I'm working on a map (soon to be realsed :D) in GtkRadiant. I saved it, opened it up in Q3Radiant, clicked "BSP" and then clicked "bsp_fullvis". Normaly it would pop up a Comand Prompt window and then I would have my BSP map ready to go. But, with this map, when I try to compile it as a BSP, it stops at the Comand Promt screen for about 30sec then it says "Q3Radiant has encoundtered a problem and needs to close." Then I see some more writing in the Comand Promt window and then it finishes compileing the map. Q3Radiant did not close, even thought Windows said it had to. I looked in my map folder and there was my map. I put it on my MS and booted up GTA and then Iris. I selected my map, put controls on advance (good way to look around your map :)), set the bot count to 0, set the clock to 333mhz, and then pressed start. Iris started loading all the spawn points, textures, ect. then when it got to /textures/halo/sky (I'm using the Halo sky till I feel like making my own before the first release) it freezes and my PSP shutsoff :mad::mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: Can someone tell me what is wrong? I tried to compile one of the Iris example maps and it worked like a charm. Is there something in my map that can cause it to have problems compileing then not work with Iris??? Someone please help me :confused: :confused: :confused: :confused: :confused: