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    by Published on November 12th, 2005 17:10

    Two9A the original coder of the Nintendo DS emulator DSemu has posted this news:

    So yeah, that Trefunge debugger didn't get very far before I abandoned that too. Sorry 'bout that. However, I did decide to go back to DSemu-ng and bash out some more code. And some results have been forthcoming.

    At this point, I've enabled the 'Open DS' option on the File menu; when a ROM is loaded, the window resizes to 256x384, and two CPU cores are loaded. There is no graphics plugin at this time, nor sound or timer; instead the DS option loads null plugins for these three. The major step in today's snapshot is the loading of two CPUs, and the shiny new two-CPU breakpoint window.

    There are, of course, problems. Only the main CPU actually runs; you can step through and hit the Run button just fine, and stuff will execute. However, opening up the sub-CPU debugger shows that it never moves a jot from its reset position. Furthermore, the two CPUs currently share an MMU (and it's the GBA's MMU), which is not just undesirable, but unacceptable. And there's lots more small issues relating to the fact that null plugins are loaded for the peripherals, but we'll save that for another time.

    There is a glimmer of hope though. JaJa has been debugging the compilation process for Mac OSX, and has managed to hack a working Makefile together. Try it out, if you like; the source, as ever, is at the link below.

    More info --> http://www.dsemu.org/ ...
    by Published on November 12th, 2005 17:08

    Kleevah posted this update

    - Made the scrolling smoother (now you can hold down the pad to scoll)
    - Fixed the border of the default skin a bit
    - Made the fading at boot a bit more smooth (still not 100% happy about it)

    More info --> http://www.zawiarr.com/NDS/ ...
    by Published on November 12th, 2005 16:59

    Rockin-B posted this great news on his site:

    The Rockin'-B All Stars
    for SEGA Saturn

    "One to play them all", you burn a single Saturn CD image and get a complete, up to date and all new collection of all Saturn homebrew applications ever created by The Rockin'-B.

    Using Atlas (multi game boot disc application for SEGA Saturn), each of the 14 Saturn apps is presented with: a screenshot thumbnail, a short textual description, a full screen image showing controls and an audio file.

    Just like the old SEGA Flash demo CD's, you don't need to reboot the Saturn to play another game. Once booted, you can run games (press START) and return to the main menu (press START+A+B+C) by the push of a button. Especially people using the swap trick will find this very useful.

    The Rockin'-B All Stars includes emulators, demos, games, a sound player, a backup file compression and action replay reflashing utility as well as a never before released 3D demo of Rockin'-VR. A lot of applications have been updated(bug fixes, speed-ups, new features) for this CD.

    These Saturn apps are on The Rockin'-B All Stars:
    - Rockin'-VR demo
    - MineSweeper
    - Atari Lynx emu
    - Neo Geo Pocket Color emu
    - Game Boy Color emu
    - Wonder Swan Color emu
    - Saturn SoundPlayer
    - 3D Racing Game Project
    - WinterSports Eins
    - Saturn Game Tutorial Demo
    - Texture Coordinate Demo #1
    - Texture Coordinate Demo #2
    - Texture Coordinate Demo #3
    - Save Game Manager

    What's new?

    New: Atlas

    The long awaited Atlas is a fully customizeable multi game boot disc application for SEGA Saturn. It allows up to 50 Saturn games to be put on one CD, offering a very nice game selection menu along with a variety of additional per-game presentation media like screenshot thunbnail, textual desription, full screen info image and even an audio file.

    Atlas is the base for The Rockin'-B All Stars and it will be for the C4 - Saturn Coding Contest CD, too.

    A tool called Atlas Creator is currently under development. It will allow to create a multi game or single game Saturn disc from a collection of Atlas Game Packs. Of course, it'll allow homebrew developers to create Atlas Game Packs, too. So in the future, the Saturn scene will have a nice solution to distribute homebrew software, similar to the Dreamcast Self Boot Inducer project. For those who want to make custom Atlas Saturn CD's now, all information is written in ATLAS.TXT (on disc and in folder 'readme').

    New: Rockin'-VR demo

    Rockin'-VR was my first and very ambitous Saturn project. It's is a viewer for 3D worlds written in VRML97. Well, it has never been completed as the 6 month I spent on this where very hard. Nevertheless, now about 5 years later I do release a non-interactive demo of Rockin'-VR which was made for a single person only those days.

    Updated: four emulators speed up

    All four (GBC, NGPC, WSC, LYNX) of my emulators for SEGA Saturn have been speed up by at least 10 percent. Most importandly, ROMs can now be read from different CD's by supporting in-game disc swapping. Also, exit to Atlas or multiplayer is possible by pressing START+A+B+C, too. Not to forget the controler handling was improved which now supports the multitap and recognizes pad disconnection.

    Updated: Save Game Manager

    This one is massively improved with a lot of new features. In addition to the BZip2 compression, a file split and join feature offers new possibilities in save game file transfer. It is now possible to transfer save games from one Saturn console to another via button presses. This is a user requested feature known from the 3DO. Another long awaited file transfer feature is currently disabled: human readable base64 textual encoding. New features are the memory viewer and the memory dump feature. This way you can dump the firmware of your Action Replay cart as a backup for reflashing. The included action replay reflash feature has been expanded and now allows to flash with any available firmware file, even user supplied firmwares or firmware backups. A new firmware has been added, too. To deal with all these features, the Save Game Manager now features a nice menu where you can select any possible action manually.

    Updated: WinterSports Eins for SEGA Saturn (C4 entry)

    The multi platform game WinterSport Eins, which is a remake of a very popular funny little game, is finally finished, after a small adaption to the scaled sprite drawing has been applied.

