• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on September 26th, 2005 19:43

    Seddy has released 3 games for our DS Homebrew Pleasure, heres the info from each of em:

    Space Games:

    Its more a testgame, than a real game and it is not final, but it works! in fact, that are two games in one.a simple space shooter and a breakout clone.Download it below and test with dualis I dont know, if it works on hardware, because i dont have a flashcard. If you can test it on
    hardware, pleas mail meif it works: seddy(at)lycos.de

    Download Here --> http://nintendo-ds.dcemu.co.uk/spacegames.shtml

    Yoshis Bad Brother!:

    Yoshis Bad Brother is a Jump and Run game, with lots of shooting! You're the bad brother of Yoshi (surprised?). All you think about is killing enemies! You can steer with LEFT and RIGHT to walk and UP or L to jump. You can shoot with the Touchscreen. I'm entering the Neo-Flash Coding Competition with
    this game, so wish me luck!

    Download Here --> http://nintendo-ds.dcemu.co.uk/yoshisbadbrother.shtml

    iQuiz!

    iQuiz is a couple of two games.In the "QuizGame" you have to answer questions in limited time. In "Fastwriter" you have to type given words as fast as possible.On the upper screen you see everything you need to play, and on the lower screen you see a Keyboard for the input. In the "QuizGame",
    there are 1393 Question! The hole game design is made up like you are typing on a PDA.I hope that it works on Hardware ;-)

    Download Here --> http://nintendo-ds.dcemu.co.uk/iquiz.shtml ...
    by Published on September 26th, 2005 19:08

    Alekmaul has released his Arcade emulator for the Nintendo DS, the emulator supports :

    Pacman
    MissPacman
    Crush Roller
    Pengo

    Heres more info:

    Version 1.0 of the 26/09/2005
    * Initial Release.
    * The sound is not well managed.



    Download Here --> http://nintendo-ds.dcemu.co.uk/marcads.shtml

    Thanks to Alekmaul for another great emulator ...
    by Published on September 26th, 2005 18:55

    Namco and Nintendo have teamed up again, offering for the first time, a proven consumer franchise for the arcade!

    Word about this acclaimed title has been on the streets for over 8 months. Namco is happy to announce that MARIO KART® ARCADE GP™ will be shipping in October. Due to limited production, this soon to be chart-topping game is available in limited quantities so act fast.

    MARIO KART® ARCADE GP™ offers classic Mario Kart action with 11 characters. Familiar Mario Kart ® characters like Mario, Luigi, Peach and Wario tear up the track with characters available only in the arcade model…. Pac-Man, Ms. Pac-Man and Blinky. Each character has unique driving abilities so you'll have to try them all. The Player Continuation feature makes that possible!

    MARIO KART® ARCADE GP™ is a 2-player dedicated game. It's an impressive attraction piece when two cabinets are linked for 4-player thrills and spills. Six worlds offer a variety of racecourses, 24 in all, to challenge both hard-core Mario Kart® fans and casual players alike. Add in the variations of time and environment and you get 68 diverse courses! Plus, there are hilarious challenge stages available to those who wins the Grand Prix Mode tracks.

    This dedicated model features a NamCam 2 to add to the excitement of the game play. You insert your face in the character image of your choice and BAM….an image of your marvelous mug appears on screen where your rivals can see you as you leave them in the dust.

    The game play is fast, furious and FUN! You race around the course and collect crazy items to toss at your adversaries. There are 57 objects available, over 40 developed just for the arcade model! Some items can be thrown forward at the competitors racing in front of you on the course and others can be used to disrupt those who are hot on your tail. There are items that lock on your target and some that provide you with shields to reflect the rival's attack, there's even one that allows you to become invisible! While you're trying to whip around the track and stump your friends you've got to dodge the stuff your buddies are tossing your way! The sophisticated feedback steering will have you wishing you never got hit by that blasted Needle Bomb, Thunder Cloud or Tornado. Gathering coins along the way increases your speed and helps you win the race. Advanced players will be thrilled when they discover the hidden moves and use them to their advantage. ...
    by Published on September 26th, 2005 18:54

    You can homerun like Babe Ruth or strike it like Joe DiMaggio, but whatever your skills are, be sure to challenge Mario and friends in Nintendo’s first baseball game - Mario Baseball - which is hitting the Nintendo GameCube on 11th November 2005 across Europe.

