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  • DCEmu Featured News Articles

    by Published on December 19th, 2005 16:56

    Okay, so we're as surprised to see the sun come up this morning as we are to read a Mario Kart game is underway for Nintendo Revolution. But everything doesn't have to be a surprise, does it? We were very pleased to see the sun come up this morning actually. It meant our evening of lying under the covers in a cold sweat, again sure that the world was about to come to an end was over, the warm rays heating our souls as we sat around fashionable Wakefield brunch outlets mulling the papers over a game of Mario Kart online.

    And there folks, is the seamless link to the crux of this news piece – Mario Kart – and specifically its now confirmed existence for Nintendo's Revolution.

    In an interview with Nintendo Power, NOA's bellow-level marketing pamphlet, MKDS producer Hideki Konno explains the progress of the series.

    “We're doing a lot of experiments right now with the Revolution controller and obviously with the direct pointing device (DPD) and its ability to track movement and distance,” he said. “You know, that's huge, because that's a brand-new thing that we've never seen before in any controller. Trying to envision all the different things we could do with that motion sensor, that DPD, is a little mind-boggling. As you know, Mario Kart has appeared on all of Nintendo's platforms so far, and I think it's done its job on the DS, or at least I hope it will with what's new. So the next logical step, of course, is the Revolution. Really what we hope to do is continue to bring new and creative things to the franchise that appeal not only to our established user base, but also bring new people into the game.”

    That'll do for us. Expect to see something of the Mario Kart line up alongside a whole bunch of Nintendo first-party offerings at next year's E3, somewhat terrifyingly, only six months away. ...
    by Published on December 19th, 2005 16:54

    Capcom Japan has released some delicious moving footage of Biohazard: Deadly Shadows, the DS remake of the PlayStation's original Resident Evil, complete with new touchy-feely elements afforded by Nintendo twin-screen portable.

    Enter Capcom's somewhat cumbersome Flash site to have a glimpse at what is shaping up to be yet another corking addition to the DS' library. You'll notice that the game is massively beefed up from the game that once lit a touchpaper to an explosion of protest regarding new, high-realism, high-violence gaming. How times really don't change...

    You also get to see how the touch-screen of the DS is roped into Resident Evil, with the puzzle elements of the game promising to be the richest and most intuitive to date. ...
    by Published on December 19th, 2005 16:53

    Analysts have warned that the release of the PS3 could backfire on gaming giant Sony Computer Entertainment, bringing the Sony subsidiary to its knees. Merrill Lynch Japan has stated it expects Sony to lose more than $1 billion on hardware manufacturing alone during its next-gen console's first 12 months on sale, a figure that may prove unrecoverable.

    Merrill Lynch Japan Securities, quoted in the latest issue of Toyo Keizai, states that it expects core production costs of PlayStation 3 to be around $500, with the machine likely to ship at $399 – equating to a loss of around $1.18 billion in the first year the machine goes on sale. It should be noted that these losses are based purely on manufacturing costs and do not factor in the colossal marketing budget SCE has undoubtedly prepped for it's next home console launch.

    Merrill Lynch warns that these losses would normally be absorbed with ease by Sony as it has previously entered markets lacking any serious competition. This time however, it will put a new machine on sale, its most expensive to date, to consumers who, in the West, have shown eager acceptance of Microsoft's Xbox 360 and a worldwide audience showing interest in Nintendo's budget innovation machine. Analysts warn that should Microsoft cut the price of Xbox 360 when Sony launches, the entire project could backfire. Should consumers be tempted with a next-generation console at a budget price, complete with a significant library of high-quality software and the option to augment this with something new, as offered by Nintendo, Sony might find its space under televisions around the world, its own for more than a decade, has been usurped.

