• DCEmu Homebrew Emulation & Theme Park News

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  • DCEmu Featured News Articles

    by Published on October 30th, 2005 21:04



    Joost Peters, Paolo Costabel, Thomas Mayer have just released a new version of ScummVM for the PSP which now works on v1.0,v1.5 and also v2.0 PSPs. Heres the info:

    We are pleased to announce a long-awaited ScummVM 0.8.0 release. We, the ScummVM Team, have prepared a big pack of new features for you. the new version of ScummVM (0.8.0) was just released, which also marks the first official, non-beta, release of the PSP port! The PSP version contains vastly improved support for The Dig and The Curse of Monkey Island, a 2.00 EBOOT loader compatible version, and various other fixes and improvements. Some additional features are:

    New improved launcher and in-game GUI
    Support for Inherit the Earth and Gobliiins
    Playstation Portable, Playstation 2 and EPOC/SymbianOS ports
    CGA and Hercules rendering modes for some games
    Preliminary support for NES and C64 LucasArts games
    Official ScummVM PSP Forums are now at http://forums.scummvm.org/

    Download Both V1.0/V1.5 and the V2.0 PSP Zips Here --> http://psp-news.dcemu.co.uk/scummvmpsp.shtml ...
    by Published on October 30th, 2005 20:50

    Infantile Paralyser have updated their Shell for the NintendoDS, heres whats new:

    setting item added [MikModPlugin]:MaxVoiceCount(The maximum pronunciation number setting)
    The DMA transfer method was used by mistake. The text plug-in etc. recover.
    The overflow of the file entry was checked.

    Download Here --> http://nintendo-ds.dcemu.co.uk/moonshell.shtml ...
    by Published on October 30th, 2005 20:46

    Source - http://www.pdroms.de/index.php

    Sata has released:

    RAIN (not to be confused with Raine) is an application for the Nintendo DS that helps you manage SRAM and EEPROM. It can launch NDS files too.

    Download Here --> http://nintendo-ds.dcemu.co.uk/rain.shtml ...
    by Published on October 30th, 2005 20:31

    News from the Official DSemu site (nintendo ds emu for windows)

    While I was hacking on the ARM9 extensions to the ARM core, I thought there was an awful lot of duplicated code (indeed, the whole of the ARM7 was a subset of the new ARM9 source). So I decided to seperate out the common components. I now have data-processing, load-store and the ARM9-specific extensions, each within a seperate source file. It makes compilation so much quicker.

    The ARM9 currently supports most of the Enhanced DSP: double-word load/stores, saturated word addition and subtraction, and saturated halfword multiplication. 48-bit multiply is yet to come. However, something that's a glaring omission right now is the coprocessor facility; it's entirely missing.

    In testing, the new ARM9 core simply swaps out with the ARM7 by changing a line in plugins.ini; plugins rock. ARMwrestler9 reports all green (apart, of course, from that pesky coprocessor operation). So, I'll probably pick up copros, and the system copro #15, very soon.

    As ever, you can grab the source to the current build:

    http://ng.dsemu.org/dsemu-ng-20051030.tar.bz2

    In other news, well done to Stephen Stair on accomplishing milestone 1 of the DS Wifi Bounty; we all hope to see not just the completion of the other milestones, but a wifi driver for that newfangled DSLinux toy, real soon now.

    Link here --> http://www.dsemu.org/ ...
    by Published on October 30th, 2005 20:09

    A new version of this Game Boy Advance emulator for Pocket PCs has been released.


