Re: Bumpmapping figured out
sorry posted in the wrong forum :-[
Re: Bumpmapping figured out
Great news! I can't wait to see this being used :)
Re: Bumpmapping figured out
Can this boost DC's homebrew graphics?
Re: Bumpmapping figured out
Hi.
josemci no, Bumpmapping is just a Texture effect that DC does by HW.
Look here to see what Bumpmapping is:
http://www.gamedev.net/reference/art...rticle1903.asp
-Mekanaizer-
Re: Bumpmapping figured out
Could this be implemented in Quake, to give a teneabrae like effect on the DC version of quake?
Re: Bumpmapping figured out
Hi.
Here is the bumpmapping example compiled:
http://mekanaizer.planetaclix.pt/files/bump.zip
(the *.bin inside that Zip file is unscrambled)
all thanks go to quarn
-Mekanaizer-
Re: Bumpmapping figured out
pretty cool.
Thx for the precompiled example.
Troy
Re: Bumpmapping figured out
Can this boost DC's homebrew graphics?
josemci no, Bumpmapping is just a Texture effect that DC does by HW.
Look here to see what Bumpmapping is:
http://www.gamedev.net/reference/art...rticle1903.asp
-Mekanaizer-
But indirectly it will boost the gfx, right? If people learn to use it there is a new possibility to make game better-looking...
Re: Bumpmapping figured out
[quote author=GPF link=board=Dev;num=1106220135;start=0#7 date=01/20/05 at 21:33:57]pretty cool.
Thx for the precompiled example.
Troy[/quote]
It's pretty cool - but it no worky in CHANKAST... just a warning!