• DCEmu Homebrew Emulation & Theme Park News

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  • DCEmu Featured News Articles

    by Published on September 16th, 2005 00:44

    Upon the release of Kirby: Canvas Curse in Japan, the first copies of the game came with a special pink Kirby stylus. A lot of gamers were upset that the same was not offered outside the country. Well, it looks like things have changed. Nintendo of America is now giving away pink styli, presumably the same ones the Japanese got, to anybody who has registered their copy of Kirby: Canvas Curse on their website.

    To get your own stylus you'll have to be a My Nintendo member, which is free. You can sign up for My Nintendo on Nintendo's website. You'll also need to register your copy of Kirby: Canvas Curse, by plugging in the registration code that came with the game on Nintendo's website. Finally, you'll need to visit this page to claim your free pink Kirby stylus. Supplies are limited, so hurry up!

    http://www.nintendo.com/stylus_offer/ ...
    by Published on September 16th, 2005 00:31

    Chui Posted this on our forums:

    Today, i will compile first prototype of SNES4ALL under Dreamcast!!!!
    A new project of SuperNintendo emulator for Dreamcast and GPX2 by Fox68k, Franxis and me.
    It's a remix of last snes9x and snes9x Zaurus port (SDL video). Also, i convert Unix ioctl audio to SDL audio. Now, it's compile under Windows and GNU/Linux.

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=10697 ...
    by Published on September 15th, 2005 23:48

    According to the latest issue of Famitsu magazine, Namco will release remakes of Xenosaga Episode I and Episode II on the Nintendo DS as a compilation called Xenosaga I & II.


    Like the original releases on the PlayStation 2, the game is being developed by Monolith Soft and published by Namco. Unlike the originals, Xenosaga I & II will play with 2D graphics in an isometric view, with cute characters that resemble the first installment's art style rather than the more realistic look of Episode II. As a compilation, Xenosaga I & II follows along the storyline of the original PlayStation 2 games, but it will also include some new scripts.

    Xenosaga I & II's turn-based battle system will be styled after Episode I and will feature the series' "boost" skill, where the player can force a character to move before it's actually his or her turn. Xenosaga I & II will also have a new system tentatively called "P.F.," although details on it haven't been disclosed yet.

    Somewhat surprisingly for a DS game, Namco also says that Xenosaga I & II will feature cutscenes, which is one of the elements the Xenosaga series has been known for. Screenshots shared by the magazine show a computer-generated rendering of the Zohar and an anime shot of KOS-MOS.

    Just like the recently announced Xenosaga Episode III for the PS2, Xenosaga I & II has not been given a firm release date from Namco yet. However, the game is expected to appear at the Tokyo Game Show this weekend in trailer form, so series fans shouldn't have to wait long to get a look at how the games handle the transfer to 2D. ...
    by Published on September 15th, 2005 21:25

    Chui, Fox68k and Franxis are going to release a new Snes Emulator for the Dreamcast , heres what Chui posted in his hosted forum:

    Today, i will compile first prototype of SNES4ALL under Dreamcast!!!!
    A new project of SuperNintendo emulator for Dreamcast and GPX2 by Fox68k, Franxis and me. It's a remix of last snes9x and snes9x Zaurus port (SDL video). Also, i convert Unix ioctl audio to SDL audio. Now, it's compile under Windows and GNU/Linux.

    What do you think about another SuperNintendo emulator for Dreamcast?

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=10697

    Also this news has been posted on http://www.rockandaluz.com/~dciberia...w_articles.php the awesome Spanish Dreamcast site

    Thanks to Ron for the awesome notice ...
    by Published on September 15th, 2005 20:50

    Ok so now the White PSP has been released and basically the question is White or Black, which is the nicest.

    Having looked at both i am starting to favour the White PSP with its improved buttons regardless of firmware

    Make your coments and vote, thisll be interesting ...
    by Published on September 15th, 2005 20:50

    Ok so now the White PSP has been released and basically the question is White or Black, which is the nicest.

    Having looked at both i am starting to favour the White PSP with its improved buttons regardless of firmware

    Make your coments and vote, thisll be interesting ...
    by Published on September 15th, 2005 20:50

    Ok so now the White PSP has been released and basically the question is White or Black, which is the nicest.