    Following in the footsteps of Mario Golf, Mario Power Tennis and Mario Smash Football, Nintendo once again brings sport to life in the latest of the Mario themed sport games series. Be prepared, this isn’t your average baseball game - it’s an arcade style outing featuring over 30 of your favourite characters and icons from Nintendo’s Mario franchise including Wario Ware, Donkey Konga and Bowser Jr.

    The game is packed full of fun features and surprises. There are more than 5 different themed stadiums to play in, each with their own unique characteristics inspired from previous Nintendo games like Peach Garden, Yoshi’s Park and Wario Palace.

    There are several game types in Mario Baseball including Exhibition mode, which features standard matches for up to two players and Challenge mode, where players wander through a world of wild trials, playing mini-games to earn coins and power ups, unlocking characters and clearing baseball–related challenges on their way to a showdown with Bowser. Toy Field Mode can be played with up to four players and the objective is to collect points through hits and coins in a selection of mini-games. Finally Mini-Game Mode involves a series of five mini-games, all of which can be played with up to four players.

    Mario Baseball will score a homerun with both Nintendo and Baseball fans giving them a chance to play against their friends to decide who is the king of swing! This big hitting game certainly does not disappoint and provides addictive playing modes and fun all round entertainment.

    Mario Baseball will strike on the Nintendo GameCube when it launches on November 11th 2005 at the estimated retail price of around £40.

    Click onto www.nintendo-europe-media.com for all of the most up to date official information on Nintendo. ...
    by Published on September 26th, 2005 18:53

    Ever wondered what it would be like to be a War Room General leading a loyal troop, or a soldier battling for king and for country? This Christmas Nintendo is taking military command out of the Pentagon, away from the UN and bringing it to thousands of living rooms across Europe. Will you prove to be a paltry Private or the world’s greatest General… only time will tell! Battalion Wars is an all-out action adventure and launches an offensive on the Nintendo GameCube on the 9th December 2005 across Europe.

    Following on from Advance Wars: Dual Strike in full 3D glory, Battalion Wars is set in the 21st century where a minor border dispute between the Western Frontier and the Tundran territories has escalated into an all out war. Exhausted by the fighting the two armies reach a stale mate, until the despotic ruler of a nearby country, Kaiser Vlad, seeks to use this situation to conquer both countries. Forced to sign a desperate alliance, the Western and Tundran armies now must fight together to survive the new menace.

    In Battalion Wars the player has absolute control over all units, switching back and forth between their different troops with the tap of a button. Victory in this game requires the combination of vehicles which include jeeps and tanks, along with aircraft such as helicopters and fighter jets with a strategic deployment of infantry forces. The player can even choose what equipment individual units are issued with. Troops can use a range of equipment from rifles to flamethrowers to combat enemy infantry or defeat armoured vehicles with rocket launchers and explosives.

    This game’s main mode features twenty huge missions set in varying locations across the map. Once on a mission the player chooses one unit, which they control from a third, person view, and at any point can switch to another better-situated soldier. Players control the remaining forces using the C stick in conjunction with an innovative menu to give orders and move troops. The intuitive command interface makes commanding simple, giving orders like advance, attack and defend to groups or individual units.

    Variety is the name of the game and Battalion Wars doesn’t disappoint with huge variation between the missions. Some levels are simply a heated battle between two opposing forces, others have a single soldier escaping with vital captured information, and each stage is different enough that nothing will feel too familiar. Offering enough real time action to keep the biggest adrenaline junky hooked, it also offers fiendishly tough challenges to keep strategy fans on the edge of their seats.

