Many thanks to Andrew Steele who has emailed us in a full translation of the Sega Direct webpage in question. The Dreamcast consoles for sale are indeed repaired and refurbished units that have been returned to Sega by customers. "The set that once cost 15,540 yen (including tax), has dropped to 10,000 yen (including tax)! If purchased as a stand alone unit, the price gets even better; 5,540 yen a unit!", Sega declares.
The company says that the machines function fine, although anyone purchasing one should expect the likes of scratches on the casing. The consoles are only available to Japanese punters, and it's a one-console-per-person deal and they can only be purchased through Sega Direct: ". We ask that you register with Sega Direct in order to purchase the machines. And we must also inform you that the number of units is limited, and so may sell out quickly."
Here's more from Andrew Steele's transcription/email:
Please take the time to read and understand the important points listed below.
What is the DC Resale?
We at Sega, have taken the Dreamcast units returned to us by customers, repaired them and refurbished them to a working state. The new units differ in no way to brand new machines.
Please be aware that, although these units no function as brand new machines, they still bare a little external damage in the form of scratches and other imperfections.
The DC Resale will be conducted through Sega Direct. We ask that you register with Sega Direct in order to purchase the machines. And we must also inform you that the number of units is limited, and so may sell out quickly.
About making a purchase
To Sega Direct customers,
Only those currently residing in Japan are eligible to purchase the machines
Point of importance:
Sales are limited to 1 unit per person.
Resale of the units is prohibited.
The repair and maintenance service for the resold units will expire on 31st March 2007 (The same length of time as the original units)
These machines are NOT compatible with MIL CDs.
About malfunctions:
If the machine malfunctions within 2 weeks of purchase:
Although we have taken great care to ensure that all machines function normally, in the unlikely event of a problem, please contact the Sega Direct Customer Centre within 2 weeks of purchasing the unit and we will endeavour to replace the machine. (Replacement machines are also resale models)
If the machine malfunctions after 2 weeks:
If the machine has been used correctly according to the included instruction manual, and is still within the guarantee period (within a year of the initial purchase), please send it, along with the guarantee form, to the customer service centre. We will repair the unit free of charge.
We cannot replace the machine with a new one.
++ UPDATE ENDS ++
Well, there you go. If you've read the rumour previous to this latest news and got a bit excited, sit down and drink grandma's large sherry. It'll make you feel much better. And finally, we can't bugger off without declaring that Sega's Dreamcast was a great console with some equally great games. Sadly, it only ever managed to live in PlayStation's shadow. It deserved better.
Hello...
Back in the mix with GP2PSX v0.16:
So I spent the past time implementing the dual cpu feature into GP2PSX. It worked, and I had an async blit (drawing) routine. Thing is, it barely made a speed improvement. It could be the way I used it. I'll have some people look over the code. So for now, dual cpu use has been removed from the code, as it caused a few glitches here and there.
This release uses the old GPU core, now that it's been updated to support 3D rendering. It's compatibility is higher than the last GPU used.
You may notice up to TWICE the FPS compared to the last release, on frameskip 0 (now 0 is the default).
The L2/R2 button mapping is still not implemented. I'll look through the PSX docs I have for their map info.
Btw, someone asked how much I've made in donations and if it paid off my GP2X. Answer, not paid off, but 3 kind people have donated. I'm planning a future release for people who donated, so they can check out a milestone release like this one in advance.
New in this version:
- PSX rootcounter timers have been simplified allowing for further optimization of timings.
- Speed increase of almost 2x in some games.
- Due to speed increase, frameskip 0 is now the default.
- Back to the old GPU now with a 3D engine working.
- Better compatibility.
- Alpha blending enabled in the GPU
I'll keep an eye on the compatbility lists/wiki out there so I can see if this new release is in the right step.
Case in point, you'll see approx. 60 FPS with 0 frameskip in some areas of some games (2D areas as far as I've seen). Let me know if this is occuring in your games...
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