    Updated: MineSweeper for SEGA Saturn

    MineSweeper has been released on 31st august 2003 as an entry to the segaXtreme Saturn Coding Contest 2003 and got the 3rd place. A GFX bug has bin removed, which could cause the game to freeze when displaying huge playfields. Furthermore, MineSweeper now allows to exit (to Atlas or multiplayer) by pressing START+A+B+C and partially supports the multitap.

    This and a lot more can be found ONLY on The Rockin'-B All Stars for SEGA Saturn. I'm proud to be able to present you this and I hope you'll enjoy it playing on a real ...
    by Published on November 12th, 2005 16:50

    Epic’s VP Mark Rein is known for his opinions, and today he tries to clarify one of his most explosive. As we have covered before, Rein alluded to some games for the Revolution destined to be ’gimmicky’ - a fair assessment, but in the wrong context can sound awfully hateful (especially since, at that time, he had never used the Revolution controller). Yesterday, Jim Merrick responded by offering Rein a Revolution dev kit.

    Speaking to Eurogamer, Rein mentioned that, after reading the Merrick interview, he called up Nintendo of Europe’s senior VP of marketing and “had a long, very good chat.” Rein confirmed that he asked for a Revolution dev kit - not committing to making games, mind you, but that he and his company will consider it. Rein actually goes so far as to suggest that “Unreal Engine 3 and Nintendo Revolution would be very well suited to each other.”

    Believing statements that Nintendo’s upcoming console will be close to its competitors, in terms of technology, does that mean we will see some beautiful Unreal graphics on the Revolution? Stranger things have happened, and Mark Rein is not a man to look past a potential source of income. ...
    by Published on November 12th, 2005 16:50

    Following up on the release of the Jump In ad here in the States, Microsoft’s Major Nelson has linked to two new Japanese ads that continue the brand driven, gameplay-less, form. One shows giant Xbox360 logos floating in the sky while the other reiterates the “Ring of Light” theme. All three are attractive and intriguing, but is the plan to not show gameplay going to work? Will people buy the 360 on brand alone?

    Warning: videos are in Windows Media 10 format only, so Mac users need not apply.

    Also, there is a mention in the comments on Major Nelson’s blog about another Jump In 360 commercial with waterballoons, and they give a Mac friendly link.

    http://www.gametrailers.com/gamepage.php?id=1589 ...
    by Published on November 12th, 2005 16:48

    Not too long ago the web exploded with a torrent of Nintendo Revolution controller mock-ups. Our wrap-up post shows the amount of attention the controller garnered from the community. From guessing random and obscure features to creating elaborate hoax manuals, Nintendo fans didn’t stop until the controller was unveiled.

    The other day, Reggie Fils-Aime dropped a hint that the DS may be due for a re-design. Just over a day later we got our first tip to a mock-up of a new DS design by Ryan Cooper. The mock-up (featured above) seems to be inspired by the design and marketing shots of the Apple iBook.

    Think you could do better? Get your Photoshop gloves on and prove it! ...
    by Published on November 12th, 2005 16:47

    Now that Nintendo has committed to online gaming with its Wifi connection service for the DS, it wants to show the world. To this end, Nintendo has released an advert for Mario Kart DS, which highlights the title’s multiplayer aspect.

    The ad demonstrates the game’s multiplayer features through several people watching a Nascar race on TV. When one person throws his food in disgust at the screen, he’s surprised to see that the hotdog goes straight through the screen. The renegade hotdog disrupts the driver’s view, and he swerves to avoid crashing.

    It’s not long before a bunch of other people are throwing pizza, ironing boards and squirting mustard at the cars. It’s an entertaining representation of the things you can do to slow down friends in a multiplayer game of Mario Kart DS.

    http://www.gametrailers.com/player.p...pe=wmv&id=8427 ...
    by Published on November 12th, 2005 16:46

    So we learned today that the 360 runs just about everything in the XBox back catalog—especially “best-selling” XBox games—and it will basically emulate everything in software. That’s a pretty unusual but sassy solution, I suppose, and it will be tres cool to play Halo every once and a while.

    So far, they’ve confirmed about 200 titles. How will you get the emulation software? Glad you asked:

    What I’m really proud to tell you and your readers is that it’s easy to get the emulation software, and it’s free. We’ll give gamers a choice—you can get the latest software updates from Xbox Live, burn a CD from xbox.com or sign up on Xbox.com for a CD that can be delivered to your home at a nominal shipping and handling fee. Once you get the CD, put it in your Xbox 360 and you’re ready to go. ...
    by Published on November 12th, 2005 16:41

    Microsoft has finally announced the list of the 213 Xbox 1 games playable on Xbox 360 at launch. A software emulator is required for each original Xbox game, which means you need an HDD for these games to work on Xbox 360. While it is expected that the list will grow in future via Live update, as of now it lacks first-party titles such as Project Gotham Racing, and other popular titles such as DOAU/X, Doom 3, Far Cry, KUF, Panzer Dragoon Orta, the Splinter Cell series, and the SW: Battlefront series." Xbox.com is also featuring an interview with Todd Homdahl about the quest for compatibility. ...
    by Published on November 12th, 2005 16:41

    One of the features touted for Xbox 360 is its requirement for games to be 720p and 1080i HDTV resolutions, dubbed The HD Era by Microsoft. Today it's revealed and discussed in the official forum of Bizarre Creations, the Project Gotham Racing 3 developer, that in the final review build for PGR3 the in-game races are actually rendered in 1024x600 to get constant 30fps/2xAA. The game is stretched to 720p (1280x720) in the upscaler, which is faking HD at best." As always with late-night forum mutterings, imbibe with a grain of salt. ...
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