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Unamed RTS Game for DS
Mighty Max has released a preview build of his as yet unamed RTS game for the Nintendo DS, heres some info:
Don't expect too much, this project started on the 14th April 2006 and is in its early stage
You'll need a FAT-device. This .NDS only start when the files are extracted either (a) to the CF/SD-cards root or (b) to the folder /ustrat
Please let me know if you found bugs.
GFX & SFX contributions are very welcomed
Controls:
- [SELECT] => Switch to map and build-mode
- [START] => Pause switch
- [L]+Touchscreen in playing mode => Drag the viewport around
- Touchscreen in playing mode => Select and command units
- Touchscreen in map mode => move viewport on the map or build new units
[26.04.2006]
+ Units can build now units
- removed old mode-indicator
+ added build pannel
* fixed a but when a unit was spawned in place of another. (All other units disappeared)
* speeded up scanlinecpy & shadowing functions. That about doubled the pixelrate
(removed unneeded stack operations, used STR/LDR build in address writeback)
* attack identifier is now shown at anytime (not just when the unit moves to it)
+ made maps loadable from file
Download and give him Feedback on this exciting new project for DS Homebrew Fans, Download Via Comments
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Hehehe like is said: Nice work mighty...
go on like that...
one thing you missed to say: the units doesnt use sprites so theroticaly u could display more then 128 "sprites"..
Thats awsome
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My emulaotors do not work...
One says (DSemu) it "can't intialize logfiles".
The other one (Dualis) says " loadlibary failed for arm9.dll. Error code= 0000007E
The last one (Ideas) does not load anything.
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Looks/sounds pretty cool but one, noobish, question. What is a FAT-device?