    -changed ARM7tdmi entire core. some buggy & on debuggggging -_-;
    -added eeprom saving/loading function
    -fixed version name -> 'rel. yymmdd' format (released date)
    -changed 'Exit' menu to 'System' menu
    -added virtual joypad
    -added 'Edit Game Screen' option (in system menu)
    -added game reset option (in system menu)
    -added 'Patch cart' option (in system menu)
    -> for some Hacked Cartridges, i.e.,
    0775 - Kirby - Nightmare in Dreamland (U) [hI].gba
    0807 - Hajime no Ippo The Fighting (J).gba
    Samurai Deeper Kyo.gba
    and so on.
    With 'Patch cart' option, PocketGBA jumps to original codes.
    (BUT, not for all hacked cartridegs!!)
    '0775-Kirby-..' is only working with this option.
    Toggle this option before you load a cartridge.
    -added Sound parameters option (in sound menu)
    -added Quick LOAD/SAVE with 2 slot2 (emulating states)
    -fixed max available memory. upto 24Mega-bytes (for some Korean patched cartridges).
    -added some WindowCE message handler.. (for illegal escape from PocketGBA)
    -released PocketGBA without SOUND version.
    -> This version is for devices that have not compatibility with FMODCE library.
    -> Check 'fmodce.dll' at 'http://www.fmod.org' for your device.

    Download Here --> http://www.emutalk.net/emu64-news/31...-released.html ...
    by Published on October 30th, 2005 20:02

    I love these competitions and if i can let fellow PSP users in on them i damn well will, of course i wouldnt link to some scam site that claims FreePSPs when curiously they dont advertise them now (those that know what im getting at will have surely noticed the same too).

    But anyway Eurogamer is having another competition to win a PSP and 3 UMD films and because i love competitions and freebies ill tell you too, heres the info:

    To celebrate... I have absolutely no idea what we're celebrating any more, but [furious passing of notes commences AFK...] what we are celebrating is 20th Century Fox's decision to re-release, on the 7th of November, three films on UMD: Daredevil, starring Ben Affleck but not Matt Damon, Predator, starring The Governator himself Mr Schwarzenegger, and The Day After Tomorrow, starring that Jake chap out of Donnie Darko running around a frozen New York. S'ace.

    To facilitate the celebrating of the re-releasing, we're giving away a brand spanking new PlayStation Portable along with all three films. All you have to do to enter is answer the question below (correctly) and hope that you make it out of the hat first. Do so and it's all yours. We'll let you know who won after the competition closes.


    The question is

    Q: Which of the following afflicts Ben Affleck's character in Daredevil?

    Get your answers and name and email addy posted on the comp page here --> http://www.eurogamer.net/article.php?article_id=61401

    Ive entered ...
    by Published on October 30th, 2005 10:24

    When Mario Kart DS launches on November 25, it will be a landmark moment in the history of the hit series, as it’s the first Mario Kart to be playable online.

    It’s all thanks to Nintendo Wi-Fi Connection - the new service launching in November that lets you race, battle and compete with players across the world.

    To explain what Wi-Fi Connection is and what it means for the future of Nintendo gaming, we’ve put together the following Frequently Asked Questions…

    What is Nintendo Wi-Fi Connection?

    The Nintendo Wi-Fi Connection allows you to play games over the internet, either at home or at an internet hotspot, using a Nintendo DS and a Nintendo Wi-Fi Connection compatible Nintendo DS game.

    What do I need to access it?

    To play Nintendo Wi-Fi Connection compatible games on your Nintendo DS at home over the internet, you must have a wireless access point, like a wireless router, and an active broadband internet connection.

    If you do not have a wireless access point, you can purchase a Nintendo Wi-Fi USB Connector (available November 25 for around £30) which plugs into a PC and automatically sets up a connection for you.

    You can also play at special Nintendo Wi-Fi Connection Access Points in stores and also at Wi-Fi hotspots around the country.

    What are these ‘hotspots’?

    A hotspot is generally a public location that offers wireless connection to the internet. Nintendo has partners throughout Europe to provide free Wi-Fi access in many of their hotspot locations; also Nintendo will offer free hotspots in many retail locations. More details about Nintendo Wi-Fi Connection Access Points and hotspots will be revealed soon.

    Does it cost anything?

    Using Nintendo Wi-Fi Connection is free. You only pay your normal internet connection charges. (In the future, it’s possible that games publishers other than Nintendo could charge to play their games online via Nintendo Wi-Fi Connection.)

    Who can I play with?

