regarding the examples in the sdk\samples\gu directory, i dont get where logo_start was assigned its value... they just declared:
extern unsigned char logo_start[];
and then all of a sudden they used it:
sceGuTexImage(0,64,64,64,logo_start);
the example runs well on my psp: its a cube rotating with a logo in each face. but i dont understand how it the variable logo_start obtained its value.
thanks in advance