    Toyo Keizai goes on to publish comment from SCE head Ken Kutaragi, who understandably refutes MLDS' analysis; "Whether consumers think a product is expensive or cheap all depends on the balance between its appeal and price," said Kutaragi, again hinting that the PlayStation 3 may indeed be a pricy piece of kit. "Our idea is for consumers to think to themselves, 'Right, I'll work more hours and buy it.' We want people to feel that they want it, no matter what. When Nintendo was selling its 16-bit machine at around 12,500 yen ($114), we sold the first PlayStation at 39,800 yen ($364). The press was saying that it was expensive, but it was a huge hit. It's the same thing with the PlayStation Portable from last year. The Game Boy Advance is a similar handheld gaming machine, and it costs less than 10 thousand yen ($91). On the other hand, our PSP had cost 25,000 yen ($229). And there were people lined up overnight to buy it, and it sold out on the day of launch. It all depends on whether people want it. Of course, I'm confident that PlayStation 3 is a product that people will definitely want."

    As you will have noticed, there are few sizable holes in Kutaragi's assertions. To equate the PlayStation launching against the Super Nintendo, a machine towards the end of its lifecycle and with less than half the power, to the PlayStation 3 entering the market against Xbox 360 is absurd. Again, to compare the PSP's launch against the Game Boy Advance, another machine nearing the end of its lifecycle and, interestingly enough, loosely based on the SNES from almost two decades ago is again, unquestionably ridiculous. ...
    by Published on December 19th, 2005 16:51

    Play Asia posted this news:

    After a delay of roughly 3 weeks we're happy to receive sufficient stock today, Dec 19, 2005. With all accessories to be in stock as well, customers who selected courier shipping will be happy to receive their orders just in time for Christmas! And with sufficent stock available for future orders, those placed quickly will still be on time, too!

    That's not all of the good news. Gamepark Holdings worked hard to improve glitches that have been found in the initial version, thus stability, performance and battery time could be improved dramatically (although battery time is still not close to the original specs, unfortunately).

    Here's a list of items arrived today, Dec 19, 2005.

    GP2X Game System US$ 179.00
    GP2X Carrying Case US$ 16.90
    GP2X Wrist String US$ 9.90
    GP2X Screen Protector US$ 5.99
    GP2X TV Out Cable US$ 9.90
    GP2X Power Adaptor US$ 22.90

    Get yours today from Play Asia ...
    by Published on December 19th, 2005 16:50

    Play Asia posted this news:

    After a delay of roughly 3 weeks we're happy to receive sufficient stock today, Dec 19, 2005. With all accessories to be in stock as well, customers who selected courier shipping will be happy to receive their orders just in time for Christmas! And with sufficent stock available for future orders, those placed quickly will still be on time, too!

    That's not all of the good news. Gamepark Holdings worked hard to improve glitches that have been found in the initial version, thus stability, performance and battery time could be improved dramatically (although battery time is still not close to the original specs, unfortunately).

    Here's a list of items arrived today, Dec 19, 2005.

    GP2X Game System US$ 179.00
    GP2X Carrying Case US$ 16.90
    GP2X Wrist String US$ 9.90
    GP2X Screen Protector US$ 5.99
    GP2X TV Out Cable US$ 9.90
    GP2X Power Adaptor US$ 22.90

    Get yours today from Play Asia ...
    by Published on December 19th, 2005 16:45

    Success HK have posted the following new game available for PSP:



    The debut PlayStation Portable offering of THQ and Yuke's long-running 3D wrestling series. WWE SmackDown! vs. RAW 2006 expands on THQ's popular multi-million unit-selling franchise with a number of key new features. The Buried Alive Casket match, two new wrestler attributes (Stamina and Hardcore), and a realistic momentum system all combine to turn the series away from its arcade roots and towards that of a simulation. The PSP version follows closely on the heels of its PS2 tag-teammate in terms of features and wrestler rosters, with exclusive extras including additional characters and other features for the PSP version, plus USB system link to connect the two versions together. ...
    by Published on December 19th, 2005 16:36

    The latest Japanese charts, covering the week in which the Xbox 360 launched in the Far East, show Nintendo's DS console far out in front in the hardware sales ranking, thanks to the arrival of Mario Kart DS.