    Battalion Wars will be marching onto a Nintendo GameCube near you on December 9th 2005 for an estimated retail price of around £40.

    Click onto www.nintendo-europe-media.com for all of the most up to date official information on Nintendo. ...
    by Published on September 26th, 2005 18:51

    Carried out by independent research agency SKOPOS, the survey included 2,500 mobile gamers in the US, UK, Italy, Spain and Germany.

    The results show that 45% of Americans play to beat previous high scores compared to just 17% of Europeans. North American mobile gamers tend to play for longer periods of time - 33% of US mobile gamers play a single game for over 20 minutes compared to 21% of European mobile gamers.

    Among US gamers, 8% play 10 or more times a week compared to 3% of European mobile gamers.

    Casual games are the most favorable in the US - 22% in the US against 17% in the EU, while action games proved to be popular among the EU - 15% in the EU against 7% in the US.

    31% of American mobile gamers liked to show off mobile games to their friends compared to just 13% in Europe.

    David Gosen, COO of I-play commented: "The survey results show that US mobile users have really embraced mobile gaming, being more competitive when they play and showing games off to their friends. All inclusive data packages, carrier support and advertising have unquestionably fuelled the growth of mobile gaming in the North American market." ...
    by Published on September 26th, 2005 18:48

    Zapf_Bandit has updated his Sudoku game for the Nintendo DS:

    Just for you guys I have posted a new version (same addresses as before) which now starts squares blank.


    Downloads and more here --> http://nintendo-ds.dcemu.co.uk/sudokugame.shtml ...
    by Published on September 26th, 2005 18:31

    Prophet posted this news:

    GPH posted a news update today on their Korean side. Translated to English, here is what they wrote:

    1. AC3 filter codec not 'officially' supported as Dolby is asking for about 25~35 bucks PER UNIT for its license.
    GPH didn't think it'd cost that much so now they're dropping AC3 filter at the last minute, but might be adding this codec by default on it's next version of 2X.

    2. WMV(7,8,9), WMA not supported at the launch. MS based codecs are not working too well under linux environment, so they say. But they are still working on this issue and they know of a company who has solved this problem so they might be working togather for this.

    3. Final hardwares will come out after the 28th of september. Once it is out, they'll be sending out units to magazines for review and also they'll take more photos and videos of it running stuff in-house as well.

    4. Preorder date in Korea has moved from Oct 1st to Oct 4th. ...
    by Published on September 26th, 2005 18:29

    The MMC/SD card kernel block driver has been updated to support read/write mode . It also supports now hot-plugging cards, thanks to new functionality added to the EXI layer. Check the CVS (http://cvs.sourceforge.net/viewcvs.py/gc-linux/linux/) for the latest changes.

    http://www.gc-linux.org/wiki/Main_Page ...
    by Published on September 26th, 2005 16:38

    Raf has released a new version of his PSP Radio App, heres whats new:

    PLEASE UPDATE YOUR CONFIG FILE. AT LEAST THE LOG_LEVEL ELEMENT
    Or logging could fill up your memory stick!

    Thanks,

    Raf.

    PS: from whatsnew.txt:
    0.32b
    -Reports of sound skipping on 0.31b. Looking at the code, I realize I forgot to do something when processing metadata.
    Hopefully this is corrected now.
    -Solved the problem with threads not logging. I needed to use an absolute path to the log file.
    -Change your LOG_LEVEL to 50, (or more), so that it doesn't fill up your ms.
    -Metadata is only logged (to log file) when it changes.
    -Metadata should update faster on the screen now.

    Enjoy!
    Visit PSP-News hosted PSP Radio page:http://psp-news.dcemu.co.uk/pspradio.shtml

    Thanks to Psychondrius for the news and the newspost (how cool is that) ...
  • Search DCEmu

  • Advert 3