Originally Posted by frmariam
Looks great SamuraiX! And I'm glad you solved that 2.0 tif specific issue that was in 0.8x (only the GTA exploit users have GBA for now... If BoR was the same it wouldn't be fair :p ).
Also I have a small sugestion: how about when you exit a PAK you are playing, you return to the BoR PAK selection menu?
What do you think?
Cheers and keep up the good work!
Edit:
I've noticed in some parts of the original BoR PAK (like the elevator part of a level and the 3rd or 4th boss) that the scenary is kind of wierd and that when you go there or through an enemy there the image will be left there (sorry I don't quite know how to explain...). Is it a PAK, BoR engine by team Senille or a port issue (because of the full screen for example)? This one has been there for quite a while...
Also some screens aren't in full screen mode (like the inicial game menus...). I don't know if they look any good stretched though...
A small anoyance: I noticed there is a fixed hard path to ms0:/PSP/GAME in the code (the eLoader pointed it when I first loaded it. I made a a special config for BoR 0.9 with "ignorefixedpath=Y". It doesn't do any harm, just one of those tiny things...