    In Mario Kart DS, you can take part in online races with up to three other people, in four different modes: Friends, Rivals, Continental and Worldwide.

    Friends lets you race against people you know, Rivals pits you against people with similar skills, Continental lets you choose players from your region (in this case Europe) and Worldwide lets you race against any Mario Kart DS owners in the world.

    How do the Friends and Rivals modes work?

    Nintendo’s unique new Friend Roster enables players to play online with their friends. All you need to do is set up a Friend Code by swapping a number with your friend, they will then be added to your Friend Roster and you can select to play with them online anytime, anywhere. Alternatively you can play with someone of a similar skill level. This is done seamlessly via Nintendo’s servers through the use of a skill mapping system to ensure the environment is open to users of all ages and skill levels.

    What games can I play online?

    The following games have been announced as featuring online play with Nintendo Wi-Fi Connection:

    Tony Hawk’s American Sk8land (Activision) - November 18

    Mario Kart DS (Nintendo) - November 25

    Animal Crossing DS (Nintendo) - Release date to be confirmed

    Metroid Prime Hunters (Nintendo) - Release date to be confirmed

    Where can I find out more?

    More details about Nintendo Wi-Fi Connection, including the location of Wi-Fi hotspots, will be announced soon. ...
    by Published on October 30th, 2005 10:22

    Neoflash have just put out the word that they will be shipping their newest product the MK2 and 3, as well as the Neo-Max in 2 weeks. “we will ship out the MK2/3 and NEO-MAX in 2 weeks, please send your address and TEL number to R3Light ASAP if you are pass for get the FREE MK2!”

    You can check it out for yourself at their website --> http://www.neoflash.com/ ...
    by Published on October 30th, 2005 10:11



    Team Xtender have posted a rather amusing article on how to make your own PSP To TV Device, here goes:

    Take a camera with a video output and a piece of cardboard…cut the cardboard into the shape of a pyramid and hey presto you have created the PSPOnTV! Forget forking out 100 bucks for a high school type DIY project which will have many flaws as we will kindly illustrate to you below -:

    NO dual shock PS2 controller support – that means you will have to try and play your PSP games on the big screen with a top-heavy and bulky PSP. Forget about going to the GYM, you can conduct those bicep curls whilst playing GTA: LCS with the PSPOnTV. Let’s not forget it’s other purpose as a chin rest after your hard workouts ;-).

    Once you actually clip on the PSPonTV there will be minimal thumb space on your PSP, ultimately this will hamper your gaming experience considerably. Would you spend your hard earned cash on a device which will actually make your gaming experience inferior? We didn’t think so!

    We have noticed Blaze’s attempt into the market, which rather unfortunately does look like a clone of PSPOnTV. Don’t be fooled by these inferior devices, they will be cloned by the masses as they are incredibly simple to make as we explained in the first few lines to an extent. There is only one minor flaw with the PSP2TV and that is the install is slightly harder, but the benefits of being able to use your dual shock controllers as well as a smooth direct capture far outweigh this minor disadvantage. This is no secret, and to hear our so called competition continuously use this ‘voiding warranty rant’ as ammunition just gets so mundane…

    There is only one thing you can be sure of in the PSP to TV adapter market, our PSP2TV is the best solution for your big-screen PSP needs. Nothing else will ever come close the unparalleled success of the PSP2TV .

    Stay tuned for an installation video coming up soon, the install only took 14 minutes to complete – 14 minutes for a trouble free PSP movie and gaming experience on the big screen.

    P.S Did we mention that the PSP2TV will be ready for shipping to all our power sellers by the middle of next week?


    Preorders your PSP2TV from Divineo China ...
    by Published on October 30th, 2005 10:03

    I've completed my initial documentation for the DS wireless system, and it has been accepted to complete the first milestone of the DS Wifi bounty! The documentation can be found here akkit.org
    More to come soon, as I'm working very hard on my TCP stack, so far things are still looking good.

    More Info here --> http://www.akkit.org/info/dswifi.htm ...
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