I'm Seriously Confused About What's Wrong With Porting My LUA Game To 3.XX
I'm completely stumped on what the issue might be with porting my game to 3.XX using LuaPlayerHM7.
I've put in a good 6 hours at least trying to figure this out. Honestly, it doesn't make any sense.
For some reason, my line of code for loading WAV sound effects work perfectly fine in 150 but not on 3.XX.
Here it is:
Code:
Move = Sound.load("Sounds/Move.wav", false)
Whenever it gets to that line, it gives me "error loading sound" and halts the program. So I downloaded a game I knew worked in 3.XX to check out what it did for sounds (CoderX's RedAlarm remake)...
This is what it does:
Code:
kill5 = Sound.load("Data/Audio/DEDMAN5.WAV")
Why would this code work and not mine? I've tried taking out the ", false" parameter at the end, didn't work. I've tried using lowercase for the variable, caps for the files name and changing the directory... Nothing works. I've looked at his WAV sample, and it's the same exact bitrate and format as mine (352KB/s 22050Hz Mono).
I just don't get it. Everything else works fine. Images load and display, XM music plays, controls work fine.
If anyone knows what up, or if there's a different LuaPlayer/MOD that works on 3.XX, please let me know.