Wolf 3D Port : Suggestions + Idea thread
Alright guys.
Now that Wolf3D v4.5 is out, I want your suggestions on what to do in v5.0.
Here are my questions & Ideas, I would love for you to post your own & comment on mine :
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Controls
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Let's face it, they suck. The control configure screen is also pretty useless as it only lets you change certain controls. (I am thinking of either making my own or ditching the screen)
Even if I do make my own control config screen (that lets you config ALL of the controls), we still need to come up with a better default control system.
Here is my idea (i want yours too!)
[] = Strafe Left
O = Strafe Right
X = Move Backward
/\ = Move Forward
Analog = Look left & Right
Right Trigger = Shoot/Fire
Left Trigger = Open Doors/Activate
Dpad Left = Change Weapon Up
Dpad Right = Change Weapon Down
Left Trigger + Dpad Up = Quick Save
Right Trigger + Dpad Down = Quick Load
Select = Back (in menus) + Menu
Start = Enter
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Sound
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This is a big thing for this game and it definitely needs improving. It sounds like garbage in comparison to the PC Version.
1) Needs to be louder. (easy fix)
2) Needs to be clearer & more detailed.
I am working on doing just that right now, and in v5.0 the sound should be a lot better if not perfect.
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Menu
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The menu is average to say the least. It needs more re-writing to make it more user-friendly.
Now you guys have two options (i will do whichever is most popular)
1) Just improve the menu, remove useless options and make it clear as to what does what.
2) Use the images & style from the menu (to retain the classicness) but code your own, with more options & fluidness.
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Gameplay
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Am I the only one that thinks it runs a bit too fast?
(ghosting looks horrible)
If the consensus is yes, I will slow it down a bit so the ghosting is reduced.
For those that don't know what ghosting means look here : http://en.wikipedia.org/wiki/Ghosting
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Saving/Loading
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As we all know, it works sometimes and others it fails. It's slow, buggy and annoying.
Here are my ideas :
1) Ditch current system and write my own & make it utilize the same technique as psp commercial games.
2) Just work on it , make it faster & stable.
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Other Issues
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It goes without saying that bugs like crashing on startup if the menu goes to the credits screen (on v4.5 only) and other bugs are going to be fixed in v5.0.
If you have found a bug that I have not listed please tell me.
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Summary
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That's all that is left to do to make the Wolf3D port perfect. In my opinion at least.
Just a little note too. v4.5 wasn't a formality. It wasn't just a case of "release the full wolf3d version". It did not work in v4.0, it came up with a garbled screen then crashed upon trying to enter the menu, Hence why it didn't get supported until v4.5. It took me around 3-4 hours to debug the problem and fix it.
Just making that point clear, as it seemed people didn't understand why it wasn't supported in previous versions.
Please Please Please! respond with your ideas, comments on mine, and anything else related to the project.
Thanks!