    The DS sold a massive 299,000 units during the week, further strengthening its lead in the handheld console market over the PlayStation Portable - which it has outsold consistently this year, and which, by comparison, sold 86,000 units in this chart.

    The arrival of Mario Kart DS was unquestionably a major factor in the huge success of the console, with over 219,000 units of the online-enabled racing game shifting during the week - while last week's Animal Crossing: Wild World also did well on the DS, selling some 121,000 units in its second week on sale.

    However, it wasn't Mario Kart DS that took the top spot in the software ranking; that coveted position went to Sony's PS2 title Rogue Galaxy, which kicks off a new RPG franchise and sold 238,000 units in its first week at retail.

    Sega's PS2 adventure title Ryu ga Gotoku also did well in its first week, coming in at number three (just behind Mario Kart DS) with sales of 134,000.

    The arrival of Xbox 360 in Japan made little impact on the charts, however; no Xbox 60 titles entered the top ten in the launch week, although since the number ten ranked title - Tamagotchi Connection for the DS - sold 4,000 more units than the Xbox 360 console itself did, that's somewhat unsurprising.

    Low sales of just under 44,000 units for the Xbox 360 have been widely attributed to the failure of Tecmo's strongly anticipated beat 'em up title Dead Or Alive 4 to arrive for the console's launch; it will now arrive instead on December 30th, hopefully bringing with it a spike in sales for Microsoft's console in the crucial New Year period. ...
    by Published on December 19th, 2005 16:27

    A great news article from Lik Sang which is a hands on of the latest PSP TV Adapter and a comparison of all 3, its a great article and well worth the read should you be interested in actually watching your PSP Games, films or even playing Emulators of Homebrew on the TV:

    Heres some of the article:

    First of all, the box is very stylish. Probably the best packing of all three, there is no Chinglish text or foolish looking drawings on this one. The overall aspect is professional and the user's manual is very clear and complete. Printing quality is good. Well-done, this product is retail shelves ready. After getting the product out of the wrapping and taking it in our hands, we quickly installed it to the Sony handheld machine, without encountering major obstacles whatsoever. Plug it on the top of the LCD screen, attach the two spring-loaded screws at the back of the PSP and you're ready to go within a couple of minutes. Connect the PSPonTV to the power outlet near you, using the original AC Adapter from your PlayStation Portable, and a little blue LED will light up at the back of the unit. You then hook up the whole thing to your television set using the supplied USB to AV cable. Additionally, the "PSPonTV" offers a headphones pass-through port, meaning you can still use those earbuds while using the adapter.



    The other noticeable difference between the PSPonTV from Q-Mark Technologies and the TV Adapter from Blaze is the fact that the PSPonTV is using a camera in front of the screen, without mirror, instead of a mirror-and-lens build. Also, Q-Mark uses a CCD chip for the conversion of the picture, while Blaze goes with the CMOS chip. This affects the picture quality, making the rendering a little better with the Q-Mark peripheral, as already mentioned above. On the other hand, this allows you positioning and configuring more freely in the case of the Blaze accessory, using the "focus" dialer.

    Read the full article Here --> http://www.yesasia.com/?/news.php?artc=3766&lsaid=219793 ...
    by Published on December 19th, 2005 11:43

    MPH Firmware launcher program.


    Version : 1.3.7u2

    Author : MPH

    Patch by : miemt11


    u2 version:

    1: L+R+SELECT to load the real/hardware original Sony UMD


    u1 Version: (FW 2.00 and 2.50)

    1: reduce overall eboot size by 30KB
    2: L+R+START to quit emulation (as requested) ...
    by Published on December 19th, 2005 06:03

    MPH Firmware launcher program 1.3.7u1


    Version : 1.3.7u1

    Change in u1 Version:

    1: reduce overall eboot size by 30KB (Save some MS space)
    2: L+R+START to quit emulation


    I just make some patch on the MPH 1.3.7 to allow you to quit emulation with the L+R+START button and reduce eboot size by 30KB



    BTW the MPH is the real Author


    Update: Hope MPH will not be angry ...
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