    Having looked at both i am starting to favour the White PSP with its improved buttons regardless of firmware

    Make your coments and vote, thisll be interesting ...
    by Published on September 15th, 2005 20:45

    Naoneo has posted some news on his new site about the Psix Shell and some rather interesting news about those faking Downloader claims:

    Currently, Psix is in a non working state, due to various implimentations and experiments with things i've wanted and attempted to include, there is a long list of features yet to include which are pushing me against a wall, so right now what im doing is working with a simple base (the osk/cursor) and making individual features for the base, and trying to work them into the current build, there are a few things which currently elude my grasp, the most notable being the ability to launch homebrew without completely removing psix from memory, as loadexec works fine, but only if you plan to simply quit the current process and start another, which isn't what we want!, i need to be able to hook the home key, or at the very least, have an ingame-reset style combination to return the user to the shell, without that, the point of the shell is pretty much defunct.
    I've had a fair ammount of people say "But fastloader can do it!", but please understand, launching prx's and retail boot.bins, isn't the same as launching homebrew!, homebrew likes to take up lots of mem! and if you so code it to behave and not do so, for an odd reason it doesn't run.
    A possible solution would be to ask developers to make their home buttons load up a universal eboot, which will do what it's told to in a config file, such as "loadshell=/psix/eboot.pbp" or "returntoxmb=yes" etc, however the chances of every developer out there doing this is very slim!
    Also due to the nature of the animations and transitions im using with psix, if i try to include to much in the shell, i run out of memory, malloc errors are becomming very common due to the total rapage of system memory, so im working towards reducing the frame count of animations, and shaving off file sizes here and there, so yes, memory handling is a big headache for the time being, as you can see from the above image, psix is very eye-candy, and that eye candy takes up space, something which is like gold-dust to the psp.
    Yet more problems!, i'm having a weird issue with the dropdown config menu, in that if you open the OSK or menu's whilst the animation of the dropdown is playing, the shell completely crashes!, ah well, for the sake of closure, i will now list current features and planned features, and features i've noted but removed for practicle reasons

    Current features :
    - Load icon image from homebrew eboot (currently loads the corner of the image :P, not very useful yet).
    - Draggable icons with location's stored to conf.db (so it's like you left it when you restart).
    - Renamable shortcuts.
    - Changable icon images.
    - OSK (Onscreen keyboard, see below).
    - My PSP setup configuration (change psp settings such as region, button configuration, language, etc).
    - Switchable background wallpapers, Background tiles if the image doesn't fit, will stretch too (from config) eventually.
    - MP3 Player with fully working visual equaliser, though currently it goes out of sync/slows down unless you set cpu to 333 (needs optimising, crashes when large mp3's are played).
    - UMD Config (to-do, will allow playback of any region umd video, bypassing firmware requirement).
    - ISO Tab (This is NOT an iso loader, it will allow people to create homebrew iso packs, so they can easilly transfer different packs without moving multiple files, it also means homebrew developers can release single-file applications, and eliminate the need for specific file placement).
    - Net tab (Not for browser, calm down!, it's for network updates of the psix shell, and for homebrew iso packs)
    - FTPD (FTP Daemon, to allow ftp access to the psp via wifi

    Read more at http://www.naoneo.com/ ...
    by Published on September 15th, 2005 20:45

    Naoneo has posted some news on his new site about the Psix Shell and some rather interesting news about those faking Downloader claims:

    Currently, Psix is in a non working state, due to various implimentations and experiments with things i've wanted and attempted to include, there is a long list of features yet to include which are pushing me against a wall, so right now what im doing is working with a simple base (the osk/cursor) and making individual features for the base, and trying to work them into the current build, there are a few things which currently elude my grasp, the most notable being the ability to launch homebrew without completely removing psix from memory, as loadexec works fine, but only if you plan to simply quit the current process and start another, which isn't what we want!, i need to be able to hook the home key, or at the very least, have an ingame-reset style combination to return the user to the shell, without that, the point of the shell is pretty much defunct.
    I've had a fair ammount of people say "But fastloader can do it!", but please understand, launching prx's and retail boot.bins, isn't the same as launching homebrew!, homebrew likes to take up lots of mem! and if you so code it to behave and not do so, for an odd reason it doesn't run.
    A possible solution would be to ask developers to make their home buttons load up a universal eboot, which will do what it's told to in a config file, such as "loadshell=/psix/eboot.pbp" or "returntoxmb=yes" etc, however the chances of every developer out there doing this is very slim!
    Also due to the nature of the animations and transitions im using with psix, if i try to include to much in the shell, i run out of memory, malloc errors are becomming very common due to the total rapage of system memory, so im working towards reducing the frame count of animations, and shaving off file sizes here and there, so yes, memory handling is a big headache for the time being, as you can see from the above image, psix is very eye-candy, and that eye candy takes up space, something which is like gold-dust to the psp.
    Yet more problems!, i'm having a weird issue with the dropdown config menu, in that if you open the OSK or menu's whilst the animation of the dropdown is playing, the shell completely crashes!, ah well, for the sake of closure, i will now list current features and planned features, and features i've noted but removed for practicle reasons

