones are removed from the pit and a single stone is placed in each pit in a counter clockwise direction, skipping your oppponents Kalah. If the last stone lands in your Kalah, you get another turn. If the last stone lands on one of your pits that is empty, and there are stones in your opponents pit directly across from the last pit, both your stone and your opponents stones are moved to your Kalah.
You play against the PSP in this release.
Feedback is appreciated.
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