    Current features :
    - Load icon image from homebrew eboot (currently loads the corner of the image :P, not very useful yet).
    - Draggable icons with location's stored to conf.db (so it's like you left it when you restart).
    - Renamable shortcuts.
    - Changable icon images.
    - OSK (Onscreen keyboard, see below).
    - My PSP setup configuration (change psp settings such as region, button configuration, language, etc).
    - Switchable background wallpapers, Background tiles if the image doesn't fit, will stretch too (from config) eventually.
    - MP3 Player with fully working visual equaliser, though currently it goes out of sync/slows down unless you set cpu to 333 (needs optimising, crashes when large mp3's are played).
    - UMD Config (to-do, will allow playback of any region umd video, bypassing firmware requirement).
    - ISO Tab (This is NOT an iso loader, it will allow people to create homebrew iso packs, so they can easilly transfer different packs without moving multiple files, it also means homebrew developers can release single-file applications, and eliminate the need for specific file placement).
    - Net tab (Not for browser, calm down!, it's for network updates of the psix shell, and for homebrew iso packs)
    - FTPD (FTP Daemon, to allow ftp access to the psp via wifi

    Read more at http://www.naoneo.com/ ...
    by Published on September 15th, 2005 20:45

    Naoneo has posted some news on his new site about the Psix Shell and some rather interesting news about those faking Downloader claims:

    Currently, Psix is in a non working state, due to various implimentations and experiments with things i've wanted and attempted to include, there is a long list of features yet to include which are pushing me against a wall, so right now what im doing is working with a simple base (the osk/cursor) and making individual features for the base, and trying to work them into the current build, there are a few things which currently elude my grasp, the most notable being the ability to launch homebrew without completely removing psix from memory, as loadexec works fine, but only if you plan to simply quit the current process and start another, which isn't what we want!, i need to be able to hook the home key, or at the very least, have an ingame-reset style combination to return the user to the shell, without that, the point of the shell is pretty much defunct.
    I've had a fair ammount of people say "But fastloader can do it!", but please understand, launching prx's and retail boot.bins, isn't the same as launching homebrew!, homebrew likes to take up lots of mem! and if you so code it to behave and not do so, for an odd reason it doesn't run.
    A possible solution would be to ask developers to make their home buttons load up a universal eboot, which will do what it's told to in a config file, such as "loadshell=/psix/eboot.pbp" or "returntoxmb=yes" etc, however the chances of every developer out there doing this is very slim!
    Also due to the nature of the animations and transitions im using with psix, if i try to include to much in the shell, i run out of memory, malloc errors are becomming very common due to the total rapage of system memory, so im working towards reducing the frame count of animations, and shaving off file sizes here and there, so yes, memory handling is a big headache for the time being, as you can see from the above image, psix is very eye-candy, and that eye candy takes up space, something which is like gold-dust to the psp.
    Yet more problems!, i'm having a weird issue with the dropdown config menu, in that if you open the OSK or menu's whilst the animation of the dropdown is playing, the shell completely crashes!, ah well, for the sake of closure, i will now list current features and planned features, and features i've noted but removed for practicle reasons

    Current features :
    - Load icon image from homebrew eboot (currently loads the corner of the image :P, not very useful yet).
    - Draggable icons with location's stored to conf.db (so it's like you left it when you restart).
    - Renamable shortcuts.
    - Changable icon images.
    - OSK (Onscreen keyboard, see below).
    - My PSP setup configuration (change psp settings such as region, button configuration, language, etc).
    - Switchable background wallpapers, Background tiles if the image doesn't fit, will stretch too (from config) eventually.
    - MP3 Player with fully working visual equaliser, though currently it goes out of sync/slows down unless you set cpu to 333 (needs optimising, crashes when large mp3's are played).
    - UMD Config (to-do, will allow playback of any region umd video, bypassing firmware requirement).
    - ISO Tab (This is NOT an iso loader, it will allow people to create homebrew iso packs, so they can easilly transfer different packs without moving multiple files, it also means homebrew developers can release single-file applications, and eliminate the need for specific file placement).
    - Net tab (Not for browser, calm down!, it's for network updates of the psix shell, and for homebrew iso packs)
    - FTPD (FTP Daemon, to allow ftp access to the psp via wifi

    Read more at http://www.naoneo.com/ ...
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